Add PXEGeek's new Tango ArtLibreSet styled icons. Pre-commit changes include disablin...
authorpabs <pabs@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Mon, 11 Jun 2007 10:24:12 +0000 (10:24 +0000)
committerpabs <pabs@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Mon, 11 Jun 2007 10:24:12 +0000 (10:24 +0000)
git-svn-id: http://svn.voria.com/code@509 1f10aa63-cdf2-0310-b900-c93c546f37ac

16 files changed:
synfig-studio/trunk/README
synfig-studio/trunk/TODO
synfig-studio/trunk/images/bline_icon.sif
synfig-studio/trunk/images/circle_icon.sif
synfig-studio/trunk/images/draw_icon.sif
synfig-studio/trunk/images/eyedrop_icon.sif
synfig-studio/trunk/images/fill_icon.sif
synfig-studio/trunk/images/gradient_icon.sif
synfig-studio/trunk/images/mirror_icon.sif
synfig-studio/trunk/images/polygon_icon.sif
synfig-studio/trunk/images/rectangle_icon.sif
synfig-studio/trunk/images/rotate_icon.sif
synfig-studio/trunk/images/scale_icon.sif
synfig-studio/trunk/images/sketch_icon.sif
synfig-studio/trunk/images/smooth_move_icon.sif
synfig-studio/trunk/images/zoom_icon.sif

index de35a00..7458352 100644 (file)
@@ -28,6 +28,7 @@ Copyright 2002 Robert B. Quattlebaum Jr.
 Copyright 2002 Adrian Bentley
 Copyright 2006 Yue Shi Lai
 Copyright 2007 Chris Moore
 Copyright 2002 Adrian Bentley
 Copyright 2006 Yue Shi Lai
 Copyright 2007 Chris Moore
+Copyright 2007 PXEGeek
 
 Licence
 
 
 Licence
 
index 8e7417a..50709ab 100644 (file)
@@ -15,6 +15,7 @@
 * Integrated error console tab
 * Clean up crazy confusing console output
 * Implement palette browser feature
 * Integrated error console tab
 * Clean up crazy confusing console output
 * Implement palette browser feature
+* Move to icon theming so synfig icons can be customised
 
 ## Wishful Thinking ##
 
 
 ## Wishful Thinking ##
 
index 824157f..21f5221 100644 (file)
@@ -1,12 +1,19 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled2</name>
-  <layer type="region" active="false" version="0.1" desc="Shadow">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio B-Line Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.081130 0.081130"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="outline" active="true" version="0.2" desc="Line">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.6499999762"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
@@ -21,8 +28,8 @@
     </param>
     <param name="offset">
       <vector>
     </param>
     <param name="offset">
       <vector>
-        <x>0.1000000015</x>
-        <y>-0.1000000015</y>
+        <x>0.0377842039</x>
+        <y>-0.1834019721</y>
       </vector>
     </param>
     <param name="invert">
       </vector>
     </param>
     <param name="invert">
       <bool value="true"/>
     </param>
     <param name="feather">
       <bool value="true"/>
     </param>
     <param name="feather">
-      <real value="0.1000000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="blurtype">
       <integer value="1"/>
     </param>
     <param name="bline">
     </param>
     <param name="blurtype">
       <integer value="1"/>
     </param>
     <param name="bline">
-      <bline type="bline_point" loop="true" guid="C74885137555A7A4ADC6C0AF52B8104D">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.8000000119</x>
-                <y>0.8000000119</y>
+                <x>-2.9584641457</x>
+                <y>-1.9259779453</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
-              <real value="0.0099999998"/>
+              <real value="1.0000000000"/>
             </c2>
             <c3>
               <real value="0.5000000000"/>
             </c3>
             <c4>
             </c2>
             <c3>
               <real value="0.5000000000"/>
             </c3>
             <c4>
-              <bool value="true"/>
+              <bool value="false"/>
             </c4>
             <c5>
             </c4>
             <c5>
-              <vector>
-                <x>0.9769230485</x>
-                <y>1.8730769157</y>
-              </vector>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="1.0884731428"/>
+                </c0>
+                <c1>
+                  <angle value="63.434952"/>
+                </c1>
+              </radial_composite>
             </c5>
             <c6>
             </c5>
             <c6>
-              <vector>
-                <x>-2.2346153259</x>
-                <y>-0.9346153736</y>
-              </vector>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="1.0884731428"/>
+                </c0>
+                <c1>
+                  <angle value="63.434952"/>
+                </c1>
+              </radial_composite>
             </c6>
           </composite>
         </entry>
             </c6>
           </composite>
         </entry>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
+                <x>-1.9849041700</x>
+                <y>0.3456619680</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
-              <real value="0.0099999998"/>
+              <real value="1.0000000000"/>
             </c2>
             <c3>
               <real value="0.5000000000"/>
             </c2>
             <c3>
               <real value="0.5000000000"/>
               <bool value="false"/>
             </c4>
             <c5>
               <bool value="false"/>
             </c4>
             <c5>
-              <vector>
-                <x>-0.8999999762</x>
-                <y>-0.8999999762</y>
-              </vector>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="3.4074599147"/>
+                </c0>
+                <c1>
+                  <angle value="90.000000"/>
+                </c1>
+              </radial_composite>
             </c5>
             <c6>
             </c5>
             <c6>
-              <vector>
-                <x>-0.8999999762</x>
-                <y>-0.8999999762</y>
-              </vector>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="3.4074599147"/>
+                </c0>
+                <c1>
+                  <angle value="90.000000"/>
+                </c1>
+              </radial_composite>
             </c6>
           </composite>
         </entry>
             </c6>
           </composite>
         </entry>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>-0.6000000238</x>
-                <y>-0.8000000119</y>
+                <x>1.4225540161</x>
+                <y>1.8059999943</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
-              <real value="0.0099999998"/>
+              <real value="1.0000000000"/>
             </c2>
             <c3>
               <real value="0.5000000000"/>
             </c3>
             <c4>
             </c2>
             <c3>
               <real value="0.5000000000"/>
             </c3>
             <c4>
-              <bool value="true"/>
+              <bool value="false"/>
             </c4>
             <c5>
             </c4>
             <c5>
-              <vector>
-                <x>-1.3999999762</x>
-                <y>-3.0000000000</y>
-              </vector>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="8.9476338830"/>
+                </c0>
+                <c1>
+                  <angle value="-62.035015"/>
+                </c1>
+              </radial_composite>
             </c5>
             <c6>
             </c5>
             <c6>
-              <vector>
-                <x>4.0615386963</x>
-                <y>-0.0384615399</y>
-              </vector>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="8.9476338830"/>
+                </c0>
+                <c1>
+                  <angle value="-62.035015"/>
+                </c1>
+              </radial_composite>
             </c6>
           </composite>
         </entry>
       </bline>
     </param>
             </c6>
           </composite>
         </entry>
       </bline>
     </param>
+    <param name="width">
+      <real value="0.5192313751"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
   </layer>
   </layer>
-  <layer type="region" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Vertex and Tangents">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.500000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-2.2716398239</x>
+              <y>-2.7584199905</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>-1.4603400230</x>
+              <y>2.9206800461</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Rectangle005">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.039242</r>
+              <g>0.733975</g>
+              <b>0.703853</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-2.1093800068</x>
+              <y>-2.5961599350</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>-1.6225999594</x>
+              <y>2.7584199905</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle009">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.7347361115"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>-1.8659877777</x>
+              <y>2.4338970184</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle009">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.7301691213"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>-1.8659877777</x>
+              <y>0.0811299011</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle009">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.7302423120"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>-1.8659877777</x>
+              <y>-2.3527672291</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle008">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.537454</r>
+              <g>0.563494</g>
+              <b>0.016721</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.5679823160"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>-1.8659877777</x>
+              <y>-2.3527672291</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle010">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.428529</r>
+              <g>0.100841</g>
+              <b>0.016721</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.5679093166"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>-1.8659877777</x>
+              <y>0.0811299011</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle011">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.233646</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.5679093166"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>-1.8659877777</x>
+              <y>2.4338970184</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-    <param name="feather">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
     </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C74885137555A7A4ADC6C0AF52B8104D">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0099999998"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>0.9769230485</x>
-                <y>1.8730769157</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>-2.2346153259</x>
-                <y>-0.9346153736</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0099999998"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>-0.8999999762</x>
-                <y>-0.8999999762</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>-0.8999999762</x>
-                <y>-0.8999999762</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.6000000238</x>
-                <y>-0.8000000119</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0099999998"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>-1.3999999762</x>
-                <y>-3.0000000000</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>4.0615386963</x>
-                <y>-0.0384615399</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="circle" active="true" version="0.1" desc="Spotlight">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Pen Nib">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.5000000000"/>
-    </param>
-    <param name="feather">
-      <real value="1.5000000000"/>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector>
       <vector>
-        <x>-0.6999999881</x>
-        <y>0.8000000119</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="true"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.844853</r>
+              <g>0.828491</g>
+              <b>0.118994</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.3245196044</x>
+                      <y>-0.3245196044</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471176568"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471176568"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.9735588431</x>
+                      <y>1.1358186007</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.9735588431</x>
+                      <y>1.6225980520</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.6225980520</x>
+                      <y>1.6225980520</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.6225980520</x>
+                      <y>1.1358186007</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.2716372013</x>
+                      <y>-0.3245196044</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471176568"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471176568"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7848578691</x>
+                      <y>-1.2980784178</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.8112990260</x>
+                      <y>-1.2980784178</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>1.9471199512</x>
+              <y>-1.2980799675</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.4867799878</x>
+              <y>1.4603400230</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>0.537059</g>
+                <b>0.001616</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.978495">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.828491</r>
+              <g>0.537454</g>
+              <b>0.003862</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.3245196044</x>
+                      <y>-0.3245196044</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471176568"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471176568"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.9735588431</x>
+                      <y>1.1358186007</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.9735588431</x>
+                      <y>1.6225980520</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.6225980520</x>
+                      <y>1.6225980520</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.6225980520</x>
+                      <y>1.1358186007</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867794142"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.2716372013</x>
+                      <y>-0.3245196044</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471176568"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471176568"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7848578691</x>
+                      <y>-1.2980784178</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.8112990260</x>
+                      <y>-1.2980784178</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3245196095"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine021 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.2980784178</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="6.3281323846"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="6.3281323846"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.2980784178</x>
+                      <y>1.7848578691</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3245196095"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle012">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.3628239534"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>1.2980784178</x>
+              <y>-0.1622598022</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="falloff">
-      <integer value="2"/>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="bevel" active="true" version="0.2">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Pen handle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="angle">
-      <angle value="135.000000"/>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
     </param>
-    <param name="depth">
-      <real value="0.2000000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>0.6490392089</x>
+              <y>-1.4603382349</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>1.9471176863</x>
+              <y>-3.0829362869</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Rectangle007">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.172611</r>
+              <g>0.349351</g>
+              <b>0.629024</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>0.9735588431</x>
+              <y>-1.7848578691</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>1.6225980520</x>
+              <y>-3.0829362869</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.3067390919</x>
+                      <y>-3.0541522503</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.8970700634"/>
+                      </c0>
+                      <c1>
+                        <angle value="89.961716"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.8970700634"/>
+                      </c0>
+                      <c1>
+                        <angle value="89.961716"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.3275415897</x>
+                      <y>-2.1596431732</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.8970700634"/>
+                      </c0>
+                      <c1>
+                        <angle value="88.331123"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.8970700634"/>
+                      </c0>
+                      <c1>
+                        <angle value="88.331123"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.3245196095"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-    <param name="softness">
-      <real value="0.2000000000"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="use_luma">
-      <bool value="false"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
     </param>
-    <param name="solid">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="outline" active="true" version="0.2">
+  <layer type="shade" active="true" version="0.2">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="0"/>
+      <integer value="12"/>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
+        <r>0.111449</r>
+        <g>0.112213</g>
+        <b>0.111449</b>
+        <a>0.111111</a>
       </color>
     </param>
     <param name="offset">
       <vector>
       </color>
     </param>
     <param name="offset">
       <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <x>0.2000000030</x>
+        <y>-0.2000000030</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+    <param name="size">
+      <vector>
+        <x>0.1649046391</x>
+        <y>0.1649046391</y>
+      </vector>
     </param>
     </param>
-    <param name="blurtype">
+    <param name="type">
       <integer value="1"/>
     </param>
       <integer value="1"/>
     </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true" guid="C74885137555A7A4ADC6C0AF52B8104D">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0099999998"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>0.9769230485</x>
-                <y>1.8730769157</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>-2.2346153259</x>
-                <y>-0.9346153736</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.8000000119</x>
-                <y>0.8000000119</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0099999998"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>-0.8999999762</x>
-                <y>-0.8999999762</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>-0.8999999762</x>
-                <y>-0.8999999762</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.6000000238</x>
-                <y>-0.8000000119</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0099999998"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>-1.3999999762</x>
-                <y>-3.0000000000</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>4.0615386963</x>
-                <y>-0.0384615399</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="10.3000000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
+    <param name="invert">
       <bool value="false"/>
     </param>
       <bool value="false"/>
     </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
   </layer>
   </layer>
-  <layer type="shade" active="true" version="0.2">
+  <layer type="rectangle" active="true" version="0.2" desc="Clip shading">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.7500000000"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="12"/>
+      <integer value="19"/>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
         <a>1.000000</a>
       </color>
     </param>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="point1">
       <vector>
       <vector>
-        <x>0.1000000015</x>
-        <y>-0.1000000015</y>
+        <x>0.4867794216</x>
+        <y>-3.0829362869</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="size">
+    <param name="point2">
       <vector>
       <vector>
-        <x>0.1000000015</x>
-        <y>0.1000000015</y>
+        <x>2.5961568356</x>
+        <y>-3.2451961040</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="type">
-      <integer value="1"/>
+    <param name="expand">
+      <real value="0.0000000000"/>
     </param>
     <param name="invert">
       <bool value="false"/>
     </param>
     <param name="invert">
       <bool value="false"/>
index 61026d6..cded4d3 100644 (file)
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="circle" active="false" version="0.1" desc="Circle014">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Circle Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="radial_gradient" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.7900000215"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000042</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.2000000000"/>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="pos">
+    <param name="gradient">
+      <gradient>
+        <color pos="0.021505">
+          <r>0.012910</r>
+          <g>0.012910</g>
+          <b>0.012910</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="0.564516">
+          <r>0.012910</r>
+          <g>0.012910</g>
+          <b>0.012910</b>
+          <a>0.731343</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="center">
       <vector>
       <vector>
-        <x>0.1000000015</x>
-        <y>-0.1000000015</y>
+        <x>0.1808688790</x>
+        <y>-0.3216028810</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="invert">
+    <param name="radius">
+      <real value="1.7765365254"/>
+    </param>
+    <param name="loop">
       <bool value="false"/>
     </param>
       <bool value="false"/>
     </param>
-    <param name="falloff">
-      <integer value="2"/>
+    <param name="zigzag">
+      <bool value="false"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="circle" active="true" version="0.1" desc="Circle013">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
     </param>
     </param>
-    <param name="blend_method">
-      <integer value="1"/>
+    <param name="src_br">
+      <vector>
+        <x>1.9384056330</x>
+        <y>-1.9093658924</y>
+      </vector>
     </param>
     </param>
-    <param name="color">
-      <color>
-        <r>-0.000000</r>
-        <g>-0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.7515196800</x>
+        <y>-1.2269309759</y>
+      </vector>
     </param>
     </param>
-    <param name="radius">
-      <real value="0.7996272426"/>
+    <param name="dest_tr">
+      <vector>
+        <x>2.7515196800</x>
+        <y>-1.2269309759</y>
+      </vector>
     </param>
     </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+    <param name="dest_br">
+      <vector>
+        <x>2.7515196800</x>
+        <y>-2.7224798203</y>
+      </vector>
     </param>
     </param>
-    <param name="pos">
+    <param name="dest_bl">
       <vector>
       <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <x>-2.7515196800</x>
+        <y>-2.7079598904</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="invert">
+    <param name="clip">
       <bool value="false"/>
     </param>
       <bool value="false"/>
     </param>
-    <param name="falloff">
-      <integer value="0"/>
+    <param name="horizon">
+      <real value="2.0000000000"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="circle" active="true" version="0.1" desc="Circle014">
+  <layer type="circle" active="true" version="0.1" desc="Black Circle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="1"/>
+      <integer value="0"/>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
         <a>1.000000</a>
       </color>
     </param>
     <param name="radius">
         <a>1.000000</a>
       </color>
     </param>
     <param name="radius">
-      <real value="0.6493710692"/>
+      <real value="2.3365411882"/>
     </param>
     <param name="feather">
       <real value="0.0000000000"/>
     </param>
     <param name="feather">
       <real value="0.0000000000"/>
       <bool value="false"/>
     </param>
     <param name="falloff">
       <bool value="false"/>
     </param>
     <param name="falloff">
-      <integer value="0"/>
+      <integer value="1"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
+  <layer type="circle" active="true" version="0.1" desc="White Circle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="false">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>0.0000100000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>0.0000100000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector guid="74EA9676E36A79C9185E298C32101C7D">
-                <x>0.7500000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>-0.0000100000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>0.0000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
-    </param>
-    <param name="width">
-      <real value="0.1500000000"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="false"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="false"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Circle011">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
         <a>1.000000</a>
       </color>
     </param>
     <param name="radius">
         <a>1.000000</a>
       </color>
     </param>
     <param name="radius">
-      <real value="0.7500000000"/>
+      <real value="2.0769255006"/>
     </param>
     <param name="feather">
     </param>
     <param name="feather">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>-0.4230769277</x>
-        <y>0.4487179518</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="true"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
-    </param>
-  </layer>
-  <layer type="polygon" active="true" version="0.1" desc="Polygon">
-    <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.214520</r>
-        <g>0.214520</g>
-        <b>0.214520</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="pos">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="invert">
       <bool value="false"/>
     </param>
     <param name="invert">
       <bool value="false"/>
     </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
+    <param name="falloff">
       <integer value="1"/>
     </param>
       <integer value="1"/>
     </param>
-    <param name="vector_list">
-      <dynamic_list type="vector" guid="3C063B97C9CE427155357B5FFAA3569B">
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>-0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-      </dynamic_list>
-    </param>
   </layer>
   </layer>
-  <layer type="polygon" active="true" version="0.1" desc="Polygon">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.214520</r>
-        <g>0.214520</g>
-        <b>0.214520</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector guid="74EA9676E36A79C9185E298C32101C7D">
-        <x>0.7500000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector" guid="3C063B97C9CE427155357B5FFAA3569B">
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>-0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-      </dynamic_list>
-    </param>
-  </layer>
-  <layer type="translate" active="true" version="0.1">
     <param name="origin">
       <vector>
     <param name="origin">
       <vector>
-        <x>-0.1093750000</x>
-        <y>0.0312500000</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
       </vector>
     </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
+    <param name="canvas">
+      <canvas>
+        <layer type="circle" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="1.8173098130"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="1"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>1.6642030478</x>
+              <y>-1.9762411118</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.6339452267</x>
+              <y>0.8150724769</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.1000000015</x>
-        <y>-0.1000000015</y>
-      </vector>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.1000000015</x>
-        <y>0.1000000015</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
index 4fe8054..1f562c1 100644 (file)
@@ -1,7 +1,14 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="circle" active="true" version="0.1">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Draw Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.162260 0.324520"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Splash">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.630956</r>
-        <g>0.260201</g>
-        <b>0.059618</b>
-        <a>1.000000</a>
-      </color>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.4680073857</x>
+                      <y>-0.1302433461</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
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+                      <c1>
+                        <angle value="49.999897"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.3323673308</x>
+                      <y>0.3501750827</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3226731737"/>
+                      </c0>
+                      <c1>
+                        <angle value="12.276928"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3226731737"/>
+                      </c0>
+                      <c1>
+                        <angle value="12.276928"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.1578801664"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>-0.4277517200</x>
+              <y>-1.7467887402</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle002">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.1697160793"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>0.7232670188</x>
+              <y>0.8187858462</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Circle003">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="radius">
+            <real value="0.2003965875"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>2.5515329838</x>
+              <y>1.0178622007</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="falloff">
+            <integer value="2"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>1.0000000000</x>
+              <y>1.0000000000</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.3795310557</x>
+              <y>-1.9670532942</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.172611</r>
+                <g>0.349351</g>
+                <b>0.629024</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.011238</r>
+                <g>0.065656</g>
+                <b>0.247404</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.0000000000</x>
+              <y>2.0000000000</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.0000000000</x>
+              <y>-2.0000000000</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-1.3954342604</x>
+              <y>-0.3894235194</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>1.3305304050</x>
+              <y>-0.3894235194</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.4723596573</x>
+              <y>-3.1802921295</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-3.2776479721</x>
+              <y>-3.2776479721</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="4.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.731343</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>-0.1869648695</x>
+              <y>1.3090070486</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.7765365254"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-1.8803261518</x>
+              <y>2.0255250931</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>1.9384056330</x>
+              <y>-1.9093658924</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-2.7224798203</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-2.7079598904</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="radius">
-      <real value="1.7500000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Ink">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.2716372013</x>
+                      <y>-1.2980784178</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6200691240"/>
+                      </c0>
+                      <c1>
+                        <angle value="139.899078"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6200691240"/>
+                      </c0>
+                      <c1>
+                        <angle value="139.899078"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.2716372013</x>
+                      <y>0.3245196044</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471176863</x>
+                      <y>0.3245196044</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.3245196044</x>
+                      <y>0.3245196044</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.6490392089</x>
