}
ValueBase
-ValueNode_BLineCalcTangent::operator()(Time t)const
+ValueNode_BLineCalcTangent::operator()(Time t, Real amount)const
{
const std::vector<ValueBase> bline((*bline_)(t));
handle<ValueNode_BLine> bline_value_node(bline_);
const bool looped(bline_value_node->get_loop());
int size = bline.size(), from_vertex;
bool loop((*loop_)(t).get(bool()));
- Real amount((*amount_)(t).get(Real()));
Angle offset((*offset_)(t).get(Angle()));
Real scale((*scale_)(t).get(Real()));
bool fixed_length((*fixed_length_)(t).get(bool()));
}
}
+ValueBase
+ValueNode_BLineCalcTangent::operator()(Time t)const
+{
+ Real amount((*amount_)(t).get(Real()));
+ return (*this)(t, amount);
+}
+
String
ValueNode_BLineCalcTangent::get_name()const
{
typedef etl::handle<ValueNode_BLineCalcTangent> Handle;
typedef etl::handle<const ValueNode_BLineCalcTangent> ConstHandle;
+ virtual ValueBase operator()(Time t, Real amount)const;
virtual ValueBase operator()(Time t)const;
virtual ~ValueNode_BLineCalcTangent();
case ValueBase::TYPE_VECTOR:
if (ValueNode_BLineCalcTangent::Handle bline_tangent = ValueNode_BLineCalcTangent::Handle::cast_dynamic(value_desc.get_value_node()))
{
- Angle old_angle = (*bline_tangent)(get_time()).get(Vector()).angle();
+ Vector old_tangent = (*bline_tangent)(get_time()).get(Vector());
+ Angle old_angle = old_tangent.angle();
+ Real old_length = old_tangent.mag();
Angle new_angle = value.angle();
- int offset_index = bline_tangent->get_link_index_from_name("offset");
+ Real new_length = value.mag();
+ int offset_index(bline_tangent->get_link_index_from_name("offset"));
+ int scale_index(bline_tangent->get_link_index_from_name("scale"));
+ int fixed_length_index(bline_tangent->get_link_index_from_name("fixed_length"));
Angle old_offset((*(bline_tangent->get_link(offset_index)))(get_time()).get(Angle()));
+ Real scale((*(bline_tangent->get_link(scale_index)))(get_time()).get(Real()));
+ bool fixed_length((*(bline_tangent->get_link(fixed_length_index)))(get_time()).get(bool()));
+ if (fixed_length)
+ {
+ if (!(canvas_interface()->change_value(synfigapp::ValueDesc(bline_tangent,scale_index),
+ new_length)))
+ return false;
+ }
+ else if (old_length != 0 &&
+ !(canvas_interface()->change_value(synfigapp::ValueDesc(bline_tangent,scale_index),
+ new_length * scale / old_length)))
+ return false;
return canvas_interface()->change_value(synfigapp::ValueDesc(bline_tangent,offset_index), old_offset + new_angle - old_angle);
}
#include <synfig/valuenode_composite.h>
#include <synfig/valuenode_scale.h>
#include <synfig/valuenode_bline.h>
+#include <synfig/valuenode_blinecalctangent.h>
+#include <synfig/valuenode_blinecalcvertex.h>
#include <synfig/curve_helper.h>
synfig::Vector vect(duckmatic->snap_point_to_grid(vector)-drag_offset_);
int i;
+ Time time(duckmatic->get_time());
// drag the vertex and position ducks first
- for(i=0,iter=selected_ducks.begin();iter!=selected_ducks.end();++iter,i++)
- if((*iter)->get_type() == Duck::TYPE_VERTEX || (*iter)->get_type() == Duck::TYPE_POSITION)
- (*iter)->set_trans_point(positions[i]+vect);
+ for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++)
+ {
+ etl::handle<Duck> duck(*iter);
+ if(duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION)
+ {
+ duck->set_trans_point(positions[i]+vect);
+
+ if (ValueNode_BLineCalcVertex::Handle bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node()))
+ {
+ synfig::Point closest_point = duck->get_point();
+ synfig::Real radius = 0.0;
+ ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline")));
+ synfig::find_closest_point(
+ (*bline)(time),
+ duck->get_point(),
+ radius,
+ bline->get_loop(),
+ &closest_point);
+ duck->set_point(closest_point);
+ }
+ }
+ }
// then drag the others
- for(i=0,iter=selected_ducks.begin();iter!=selected_ducks.end();++iter,i++)
- if((*iter)->get_type() != Duck::TYPE_VERTEX && (*iter)->get_type() != Duck::TYPE_POSITION)
+ for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++)
+ if ((*iter)->get_type() != Duck::TYPE_VERTEX && (*iter)->get_type() != Duck::TYPE_POSITION)
(*iter)->set_trans_point(positions[i]+vect);
+ // then patch up the tangents for the vertices we've moved
+ DuckList duck_list(duckmatic->get_duck_list());
