+synfig::Layer::Handle
+Metaballs::hit_check(synfig::Context context, const synfig::Point &point)const
+{
+ Real density(totaldensity(point));
+
+ if (density <= 0 || density > 1 || get_amount() == 0)
+ return context.hit_check(point);
+
+ synfig::Layer::Handle tmp;
+
+ if (get_blend_method()==Color::BLEND_BEHIND && (tmp=context.hit_check(point)))
+ return tmp;
+
+ if (Color::is_onto(get_blend_method()) && !(context.hit_check(point)))
+ return 0;
+
+ return const_cast<Metaballs*>(this);
+}
+
+Real
+Metaballs::densityfunc(const synfig::Point &p, const synfig::Point &c, Real R)const