+                      <y>0.3245196044</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.6490392089</x>
+                      <y>-1.2980784178</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5307216892"/>
+                      </c0>
+                      <c1>
+                        <angle value="-131.185913"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5307216892"/>
+                      </c0>
+                      <c1>
+                        <angle value="-131.185913"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Ink surface">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Circle004">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.172611</r>
+                    <g>0.349351</g>
+                    <b>0.629024</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="1.3156192471"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="pos">
+                  <vector>
+                    <x>-0.7169033289</x>
+                    <y>0.1413370967</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1">
+                <param name="src_tl">
+                  <vector>
+                    <x>-2.6490392685</x>
+                    <y>2.4992609024</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.3509606123</x>
+                    <y>-1.5007389784</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-2.2716374397</x>
+                    <y>0.8237805963</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>0.8321015239</x>
+                    <y>0.8154594898</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>2.1301798820</x>
+                    <y>-0.3245196044</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-3.7111730576</x>
+                    <y>-0.3245196044</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="horizon">
+                  <real value="4.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-2.1967480183</x>
+              <y>0.3827666938</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>0.5325449705</x>
+              <y>0.3827666938</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>0.000000</r>
+                <g>0.003862</g>
+                <b>0.077982</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-    <param name="feather">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <real value="0.0000000000"/>
     </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
       <bool value="false"/>
     </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
   </layer>
   </layer>
-  <layer type="bevel" active="true" version="0.2">
+  <layer type="outline" active="true" version="0.2" desc="Bottle outline">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.8999999762"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="color2">
+    <param name="color">
       <color>
         <r>0.000000</r>
         <g>0.000000</g>
       <color>
         <r>0.000000</r>
         <g>0.000000</g>
         <a>1.000000</a>
       </color>
     </param>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="angle">
-      <angle value="135.000000"/>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
     </param>
     </param>
-    <param name="depth">
-      <real value="0.4000000000"/>
+    <param name="feather">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="softness">
-      <real value="0.4000000000"/>
+    <param name="blurtype">
+      <integer value="1"/>
     </param>
     </param>
-    <param name="use_luma">
-      <bool value="false"/>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point" guid="17F5A6DB403E31CC886B0FABC3DB966E">
+            <c1>
+              <vector>
+                <x>-0.0249629989</x>
+                <y>-1.5477088690</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.1242344081"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.2423649133"/>
+                </c0>
+                <c1>
+                  <angle value="-172.464355"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.2423649133"/>
+                </c0>
+                <c1>
+                  <angle value="-172.464355"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point" guid="087D1B405AF32C111882908F01E795F2">
+            <c1>
+              <vector>
+                <x>-1.6475610733</x>
+                <y>-1.5477088690</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.8735805750"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.2707639252"/>
+                </c0>
+                <c1>
+                  <angle value="171.990723"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.2707639252"/>
+                </c0>
+                <c1>
+                  <angle value="171.990723"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.2716372013</x>
+                <y>-1.2980784178</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.6200691240"/>
+                </c0>
+                <c1>
+                  <angle value="139.899078"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.6200691240"/>
+                </c0>
+                <c1>
+                  <angle value="139.899078"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.2716372013</x>
+                <y>1.2980784178</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.9471176863</x>
+                <y>1.6225980520</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.3245196044</x>
+                <y>1.6225980520</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.6490392089</x>
+                <y>1.2980784178</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.6490392089</x>
+                <y>-1.2980784178</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.5307216892"/>
+                </c0>
+                <c1>
+                  <angle value="-131.185913"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.5307216892"/>
+                </c0>
+                <c1>
+                  <angle value="-131.185913"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
     </param>
     </param>
-    <param name="solid">
-      <bool value="false"/>
+    <param name="width">
+      <real value="0.3245196095"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Lid">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>1.2980784178</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="text" active="true" version="0.2">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Lid outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-1.9471175671</x>
+                    <y>2.5745220184</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>0.3494826555</x>
+                    <y>-0.0216347706</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle005">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="1.1812692091"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="pos">
+                  <vector>
+                    <x>-0.8112990260</x>
+                    <y>-0.2596156895</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle005">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="1.1358186331"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="pos">
+                  <vector>
+                    <x>-0.8112990260</x>
+                    <y>2.5745220184</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Grey side of lid">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="text">
-            <string>DRAW</string>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="Rectangle002">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.134413</r>
+                    <g>0.134413</g>
+                    <b>0.134413</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-1.7474132776</x>
+                    <y>2.2283678055</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>0.1331362426</x>
+                    <y>-0.1081733331</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="circle" active="true" version="0.1" desc="Circle007">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.134413</r>
+                    <g>0.134413</g>
+                    <b>0.134413</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.9134599204"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="pos">
+                  <vector>
+                    <x>-0.8112990260</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.1622598022</x>
+                    <y>0.6490392089</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-1.7848578691</x>
+                    <y>0.6490392089</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.001151</r>
+                      <g>0.001616</g>
+                      <b>0.001616</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.978495">
+                      <r>0.134413</r>
+                      <g>0.134413</g>
+                      <b>0.134413</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="circle" active="true" version="0.1" desc="Lid top">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.134413</r>
+              <g>0.134413</g>
+              <b>0.134413</b>
               <a>1.000000</a>
             </color>
           </param>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="family">
-            <string>Sans Serif</string>
+          <param name="radius">
+            <real value="0.9288016699"/>
           </param>
           </param>
-          <param name="style">
-            <integer value="0"/>
+          <param name="feather">
+            <real value="0.0000000000"/>
           </param>
           </param>
-          <param name="weight">
-            <integer value="700"/>
+          <param name="pos">
+            <vector>
+              <x>-0.8112990260</x>
+              <y>2.2716372013</y>
+            </vector>
           </param>
           </param>
-          <param name="compress">
-            <real value="1.0000000000"/>
+          <param name="invert">
+            <bool value="false"/>
           </param>
           </param>
-          <param name="vcompress">
-            <real value="1.0000000000"/>
+          <param name="falloff">
+            <integer value="2"/>
           </param>
           </param>
-          <param name="size">
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
             <vector>
             <vector>
-              <x>0.7954951525</x>
-              <y>0.7954950929</y>
+              <x>-2.9206764698</x>
+              <y>2.2716372013</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="orient">
+          <param name="src_br">
             <vector>
             <vector>
-              <x>0.5000000000</x>
-              <y>0.5000000000</y>
+              <x>1.1358186007</x>
+              <y>-1.9471176863</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="pos">
+          <param name="dest_tl">
             <vector>
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>-2.9206764698</x>
+              <y>1.2980784178</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="use_kerning">
-            <bool value="true"/>
+          <param name="dest_tr">
+            <vector>
+              <x>1.1358186007</x>
+              <y>1.2980784178</y>
+            </vector>
           </param>
           </param>
-          <param name="grid_fit">
-            <bool value="false"/>
+          <param name="dest_br">
+            <vector>
+              <x>1.1358186007</x>
+              <y>-0.3245196044</y>
+            </vector>
           </param>
           </param>
-        </layer>
-        <layer type="rotate" active="true" version="0.1">
-          <param name="origin">
+          <param name="dest_bl">
             <vector>
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>-2.9206764698</x>
+              <y>-0.3245196044</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="amount">
-            <angle value="45.000000"/>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="4.0000000000"/>
           </param>
         </layer>
       </canvas>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Neck highlight">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0166420303</x>
+        <y>0.1331362426</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.8306233883</x>
+                <y>1.0983740091</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.2058505521"/>
+                </c0>
+                <c1>
+                  <angle value="-14.036243"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.2058505521"/>
+                </c0>
+                <c1>
+                  <angle value="-14.036243"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.8487435579</x>
+                <y>0.8487435579</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.9997692193"/>
+                </c0>
+                <c1>
+                  <angle value="-2.862405"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.9997692193"/>
+                </c0>
+                <c1>
+                  <angle value="-2.862405"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.2163463980</x>
+                <y>1.1150161028</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.5140205808"/>
+                </c0>
+                <c1>
+                  <angle value="29.054604"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.5140205808"/>
+                </c0>
+                <c1>
+                  <angle value="29.054604"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1622598047"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="super_sample" active="true" version="0.1">
+  <layer type="outline" active="true" version="0.2" desc="Vertical highlight">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>-0.3661246896</x>
+        <y>0.4160507619</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false" guid="2E9B3428379AE61CDF383F1A3EE80688">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6766846180</x>
+                <y>-1.6642030478</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6766846180</x>
+                <y>0.4576558769</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.3521651030</x>
+                <y>0.7821754813</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="0.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
     <param name="width">
     <param name="width">
-      <integer value="2"/>
+      <real value="0.1622598047"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Vertical highlight">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
     </param>
     </param>
-    <param name="height">
-      <integer value="2"/>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
     </param>
-    <param name="scanline">
+    <param name="invert">
       <bool value="false"/>
     </param>
       <bool value="false"/>
     </param>
-    <param name="alpha_aware">
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6309189796</x>
+                <y>-1.3812885284</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225980520</x>
+                <y>0.6490392089</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980784178</x>
+                <y>0.9735588431</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="-0.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1622598047"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
       <bool value="true"/>
     </param>
   </layer>
       <bool value="true"/>
     </param>
   </layer>
index d0fff4c..f99ab70 100644 (file)
@@ -1,7 +1,14 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled1</name>
-  <layer type="rectangle" active="false" version="0.2">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Eye-drop Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>-0.000000</r>
-        <g>0.152747</g>
-        <b>0.941503</b>
-        <a>1.000000</a>
-      </color>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="point1">
+    <param name="origin">
       <vector>
       <vector>
-        <x>-1.6000000238</x>
-        <y>-1.6000000238</y>
+        <x>0.0000000000</x>
+        <y>-0.4867799878</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="point2">
-      <vector>
-        <x>1.6000000238</x>
-        <y>1.6000000238</y>
-      </vector>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.311828">
+                <r>0.013228</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.731343</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.1808688790</x>
+              <y>-0.3216028810</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.7765365254"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
+          <param name="src_tl">
+            <vector>
+              <x>-1.8803261518</x>
+              <y>2.0255250931</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>1.9384056330</x>
+              <y>-1.9093658924</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.9820623398</x>
+              <y>-1.8497612476</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.5961568356</x>
+              <y>0.4867799878</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>2.9924266338</x>
+              <y>-0.8112984300</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.9206800461</x>
+              <y>-2.9206800461</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-    <param name="expand">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <real value="0.0000000000"/>
     </param>
-    <param name="invert">
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Colorful Eyedrop">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Drop">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.1000000015</x>
-        <y>0.0000000000</y>
+        <x>0.0000000000</x>
+        <y>-0.4867799878</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="region" active="true" version="0.1">
+        <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
           </param>
           <param name="color">
             <color>
-              <r>0.241820</r>
-              <g>0.376990</g>
-              <b>0.966331</b>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="offset">
             <vector>
               <a>1.000000</a>
             </color>
           </param>
           <param name="offset">
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>-0.0132999839</x>
+              <y>-0.6649991870</y>
             </vector>
           </param>
           <param name="invert">
             </vector>
           </param>
           <param name="invert">
             <integer value="1"/>
           </param>
           <param name="bline">
             <integer value="1"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="558EC4172AAD982234345DD6759F67C1">
+            <bline type="bline_point" loop="true">
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-1.2500000000</x>
-                      <y>-0.7500000000</y>
+                      <x>-2.2920219898</x>
+                      <y>-0.7859437466</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
                     <bool value="false"/>
                   </c4>
                   <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5535967350</x>
+                      <y>-1.3166984320</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="1.0000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6396448713"/>
+                      </c0>
+                      <c1>
+                        <angle value="-93.576340"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6396448713"/>
+                      </c0>
+                      <c1>
+                        <angle value="-93.576340"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
                     <vector>
                     <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
+                      <x>-2.1412973404</x>
+                      <y>-1.6491979361</y>
                     </vector>
                     </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
                     <vector>
                     <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
+                      <x>-1.7555978298</x>
+                      <y>-1.3432983160</y>
                     </vector>
                     </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="1.0000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6782991639"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6782991639"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-1.7500000000</x>
-                      <y>-1.5000000000</y>
+                      <x>-2.0060851574</x>
+                      <y>-0.7668812871</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1412973404</x>
+                      <y>-0.2792996466</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="curve_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>-0.0930998847</x>
+              <y>-0.6250992417</y>
+            </vector>
+          </param>
+          <param name="width">
+            <real value="0.7788470627"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
                     <vector>
                     <vector>
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
+                      <x>-2.2559943199</x>
+                      <y>-0.8017961979</y>
                     </vector>
                     </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6754737758"/>
+                      </c0>
+                      <c1>
+                        <angle value="-105.850479"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6754737758"/>
+                      </c0>
+                      <c1>
+                        <angle value="-105.850479"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
                     <vector>
                     <vector>
-                      <x>0.2500000000</x>
-                      <y>-0.2500000000</y>
+                      <x>-2.4569699764</x>
+                      <y>-1.3428850174</y>
                     </vector>
                     </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="1.0000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3193084834"/>
+                      </c0>
+                      <c1>
+                        <angle value="-95.268379"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3193084834"/>
+                      </c0>
+                      <c1>
+                        <angle value="-95.268379"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-1.5000000000</x>
-                      <y>-1.7500000000</y>
+                      <x>-2.1106762886</x>
+                      <y>-1.5562306643</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.7458248138</x>
+                      <y>-1.3274253607</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="1.0000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.2319220638"/>
+                      </c0>
+                      <c1>
+                        <angle value="87.385155"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.2319220638"/>
+                      </c0>
+                      <c1>
+                        <angle value="87.385155"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
                     <vector>
                     <vector>
-                      <x>0.2500000000</x>
-                      <y>-0.2500000000</y>
+                      <x>-2.0240991116</x>
+                      <y>-0.7863364816</y>
                     </vector>
                     </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5292995075"/>
+                      </c0>
+                      <c1>
+                        <angle value="103.905777"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5292995075"/>
+                      </c0>
+                      <c1>
+                        <angle value="103.905777"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
                     <vector>
                     <vector>
-                      <x>0.7500000000</x>
-                      <y>0.7500000000</y>
+                      <x>-2.1323168278</x>
+                      <y>-0.1834089756</y>
                     </vector>
                     </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.016129">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.338710">
+                <r>0.028991</r>
+                <g>0.133209</g>
+                <b>0.374624</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.462366">
+                <r>0.011238</r>
+                <g>0.065656</g>
+                <b>0.247059</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+          <param name="perpendicular">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine005 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>-0.0265999679</x>
+              <y>-0.7314990759</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.2738904953</x>
+                      <y>-0.7939217091</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5057009337"/>
+                      </c0>
+                      <c1>
+                        <angle value="-103.834229"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5057009337"/>
+                      </c0>
+                      <c1>
+                        <angle value="-103.834229"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5003969669</x>
+                      <y>-1.2634984255</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="1.0000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6782991639"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6782991639"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1013975143</x>
+                      <y>-1.6092979908</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.7422978878</x>
+                      <y>-1.2634984255</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="1.0000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6383992131"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6383992131"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.0151507854</x>
+                      <y>-0.7766723633</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4967972199"/>
+                      </c0>
+                      <c1>
+                        <angle value="111.262573"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4967972199"/>
+                      </c0>
+                      <c1>
+                        <angle value="111.262573"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1412973404</x>
+                      <y>-0.2393997014</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1622598047"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Dropper">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>-0.4867799878</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1530662775</x>
+                      <y>1.5584833622</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4430936575</x>
+                      <y>-1.0376765728</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.7676136494</x>
+                      <y>-1.0376765728</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.0186016560</x>
+                      <y>-1.2941199541</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.3603677750</x>
+                      <y>-0.9054833651</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-0.6490399837</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.4867799878</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Paint Linear Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-1.2980799675</x>
+              <y>-0.8112999797</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-1.2980799675</x>
+              <y>1.7848598957</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.645161">
+                <r>0.017745</r>
+                <g>0.111701</g>
+                <b>0.372646</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.666667">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="11"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.0789170563</x>
+              <y>-0.0841611475</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.9735599756</x>
+              <y>0.8112999797</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.338710">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.639785">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="11"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.2005944252</x>
+              <y>0.0375162214</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.9735599756</x>
+              <y>0.8112999797</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.688172">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine007 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1530662775</x>
+                      <y>1.5584833622</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4430936575</x>
+                      <y>-1.0376765728</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.7676136494</x>
+                      <y>-1.0376765728</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.0186016560</x>
+                      <y>-1.2941199541</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.3603677750</x>
+                      <y>-0.9054833651</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-0.6490399837</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.4867799878</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1622598047"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Bulb">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0194535479</x>
+        <y>-0.0824068487</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="NewBLine008 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-0.4867799878</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="F8898E0C0ED89C292661E67C4D6AEBC7">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.1673063785</x>
+                      <y>2.4640371799</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.9129963409"/>
+                      </c0>
+                      <c1>
+                        <angle value="129.776825"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.1949279283"/>
+                      </c0>
+                      <c1>
+                        <angle value="2.691381"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.5627578497</x>
+                      <y>2.4488275051</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894878761"/>
+                      </c0>
+                      <c1>
+                        <angle value="-1.022749"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894192237"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.201027"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.7452738881</x>
+                      <y>3.1332626343</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.8555798531</x>
+                      <y>3.1028432846</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.7500000000</x>
-                      <y>-1.2500000000</y>
+                      <x>1.8707895279</x>
+                      <y>2.0229568481</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>0.5000000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.5000000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>1.0000000000</x>
-                      <y>0.5000000000</y>
+                      <x>1.2167736292</x>
+                      <y>1.8252310753</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.5000000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.5000000000</x>
-                      <y>1.0000000000</y>
+                      <x>1.2167736292</x>
+                      <y>1.4449892044</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="true"/>
                   </c4>
                   <c5>
                     <bool value="true"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.5000000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.8800071421"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.924759"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.0444387998"/>
+                      </c0>
+                      <c1>
+                        <angle value="130.504395"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
         </layer>
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Colors">
+        <layer type="linear_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="p1">
             <vector>
           </param>
           <param name="p1">
             <vector>
-              <x>0.5000000000</x>
-              <y>0.5000000000</y>
+              <x>0.7652084827</x>
+              <y>2.6126971245</y>
             </vector>
           </param>
           <param name="p2">
             <vector>
             </vector>
           </param>
           <param name="p2">
             <vector>
-              <x>-1.5000000000</x>
-              <y>-1.5000000000</y>
+              <x>1.6358979940</x>
+              <y>1.5693980455</y>
             </vector>
           </param>
           <param name="gradient">
             <gradient>
             </vector>
           </param>
           <param name="gradient">
             <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>-0.000000</g>
-                <b>-0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.147368">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>-0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.326316">
-                <r>-0.000000</r>
-                <g>1.000000</g>
-                <b>-0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.484211">
-                <r>-0.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.652632">
-                <r>-0.000000</r>
-                <g>-0.000000</g>
-                <b>1.000000</b>
+              <color pos="0.274194">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
                 <a>1.000000</a>
               </color>
                 <a>1.000000</a>
               </color>
-              <color pos="0.814035">
-                <r>1.000000</r>
-                <g>-0.000000</g>
-                <b>1.000000</b>
+              <color pos="0.408602">
+                <r>0.028991</r>
+                <g>0.133209</g>
+                <b>0.374624</b>
                 <a>1.000000</a>
               </color>
                 <a>1.000000</a>
               </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>-0.000000</g>
-                <b>-0.000000</b>
+              <color pos="0.543011">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
                 <a>1.000000</a>
               </color>
             </gradient>
                 <a>1.000000</a>
               </color>
             </gradient>
             <bool value="false"/>
           </param>
         </layer>
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Shadows">
+        <layer type="region" active="true" version="0.1" desc="NewBLine009 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="6"/>
+            <integer value="0"/>
           </param>
           </param>
-          <param name="p1">
-            <vector>
-              <x>-0.8615384698</x>
-              <y>0.1025641039</y>
-            </vector>
+          <param name="color">
+            <color>
+              <r>0.028991</r>
+              <g>0.133209</g>
+              <b>0.374624</b>
+              <a>1.000000</a>
+            </color>
           </param>
           </param>
-          <param name="p2">
+          <param name="offset">
             <vector>
             <vector>
-              <x>-0.1128205135</x>
-              <y>-0.6666666865</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>-0.000000</r>
-                <g>-0.000000</g>
-                <b>-0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.203509">
-                <r>0.117420</r>
-                <g>0.117420</g>
-                <b>0.117420</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.392982">
-                <r>0.252708</r>
-                <g>0.252708</g>
-                <b>0.252708</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.600000">
-                <r>0.433233</r>
-                <g>0.433233</g>
-                <b>0.433233</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.771930">
-                <r>0.628843</r>
-                <g>0.628843</g>
-                <b>0.628843</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.971930">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
+          <param name="invert">
             <bool value="false"/>
           </param>
             <bool value="false"/>
           </param>
-          <param name="zigzag">
+          <param name="antialias">
             <bool value="true"/>
           </param>
             <bool value="true"/>
           </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Highlights">
-          <param name="z_depth">
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="0.5799999833"/>
-          </param>
-          <param name="blend_method">
-            <integer value="4"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.8615384698</x>
-              <y>0.1025641039</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.1128205135</x>
-              <y>-0.6666666865</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.656140">
-                <r>-0.000000</r>
-                <g>-0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.894737">
-                <r>0.388889</r>
-                <g>0.388889</g>
-                <b>0.388889</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.971930">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
           </param>
-          <param name="zigzag">
-            <bool value="true"/>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point" guid="12C45CF4CEB8D95704E9675639F9B9FA">
+                  <c1>
+                    <vector>
+                      <x>0.5852279067</x>
+                      <y>1.6465466022</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.3696107864"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3062499149"/>
+                      </c0>
+                      <c1>
+                        <angle value="170.837250"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3062499149"/>
+                      </c0>
+                      <c1>
+                        <angle value="170.837250"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.3107939661</x>
+                      <y>1.8741867542</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.1073499278"/>
+                      </c0>
+                      <c1>
+                        <angle value="22.619867"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.1073499278"/>
+                      </c0>
+                      <c1>
+                        <angle value="22.619867"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.8695641160</x>
+                      <y>1.7695893049</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.9185354264"/>
+                      </c0>
+                      <c1>
+                        <angle value="-157.815994"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.9185354264"/>
+                      </c0>
+                      <c1>
+                        <angle value="-157.815994"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
           </param>
         </layer>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Eyedropper Outline">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine008 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
           </param>
           <param name="color">
             <color>
-              <r>-0.000000</r>
-              <g>-0.000000</g>
-              <b>-0.000000</b>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="offset">
             <vector>
               <x>0.0000000000</x>
               <a>1.000000</a>
             </color>
           </param>
           <param name="offset">
             <vector>
               <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <y>-0.4867799878</y>
             </vector>
           </param>
           <param name="invert">
             </vector>
           </param>
           <param name="invert">
             <integer value="1"/>
           </param>
           <param name="bline">
             <integer value="1"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="558EC4172AAD982234345DD6759F67C1">
+            <bline type="bline_point" loop="true" guid="F8898E0C0ED89C292661E67C4D6AEBC7">
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-1.2500000000</x>
-                      <y>-0.7500000000</y>
+                      <x>0.1673063785</x>
+                      <y>2.4640371799</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.9129963409"/>
+                      </c0>
+                      <c1>
+                        <angle value="129.776825"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.1949279283"/>
+                      </c0>
+                      <c1>
+                        <angle value="2.691381"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-1.7500000000</x>
-                      <y>-1.5000000000</y>
+                      <x>0.5627578497</x>
+                      <y>2.4488275051</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="true"/>
                   </c4>
                   <c5>
                     <bool value="true"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894878761"/>
+                      </c0>
+                      <c1>
+                        <angle value="-1.022749"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.2500000000</x>
-                      <y>-0.2500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894192237"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.201027"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-1.5000000000</x>
-                      <y>-1.7500000000</y>
+                      <x>0.7452738881</x>
+                      <y>3.1332626343</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>0.2500000000</x>
-                      <y>-0.2500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="45.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="45.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.7500000000</x>
-                      <y>-1.2500000000</y>
+                      <x>1.8555798531</x>
+                      <y>3.1028432846</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>0.5000000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.5000000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>1.0000000000</x>
-                      <y>0.5000000000</y>
+                      <x>1.8707895279</x>
+                      <y>2.0229568481</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.3768217213"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
                     <vector>
                     <vector>
-                      <x>-0.5000000000</x>
-                      <y>0.5000000000</y>
+                      <x>1.2167736292</x>
+                      <y>1.8252310753</y>
                     </vector>
                     </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.5000000000</x>
-                      <y>1.0000000000</y>
+                      <x>1.2167736292</x>
+                      <y>1.4449892044</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0500000000" guid="45E003D5BD28330B94A4594A552239D4"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="true"/>
                   </c4>
                   <c5>
                     <bool value="true"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.5000000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.8800071421"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.924759"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.0444387998"/>
+                      </c0>
+                      <c1>
+                        <angle value="130.504395"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="2.0000000000"/>
+            <real value="0.1622598047"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
             <bool value="true"/>
           </param>
           <param name="round_tip[0]">
           </param>
           <param name="sharp_cusps">
             <bool value="true"/>
           </param>
           <param name="round_tip[0]">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="round_tip[1]">
           </param>
           <param name="round_tip[1]">
-            <bool value="false"/>
+            <bool value="true"/>
           </param>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
           </param>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rubber">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
           </param>
-          <param name="origin">
+        </layer>
+        <layer type="spherize" active="true" version="0.2">
+          <param name="center">
             <vector>
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>1.2962405682</x>
+              <y>2.1288678646</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="region" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.015396</r>
-                    <g>0.015396</g>
-                    <b>0.015396</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="CE9E71F1AB906B7BF10900AA247E5A6D">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7500000000</x>
-                            <y>1.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>1.5000000000</x>
-                            <y>-1.5000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>-1.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.2500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.2500000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.2500000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.2500000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>1.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.2500000000</x>
-                            <y>1.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>1.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="bevel" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="13"/>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-                <param name="color1">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>0.622449</a>
-                  </color>
-                </param>
-                <param name="color2">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="angle">
-                  <angle value="135.000000"/>
-                </param>
-                <param name="depth">
-                  <real value="0.2000000000"/>
-                </param>
-                <param name="softness">
-                  <real value="0.4000000000"/>
-                </param>
-                <param name="use_luma">
-                  <bool value="false"/>
-                </param>
-                <param name="solid">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="CE9E71F1AB906B7BF10900AA247E5A6D">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.7500000000</x>
-                            <y>1.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>1.5000000000</x>
-                            <y>-1.5000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>-1.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.2500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.2500000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.2500000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>1.0000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.2500000000</x>
-                            <y>-0.2500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>1.0000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.2500000000</x>
-                            <y>1.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="true"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.2500000000</x>
-                            <y>0.2500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>1.2500000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="1.0000000000"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>0.0000000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="0.1000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
+          <param name="radius">
+            <real value="0.6963819886"/>
+          </param>
+          <param name="amount">
+            <real value="3.0000000000"/>
           </param>
           </param>
-          <param name="time_offset">
-            <time value="0f"/>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="type">
+            <integer value="0"/>
           </param>
         </layer>
       </canvas>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="super_sample" active="false" version="0.1">
-    <param name="width">
-      <integer value="3"/>
-    </param>
-    <param name="height">
-      <integer value="3"/>
+      <time value="0s"/>
     </param>
     </param>
-    <param name="scanline">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
       <bool value="false"/>
     </param>
-    <param name="alpha_aware">
-      <bool value="true"/>
-    </param>
   </layer>
   </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
+  <layer type="zoom" active="true" version="0.1">
     <param name="amount">
     <param name="amount">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
+      <real value="0.0900000000"/>
     </param>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.1000000015</x>
-        <y>-0.1000000015</y>
-      </vector>
-    </param>
-    <param name="size">
+    <param name="center">
       <vector>
       <vector>
-        <x>0.1500000060</x>
-        <y>0.1500000060</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
 </canvas>
   </layer>
 </canvas>
index fe415c3..6447b9f 100644 (file)
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="region" active="true" version="0.1" desc="Shadow Region">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Fill Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.4600000083"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="bline">
-      <bline type="bline_point" loop="true">
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.7500000000</x>
-                <y>-1.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0099999998"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>-0.7500000000</x>
-                <y>-0.0000000000</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>0.7538461685</x>
-                <y>1.1230769157</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>-0.2500000000</x>
-                <y>-0.2500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0099999998"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>0.7384615541</x>
-                <y>1.1230769157</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>0.7500000000</x>
-                <y>0.7500000000</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.2500000000</x>
-                <y>-0.2500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0099999998"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>-0.7500000000</x>
-                <y>-0.7500000000</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>-0.7384615541</x>
-                <y>-1.1230769157</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.7500000000</x>
-                <y>-1.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="0.0099999998"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="true"/>
-            </c4>
-            <c5>
-              <vector>
-                <x>-0.7538461685</x>
-                <y>-1.1076923609</y>
-              </vector>
-            </c5>
-            <c6>
-              <vector>
-                <x>-0.7500000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </c6>
-          </composite>
-        </entry>
-      </bline>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.564516">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.731343</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.4421221614</x>
+              <y>-0.2282502055</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.7765365254"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
+          <param name="src_tl">
+            <vector>
+              <x>-1.8803261518</x>
+              <y>2.0255250931</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>1.9384056330</x>
+              <y>-1.9093658924</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-1.2269309759</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>2.7515196800</x>
+              <y>-2.7224798203</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.7515196800</x>
+              <y>-2.7079598904</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-  </layer>
-  <layer type="blur" active="true" version="0.2">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.1500000060</x>
-        <y>0.1500000060</y>
-      </vector>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
     </param>
-    <param name="type">
-      <integer value="1"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Paint">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="region" active="true" version="0.1" desc="Inner Bucket Region">
+        <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
           </param>
           <param name="color">
             <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
               <a>1.000000</a>
             </color>
           </param>
               <a>1.000000</a>
             </color>
           </param>
             <integer value="1"/>
           </param>
           <param name="bline">
             <integer value="1"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
+            <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
+                      <x>-1.4603400230</x>
+                      <y>1.2980799675</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.7500000000</x>
-                      <y>0.4939709008</y>
+                      <x>-2.2716398239</x>
+                      <y>1.1358199120</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.5000000000</x>
-                      <y>-0.5000000000</y>
+                      <x>-2.4338970184</x>
+                      <y>0.8112990260</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
+                      <x>-2.4338970184</x>
+                      <y>-1.1358186007</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                   </c2>
                   <c3>
-                    <real value="0.5000000000"/>
+                    <real value="1.0000000000"/>
                   </c3>
                   <c4>
                     <bool value="false"/>
                   </c4>
                   <c5>
                   </c3>
                   <c4>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Inner Bucket Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>0.7500000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient guid="8E526C5A6EBFA624A3553497AFBB1996">
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.621053">
-                <r>0.921951</r>
-                <g>0.921951</g>
-                <b>0.921951</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.719298">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.782456">
-                <r>0.864472</r>
-                <g>0.864472</g>
-                <b>0.864472</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.165981</r>
-                <g>0.165981</g>
-                <b>0.165981</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Inner Bucket Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
+                      <x>-2.1093800068</x>
+                      <y>-1.4603400230</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.7500000000</x>
-                      <y>0.4939709008</y>
+                      <x>-1.7848598957</x>
+                      <y>-1.1358199120</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                   </c2>
                   <c3>
-                    <real value="0.5000000000"/>
+                    <real value="1.0000000000"/>
                   </c3>
                   <c4>
                     <bool value="false"/>
                   </c4>
                   <c5>
                   </c3>
                   <c4>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.5000000000</x>
-                      <y>-0.5000000000</y>
+                      <x>-1.7848578691</x>
+                      <y>0.8112990260</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
+                      <x>-0.4867799878</x>
+                      <y>0.8112999797</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
-          <param name="width">
-            <real value="2.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
         </layer>
         </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Bucket Contents">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0442307703</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Paint in Bucket">
+        <layer type="curve_gradient" active="true" version="0.0">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>-0.000000</r>
-              <g>0.295220</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
+            <integer value="13"/>
           </param>
           <param name="offset">
             <vector>
           </param>
           <param name="offset">
             <vector>
-              <x>0.0000000000</x>
-              <y>-0.1250000000</y>
+              <x>-0.0797998980</x>
+              <y>0.0531999357</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="width">
+            <real value="0.7139431408"/>
           </param>
           <param name="bline">
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
+            <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
               <entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
+                      <x>-1.4603400230</x>
+                      <y>1.2980799675</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                     <bool value="false"/>
                   </c4>
                   <c5>
                     <bool value="false"/>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>0.4939709008</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.5000000000</x>
-                      <y>-0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Colors">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.6399999857"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="spiral_gradient" active="true" version="0.1">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>1.000000</r>
-                      <g>-0.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.157895">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.333333">
-                      <r>-0.000000</r>
-                      <g>1.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.491228">
-                      <r>-0.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.666700">
-                      <r>-0.000000</r>
-                      <g>-0.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="0.842105">
-                      <r>1.000000</r>
-                      <g>-0.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>-0.000000</g>
-                      <b>-0.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.3750000000</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="1.1250000000"/>
-                </param>
-                <param name="angle">
-                  <angle value="0.000000"/>
-                </param>
-                <param name="clockwise">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="stretch" active="true" version="0.1">
-                <param name="amount">
-                  <vector>
-                    <x>1.0000000000</x>
-                    <y>0.4499999881</y>
-                  </vector>
-                </param>
-                <param name="center">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.3750000000</y>
-                  </vector>
-                </param>
-              </layer>
-              <layer type="blur" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="1"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.1000000015</x>
-                    <y>0.1000000015</y>
-                  </vector>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.8199999928"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="outline" active="true" version="0.2" desc="Light Shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>-0.0000000000</x>
-                    <y>-0.1442307681</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.4939709008</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7680873275</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7680873275</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0192307699</x>
-                            <y>-0.7488565445</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0192307699</x>
-                            <y>-0.7488565445</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0192307699</x>
-                            <y>0.7511434555</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0192307699</x>
-                            <y>0.7511434555</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="Dark shading">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0320512839</x>
-                    <y>-0.1955128163</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.7500000000</x>
-                            <y>0.4939709008</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7680873275</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7680873275</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>0.5000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0192307699</x>
-                            <y>-0.7488565445</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0192307699</x>
-                            <y>-0.7488565445</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector>
-                            <x>-0.5000000000</x>
-                            <y>-0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector>
-                            <x>-0.0192307699</x>
-                            <y>0.7511434555</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0192307699</x>
-                            <y>0.7511434555</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-              <layer type="blur" active="true" version="0.2">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="1"/>
-                </param>
-                <param name="size">
-                  <vector>
-                    <x>0.0399999991</x>
-                    <y>0.0399999991</y>
-                  </vector>
-                </param>
-                <param name="type">
-                  <integer value="1"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Paint Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>-0.1250000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="C5E57087E098684198F698E4C3314E28">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>0.4939709008</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7680873275</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.5000000000</x>
-                      <y>-0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>-0.7488565445</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.5000000000</x>
-                      <y>-0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="false"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>-0.0192307699</x>
-                      <y>0.7511434555</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="2.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Outer Bucket">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Outer Bucket Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="6B9D4638C3D948BC14C9D9904A4A1BBA">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>0.7500000000</x>
-                      <y>-1.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>-1.0000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c6>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Shading">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>0.7500000000</x>
-              <y>-0.2500000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-0.7500000000</x>
-              <y>-0.2500000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient guid="8E526C5A6EBFA624A3553497AFBB1996">
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.621053">
-                <r>0.921951</r>
-                <g>0.921951</g>
-                <b>0.921951</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.719298">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.782456">
-                <r>0.864472</r>
-                <g>0.864472</g>
-                <b>0.864472</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.165981</r>
-                <g>0.165981</g>
-                <b>0.165981</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="PasteCanvas" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="canvas">
-            <canvas>
-              <layer type="linear_gradient" active="true" version="0.0">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="0.3499999940"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="p1">
-                  <vector>
-                    <x>1.0000000000</x>
-                    <y>1.0000000000</y>
-                  </vector>
-                </param>
-                <param name="p2">
-                  <vector>
-                    <x>-1.0000000000</x>
-                    <y>-1.0000000000</y>
-                  </vector>
-                </param>
-                <param name="gradient">
-                  <stripes type="gradient">
-                    <color1>
-                      <color>
-                        <r>0.000000</r>
-                        <g>0.000000</g>
-                        <b>0.000000</b>
-                        <a>0.000000</a>
-                      </color>
-                    </color1>
-                    <color2>
-                      <color>
-                        <r>0.000000</r>
-                        <g>0.000000</g>
-                        <b>0.000000</b>
-                        <a>1.000000</a>
-                      </color>
-                    </color2>
-                    <stripes>
-                      <integer value="10"/>
-                    </stripes>
-                  </stripes>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
-                </param>
-                <param name="zigzag">
-                  <bool value="false"/>
-                </param>
-              </layer>
-              <layer type="spherize" active="true" version="0.1">
-                <param name="center">
-                  <vector>
-                    <x>-0.0019615984</x>
-                    <y>-0.4694150686</y>
-                  </vector>
-                </param>
-                <param name="radius">
-                  <real value="0.7467968221"/>
-                </param>
-                <param name="percent">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="type">
-                  <integer value="2"/>
-                </param>
-              </layer>
-            </canvas>
-          </param>
-          <param name="zoom">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="time_offset">
-            <time value="0f"/>
-          </param>
-        </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outer Bucket Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="6B9D4638C3D948BC14C9D9904A4A1BBA">
-              <entry>
-                <composite type="bline_point">
-                  <c1>
-                    <vector>
-                      <x>-0.7500000000</x>
-                      <y>0.5000000000</y>
-                    </vector>
-                  </c1>
-                  <c2>
-                    <real value="0.0099999998"/>
-                  </c2>
-                  <c3>
-                    <real value="0.5000000000"/>
-                  </c3>
-                  <c4>
-                    <bool value="true"/>
-                  </c4>
-                  <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
-                  </c5>
-                  <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.7500000000</x>
-                      <y>0.5000000000</y>
+                      <x>-2.2716398239</x>
+                      <y>1.1358199120</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.7500000000</x>
-                      <y>-1.0000000000</y>
+                      <x>-2.4338970184</x>
+                      <y>0.8112990260</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.7500000000</x>
-                      <y>-1.0000000000</y>
+                      <x>-2.4338970184</x>
+                      <y>-1.1358186007</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                   </c2>
                   <c3>
-                    <real value="0.5000000000"/>
+                    <real value="1.0000000000"/>
                   </c3>
                   <c4>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>-0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.7500000000</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="2.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="Collar">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1" desc="Bucket Collar Region">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="offset">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true" guid="3767DAB229C8C6CE046DF18D9373F8A9">
               <entry>
                 <composite type="bline_point">
                   <c1>
               <entry>
                 <composite type="bline_point">
                   <c1>
-                    <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-                      <x>-0.8000000119</x>
-                      <y>0.5000000000</y>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-1.4603400230</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                      <link>
-                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                          <x>0.0000000000</x>
-                          <y>0.9499999881</y>
-                        </vector>
-                      </link>
-                      <scalar>
-                        <real value="-1.0000000000"/>
-                      </scalar>
-                    </scale>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
                   <c1>
                   </c6>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
                   <c1>
-                    <vector guid="3D7525E1394A0BF5B19036F269C51779">
-                      <x>0.8000000119</x>
-                      <y>0.5000000000</y>
+                    <vector>
+                      <x>-1.7848598957</x>
+                      <y>-1.1358199120</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                   </c2>
                   <c3>
-                    <real value="0.5000000000"/>
+                    <real value="1.0000000000"/>
                   </c3>
                   <c4>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                      <x>0.0000000000</x>
-                      <y>0.9499999881</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.8000000119</x>
-                      <y>0.3750000000</y>
+                      <x>-1.7848578691</x>
+                      <y>0.8112990260</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                      <link>
-                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                          <x>0.0000000000</x>
-                          <y>0.9499999881</y>
-                        </vector>
-                      </link>
-                      <scalar>
-                        <real value="-1.0000000000"/>
-                      </scalar>
-                    </scale>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.8000000119</x>
-                      <y>0.3750000000</y>
+                      <x>-0.4867799878</x>
+                      <y>0.8112999797</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                      <x>0.0000000000</x>
-                      <y>0.9499999881</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector guid="3D7525E1394A0BF5B19036F269C51779">
-              <x>0.8000000119</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-              <x>-0.8000000119</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
           <param name="gradient">
           <param name="gradient">
-            <gradient guid="8E526C5A6EBFA624A3553497AFBB1996">
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.621053">
-                <r>0.921951</r>
-                <g>0.921951</g>
-                <b>0.921951</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.719298">
+            <gradient>
+              <color pos="0.016129">
                 <r>1.000000</r>
                 <g>1.000000</g>
                 <b>1.000000</b>
                 <a>1.000000</a>
               </color>
                 <r>1.000000</r>
                 <g>1.000000</g>
                 <b>1.000000</b>
                 <a>1.000000</a>
               </color>
-              <color pos="0.782456">
-                <r>0.864472</r>
-                <g>0.864472</g>
-                <b>0.864472</b>
+              <color pos="0.338710">
+                <r>0.028991</r>
+                <g>0.133209</g>
+                <b>0.374624</b>
                 <a>1.000000</a>
               </color>
                 <a>1.000000</a>
               </color>
-              <color pos="1.000000">
-                <r>0.165981</r>
-                <g>0.165981</g>
-                <b>0.165981</b>
+              <color pos="0.462366">
+                <r>0.011238</r>
+                <g>0.065656</g>
+                <b>0.247059</b>
                 <a>1.000000</a>
               </color>
             </gradient>
                 <a>1.000000</a>
               </color>
             </gradient>
           <param name="zigzag">
             <bool value="false"/>
           </param>
           <param name="zigzag">
             <bool value="false"/>
           </param>
+          <param name="perpendicular">
+            <bool value="false"/>
+          </param>
         </layer>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Bucket Collar Outline">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine005 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="color">
             <color>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247059</b>
               <a>1.000000</a>
             </color>
           </param>
               <a>1.000000</a>
             </color>
           </param>
             <integer value="1"/>
           </param>
           <param name="bline">
             <integer value="1"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="true" guid="3767DAB229C8C6CE046DF18D9373F8A9">
+            <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>1.2980799675</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.2716398239</x>
+                      <y>1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
               <entry>
                 <composite type="bline_point">
                   <c1>
               <entry>
                 <composite type="bline_point">
                   <c1>
-                    <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-                      <x>-0.8000000119</x>
-                      <y>0.5000000000</y>
+                    <vector>
+                      <x>-2.4338970184</x>
+                      <y>0.8112990260</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
                     <vector>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>0.1000000015</y>
+                      <x>-2.4338970184</x>
+                      <y>-1.1358186007</y>
                     </vector>
                     </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="1.0000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                      <link>
-                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                          <x>0.0000000000</x>
-                          <y>0.9499999881</y>
-                        </vector>
-                      </link>
-                      <scalar>
-                        <real value="-1.0000000000"/>
-                      </scalar>
-                    </scale>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
                   <c1>
                   </c6>
                 </composite>
               </entry>
               <entry>
                 <composite type="bline_point">
                   <c1>
-                    <vector guid="3D7525E1394A0BF5B19036F269C51779">
-                      <x>0.8000000119</x>
-                      <y>0.5000000000</y>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-1.4603400230</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                      <x>0.0000000000</x>
-                      <y>0.9499999881</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.5186993607"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
                     <vector>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.1000000015</y>
+                      <x>-1.7848598957</x>
+                      <y>-1.1358199120</y>
                     </vector>
                     </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="1.0000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>0.8000000119</x>
-                      <y>0.3750000000</y>
+                      <x>-1.7848578691</x>
+                      <y>0.8112990260</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                      <link>
-                        <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                          <x>0.0000000000</x>
-                          <y>0.9499999881</y>
-                        </vector>
-                      </link>
-                      <scalar>
-                        <real value="-1.0000000000"/>
-                      </scalar>
-                    </scale>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
                   </c6>
                 </composite>
               </entry>
                 <composite type="bline_point">
                   <c1>
                     <vector>
                 <composite type="bline_point">
                   <c1>
                     <vector>
-                      <x>-0.8000000119</x>
-                      <y>0.3750000000</y>
+                      <x>-0.4867799878</x>
+                      <y>0.8112999797</y>
                     </vector>
                   </c1>
                   <c2>
                     </vector>
                   </c1>
                   <c2>
-                    <real value="0.0099999998"/>
+                    <real value="1.0000000000"/>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
                   </c2>
                   <c3>
                     <real value="0.5000000000"/>
                   </c3>
                   <c4>
-                    <bool value="true"/>
+                    <bool value="false"/>
                   </c4>
                   <c5>
                   </c4>
                   <c5>
-                    <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                      <x>0.0000000000</x>
-                      <y>0.9499999881</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c5>
                   <c6>
                   </c5>
                   <c6>
-                    <vector>
-                      <x>0.0000000000</x>
-                      <y>0.1000000015</y>
-                    </vector>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
                   </c6>
                 </composite>
               </entry>
             </bline>
           </param>
           <param name="width">
-            <real value="2.0000000000"/>
+            <real value="0.1622598047"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           <param name="sharp_cusps">
             <bool value="true"/>
           </param>
           <param name="sharp_cusps">
             <bool value="true"/>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
           <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Can">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="polygon" active="true" version="0.1" desc="Black outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.4867794216</x>
+              <y>0.3245196044</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-2.2821619511</x>
+                  <y>0.5186938047</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.5516833067</x>
+                  <y>2.2716372013</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>2.3689930439</x>
+                  <y>-0.8437509537</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.4867794216</x>
+                  <y>-2.6610608101</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
+        </layer>
+        <layer type="polygon" active="true" version="0.1" desc="White inner line">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>-1.5144248009</x>
+                  <y>0.7655333877</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.9818798304</x>
+                  <y>2.2799582481</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>2.5462307930</x>
+                  <y>-0.4493348300</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.0998521820</x>
+                  <y>-1.9804016352</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
         </layer>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Top">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Gradient">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="region" active="true" version="0.1" desc="CollarTop Region">
+              <layer type="polygon" active="true" version="0.1" desc="Polygon">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="offset">
                   <vector>
                 </param>
                 <param name="offset">
                   <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
+                    <x>0.2081265152</x>
+                    <y>-0.1595559418</y>
                   </vector>
                 </param>
                 <param name="invert">
                   </vector>
                 </param>
                 <param name="invert">
                 <param name="blurtype">
                   <integer value="1"/>
                 </param>
                 <param name="blurtype">
                   <integer value="1"/>
                 </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
+                <param name="vector_list">
+                  <dynamic_list type="vector">
                     <entry>
                     <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-                            <x>-0.8000000119</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                            <x>0.0000000000</x>
-                            <y>0.9499999881</y>
-                          </vector>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>0.0615384616</x>
-                            <y>0.9076923132</y>
-                          </vector>
-                        </c6>
-                      </composite>
+                      <vector>
+                        <x>-1.4562788010</x>
+                        <y>0.8751632571</y>
+                      </vector>
                     </entry>
                     <entry>
                     </entry>
                     <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="3D7525E1394A0BF5B19036F269C51779">
-                            <x>0.8000000119</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                            <link>
-                              <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                                <x>0.0000000000</x>
-                                <y>0.9499999881</y>
-                              </vector>
-                            </link>
-                            <scalar>
-                              <real value="-1.0000000000"/>
-                            </scalar>
-                          </scale>
-                        </c5>
-                        <c6>
-                          <vector>
-                            <x>-0.0205128212</x>
-                            <y>-0.8717948794</y>
-                          </vector>
-                        </c6>
-                      </composite>
+                      <vector>
+                        <x>0.7071851492</x>
+                        <y>2.1565995216</y>
+                      </vector>
                     </entry>
                     </entry>
-                  </bline>
+                    <entry>
+                      <vector>
+                        <x>2.0718317032</x>
+                        <y>-0.2232107669</y>
+                      </vector>
+                    </entry>
+                    <entry>
+                      <vector>
+                        <x>-0.0250641759</x>
+                        <y>-1.5046471357</y>
+                      </vector>
+                    </entry>
+                  </dynamic_list>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>1.6445538998</x>
+                    <y>0.8490541577</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.6709950566</x>
+                    <y>-0.5245345235</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.133333</r>
+                      <g>0.133333</g>
+                      <b>0.133333</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.333333">
+                      <r>0.880142</r>
+                      <g>0.880142</g>
+                      <b>0.880142</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.666667">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.133333</r>
+                      <g>0.133333</g>
+                      <b>0.133333</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
                 </param>
               </layer>
                 </param>
               </layer>
-              <layer type="circle" active="true" version="0.1">
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Handle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="circle" active="true" version="0.1" desc="Pivot">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
+                  <integer value="0"/>
                 </param>
                 <param name="color">
                   <color>
                 </param>
                 <param name="color">
                   <color>
                   </color>
                 </param>
                 <param name="radius">
                   </color>
                 </param>
                 <param name="radius">
-                  <real value="0.7500000000"/>
+                  <real value="0.4231217885"/>
                 </param>
                 <param name="feather">
                 </param>
                 <param name="feather">
-                  <real value="0.6000000000"/>
+                  <real value="0.0000000000"/>
                 </param>
                 <param name="pos">
                 </param>
                 <param name="pos">
-                  <vector>
-                    <x>-0.5000000000</x>
-                    <y>0.7500000000</y>
+                  <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
+                    <x>0.1497782767</x>
+                    <y>0.6656812429</y>
                   </vector>
                 </param>
                 <param name="invert">
                   </vector>
                 </param>
                 <param name="invert">
-                  <bool value="true"/>
+                  <bool value="false"/>
                 </param>
                 <param name="falloff">
                 </param>
                 <param name="falloff">
-                  <integer value="1"/>
+                  <integer value="2"/>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
+                    <x>0.1497782767</x>
+                    <y>0.6656812429</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.2791349385"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
                 </param>
               </layer>
                 </param>
               </layer>
-              <layer type="outline" active="true" version="0.2" desc="CollarTop Outline">
+              <layer type="outline" active="true" version="0.2" desc="Handle">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <integer value="1"/>
                 </param>
                 <param name="bline">
                   <integer value="1"/>
                 </param>
                 <param name="bline">
-                  <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
+                  <bline type="bline_point" loop="false">
                     <entry>
                       <composite type="bline_point">
                         <c1>
                     <entry>
                       <composite type="bline_point">
                         <c1>
-                          <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
-                            <x>-0.8000000119</x>
-                            <y>0.5000000000</y>
-                          </vector>
-                        </c1>
-                        <c2>
-                          <real value="0.0099999998"/>
-                        </c2>
-                        <c3>
-                          <real value="0.5000000000"/>
-                        </c3>
-                        <c4>
-                          <bool value="false"/>
-                        </c4>
-                        <c5>
-                          <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                            <x>0.0000000000</x>
-                            <y>0.9499999881</y>
-                          </vector>
-                        </c5>
-                        <c6>
                           <vector>
                           <vector>
-                            <x>0.0615384616</x>
-                            <y>0.9076923132</y>
-                          </vector>
-                        </c6>
-                      </composite>
-                    </entry>
-                    <entry>
-                      <composite type="bline_point">
-                        <c1>
-                          <vector guid="3D7525E1394A0BF5B19036F269C51779">
-                            <x>0.8000000119</x>
-                            <y>0.5000000000</y>
+                            <x>0.1595997959</x>
+                            <y>1.0107988119</y>
                           </vector>
                         </c1>
                         <c2>
                           </vector>
                         </c1>
                         <c2>
-                          <real value="0.0099999998"/>
+                          <real value="1.0000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                           <bool value="false"/>
                         </c4>
                         <c5>
                           <bool value="false"/>
                         </c4>
                         <c5>
-                          <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
-                            <link>
-                              <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
-                                <x>0.0000000000</x>
-                                <y>0.9499999881</y>
-                              </vector>
-                            </link>
-                            <scalar>
-                              <real value="-1.0000000000"/>
-                            </scalar>
-                          </scale>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c5>
                         <c6>
                         </c5>
                         <c6>
-                          <vector>
-                            <x>-0.0205128212</x>
-                            <y>-0.8717948794</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c6>
                       </composite>
                     </entry>
                         </c6>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-                <param name="width">
-                  <real value="2.0000000000"/>
-                </param>
-                <param name="sharp_cusps">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[0]">
-                  <bool value="true"/>
-                </param>
-                <param name="round_tip[1]">
-                  <bool value="true"/>
-                </param>
-                <param name="loopyness">
-                  <real value="1.0000000000"/>
-                </param>
-              </layer>
-              <layer type="region" active="true" version="0.1" desc="CollarHole Region">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="1"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>0.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="28FCF4AC129BB1943F1E1536880A375D">
                     <entry>
                       <composite type="bline_point">
                         <c1>
                           <vector>
                     <entry>
                       <composite type="bline_point">
                         <c1>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.5000000000</y>
+                            <x>0.1622598022</x>
+                            <y>2.4338970184</y>
                           </vector>
                         </c1>
                         <c2>
                           </vector>
                         </c1>
                         <c2>
-                          <real value="0.0099999998"/>
+                          <real value="1.0000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                           <bool value="false"/>
                         </c4>
                         <c5>
                           <bool value="false"/>
                         </c4>
                         <c5>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c5>
                         <c6>
                         </c5>
                         <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c6>
                       </composite>
                     </entry>
                         </c6>
                       </composite>
                     </entry>
                       <composite type="bline_point">
                         <c1>
                           <vector>
                       <composite type="bline_point">
                         <c1>
                           <vector>
-                            <x>0.7500000000</x>
-                            <y>0.5000000000</y>
+                            <x>0.9735588431</x>
+                            <y>2.9206764698</y>
                           </vector>
                         </c1>
                         <c2>
                           </vector>
                         </c1>
                         <c2>
-                          <real value="0.0099999998"/>
+                          <real value="1.0000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                           <bool value="false"/>
                         </c4>
                         <c5>
                           <bool value="false"/>
                         </c4>
                         <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.9471176568"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c5>
                         <c6>
                         </c5>
                         <c6>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="1.9471176568"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c6>
                       </composite>
                     </entry>
                         </c6>
                       </composite>
                     </entry>
-                  </bline>
-                </param>
-              </layer>
-              <layer type="outline" active="true" version="0.2" desc="CollarHole Outline">
-                <param name="z_depth">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="amount">
-                  <real value="1.0000000000"/>
-                </param>
-                <param name="blend_method">
-                  <integer value="0"/>
-                </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
-                </param>
-                <param name="offset">
-                  <vector>
-                    <x>0.0000000000</x>
-                    <y>0.0000000000</y>
-                  </vector>
-                </param>
-                <param name="invert">
-                  <bool value="false"/>
-                </param>
-                <param name="antialias">
-                  <bool value="true"/>
-                </param>
-                <param name="feather">
-                  <real value="0.0000000000"/>
-                </param>
-                <param name="blurtype">
-                  <integer value="1"/>
-                </param>
-                <param name="bline">
-                  <bline type="bline_point" loop="true" guid="28FCF4AC129BB1943F1E1536880A375D">
                     <entry>
                       <composite type="bline_point">
                         <c1>
                           <vector>
                     <entry>
                       <composite type="bline_point">
                         <c1>
                           <vector>
-                            <x>-0.7500000000</x>
-                            <y>0.5000000000</y>
+                            <x>1.7640552521</x>
+                            <y>2.4297363758</y>
                           </vector>
                         </c1>
                         <c2>
                           </vector>
                         </c1>
                         <c2>
-                          <real value="0.0099999998"/>
+                          <real value="1.0000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                           <bool value="false"/>
                         </c4>
                         <c5>
                           <bool value="false"/>
                         </c4>
                         <c5>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c5>
                         <c6>
                         </c5>
                         <c6>
-                          <vector>
-                            <x>0.0000000000</x>
-                            <y>0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
                         </c6>
                       </composite>
                     </entry>
                         </c6>
                       </composite>
                     </entry>
                       <composite type="bline_point">
                         <c1>
                           <vector>
                       <composite type="bline_point">
                         <c1>
                           <vector>
-                            <x>0.7500000000</x>
-                            <y>0.5000000000</y>
+                            <x>1.7806973457</x>
+                            <y>1.1483001709</y>
                           </vector>
                         </c1>
                         <c2>
                           </vector>
                         </c1>
                         <c2>
-                          <real value="0.0099999998"/>
+                          <real value="1.0000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                         </c2>
                         <c3>
                           <real value="0.5000000000"/>
                           <bool value="false"/>
                         </c4>
                         <c5>
                           <bool value="false"/>
                         </c4>
                         <c5>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.1787671725"/>
+                            </c0>
+                            <c1>
+                              <angle value="-104.720177"/>
+                            </c1>
+                          </radial_composite>
                         </c5>
                         <c6>
                         </c5>
                         <c6>
-                          <vector>
-                            <x>-0.0000000000</x>
-                            <y>-0.7500000000</y>
-                          </vector>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.1787671725"/>
+                            </c0>
+                            <c1>
+                              <angle value="-104.720177"/>
+                            </c1>
+                          </radial_composite>
                         </c6>
                       </composite>
                     </entry>
                   </bline>
                 </param>
                 <param name="width">
                         </c6>
                       </composite>
                     </entry>
                   </bline>
                 </param>
                 <param name="width">
-                  <real value="2.0000000000"/>
+                  <real value="0.2596156876"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
                 </param>
                 <param name="sharp_cusps">
                 </param>
                 <param name="sharp_cusps">
-                  <bool value="true"/>
+                  <bool value="false"/>
                 </param>
                 <param name="round_tip[0]">
                 </param>
                 <param name="round_tip[0]">
-                  <bool value="true"/>
+                  <bool value="false"/>
                 </param>
                 <param name="round_tip[1]">
                 </param>
                 <param name="round_tip[1]">
-                  <bool value="true"/>
+                  <bool value="false"/>
                 </param>
                 <param name="loopyness">
                   <real value="1.0000000000"/>
                 </param>
                 </param>
                 <param name="loopyness">
                   <real value="1.0000000000"/>
                 </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
               </layer>
             </canvas>
           </param>
               </layer>
             </canvas>
           </param>
             <real value="0.0000000000"/>
           </param>
           <param name="time_offset">
             <real value="0.0000000000"/>
           </param>
           <param name="time_offset">
-            <time value="0f"/>
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
           </param>
         </layer>
       </canvas>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="text" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="text">
-      <string>FILL</string>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <time value="0s"/>
     </param>
     </param>
-    <param name="family">
-      <string>Sans Serif</string>
-    </param>
-    <param name="style">
-      <integer value="0"/>
-    </param>
-    <param name="weight">
-      <integer value="700"/>
-    </param>
-    <param name="compress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="vcompress">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.3546048403</x>
-        <y>0.3546048403</y>
-      </vector>
-    </param>
-    <param name="orient">
-      <vector>
-        <x>0.5000000000</x>
-        <y>0.5000000000</y>
-      </vector>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>0.0000000000</x>
-        <y>-0.2500000000</y>
-      </vector>
-    </param>
-    <param name="use_kerning">
-      <bool value="true"/>
-    </param>
-    <param name="grid_fit">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="translate" active="true" version="0.1">
-    <param name="origin">
-      <vector>
-        <x>-0.2412532866</x>
-        <y>0.2151449770</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-0.0750000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>
 </canvas>
index 165409c..49a243d 100644 (file)
@@ -1,71 +1,13 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="polygon" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector">
-        <entry>
-          <vector>
-            <x>-0.6999999881</x>
-            <y>0.6999999881</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.6999999881</x>
-            <y>-0.6999999881</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.6999999881</x>
-            <y>-0.6999999881</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.6999999881</x>
-            <y>0.6999999881</y>
-          </vector>
-        </entry>
-      </dynamic_list>
-    </param>
-  </layer>
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Gradient Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
   <layer type="linear_gradient" active="true" version="0.0">
     <param name="z_depth">
       <real value="0.0000000000"/>
   <layer type="linear_gradient" active="true" version="0.0">
     <param name="z_depth">
       <real value="0.0000000000"/>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="13"/>
+      <integer value="0"/>
     </param>
     <param name="p1">
       <vector>
     </param>
     <param name="p1">
       <vector>
-        <x>0.6999999881</x>
-        <y>0.6999999881</y>
+        <x>-0.6717824340</x>
+        <y>8.4043684006</y>
       </vector>
     </param>
     <param name="p2">
       <vector>
       </vector>
     </param>
     <param name="p2">
       <vector>
-        <x>-0.6999999881</x>
-        <y>-0.6999999881</y>
+        <x>-0.4427109957</x>
+        <y>-1.6098945141</y>
       </vector>
     </param>
     <param name="gradient">
       <gradient>
         <color pos="0.000000">
       </vector>
     </param>
     <param name="gradient">
       <gradient>
         <color pos="0.000000">
-          <r>1.000000</r>
-          <g>-0.000000</g>
-          <b>-0.000000</b>
+          <r>0.064115</r>
+          <g>0.064115</g>
+          <b>0.064115</b>
           <a>1.000000</a>
         </color>
         <color pos="1.000000">
           <a>1.000000</a>
         </color>
         <color pos="1.000000">
-          <r>-0.000000</r>
-          <g>-0.000000</g>
+          <r>1.000000</r>
+          <g>1.000000</g>
           <b>1.000000</b>
           <b>1.000000</b>
-          <a>1.000000</a>
+          <a>0.000000</a>
         </color>
       </gradient>
     </param>
         </color>
       </gradient>
     </param>
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="polygon" active="true" version="0.1">
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
+    </param>
+    <param name="src_br">
+      <vector>
+        <x>1.9384056330</x>
+        <y>-1.9093658924</y>
+      </vector>
+    </param>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_tr">
+      <vector>
+        <x>2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="dest_br">
+      <vector>
+        <x>3.1153881550</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="dest_bl">
+      <vector>
+        <x>-1.5576940775</x>
+        <y>-3.1153881550</y>
+      </vector>
+    </param>
+    <param name="clip">
+      <bool value="true"/>
+    </param>
+    <param name="horizon">
+      <real value="2.0000000000"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="12"/>
+      <integer value="0"/>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
         <a>1.000000</a>
       </color>
     </param>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="point1">
       <vector>
       <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>2.3365411758</x>
+        <y>2.3365411758</y>
       </vector>
     </param>
       </vector>
     </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
     <param name="invert">
       <bool value="false"/>
     </param>
     <param name="invert">
       <bool value="false"/>
     </param>
-    <param name="antialias">
-      <bool value="true"/>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.0769255161</x>
+        <y>-2.0769255161</y>
+      </vector>
     </param>
     </param>
-    <param name="feather">
+    <param name="point2">
+      <vector>
+        <x>2.0769255161</x>
+        <y>2.0769255161</y>
+      </vector>
+    </param>
+    <param name="expand">
       <real value="0.0000000000"/>
     </param>
       <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="vector_list">
-      <list>
-        <vector>
-          <x>-0.8000000119</x>
-          <y>0.8000000119</y>
-        </vector>
-        <vector>
-          <x>-0.8000000119</x>
-          <y>-0.8000000119</y>
-        </vector>
-        <vector>
-          <x>0.8000000119</x>
-          <y>-0.8000000119</y>
-        </vector>
-        <vector>
-          <x>0.8000000119</x>
-          <y>0.8000000119</y>
-        </vector>
-      </list>
+    <param name="invert">
+      <bool value="false"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
     <param name="amount">
     <param name="amount">
-      <real value="0.1400000000"/>
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
     </param>
     </param>
-    <param name="center">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-1.8173098564</x>
+              <y>-1.8173098564</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>1.8173098564</x>
+              <y>1.8173098564</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-2.2322316170</x>
+              <y>0.0718793422</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>2.4828822613</x>
+              <y>0.0593391433</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
   </layer>
 </canvas>
   </layer>
 </canvas>
index 66dc615..5d52133 100644 (file)
@@ -1,7 +1,14 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="circle" active="true" version="0.1">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Mirror Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.156182</r>
-        <g>0.216089</g>
-        <b>0.621507</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.7500000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="pos">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.300000</r>
+                <g>0.300000</g>
+                <b>0.300000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="2.4078271871"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.5961599350</x>
+              <y>2.5961599350</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6703450680</x>
+              <y>-2.1673052311</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-3.2451999187</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7584199905</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2451999187</x>
+              <y>-2.9206800461</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.7584199905</x>
+              <y>-2.9206800461</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-    <param name="falloff">
-      <integer value="1"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="bevel" active="true" version="0.2">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Left side of Rectangle with gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.7500000000"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="13"/>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="type">
-      <integer value="1"/>
+    <param name="origin">
+      <vector>
+        <x>0.4867799878</x>
+        <y>-0.6490399837</y>
+      </vector>
     </param>
     </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Dark Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247059</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-3.6021683216</x>
+              <y>-1.4278855324</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>2.3689925671</x>
+              <y>2.9855811596</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Light Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.172611</r>
+              <g>0.349351</g>
+              <b>0.629024</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-3.3425526619</x>
+              <y>-1.1682698727</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>1.8497612476</x>
+              <y>2.7259654999</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-1.7848598957</x>
+              <y>1.9471199512</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-1.2980769873</x>
+                    <y>-2.8557741642</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>3.6346211433</x>
+                    <y>0.5192298293</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.7848600149</x>
+                    <y>-1.1358200312</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>6.0036196709</x>
+                    <y>-1.1358200312</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.028991</r>
+                      <g>0.133209</g>
+                      <b>0.374624</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="angle">
-      <angle value="135.000000"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
     </param>
-    <param name="depth">
-      <real value="0.4000000000"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
     </param>
-    <param name="softness">
-      <real value="0.4000000000"/>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Right side of Rectangle with gradient">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="use_luma">
-      <bool value="false"/>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
     </param>
     </param>
-    <param name="solid">
+    <param name="origin">
+      <vector>
+        <x>0.4867799878</x>
+        <y>-0.6490399837</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Dark Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-3.6021683216</x>
+              <y>-1.4278855324</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>2.3689925671</x>
+              <y>2.9855811596</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="Light Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.172611</r>
+              <g>0.349351</g>
+              <b>0.629024</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-3.3425526619</x>
+              <y>-1.1682698727</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>2.1093769073</x>
+              <y>2.7259654999</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-1.7848598957</x>
+              <y>1.9471199512</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-1.2980769873</x>
+                    <y>-2.8557741642</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>3.6346211433</x>
+                    <y>0.5192298293</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.7848600149</x>
+                    <y>1.9471199512</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.9206800461</x>
+                    <y>-4.0564999580</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.028991</r>
+                      <g>0.133209</g>
+                      <b>0.374624</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-0.3245199919</x>
+              <y>3.4074599743</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.4338998795</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-0.3245199919</x>
+              <y>3.4074599743</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7584199905</x>
+              <y>4.5432796478</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>2.7584199905</x>
+              <y>-2.7584199905</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-0.3245199919</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="4.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Right Arrow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="origin">
       <vector>
     </param>
     <param name="origin">
       <vector>
-        <x>0.0000000000</x>
+        <x>2.3631684780</x>
         <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
         <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="text" active="true" version="0.2">
+        <layer type="region" active="true" version="0.1" desc="White Arrow Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="text">
-            <string>MIRROR</string>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.1622599959</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="7657492A4ABC834F265403B8440FADAF">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5254285336</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.7141284943</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>-1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.0582443662</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.5185843706</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5254285336</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Light blue Arrow Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
           </param>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>0.447059</r>
+              <g>0.623529</g>
+              <b>0.811765</b>
               <a>1.000000</a>
             </color>
           </param>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="family">
-            <string>Sans Serif</string>
+          <param name="offset">
+            <vector guid="80F6181CA1918EAE33C34EC82856397B">
+              <x>0.1622599959</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.3631684780</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799879"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.3896085024</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799881"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.0650885105</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.0650885105</x>
+                      <y>-0.8112999797</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.2537885308</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.0650885105</x>
+                      <y>0.8112999797</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.0650885105</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.3896085024</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.3631684780</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799879"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
           </param>
           </param>
-          <param name="style">
+          <param name="blend_method">
             <integer value="0"/>
           </param>
             <integer value="0"/>
           </param>
-          <param name="weight">
-            <integer value="700"/>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector guid="80F6181CA1918EAE33C34EC82856397B">
+              <x>0.1622599959</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
           </param>
-          <param name="compress">
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="7657492A4ABC834F265403B8440FADAF">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5254285336</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.7141284943</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>-1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.0582443662</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1940643787</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.5185843706</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5254285336</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
-          <param name="vcompress">
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
             <real value="1.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
-          <param name="size">
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="p1">
             <vector>
             <vector>
-              <x>0.6536458135</x>
-              <y>0.7733984590</y>
+              <x>-1.8763884306</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="orient">
+          <param name="p2">
+            <vector>
+              <x>-2.2009084225</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.011238</r>
+                <g>0.065656</g>
+                <b>0.247059</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Left Arrow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="White Arrow Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
             <vector>
             <vector>
-              <x>0.5000000000</x>
-              <y>0.5000000000</y>
+              <x>0.1622599959</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="pos">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.1622599959</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.8112999797</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.9735599756"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>-1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1358199120</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.1622599959</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="light blue arrow Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.447059</r>
+              <g>0.623529</g>
+              <b>0.811765</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
             <vector>
             <vector>
-              <x>0.0000000000</x>
+              <x>0.1622599959</x>
               <y>0.0000000000</y>
             </vector>
           </param>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="use_kerning">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
             <bool value="true"/>
           </param>
             <bool value="true"/>
           </param>
-          <param name="grid_fit">
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.3245199919</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799876"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1358199120</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>-0.8112999797</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.4338998795</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>0.8112999797</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.2980799675</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.3245199919</x>
+                      <y>0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799879"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.1622599959</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
             <bool value="false"/>
           </param>
             <bool value="false"/>
           </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.1622599959</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.9735599756</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799877"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>-1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>1.1358199120</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.1358199120</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.1622599959</x>
+                      <y>0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
         </layer>
         </layer>
-        <layer type="rotate" active="true" version="0.1">
-          <param name="origin">
+        <layer type="linear_gradient" active="true" version="0.0">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="19"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6490399837</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="p2">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="amount">
-            <angle value="-45.000000"/>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.011238</r>
+                <g>0.065656</g>
+                <b>0.247059</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
         </layer>
       </canvas>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
     </param>
     <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
     </param>
     <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="super_sample" active="true" version="0.1">
-    <param name="width">
-      <integer value="2"/>
-    </param>
-    <param name="height">
-      <integer value="2"/>
-    </param>
-    <param name="scanline">
-      <bool value="false"/>
-    </param>
-    <param name="alpha_aware">
-      <bool value="true"/>
-    </param>
-  </layer>
 </canvas>
 </canvas>
index 2f6fa6b..4c668e9 100644 (file)
@@ -1,7 +1,14 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled1</name>
-  <layer type="polygon" active="true" version="0.1">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Polygon Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="radial_gradient" active="true" version="0.1">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.500000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="gradient">
+      <gradient>
+        <color pos="0.021505">
+          <r>0.012910</r>
+          <g>0.012910</g>
+          <b>0.012910</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="0.564516">
+          <r>0.012910</r>
+          <g>0.012910</g>
+          <b>0.012910</b>
+          <a>0.731343</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
     </param>
     </param>
-    <param name="offset">
+    <param name="center">
       <vector>
       <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <x>0.1808688790</x>
+        <y>-0.3216028810</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+    <param name="radius">
+      <real value="1.7765365254"/>
     </param>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
+    <param name="loop">
+      <bool value="false"/>
     </param>
     </param>
-    <param name="vector_list">
-      <dynamic_list type="vector">
-        <entry>
-          <vector>
-            <x>-0.7232009768</x>
-            <y>0.1709987968</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.7232009768</x>
-            <y>-0.7174007297</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.6174007058</x>
-            <y>-0.7174007297</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.1883995235</x>
-            <y>-0.3000000119</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.6825993061</x>
-            <y>0.1941997558</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.6999999881</y>
-          </vector>
-        </entry>
-      </dynamic_list>
+    <param name="zigzag">
+      <bool value="false"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="circle" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.9499999881"/>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
     </param>
     </param>
-    <param name="blend_method">
-      <integer value="13"/>
+    <param name="src_br">
+      <vector>
+        <x>1.9384056330</x>
+        <y>-1.9093658924</y>
+      </vector>
     </param>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.7515196800</x>
+        <y>-1.2269309759</y>
+      </vector>
     </param>
     </param>
-    <param name="radius">
-      <real value="1.1045361017"/>
+    <param name="dest_tr">
+      <vector>
+        <x>2.7515196800</x>
+        <y>-1.2269309759</y>
+      </vector>
     </param>
     </param>
-    <param name="feather">
-      <real value="1.1000000164"/>
+    <param name="dest_br">
+      <vector>
+        <x>2.7515196800</x>
+        <y>-2.7224798203</y>
+      </vector>
     </param>
     </param>
-    <param name="pos">
+    <param name="dest_bl">
       <vector>
       <vector>
-        <x>-0.6000000238</x>
-        <y>0.5000000000</y>
+        <x>-2.7515196800</x>
+        <y>-2.7079598904</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="true"/>
+    <param name="clip">
+      <bool value="false"/>
     </param>
     </param>
-    <param name="falloff">
-      <integer value="2"/>
+    <param name="horizon">
+      <real value="2.0000000000"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="bevel" active="true" version="0.2">
+  <layer type="region" active="true" version="0.1" desc="black polygon">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.7500000000"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="color2">
+    <param name="color">
       <color>
         <r>0.000000</r>
         <g>0.000000</g>
       <color>
         <r>0.000000</r>
         <g>0.000000</g>
         <a>1.000000</a>
       </color>
     </param>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="angle">
-      <angle value="135.000000"/>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
     </param>
-    <param name="depth">
-      <real value="0.2000000000"/>
+    <param name="invert">
+      <bool value="false"/>
     </param>
     </param>
-    <param name="softness">
-      <real value="0.2000000000"/>
+    <param name="antialias">
+      <bool value="true"/>
     </param>
     </param>
-    <param name="use_luma">
-      <bool value="false"/>
+    <param name="feather">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="solid">
-      <bool value="false"/>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="B3AD0768095C15B9FF9CB17CFD225A50">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.0000000000</x>
+                <y>2.5961568356</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0452818027"/>
+                </c0>
+                <c1>
+                  <angle value="90.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0452818027"/>
+                </c0>
+                <c1>
+                  <angle value="90.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.3407971859</x>
+                <y>0.4787994027</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.3033983707</x>
+                <y>-2.2077972889</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>1.4895981550</x>
+                <y>-2.2077972889</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>2.3008971214</x>
+                <y>0.4920994043</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="polygon" active="true" version="0.1">
+  <layer type="region" active="true" version="0.1" desc="White Polygon">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="12"/>
+      <integer value="1"/>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
         <a>1.000000</a>
       </color>
     </param>
         <a>1.000000</a>
       </color>
     </param>
     <param name="blurtype">
       <integer value="1"/>
     </param>
     <param name="blurtype">
       <integer value="1"/>
     </param>
-    <param name="vector_list">
-      <dynamic_list type="vector">
-        <entry>
-          <vector>
-            <x>-0.8000000119</x>
-            <y>0.2000000030</y>
-          </vector>
-        </entry>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
         <entry>
         <entry>
-          <vector>
-            <x>-0.8000000119</x>
-            <y>-0.8000000119</y>
-          </vector>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.0000000000</x>
+                <y>2.2875971794</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0452818027"/>
+                </c0>
+                <c1>
+                  <angle value="90.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0452818027"/>
+                </c0>
+                <c1>
+                  <angle value="90.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
         </entry>
         <entry>
         </entry>
         <entry>
-          <vector>
-            <x>0.8000000119</x>
-            <y>-0.8000000119</y>
-          </vector>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.0747973919</x>
+                <y>0.4388994575</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
         </entry>
         <entry>
         </entry>
         <entry>
-          <vector>
-            <x>0.3000000119</x>
-            <y>-0.3000000119</y>
-          </vector>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1171985865</x>
+                <y>-1.9816975594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
         </entry>
         <entry>
         </entry>
         <entry>
-          <vector>
-            <x>0.8000000119</x>
-            <y>0.2000000030</y>
-          </vector>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>1.3432983160</x>
+                <y>-1.9550975561</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
         </entry>
         <entry>
         </entry>
         <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.8000000119</y>
-          </vector>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>2.0747973919</x>
+                <y>0.4388994575</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
         </entry>
         </entry>
-      </dynamic_list>
+      </bline>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="0.1000000015"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.6000000238</x>
-        <y>-0.8999999762</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Polygon gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.7500000000"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
       <vector>
-        <x>0.1000000015</x>
-        <y>-0.1000000015</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="size">
-      <vector>
-        <x>0.1000000015</x>
-        <y>0.1000000015</y>
-      </vector>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Gradient Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.428529</r>
+              <g>0.428529</g>
+              <b>0.428529</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>2.0215976238</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0452818027"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0452818027"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.8619977236</x>
+                      <y>0.3989995122</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.9708988070</x>
+                      <y>-1.7821978331</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1836985350</x>
+                      <y>-1.7821978331</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.8619977236</x>
+                      <y>0.3457995653</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>2.5355694294</x>
+              <y>-3.3529567719</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.6339452267</x>
+              <y>0.8150724769</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="type">
-      <integer value="1"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
index f8f5076..3b94447 100644 (file)
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="rectangle" active="true" version="0.2">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Rectangle Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="linear_gradient" active="true" version="0.0">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.5500000119"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="1"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="point1">
-      <vector guid="88605003D919D5F1406046A0216B2936">
-        <x>0.6250000000</x>
-        <y>-0.6250000000</y>
+    <param name="p1">
+      <vector>
+        <x>-0.6717824340</x>
+        <y>8.4043684006</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="point2">
-      <vector guid="78E67B9CE6352411669D1A4EEEEA9620">
-        <x>-0.6250000000</x>
-        <y>0.6250000000</y>
+    <param name="p2">
+      <vector>
+        <x>-0.4427109957</x>
+        <y>-1.6098945141</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="expand">
-      <real value="0.0500000000"/>
+    <param name="gradient">
+      <gradient>
+        <color pos="0.000000">
+          <r>0.064115</r>
+          <g>0.064115</g>
+          <b>0.064115</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="loop">
+      <bool value="false"/>
     </param>
     </param>
-    <param name="invert">
+    <param name="zigzag">
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="blur" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
     </param>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
+    <param name="src_br">
+      <vector>
+        <x>1.9384056330</x>
+        <y>-1.9093658924</y>
+      </vector>
     </param>
     </param>
-    <param name="blend_method">
-      <integer value="1"/>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
+      </vector>
     </param>
     </param>
-    <param name="size">
+    <param name="dest_tr">
       <vector>
       <vector>
-        <x>0.2000000030</x>
-        <y>0.2000000030</y>
+        <x>2.3365411758</x>
+        <y>-2.3365411758</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="type">
-      <integer value="1"/>
+    <param name="dest_br">
+      <vector>
+        <x>3.1153881550</x>
+        <y>-3.1153881550</y>
+      </vector>
     </param>
     </param>
-  </layer>
-  <layer type="translate" active="true" version="0.1">
-    <param name="origin">
+    <param name="dest_bl">
       <vector>
       <vector>
-        <x>0.1250000000</x>
-        <y>-0.1250000000</y>
+        <x>-1.5576940775</x>
+        <y>-3.1153881550</y>
       </vector>
     </param>
       </vector>
     </param>
+    <param name="clip">
+      <bool value="true"/>
+    </param>
+    <param name="horizon">
+      <real value="2.0000000000"/>
+    </param>
   </layer>
   </layer>
-  <layer type="rectangle" active="true" version="0.2">
+  <layer type="rectangle" active="true" version="0.2" desc="Black Rectangle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="1"/>
+      <integer value="0"/>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
       </color>
     </param>
     <param name="point1">
       </color>
     </param>
     <param name="point1">
-      <vector guid="88605003D919D5F1406046A0216B2936">
-        <x>0.6250000000</x>
-        <y>-0.6250000000</y>
+      <vector>
+        <x>-2.3365411758</x>
+        <y>-2.3365411758</y>
       </vector>
     </param>
     <param name="point2">
       </vector>
     </param>
     <param name="point2">
-      <vector guid="78E67B9CE6352411669D1A4EEEEA9620">
-        <x>-0.6250000000</x>
-        <y>0.6250000000</y>
+      <vector>
+        <x>2.3365411758</x>
+        <y>2.3365411758</y>
       </vector>
     </param>
     <param name="expand">
       </vector>
     </param>
     <param name="expand">
-      <real value="0.0500000000"/>
+      <real value="0.0000000000"/>
     </param>
     <param name="invert">
       <bool value="false"/>
     </param>
   </layer>
     </param>
     <param name="invert">
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="rectangle" active="true" version="0.2">
+  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="1"/>
+      <integer value="0"/>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
       </color>
     </param>
     <param name="point1">
       </color>
     </param>
     <param name="point1">
-      <vector guid="88605003D919D5F1406046A0216B2936">
-        <x>0.6250000000</x>
-        <y>-0.6250000000</y>
+      <vector>
+        <x>-2.0769255161</x>
+        <y>-2.0769255161</y>
       </vector>
     </param>
     <param name="point2">
       </vector>
     </param>
     <param name="point2">
-      <vector guid="78E67B9CE6352411669D1A4EEEEA9620">
-        <x>-0.6250000000</x>
-        <y>0.6250000000</y>
+      <vector>
+        <x>2.0769255161</x>
+        <y>2.0769255161</y>
       </vector>
     </param>
     <param name="expand">
       </vector>
     </param>
     <param name="expand">
-      <real value="-0.0500000000"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-  </layer>
-  <layer type="polygon" active="true" version="0.1" desc="duck">
-    <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.217638</r>
-        <g>0.217638</g>
-        <b>0.217638</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector guid="78E67B9CE6352411669D1A4EEEEA9620">
-        <x>-0.6250000000</x>
-        <y>0.6250000000</y>
-      </vector>
-    </param>
     <param name="invert">
       <bool value="false"/>
     </param>
     <param name="invert">
       <bool value="false"/>
     </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector" guid="4C2E02CFD8096C0EFAEEF17DB8EDC282">
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>-0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-      </dynamic_list>
-    </param>
   </layer>
   </layer>
-  <layer type="polygon" active="true" version="0.1" desc="duck">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.217638</r>
-        <g>0.217638</g>
-        <b>0.217638</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector guid="88605003D919D5F1406046A0216B2936">
-        <x>0.6250000000</x>
-        <y>-0.6250000000</y>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
-    </param>
-    <param name="feather">
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-1.8173098564</x>
+              <y>-1.8173098564</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>1.8173098564</x>
+              <y>1.8173098564</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>2.1013975143</x>
+              <y>-2.0880973339</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-1.7954977751</x>
+              <y>1.7954977751</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.064115</r>
+                <g>0.064115</g>
+                <b>0.064115</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="vector_list">
-      <dynamic_list type="vector" guid="4C2E02CFD8096C0EFAEEF17DB8EDC282">
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0000000000</x>
-            <y>-0.2500000000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.2500000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </entry>
-      </dynamic_list>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
     </param>
-  </layer>
-  <layer type="circle" active="true" version="0.1" desc="Spotlight">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="pos">
-      <vector>
-        <x>-0.6250000000</x>
-        <y>0.6250000000</y>
-      </vector>
-    </param>
-    <param name="invert">
-      <bool value="true"/>
-    </param>
-    <param name="falloff">
-      <integer value="2"/>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
 </canvas>
     </param>
   </layer>
 </canvas>
index 8947644..ea0fffb 100644 (file)
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <defs>
-    <canvas id="Arrow" bgcolor="0.500000 0.500000 0.500000 1.000000">
-      <layer type="circle" active="true" version="0.1" desc="Circle017">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color guid="C77A1BE47ED0BCB6B9E67E24F7276AF8">
-            <r>1.000000</r>
-            <g>0.000000</g>
-            <b>0.103813</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.5000000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="rectangle" active="true" version="0.2" desc="Rectangle009">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.060778</r>
-            <g>0.058655</g>
-            <b>0.058655</b>
-            <a>0.000000</a>
-          </color>
-        </param>
-        <param name="point1">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="point2">
-          <vector>
-            <x>1.0000000000</x>
-            <y>-1.0000000000</y>
-          </vector>
-        </param>
-        <param name="expand">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-      </layer>
-      <layer type="circle" active="true" version="0.1" desc="Circle018">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="1"/>
-        </param>
-        <param name="color">
-          <color>
-            <r>0.060778</r>
-            <g>0.058655</g>
-            <b>0.058655</b>
-            <a>0.000000</a>
-          </color>
-        </param>
-        <param name="radius">
-          <real value="0.2500000000"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="pos">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="falloff">
-          <integer value="2"/>
-        </param>
-      </layer>
-      <layer type="polygon" active="true" version="0.1" desc="ArrowHead">
-        <param name="z_depth">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="amount">
-          <real value="1.0000000000"/>
-        </param>
-        <param name="blend_method">
-          <integer value="0"/>
-        </param>
-        <param name="color">
-          <color guid="C77A1BE47ED0BCB6B9E67E24F7276AF8">
-            <r>1.000000</r>
-            <g>0.000000</g>
-            <b>0.103813</b>
-            <a>1.000000</a>
-          </color>
-        </param>
-        <param name="offset">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="invert">
-          <bool value="false"/>
-        </param>
-        <param name="antialias">
-          <bool value="true"/>
-        </param>
-        <param name="feather">
-          <real value="0.0000000000"/>
-        </param>
-        <param name="blurtype">
-          <integer value="1"/>
-        </param>
-        <param name="vector_list">
-          <dynamic_list type="vector">
-            <entry>
-              <vector>
-                <x>0.1250000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.2500000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.3750000000</x>
-                <y>0.1250000000</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.5000000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.6250000000</x>
-                <y>0.0000000000</y>
-              </vector>
-            </entry>
-            <entry>
-              <vector>
-                <x>0.3750000000</x>
-                <y>-0.3750000000</y>
-              </vector>
-            </entry>
-          </dynamic_list>
-        </param>
-      </layer>
-      <layer type="rotate" active="true" version="0.1">
-        <param name="origin">
-          <vector>
-            <x>0.0000000000</x>
-            <y>0.0000000000</y>
-          </vector>
-        </param>
-        <param name="amount">
-          <angle value="33.690067"/>
-        </param>
-      </layer>
-    </canvas>
-  </defs>
-  <layer type="PasteCanvas" active="true" version="0.1">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Rotate Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Upper rectangle shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
         <y>0.0000000000</y>
       </vector>
     </param>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas" use="Arrow"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.300000</r>
+                <g>0.300000</g>
+                <b>0.300000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="2.4078271871"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.5961599350</x>
+              <y>2.5961599350</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6703450680</x>
+              <y>-2.1673052311</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-3.2451999187</x>
+              <y>0.8112999797</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>1.7848598957</x>
+              <y>0.8112999797</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>2.2716398239</x>
+              <y>-0.3245199919</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.9206800461</x>
+              <y>-0.3245199919</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
     <param name="zoom">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="shade" active="true" version="0.2" desc="Edge Darken">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="1.4499999285"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="size">
-      <vector>
-        <x>0.1500000060</x>
-        <y>0.1500000060</y>
-      </vector>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.300000</r>
+                <g>0.300000</g>
+                <b>0.300000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="2.4078271871"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.5961599350</x>
+              <y>2.5961599350</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6703450680</x>
+              <y>-2.1673052311</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.2716398239</x>
+              <y>-1.4603400230</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7584199905</x>
+              <y>-1.4603400230</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.2451999187</x>
+              <y>-2.5961599350</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-1.9471199512</x>
+              <y>-2.5961599350</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="true"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-    <param name="type">
-      <integer value="1"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="invert">
-      <bool value="true"/>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="bevel" active="true" version="0.2">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Upper Rectangle with gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.7500000000"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="angle">
-      <angle value="90.000000"/>
+    <param name="origin">
+      <vector>
+        <x>0.4867799878</x>
+        <y>0.0000000000</y>
+      </vector>
     </param>
     </param>
-    <param name="depth">
-      <real value="0.1500000000"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247059</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-3.3425526619</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>0.5516827703</x>
+              <y>3.1153881550</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-3.0829367638</x>
+              <y>0.2596156895</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>0.2920670807</x>
+              <y>2.8557724953</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>-1.7848598957</x>
+              <y>1.9471199512</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" antialias="2">
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-1.0384613276</x>
+                    <y>-1.4278886318</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>1.8173112869</x>
+                    <y>0.6490369439</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-1.7848600149</x>
+                    <y>1.9471199512</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.9206800461</x>
+                    <y>-4.0564999580</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.028991</r>
+                      <g>0.133209</g>
+                      <b>0.374624</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-    <param name="softness">
-      <real value="0.1500000000"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="use_luma">
-      <bool value="false"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
     </param>
-    <param name="solid">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="circle" active="false" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower Rectangle with gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.6499999762"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="0.6000000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.5000000000"/>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector>
       <vector>
-        <x>-0.2500000000</x>
-        <y>0.2500000000</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="true"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247059</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-1.1146180630</x>
+              <y>-2.0209679604</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>2.5569021702</x>
+              <y>0.9162484407</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
+            <vector>
+              <x>-0.8734864593</x>
+              <y>-1.7986452579</y>
+            </vector>
+          </param>
+          <param name="point2">
+            <vector>
+              <x>2.3052372932</x>
+              <y>0.6841450930</y>
+            </vector>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.1622599959</x>
+              <y>-0.3245199919</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="point1">
+                  <vector>
+                    <x>-0.8288472295</x>
+                    <y>-1.2672259808</y>
+                  </vector>
+                </param>
+                <param name="point2">
+                  <vector>
+                    <x>1.9548872709</x>
+                    <y>0.7829568982</y>
+                  </vector>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>2.0723481178</x>
+                    <y>-2.8204009533</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-2.8938808441</x>
+                    <y>3.8485348225</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.028991</r>
+                      <g>0.133209</g>
+                      <b>0.374624</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="rotate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>0.9735599756</x>
+              <y>-0.1622599959</y>
+            </vector>
+          </param>
+          <param name="amount">
+            <angle value="-45.000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-    <param name="falloff">
-      <integer value="2"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="shade" active="true" version="0.2">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower arrow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.8999999762"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
       <vector>
-        <x>0.0500000007</x>
-        <y>-0.0500000007</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="size">
-      <vector>
-        <x>0.1000000015</x>
-        <y>0.1000000015</y>
-      </vector>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Arrow Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector guid="05993A4BCC99F10B8F4D74AE5D68DD79">
+              <x>-4.0240430832</x>
+              <y>-2.9855804443</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="E831D3707F7936CAE7D73D2C5B5CA16E">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.7908737659</x>
+                      <y>0.8437545300</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="2.7259647195"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7524110079</x>
+                      <y>1.4927937984</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.1682705941"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7524110079</x>
+                      <y>1.8822172880</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1033717394</x>
+                      <y>1.8822172880</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.1014560791"/>
+                      </c0>
+                      <c1>
+                        <angle value="45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.9471199512</x>
+                      <y>2.7584199905</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9975694309"/>
+                      </c0>
+                      <c1>
+                        <angle value="46.975098"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4473043330"/>
+                      </c0>
+                      <c1>
+                        <angle value="-47.726048"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.7908737659</x>
+                      <y>1.8822172880</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.6521841187"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.7645753250"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.1418344975</x>
+                      <y>1.8822172880</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.1418344975</x>
+                      <y>1.6226016283</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.1682705941"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.7908737659</x>
+                      <y>1.2331780195</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471176568"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="shade" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="12"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.303279</r>
+              <g>0.295082</g>
+              <b>0.303279</b>
+              <a>0.333333</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>-0.1894220859</x>
+              <y>-0.1675494760</y>
+            </vector>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000007167</x>
+              <y>0.1000007167</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247059</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector guid="05993A4BCC99F10B8F4D74AE5D68DD79">
+              <x>-4.0240430832</x>
+              <y>-2.9855804443</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="E831D3707F7936CAE7D73D2C5B5CA16E">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.7908737659</x>
+                      <y>0.8437545300</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="2.7259647195"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7524110079</x>
+                      <y>1.4927937984</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.1682705941"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7524110079</x>
+                      <y>1.8822172880</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1033717394</x>
+                      <y>1.8822172880</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.1014560791"/>
+                      </c0>
+                      <c1>
+                        <angle value="45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.9471199512</x>
+                      <y>2.7584199905</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9975694309"/>
+                      </c0>
+                      <c1>
+                        <angle value="46.975098"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4473043330"/>
+                      </c0>
+                      <c1>
+                        <angle value="-47.726048"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.7908737659</x>
+                      <y>1.8822172880</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.6521841187"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.7645753250"/>
+                      </c0>
+                      <c1>
+                        <angle value="180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.1418344975</x>
+                      <y>1.8822172880</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.1418344975</x>
+                      <y>1.6226016283</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.1682705941"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.7908737659</x>
+                      <y>1.2331780195</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471176568"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-    <param name="type">
-      <integer value="1"/>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
     </param>
-    <param name="invert">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Upper Arrow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
     <param name="amount">
     <param name="amount">
-      <real value="0.5600000000"/>
+      <real value="1.0000000000"/>
     </param>
     </param>
-    <param name="center">
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
       <vector>
       <vector>
-        <x>0.1250000000</x>
-        <y>-0.1250000000</y>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
       </vector>
     </param>
       </vector>
     </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="region" active="true" version="0.1" desc="Arrow Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector guid="80F6181CA1918EAE33C34EC82856397B">
+              <x>0.1622599959</x>
+              <y>-0.3245199919</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1358199120</x>
+                      <y>2.9206800461</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="2.7259603095"/>
+                      </c0>
+                      <c1>
+                        <angle value="-0.000200"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.1742811203</x>
+                      <y>2.4014453888</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.5576941254"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.9735599756"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.1742811203</x>
+                      <y>1.8822140694</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.8233203888</x>
+                      <y>1.8822140694</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.6521841187"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.9795694351</x>
+                      <y>1.1033670902</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.5207475048"/>
+                      </c0>
+                      <c1>
+                        <angle value="-140.194427"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.1014560791"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1358184814</x>
+                      <y>1.8822140694</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.1014560791"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7848576307</x>
+                      <y>1.8822140694</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.1947060299"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.001968"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7848598957</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894300570"/>
+                      </c0>
+                      <c1>
+                        <angle value="89.999016"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.9735599756"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1358184814</x>
+                      <y>2.5312533379</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471199512"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.065656</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector guid="80F6181CA1918EAE33C34EC82856397B">
+              <x>0.1622599959</x>
+              <y>-0.3245199919</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="E3A6EF8C8CDADE2362FFDE8ABF503B65">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1358199120</x>
+                      <y>2.9206800461</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.4603399634"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="2.7259603095"/>
+                      </c0>
+                      <c1>
+                        <angle value="-0.000200"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.1742811203</x>
+                      <y>2.4014453888</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.5576941254"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.9735599756"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.1742811203</x>
+                      <y>1.8822140694</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="-90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.8233203888</x>
+                      <y>1.8822140694</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.6521841187"/>
+                      </c0>
+                      <c1>
+                        <angle value="-135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.9795694351</x>
+                      <y>1.1033670902</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.5207475048"/>
+                      </c0>
+                      <c1>
+                        <angle value="-140.194427"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.1014560791"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1358184814</x>
+                      <y>1.8822140694</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.1014560791"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.7788470627"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7848576307</x>
+                      <y>1.8822140694</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894235314"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.1947060299"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.001968"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7848598957</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3894300570"/>
+                      </c0>
+                      <c1>
+                        <angle value="89.999016"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.9735599756"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1358184814</x>
+                      <y>2.5312533379</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="1.9471199512"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.4867799878"/>
+                      </c0>
+                      <c1>
+                        <angle value="90.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
   </layer>
 </canvas>
   </layer>
 </canvas>
index 0ac41a9..dab4802 100644 (file)
@@ -1,7 +1,103 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="circle" active="true" version="0.1">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Scale Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="linear_gradient" active="true" version="0.0">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="p1">
+      <vector>
+        <x>-0.6717824340</x>
+        <y>8.4043684006</y>
+      </vector>
+    </param>
+    <param name="p2">
+      <vector>
+        <x>-0.4427109957</x>
+        <y>-1.6098945141</y>
+      </vector>
+    </param>
+    <param name="gradient">
+      <gradient>
+        <color pos="0.000000">
+          <r>0.064115</r>
+          <g>0.064115</g>
+          <b>0.064115</b>
+          <a>1.000000</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="loop">
+      <bool value="false"/>
+    </param>
+    <param name="zigzag">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.1483865976</x>
+        <y>1.7675857544</y>
+      </vector>
+    </param>
+    <param name="src_br">
+      <vector>
+        <x>2.6703450680</x>
+        <y>-2.1673052311</y>
+      </vector>
+    </param>
+    <param name="dest_tl">
+      <vector>
+        <x>-1.6225999594</x>
+        <y>-2.2716398239</y>
+      </vector>
+    </param>
+    <param name="dest_tr">
+      <vector>
+        <x>2.7584199905</x>
+        <y>-2.2716398239</y>
+      </vector>
+    </param>
+    <param name="dest_br">
+      <vector>
+        <x>3.4074599743</x>
+        <y>-3.0829398632</y>
+      </vector>
+    </param>
+    <param name="dest_bl">
+      <vector>
+        <x>-1.1358199120</x>
+        <y>-3.0829398632</y>
+      </vector>
+    </param>
+    <param name="clip">
+      <bool value="true"/>
+    </param>
+    <param name="horizon">
+      <real value="2.0000000000"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
-        <r>0.000080</r>
-        <g>0.416027</g>
-        <b>0.000000</b>
+        <r>0.011238</r>
+        <g>0.064115</g>
+        <b>0.247404</b>
         <a>1.000000</a>
       </color>
     </param>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="radius">
-      <real value="1.7500000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+    <param name="point1">
+      <vector>
+        <x>-1.8173098564</x>
+        <y>-2.5961568356</y>
+      </vector>
     </param>
     </param>
-    <param name="pos">
+    <param name="point2">
       <vector>
       <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <x>3.1153881550</x>
+        <y>1.5576940775</y>
       </vector>
     </param>
       </vector>
     </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
     <param name="invert">
       <bool value="false"/>
     </param>
     <param name="invert">
       <bool value="false"/>
     </param>
-    <param name="falloff">
-      <integer value="1"/>
-    </param>
   </layer>
   </layer>
-  <layer type="bevel" active="true" version="0.2">
+  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.7500000000"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="color1">
+    <param name="color">
       <color>
         <r>1.000000</r>
         <g>1.000000</g>
       <color>
         <r>1.000000</r>
         <g>1.000000</g>
         <a>1.000000</a>
       </color>
     </param>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="angle">
-      <angle value="135.000000"/>
-    </param>
-    <param name="depth">
-      <real value="0.4000000000"/>
+    <param name="point1">
+      <vector>
+        <x>-1.5576940775</x>
+        <y>-2.3365411758</y>
+      </vector>
     </param>
     </param>
-    <param name="softness">
-      <real value="0.4000000000"/>
+    <param name="point2">
+      <vector>
+        <x>2.8557724953</x>
+        <y>1.2980784178</y>
+      </vector>
     </param>
     </param>
-    <param name="use_luma">
-      <bool value="false"/>
+    <param name="expand">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="solid">
+    <param name="invert">
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="canvas">
       <canvas>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="text" active="true" version="0.2">
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="text">
-            <string>SCALE</string>
-          </param>
           <param name="color">
             <color>
           <param name="color">
             <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
               <a>1.000000</a>
             </color>
           </param>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="family">
-            <string>Sans Serif</string>
+          <param name="point1">
+            <vector>
+              <x>-1.2980784178</x>
+              <y>-2.0769255161</y>
+            </vector>
           </param>
           </param>
-          <param name="style">
-            <integer value="0"/>
+          <param name="point2">
+            <vector>
+              <x>2.5961568356</x>
+              <y>1.0384627581</y>
+            </vector>
           </param>
           </param>
-          <param name="weight">
-            <integer value="700"/>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           </param>
-          <param name="compress">
-            <real value="1.0000000000"/>
+          <param name="invert">
+            <bool value="false"/>
           </param>
           </param>
-          <param name="vcompress">
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
             <real value="1.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
-          <param name="size">
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-1.7848600149</x>
+              <y>1.9471199512</y>
+            </vector>
+          </param>
+          <param name="p2">
             <vector>
             <vector>
-              <x>0.7513009906</x>
-              <y>0.7733980417</y>
+              <x>2.9206800461</x>
+              <y>-4.0564999580</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="orient">
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.028991</r>
+                <g>0.133209</g>
+                <b>0.374624</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.064115</g>
+        <b>0.247404</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-3.1153881550</x>
+        <y>0.2596156895</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>0.0000000000</x>
+        <y>2.8557724953</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="point1">
+      <vector>
+        <x>-2.8557724953</x>
+        <y>0.5192313790</y>
+      </vector>
+    </param>
+    <param name="point2">
+      <vector>
+        <x>-0.2596156895</x>
+        <y>2.5961568356</y>
+      </vector>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-1.7848598957</x>
+        <y>1.9471199512</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="point1">
             <vector>
             <vector>
-              <x>0.5000000000</x>
-              <y>0.5000000000</y>
+              <x>-0.8112969995</x>
+              <y>-1.1682728529</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="pos">
+          <param name="point2">
             <vector>
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>1.2656285763</x>
+              <y>0.3894212246</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="use_kerning">
-            <bool value="true"/>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
           </param>
-          <param name="grid_fit">
+          <param name="invert">
             <bool value="false"/>
           </param>
         </layer>
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="rotate" active="true" version="0.1">
-          <param name="origin">
+        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
             <vector>
             <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
+              <x>-1.7848600149</x>
+              <y>1.9471199512</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="amount">
-            <angle value="45.000000"/>
+          <param name="p2">
+            <vector>
+              <x>2.9206800461</x>
+              <y>-4.0564999580</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.028991</r>
+                <g>0.133209</g>
+                <b>0.374624</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
           </param>
         </layer>
       </canvas>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="super_sample" active="true" version="0.1">
-    <param name="width">
-      <integer value="2"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Vertical Dotted line">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="height">
-      <integer value="2"/>
+    <param name="amount">
+      <real value="1.0000000000"/>
     </param>
     </param>
-    <param name="scanline">
-      <bool value="false"/>
+    <param name="blend_method">
+      <integer value="0"/>
     </param>
     </param>
-    <param name="alpha_aware">
-      <bool value="true"/>
+    <param name="origin">
+      <vector>
+        <x>-2.2769572735</x>
+        <y>-1.7023979425</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.9471199512</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>1.9471199512</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.9471199512</x>
+              <y>0.6490399837</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>1.9471199512</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.9471199512</x>
+              <y>1.2980799675</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>1.9471199512</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.9471199512</x>
+              <y>-0.6490399837</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>1.9471199512</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Vertical Dotted line">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.9788787961</x>
+        <y>-1.5747181177</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.9471199512</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>1.9471199512</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.9471199512</x>
+              <y>0.6490399837</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>1.9471199512</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.9471199512</x>
+              <y>1.2980799675</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>1.9471199512</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.9471199512</x>
+              <y>-0.6490399837</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.2716398239</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>1.9471199512</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Horizontal Dotted line">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>-0.0957598835</x>
+        <y>-2.7983164787</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>2.2716398239</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.7848598957</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.2980799675</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.8112999797</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.3245199919</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>-0.1622599959</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Horizontal Dotted line">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0286085363</x>
+        <y>0.0443108305</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>2.2716398239</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.7848598957</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>1.2980799675</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.8112999797</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.3245199919</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.011238</r>
+              <g>0.064115</g>
+              <b>0.247404</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>-0.1622599959</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.6225999594</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1947117657"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="polygon" active="true" version="0.1" desc="White Arrow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.064115</g>
+        <b>0.247404</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="vector_list">
+      <dynamic_list type="vector">
+        <entry>
+          <vector>
+            <x>-1.7130378485</x>
+            <y>2.0215976238</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-2.0641574860</x>
+            <y>1.6385580301</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>0.7235190868</x>
+            <y>-0.7979990244</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-0.0033114245</x>
+            <y>-1.5410472155</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>1.8586863279</x>
+            <y>-1.5304071903</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>1.8513576984</x>
+            <y>0.3191995919</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>1.0852786303</x>
+            <y>-0.4468794465</y>
+          </vector>
+        </entry>
+      </dynamic_list>
+    </param>
+  </layer>
+  <layer type="polygon" active="true" version="0.1" desc="Blue Arrow">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="vector_list">
+      <dynamic_list type="vector">
+        <entry>
+          <vector>
+            <x>-1.7236778736</x>
+            <y>1.7875177860</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>-1.8407176733</x>
+            <y>1.6704779863</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>0.9682388306</x>
+            <y>-0.7979990244</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>0.4222880602</x>
+            <y>-1.3601673841</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>1.6990864277</x>
+            <y>-1.3601673841</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>1.6704779863</x>
+            <y>-0.1063998714</y>
+          </vector>
+        </entry>
+        <entry>
+          <vector>
+            <x>1.1065586805</x>
+            <y>-0.6703191996</y>
+          </vector>
+        </entry>
+      </dynamic_list>
     </param>
   </layer>
 </canvas>
     </param>
   </layer>
 </canvas>
index e4d585d..a10de14 100644 (file)
@@ -1,7 +1,14 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="circle" active="true" version="0.1">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Sketch Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.162260 0.162260"/>
+  <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>-0.000000</r>
-        <g>0.499984</g>
-        <b>0.479841</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="radius">
-      <real value="1.7500000000"/>
-    </param>
-    <param name="feather">
-      <real value="0.0000000000"/>
+      <integer value="0"/>
     </param>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>-0.4867799878</y>
       </vector>
     </param>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="falloff">
-      <integer value="1"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.012910</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.311828">
+                <r>0.013228</r>
+                <g>0.012910</g>
+                <b>0.012910</b>
+                <a>0.731343</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.2707099915</x>
+              <y>-0.5653312802</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="1.7765365254"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
+          <param name="src_tl">
+            <vector>
+              <x>-1.8803261518</x>
+              <y>2.0255250931</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>1.9384056330</x>
+              <y>-1.9093658924</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-2.8436625004</x>
+              <y>-1.2998692989</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.9688537121</x>
+              <y>2.2388386726</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>2.9537954330</x>
+              <y>-0.7728276849</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.5876708031</x>
+              <y>-2.2636024952</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
     </param>
-  </layer>
-  <layer type="bevel" active="true" version="0.2">
-    <param name="z_depth">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
       <real value="0.0000000000"/>
     </param>
-    <param name="amount">
-      <real value="0.7500000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="angle">
-      <angle value="135.000000"/>
-    </param>
-    <param name="depth">
-      <real value="0.4000000000"/>
-    </param>
-    <param name="softness">
-      <real value="0.3000000000"/>
-    </param>
-    <param name="use_luma">
-      <bool value="false"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
     </param>
-    <param name="solid">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
   </layer>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>-0.4867799878</y>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
       </vector>
     </param>
     <param name="canvas">
       <canvas>
-        <layer type="text" active="true" version="0.2">
+        <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="text">
-            <string>SKETCH</string>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>2.7584199905</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.2980799675</x>
+                      <y>-1.1358200312</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-1.4603400230</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>-1.6225999594</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.4338998795</x>
+                      <y>-1.1358200312</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7848598957</x>
+                      <y>3.5697197914</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.4338998795</x>
+                      <y>3.4074599743</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-2.4338998795</x>
+              <y>-1.4603400230</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>2.1093800068</x>
+              <y>2.9206798077</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.010753">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.064516">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.129032">
+                <r>0.706375</r>
+                <g>0.315940</g>
+                <b>0.001616</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.838710">
+                <r>0.625088</r>
+                <g>0.423825</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.892473">
+                <r>1.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
           </param>
           <param name="color">
             <color>
               <a>1.000000</a>
             </color>
           </param>
               <a>1.000000</a>
             </color>
           </param>
-          <param name="family">
-            <string>Sans Serif</string>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
           </param>
           </param>
-          <param name="style">
-            <integer value="0"/>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
           </param>
-          <param name="weight">
-            <integer value="700"/>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.4338998795</x>
+                      <y>-1.1358200312</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1906459332</x>
+                      <y>-1.2300417423</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.4999577701"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3441763565"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3441763565"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-1.4603400230</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>-1.6225999594</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
           </param>
           </param>
-          <param name="compress">
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Bare Wood">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
             <real value="1.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
-          <param name="vcompress">
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>0.718828</g>
+              <b>0.313430</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.2980799675</x>
+                      <y>-1.1358200312</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-1.4603400230</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1958444118</x>
+                      <y>-1.2352403402</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000422001"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3441763768"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.3441763768"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.4338998795</x>
+                      <y>-1.1358200312</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
             <real value="1.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
-          <param name="size">
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.718828</r>
+              <g>0.323086</g>
+              <b>0.100841</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
             <vector>
             <vector>
-              <x>0.6187184453</x>
-              <y>0.6187184453</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="orient">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.4603400230</x>
+                      <y>-0.4867799878</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.2980799675</x>
+                      <y>-1.1358200312</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.6225999594</x>
+                      <y>1.7848598957</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.4603400230</x>
+                      <y>2.4338998795</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.8112999797</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Silver Band">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.485435</r>
+              <g>0.487383</g>
+              <b>0.487383</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
             <vector>
             <vector>
-              <x>0.5000000000</x>
-              <y>0.5000000000</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
             </vector>
           </param>
-          <param name="pos">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.4603400230</x>
+                      <y>2.4338998795</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.6225999594</x>
+                      <y>1.7848598957</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7848598957</x>
+                      <y>2.7584199905</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1358199120</x>
+                      <y>2.9206798077</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.8112999797</x>
+                      <y>2.5961599350</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Red End cap">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="use_kerning">
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
             <bool value="true"/>
           </param>
             <bool value="true"/>
           </param>
-          <param name="grid_fit">
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7848598957</x>
+                      <y>2.7584199905</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.9471199512</x>
+                      <y>2.1093800068</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>2.7584199905</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.4338998795</x>
+                      <y>3.4074599743</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="135.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7848598957</x>
+                      <y>3.5697197914</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.1358199120</x>
+                      <y>2.9206798077</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="6"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.1622599959</x>
+              <y>-0.1622599959</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-0.9735599756</x>
+              <y>0.6490399837</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="0.639785">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="4"/>
+          </param>
+          <param name="p1">
+            <vector>
+              <x>-0.6490399837</x>
+              <y>0.4867799878</y>
+            </vector>
+          </param>
+          <param name="p2">
+            <vector>
+              <x>-1.1358199120</x>
+              <y>0.9735599756</y>
+            </vector>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>0.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>1.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
             <bool value="false"/>
           </param>
         </layer>
             <bool value="false"/>
           </param>
         </layer>
-        <layer type="rotate" active="true" version="0.1">
-          <param name="origin">
+        <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="amount">
-            <angle value="45.000000"/>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.5961599350</x>
+                      <y>2.7584199905</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="-180.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.2980799675</x>
+                      <y>-1.1358200312</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-1.4603400230</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.5961599350</x>
+                      <y>-1.6225999594</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.4338998795</x>
+                      <y>-1.1358200312</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-2.1093800068</x>
+                      <y>-0.3245199919</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.7848598957</x>
+                      <y>3.5697197914</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.4338998795</x>
+                      <y>3.4074599743</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.6884108607"/>
+                      </c0>
+                      <c1>
+                        <angle value="-45.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1622598047"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
           </param>
         </layer>
       </canvas>
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
       <real value="0.0000000000"/>
     </param>
     <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="super_sample" active="true" version="0.1">
-    <param name="width">
-      <integer value="2"/>
+      <time value="0s"/>
     </param>
     </param>
-    <param name="height">
-      <integer value="2"/>
-    </param>
-    <param name="scanline">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
       <bool value="false"/>
     </param>
-    <param name="alpha_aware">
-      <bool value="true"/>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="0.1000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.1830623448</x>
+        <y>3.0621335506</y>
+      </vector>
     </param>
   </layer>
 </canvas>
     </param>
   </layer>
 </canvas>
index 0d4c879..b78ffc4 100644 (file)
@@ -1,7 +1,14 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
-  <layer type="circle" active="true" version="0.1">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Smooth Move Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.162260 0.162260"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
       <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
-      <integer value="12"/>
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.000000">
+                <r>0.169382</r>
+                <g>0.175873</g>
+                <b>0.175873</b>
+                <a>1.000000</a>
+              </color>
+              <color pos="1.000000">
+                <r>1.000000</r>
+                <g>1.000000</g>
+                <b>1.000000</b>
+                <a>0.000000</a>
+              </color>
+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>-0.1586221159</x>
+              <y>-0.3810055256</y>
+            </vector>
+          </param>
+          <param name="radius">
+            <real value="2.4078271871"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="warp" active="true" version="0.1">
+          <param name="src_tl">
+            <vector>
+              <x>-2.5961599350</x>
+              <y>2.5961599350</y>
+            </vector>
+          </param>
+          <param name="src_br">
+            <vector>
+              <x>2.6703450680</x>
+              <y>-2.1673052311</y>
+            </vector>
+          </param>
+          <param name="dest_tl">
+            <vector>
+              <x>-3.2451999187</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="dest_tr">
+            <vector>
+              <x>2.7584199905</x>
+              <y>-1.6225999594</y>
+            </vector>
+          </param>
+          <param name="dest_br">
+            <vector>
+              <x>3.4074599743</x>
+              <y>-3.0829398632</y>
+            </vector>
+          </param>
+          <param name="dest_bl">
+            <vector>
+              <x>-2.5961599350</x>
+              <y>-3.0829398632</y>
+            </vector>
+          </param>
+          <param name="clip">
+            <bool value="false"/>
+          </param>
+          <param name="horizon">
+            <real value="2.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Lightest circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
-        <r>0.647450</r>
-        <g>0.215732</g>
-        <b>0.361425</b>
-        <a>1.000000</a>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>0.103175</a>
       </color>
     </param>
     <param name="radius">
       </color>
     </param>
     <param name="radius">
-      <real value="1.7500000000"/>
+      <real value="2.5961599350"/>
     </param>
     <param name="feather">
       <real value="0.0000000000"/>
     </param>
     <param name="feather">
       <real value="0.0000000000"/>
       <bool value="false"/>
     </param>
     <param name="falloff">
       <bool value="false"/>
     </param>
     <param name="falloff">
+      <integer value="2"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Medium circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>0.404762</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="1.6225999594"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="falloff">
+      <integer value="2"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Darkest circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>0.680000</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="0.9735599756"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="pos">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="falloff">
+      <integer value="2"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Right Arrow Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>2.9206800461</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
       <integer value="1"/>
     </param>
       <integer value="1"/>
     </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-3.0829398632</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358201504</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.3245201111</x>
+                <y>0.0000000000</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358201504</x>
+                <y>0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-3.0829398632</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.4543274533"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
   </layer>
   </layer>
-  <layer type="bevel" active="true" version="0.2">
+  <layer type="outline" active="true" version="0.2" desc="Down Arrow Outline">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="amount">
-      <real value="0.7500000000"/>
+      <real value="1.0000000000"/>
     </param>
     <param name="blend_method">
     </param>
     <param name="blend_method">
-      <integer value="13"/>
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>1.4603400230</x>
+        <y>-0.9735599756</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
     </param>
     </param>
-    <param name="type">
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
       <integer value="1"/>
     </param>
       <integer value="1"/>
     </param>
-    <param name="color1">
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>0.9735599756</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-0.076764"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076767"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076767"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141308"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076767"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.6490400434</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.4603400230</x>
+                <y>-1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.2716400623</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="89.923241"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>0.9735599756</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="89.923241"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-0.076764"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.5192313751"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Up Arrow Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
       <color>
       <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
         <a>1.000000</a>
       </color>
     </param>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="color2">
+    <param name="offset">
+      <vector>
+        <x>1.4603400230</x>
+        <y>1.6225999594</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-179.295685"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="90.704315"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-0.3245199919</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="90.704315"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778346"/>
+                </c0>
+                <c1>
+                  <angle value="90.704315"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.2716400623</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.4603400230</x>
+                <y>0.9735599756</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.6490400434</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-0.3245199919</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-89.295677"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-89.295677"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-179.295685"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.5192313751"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Left Arrow Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
       <color>
       <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
+        <r>0.011238</r>
+        <g>0.065656</g>
+        <b>0.247404</b>
         <a>1.000000</a>
       </color>
     </param>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="angle">
-      <angle value="135.000000"/>
+    <param name="offset">
+      <vector>
+        <x>0.3245199919</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.1622599959</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799877"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.9206800461</x>
+                <y>0.0000000000</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.1622599959</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
     </param>
     </param>
-    <param name="depth">
-      <real value="0.4000000000"/>
+    <param name="width">
+      <real value="0.5192313751"/>
     </param>
     </param>
-    <param name="softness">
-      <real value="0.4000000000"/>
+    <param name="expand">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="use_luma">
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Down light blue arrow Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.447059</r>
+        <g>0.623529</g>
+        <b>0.811765</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>1.4603400230</x>
+        <y>-1.6225999594</y>
+      </vector>
+    </param>
+    <param name="invert">
       <bool value="false"/>
     </param>
       <bool value="false"/>
     </param>
-    <param name="solid">
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-0.076764"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141307"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076759"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076767"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="-90.076759"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.8112999797</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.4603400230</x>
+                <y>-0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="89.923241"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141309"/>
+                </c0>
+                <c1>
+                  <angle value="89.923241"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3847141310"/>
+                </c0>
+                <c1>
+                  <angle value="-0.076764"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Up light blue arrow Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.447059</r>
+        <g>0.623529</g>
+        <b>0.811765</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>1.4603400230</x>
+        <y>1.6225999594</y>
+      </vector>
+    </param>
+    <param name="invert">
       <bool value="false"/>
     </param>
       <bool value="false"/>
     </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-179.295685"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778345"/>
+                </c0>
+                <c1>
+                  <angle value="90.704323"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>-0.3245199919</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="90.704315"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="90.704323"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.6225999594</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.4603400230</x>
+                <y>0.8112999797</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.8112999797</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-0.3245199919</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-89.295677"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-1.6225999594</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778347"/>
+                </c0>
+                <c1>
+                  <angle value="-89.295677"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.3924778348"/>
+                </c0>
+                <c1>
+                  <angle value="-179.295685"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
   </layer>
   </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
+  <layer type="region" active="true" version="0.1" desc="Right Light blue Arrow Region">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="origin">
+    <param name="color">
+      <color>
+        <r>0.447059</r>
+        <g>0.623529</g>
+        <b>0.811765</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
       <vector>
       <vector>
-        <x>0.0000000000</x>
+        <x>2.9206800461</x>
         <y>0.0000000000</y>
       </vector>
     </param>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="text" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="text">
-            <string>SMOOTH</string>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="family">
-            <string>Sans Serif</string>
-          </param>
-          <param name="style">
-            <integer value="0"/>
-          </param>
-          <param name="weight">
-            <integer value="700"/>
-          </param>
-          <param name="compress">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="vcompress">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="size">
-            <vector>
-              <x>0.5855728388</x>
-              <y>0.6076698899</y>
-            </vector>
-          </param>
-          <param name="orient">
-            <vector>
-              <x>0.5000000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="use_kerning">
-            <bool value="true"/>
-          </param>
-          <param name="grid_fit">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="rotate" active="true" version="0.1">
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="amount">
-            <angle value="45.000000"/>
-          </param>
-        </layer>
-      </canvas>
+    <param name="invert">
+      <bool value="false"/>
     </param>
     </param>
-    <param name="zoom">
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
       <real value="0.0000000000"/>
     </param>
       <real value="0.0000000000"/>
     </param>
-    <param name="time_offset">
-      <time value="0f"/>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.9206800461</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799879"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.3896085024</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799881"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>-0.6490399837</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.4867799878</x>
+                <y>0.0000000000</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>0.6490399837</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.1358199120</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.3896085024</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.9206800461</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799879"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="super_sample" active="true" version="0.1">
-    <param name="width">
-      <integer value="2"/>
+  <layer type="region" active="true" version="0.1" desc="Left light blue arrow Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="height">
-      <integer value="2"/>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.447059</r>
+        <g>0.623529</g>
+        <b>0.811765</b>
+        <a>1.000000</a>
+      </color>
     </param>
     </param>
-    <param name="scanline">
+    <param name="offset">
+      <vector>
+        <x>0.3245199919</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
       <bool value="false"/>
     </param>
       <bool value="false"/>
     </param>
-    <param name="alpha_aware">
+    <param name="antialias">
       <bool value="true"/>
     </param>
       <bool value="true"/>
     </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.1622599959</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799876"/>
+                </c0>
+                <c1>
+                  <angle value="180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>-0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>-0.6490399837</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.7584199905</x>
+                <y>0.0000000000</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>0.6490399837</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-2.1093800068</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-1.2980799675</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="-180.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-0.1622599959</x>
+                <y>0.1622599959</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799878"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.4867799879"/>
+                </c0>
+                <c1>
+                  <angle value="-90.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
   </layer>
 </canvas>
   </layer>
 </canvas>
index 839c2f7..f017e51 100644 (file)
 <?xml version="1.0"?>
 <?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Untitled0</name>
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Zoom Icon</name>
+  <desc>Copyright 2007 PXEGeek</desc>
   <meta name="grid_show" content="0"/>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_size" content="0.259616 0.259616"/>
   <meta name="grid_snap" content="0"/>
   <meta name="grid_snap" content="0"/>
+  <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="radial_gradient" active="true" version="0.1">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="gradient">
+      <gradient>
+        <color pos="0.021505">
+          <r>0.012910</r>
+          <g>0.012910</g>
+          <b>0.012910</b>
+          <a>0.791045</a>
+        </color>
+        <color pos="1.000000">
+          <r>0.013228</r>
+          <g>0.012910</g>
+          <b>0.012910</b>
+          <a>0.000000</a>
+        </color>
+        <color pos="1.000000">
+          <r>1.000000</r>
+          <g>1.000000</g>
+          <b>1.000000</b>
+          <a>0.000000</a>
+        </color>
+      </gradient>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.1808688790</x>
+        <y>-0.3216028810</y>
+      </vector>
+    </param>
+    <param name="radius">
+      <real value="2.0198561649"/>
+    </param>
+    <param name="loop">
+      <bool value="false"/>
+    </param>
+    <param name="zigzag">
+      <bool value="false"/>
+    </param>
+  </layer>
+  <layer type="warp" active="true" version="0.1">
+    <param name="src_tl">
+      <vector>
+        <x>-1.8803261518</x>
+        <y>2.0255250931</y>
+      </vector>
+    </param>
+    <param name="src_br">
+      <vector>
+        <x>1.9384056330</x>
+        <y>-1.9093658924</y>
+      </vector>
+    </param>
+    <param name="dest_tl">
+      <vector>
+        <x>-2.7515196800</x>
+        <y>-1.2269309759</y>
+      </vector>
+    </param>
+    <param name="dest_tr">
+      <vector>
+        <x>2.7515196800</x>
+        <y>-1.2269309759</y>
+      </vector>
+    </param>
+    <param name="dest_br">
+      <vector>
+        <x>2.7515196800</x>
+        <y>-2.7224798203</y>
+      </vector>
+    </param>
+    <param name="dest_bl">
+      <vector>
+        <x>-2.7515196800</x>
+        <y>-2.7079598904</y>
+      </vector>
+    </param>
+    <param name="clip">
+      <bool value="false"/>
+    </param>
+    <param name="horizon">
+      <real value="2.0000000000"/>
+    </param>
+  </layer>
   <layer type="region" active="true" version="0.1" desc="Handle Region">
     <param name="z_depth">
       <real value="0.0000000000"/>
   <layer type="region" active="true" version="0.1" desc="Handle Region">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
-        <r>0.436364</r>
-        <g>0.264545</g>
-        <b>0.072727</b>
+        <r>0.373780</r>
+        <g>0.373780</g>
+        <b>0.373780</b>
         <a>1.000000</a>
       </color>
     </param>
     <param name="offset">
       <vector>
         <a>1.000000</a>
       </color>
     </param>
     <param name="offset">
       <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <x>0.2596156895</x>
+        <y>-0.2596156895</y>
       </vector>
     </param>
     <param name="invert">
       </vector>
     </param>
     <param name="invert">
       <integer value="1"/>
     </param>
     <param name="bline">
       <integer value="1"/>
     </param>
     <param name="bline">
-      <bline type="bline_point" loop="false" guid="73EBE2460430C9A0247438C73DFB7FC7">
+      <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.5000000000</x>
-                <y>-0.2500000000</y>
+                <x>0.3228553534</x>
+                <y>-0.6057698131</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.2232762725"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-63.434952"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.2232762725"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-63.434952"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-0.2500000000</y>
+                <x>0.5558438301</x>
+                <y>-0.9885365963</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.7095830945"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-129.289398"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.7095830945"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-129.289398"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-0.5000000000</y>
+                <x>1.2548090219</x>
+                <y>-1.9038481712</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="1.4478566769"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-43.602818"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="1.4478566769"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-43.602818"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-0.5000000000</y>
+                <x>2.1534788609</x>
+                <y>-2.6860237122</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.5212437065"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-16.699244"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.5212437065"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-16.699244"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-0.7500000000</y>
+                <x>2.6194555759</x>
+                <y>-2.5695295334</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.6011897625"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="48.366463"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.6011897625"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="48.366463"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.2500000000</x>
-                <y>-0.7500000000</y>
+                <x>2.8025181293</x>
+                <y>-2.1035525799</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.5091482378"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="101.309937"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.5091482378"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="101.309937"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.2500000000</x>
-                <y>-1.0000000000</y>
+                <x>2.0369846821</x>
+                <y>-1.3213771582</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="1.7004214313"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="139.763641"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="1.7004214313"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="139.763641"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.5000000000</x>
-                <y>-1.0000000000</y>
+                <x>0.8720423579</x>
+                <y>-0.6224118471</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.4602958276"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-139.398712"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.4602958276"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-139.398712"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.5000000000</x>
-                <y>-1.2500000000</y>
+                <x>0.5059177279</x>
+                <y>-0.4060654938</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.2118184706"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="135.000000"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.2118184706"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="135.000000"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.7500000000</x>
-                <y>-1.2500000000</y>
+                <x>0.5059177279</x>
+                <y>-0.3894234598</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.0000000000"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-180.000000"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.0000000000"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-180.000000"/>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2" desc="Handle Outline">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.006310</r>
+        <g>0.006310</g>
+        <b>0.006310</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.2596156895</x>
+        <y>-0.2596156895</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.2500000000</x>
-                <y>-1.7500000000</y>
+                <x>0.3228553534</x>
+                <y>-0.6057698131</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.2232762725"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="-63.434952"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.2232762725"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="-63.434952"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.2500000000</x>
-                <y>-1.5000000000</y>
+                <x>0.5558438301</x>
+                <y>-0.9885365963</y>
               </vector>
             </c1>
             <c2>
               <real value="1.0000000000"/>
             </c2>
             <c3>
               </vector>
             </c1>
             <c2>
               <real value="1.0000000000"/>
             </c2>
             <c3>
-              <real value="0.5070168972"/>
+              <real value="0.5000000000"/>
             </c3>
             <c4>
               <bool value="false"/>
             </c3>
             <c4>
               <bool value="false"/>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.7095830945"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="-180.000000"/>
+                  <angle value="-129.289398"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.7095830945"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="-180.000000"/>
+                  <angle value="-129.289398"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-1.5000000000</y>
+                <x>1.2548090219</x>
+                <y>-1.9038481712</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="1.4478566769"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="-43.602818"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="1.4478566769"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="-43.602818"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-1.2500000000</y>
+                <x>2.1534788609</x>
+                <y>-2.6860237122</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.5212437065"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-16.699244"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.5212437065"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-16.699244"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-1.2500000000</y>
+                <x>2.6194555759</x>
+                <y>-2.5695295334</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379167864"/>
+                  <real value="0.6011897625"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="48.366463"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.6011897625"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="48.366463"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-1.0000000000</y>
+                <x>2.8025181293</x>
+                <y>-2.1035525799</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.5091482378"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="101.309937"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.5091482378"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="101.309937"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.5000000000</x>
-                <y>-1.0000000000</y>
+                <x>2.0369846821</x>
+                <y>-1.3213771582</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379167864"/>
+                  <real value="1.7004214313"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="139.763641"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="1.7004214313"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="139.763641"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.5000000000</x>
-                <y>-0.7500000000</y>
+                <x>0.8720423579</x>
+                <y>-0.6224118471</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4602958276"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-139.398712"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4602958276"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-139.398712"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.2500000000</x>
-                <y>-0.7500000000</y>
+                <x>0.5059177279</x>
+                <y>-0.4060654938</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379167864"/>
+                  <real value="0.2118184706"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="135.000000"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.2118184706"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="135.000000"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.2500000000</x>
-                <y>-0.5000000000</y>
+                <x>0.5059177279</x>
+                <y>-0.3894234598</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
                   <real value="0.0000000000"/>
                 </c0>
                 <c1>
                   <real value="0.0000000000"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-180.000000"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
         </entry>
       </bline>
     </param>
         </entry>
       </bline>
     </param>
-  </layer>
-  <layer type="bevel" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="13"/>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="color1">
-      <color>
-        <r>1.000000</r>
-        <g>1.000000</g>
-        <b>1.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="width">
+      <real value="0.2596156876"/>
     </param>
     </param>
-    <param name="color2">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
+    <param name="expand">
+      <real value="0.0000000000"/>
     </param>
     </param>
-    <param name="angle">
-      <angle value="90.000000"/>
+    <param name="sharp_cusps">
+      <bool value="true"/>
     </param>
     </param>
-    <param name="depth">
-      <real value="0.1250000000"/>
+    <param name="round_tip[0]">
+      <bool value="true"/>
     </param>
     </param>
-    <param name="softness">
-      <real value="0.1250000000"/>
+    <param name="round_tip[1]">
+      <bool value="true"/>
     </param>
     </param>
-    <param name="use_luma">
-      <bool value="false"/>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
     </param>
     </param>
-    <param name="solid">
-      <bool value="false"/>
+    <param name="homogeneous_width">
+      <bool value="true"/>
     </param>
   </layer>
     </param>
   </layer>
-  <layer type="outline" active="true" version="0.2" desc="Handle Outline">
+  <layer type="outline" active="true" version="0.2">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     </param>
     <param name="color">
       <color>
     </param>
     <param name="color">
       <color>
-        <r>0.073955</r>
-        <g>0.016095</g>
-        <b>0.000000</b>
+        <r>0.006310</r>
+        <g>0.006310</g>
+        <b>0.006310</b>
         <a>1.000000</a>
       </color>
     </param>
     <param name="offset">
       <vector>
         <a>1.000000</a>
       </color>
     </param>
     <param name="offset">
       <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <x>0.8154594898</x>
+        <y>-0.7322493792</y>
       </vector>
     </param>
     <param name="invert">
       </vector>
     </param>
     <param name="invert">
       <integer value="1"/>
     </param>
     <param name="bline">
       <integer value="1"/>
     </param>
     <param name="bline">
-      <bline type="bline_point" loop="false" guid="73EBE2460430C9A0247438C73DFB7FC7">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.5000000000</x>
-                <y>-0.2500000000</y>
+                <x>1.9304755926</x>
+                <y>-1.1150159836</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-0.2500000000</y>
+                <x>1.6142770052</x>
+                <y>-1.5477088690</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-0.5000000000</y>
+                <x>1.0983740091</x>
+                <y>-1.9138334990</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1947117657"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.006310</r>
+        <g>0.006310</g>
+        <b>0.006310</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.3994087279</x>
+        <y>-0.3661246896</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-0.5000000000</y>
+                <x>1.8971915245</x>
+                <y>-1.0817320347</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-0.7500000000</y>
+                <x>1.6142770052</x>
+                <y>-1.5477088690</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.2500000000</x>
-                <y>-0.7500000000</y>
+                <x>1.1316580772</x>
+                <y>-1.9304755926</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.2500000000</x>
-                <y>-1.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.5000000000</x>
-                <y>-1.0000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2379168078"/>
-                </c0>
-                <c1>
-                  <angle value="-47.792702"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1947117657"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.006310</r>
+        <g>0.006310</g>
+        <b>0.006310</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.5000000000</x>
-                <y>-1.2500000000</y>
+                <x>1.8805494308</x>
+                <y>-1.1316580772</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="0.4025170245"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-119.744881"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.7500000000</x>
-                <y>-1.2500000000</y>
+                <x>1.6142770052</x>
+                <y>-1.5477088690</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="-47.792702"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.3196829717"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-128.659805"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.2500000000</x>
-                <y>-1.7500000000</y>
+                <x>1.1316580772</x>
+                <y>-1.9304755926</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="0.4710018128"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>1.2500000000</x>
-                <y>-1.5000000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5070168972"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="-180.000000"/>
+                  <angle value="-147.994614"/>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1947117657"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="outline" active="true" version="0.2">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.006310</r>
+        <g>0.006310</g>
+        <b>0.006310</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-1.5000000000</y>
+                <x>1.2814362049</x>
+                <y>-1.3247057199</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379168078"/>
+                  <real value="2.0487955347"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="-43.025066"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="2.0487955347"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="-43.025066"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>1.0000000000</x>
-                <y>-1.2500000000</y>
+                <x>2.6960089207</x>
+                <y>-2.5395739079</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="2.0273928156"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-37.998734"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="2.0273928156"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-37.998734"/>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
                 </c1>
               </radial_composite>
             </c6>
           </composite>
         </entry>
+      </bline>
+    </param>
+    <param name="width">
+      <real value="0.1947117657"/>
+    </param>
+    <param name="expand">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="sharp_cusps">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[0]">
+      <bool value="true"/>
+    </param>
+    <param name="round_tip[1]">
+      <bool value="true"/>
+    </param>
+    <param name="loopyness">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="homogeneous_width">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Black Circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.006310</r>
+        <g>0.006310</g>
+        <b>0.006310</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="2.3365411882"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="pos">
+      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+        <x>-0.7788470387</x>
+        <y>0.7788470387</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="falloff">
+      <integer value="1"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="White Circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="2.0769255006"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="pos">
+      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+        <x>-0.7788470387</x>
+        <y>0.7788470387</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="falloff">
+      <integer value="1"/>
+    </param>
+  </layer>
+  <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.172611</r>
+        <g>0.349351</g>
+        <b>0.629024</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="radius">
+      <real value="1.8173098130"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="pos">
+      <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
+        <x>-0.7788470387</x>
+        <y>0.7788470387</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="falloff">
+      <integer value="1"/>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Darker Blue Region">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.028991</r>
+        <g>0.133209</g>
+        <b>0.374624</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true">
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
         <entry>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.7500000000</x>
-                <y>-1.2500000000</y>
+                <x>-2.5961568356</x>
+                <y>0.7788470387</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
               <bool value="false"/>
             </c4>
             <c5>
               <bool value="false"/>
             </c4>
             <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2379167864"/>
-                </c0>
-                <c1>
-                  <angle value="132.207306"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
               <vector>
               <vector>
-                <x>0.7500000000</x>
-                <y>-1.0000000000</y>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
               </vector>
               </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.0000000000"/>
-                </c0>
-                <c1>
-                  <angle value="0.000000"/>
-                </c1>
-              </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
             </c5>
             <c6>
               <radial_composite type="vector">
                   <real value="0.0000000000"/>
                 </c0>
                 <c1>
                   <real value="0.0000000000"/>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-180.000000"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.5000000000</x>
-                <y>-1.0000000000</y>
+                <x>-0.7788470387</x>
+                <y>-1.0384627581</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.2379167864"/>
+                  <real value="5.1524113606"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="132.207306"/>
+                  <angle value="-0.222077"/>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
                 </c1>
               </radial_composite>
             </c5>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.7500000000"/>
+                  <real value="5.1524113606"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="90.000000"/>
+                  <angle value="-0.222077"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.5000000000</x>
-                <y>-0.7500000000</y>
+                <x>1.0384627581</x>
+                <y>0.7788470387</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
           <composite type="bline_point">
             <c1>
               <vector>
           <composite type="bline_point">
             <c1>
               <vector>
-                <x>0.2500000000</x>
-                <y>-0.7500000000</y>
-              </vector>
-            </c1>
-            <c2>
-              <real value="1.0000000000"/>
-            </c2>
-            <c3>
-              <real value="0.5000000000"/>
-            </c3>
-            <c4>
-              <bool value="false"/>
-            </c4>
-            <c5>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.2379167864"/>
-                </c0>
-                <c1>
-                  <angle value="132.207306"/>
-                </c1>
-              </radial_composite>
-            </c5>
-            <c6>
-              <radial_composite type="vector">
-                <c0>
-                  <real value="0.7500000000"/>
-                </c0>
-                <c1>
-                  <angle value="90.000000"/>
-                </c1>
-              </radial_composite>
-            </c6>
-          </composite>
-        </entry>
-        <entry>
-          <composite type="bline_point">
-            <c1>
-              <vector>
-                <x>0.2500000000</x>
-                <y>-0.5000000000</y>
+                <x>-0.8154594898</x>
+                <y>0.3328406215</y>
               </vector>
             </c1>
             <c2>
               </vector>
             </c1>
             <c2>
             <c5>
               <radial_composite type="vector">
                 <c0>
             <c5>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="4.1937917538"/>
                 </c0>
                 <c1>
                   <angle value="-180.000000"/>
                 </c0>
                 <c1>
                   <angle value="-180.000000"/>
             <c6>
               <radial_composite type="vector">
                 <c0>
             <c6>
               <radial_composite type="vector">
                 <c0>
-                  <real value="0.0000000000"/>
+                  <real value="4.1937917538"/>
                 </c0>
                 <c1>
                 </c0>
                 <c1>
-                  <angle value="0.000000"/>
+                  <angle value="-180.000000"/>
                 </c1>
               </radial_composite>
             </c6>
                 </c1>
               </radial_composite>
             </c6>
         </entry>
       </bline>
     </param>
         </entry>
       </bline>
     </param>
-    <param name="width">
-      <real value="0.1250000010"/>
-    </param>
-    <param name="sharp_cusps">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[0]">
-      <bool value="true"/>
-    </param>
-    <param name="round_tip[1]">
-      <bool value="true"/>
-    </param>
-    <param name="loopyness">
-      <real value="1.0000000000"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.4399999976"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="circle" active="true" version="0.1" desc="Circle064">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.278221</g>
-              <b>0.790321</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="1.1313756488"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-0.5000000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="bevel" active="false" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="0.4900000095"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="type">
-            <integer value="1"/>
-          </param>
-          <param name="color1">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="color2">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="angle">
-            <angle value="135.000000"/>
-          </param>
-          <param name="depth">
-            <real value="0.3750000000"/>
-          </param>
-          <param name="softness">
-            <real value="0.3750000000"/>
-          </param>
-          <param name="use_luma">
-            <bool value="false"/>
-          </param>
-          <param name="solid">
-            <bool value="false"/>
-          </param>
-        </layer>
-        <layer type="SolidColor" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>0.000000</a>
-            </color>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas>
-        <layer type="circle" active="true" version="0.1" desc="Circle063">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="1.2500000000"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-0.5000000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="1"/>
-          </param>
-        </layer>
-        <layer type="circle" active="true" version="0.1" desc="Circle064">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="1"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>0.000000</a>
-            </color>
-          </param>
-          <param name="radius">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="pos">
-            <vector>
-              <x>-0.5000000000</x>
-              <y>0.5000000000</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="falloff">
-            <integer value="1"/>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0f"/>
-    </param>
-  </layer>
-  <layer type="shade" active="true" version="0.2">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="0.8700000048"/>
-    </param>
-    <param name="blend_method">
-      <integer value="12"/>
-    </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
-      <vector>
-        <x>0.1250000000</x>
-        <y>-0.1250000000</y>
-      </vector>
-    </param>
-    <param name="size">
-      <vector>
-        <x>0.1562500000</x>
-        <y>0.1562500000</y>
-      </vector>
-    </param>
-    <param name="type">
-      <integer value="1"/>
-    </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
   </layer>
 </canvas>
   </layer>
 </canvas>