+ for (iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter)
+ {
+ etl::handle<Duck> duck(*iter);
+ if ((duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION) &&
+ duck->get_value_desc().parent_is_value_node())
+ {
+ ValueNode_BLineCalcVertex::Handle bline_vertex(ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node()));
+ if (bline_vertex)
+ {
+ ValueNode_Composite::Handle value_node_composite(ValueNode_Composite::Handle::cast_dynamic(duck->get_value_desc().get_parent_value_node()));
+ if (value_node_composite &&
+ value_node_composite->get_type() == ValueBase::TYPE_BLINEPOINT)
+ {
+ int t1_index(value_node_composite->get_link_index_from_name("t1"));
+ int t2_index(value_node_composite->get_link_index_from_name("t2"));
+ ValueNode::Handle t1_value_node(value_node_composite->get_link(t1_index));
+ ValueNode::Handle t2_value_node(value_node_composite->get_link(t2_index));
+ ValueNode_BLineCalcTangent::Handle bline_tangent_1(ValueNode_BLineCalcTangent::Handle::cast_dynamic(t1_value_node));
+ ValueNode_BLineCalcTangent::Handle bline_tangent_2(ValueNode_BLineCalcTangent::Handle::cast_dynamic(t2_value_node));
+
+ if (bline_tangent_1 || bline_tangent_2)
+ {
+ synfig::Real radius = 0.0;
+ ValueNode_BLine::Handle bline(ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline"))));
+ Real amount = synfig::find_closest_point((*bline)(time), duck->get_point(), radius, bline->get_loop());
+
+ // we need to update the position of the tangent ducks - but how do we find these ducks?
+ // this is a brute force search - but is there a better way to do it?
+ if (bline_tangent_1)
+ {
+ Vector tangent = (*bline_tangent_1)(time, amount).get(Vector());
+ DuckList::iterator iter;
+ for (iter=duck_list.begin(); iter!=duck_list.end(); iter++)
+ if ((*iter)->get_value_desc().get_value_node() == t1_value_node)
+ (*iter)->set_point(tangent);
+ }
+
+ if (bline_tangent_2)
+ {
+ Vector tangent = (*bline_tangent_2)(time, amount).get(Vector());
+ DuckList::iterator iter;
+ for (iter=duck_list.begin(); iter!=duck_list.end(); iter++)
+ if ((*iter)->get_value_desc().get_value_node() == t2_value_node)
+ (*iter)->set_point(tangent);
+ }
+ }
+ }
+ }
+ }
+ }
+
last_translate_=vect;
}
#include <ETL/misc>
#include "widget_color.h"
#include <synfig/distance.h>
-#include <synfig/valuenode_blinecalcvertex.h>
-#include <synfig/valuenode_bline.h>
#include "app.h"
#include "general.h"
/* === M E T H O D S ======================================================= */
-bool
-restrict_blinevertex_duck(etl::handle<Duck> duck, WorkArea& w_area, synfig::Point *point)
-{
- synfig::Point sub_trans_origin(duck->get_sub_trans_origin());
- etl::handle<Duck> origin_duck = duck->get_origin_duck();
- bool origin_changed = false;
- if(origin_duck)
- origin_changed = restrict_blinevertex_duck(origin_duck, w_area, &sub_trans_origin);
-
- if( ValueNode_BLineCalcVertex::Handle bline_vertex =
- ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node())
- )
- {
- synfig::Point closest_point = duck->get_point();
- synfig::Real radius = 0.0;
- ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline")));
- synfig::find_closest_point(
- (*bline)(w_area.get_time()),
- duck->get_point(),
- radius,
- bline->get_loop(),
- &closest_point
- );
-
- if(closest_point != duck->get_point())
- {
- *point = closest_point * duck->get_scalar() + sub_trans_origin;
- return true;
- }
- }
-
- if(origin_changed)
- {
- *point = duck->get_point() * duck->get_scalar() + sub_trans_origin;
- return true;
- }
-
- return false;
-}
-
Renderer_Ducks::~Renderer_Ducks()
{
}
// Render the beziers
for(std::list<handle<Duckmatic::Bezier> >::const_iterator iter=bezier_list.begin();iter!=bezier_list.end();++iter)
{
- Point sub_trans_p1((*iter)->p1->get_sub_trans_point());
- Point sub_trans_p2((*iter)->p2->get_sub_trans_point());
- Point sub_trans_c1((*iter)->c1->get_sub_trans_point());
- Point sub_trans_c2((*iter)->c2->get_sub_trans_point());
-
- WorkArea* w_area = get_work_area();
- restrict_blinevertex_duck((*iter)->p1, *w_area, &sub_trans_p1);
- restrict_blinevertex_duck((*iter)->p2, *w_area, &sub_trans_p2);
- restrict_blinevertex_duck((*iter)->c1, *w_area, &sub_trans_c1);
- restrict_blinevertex_duck((*iter)->c2, *w_area, &sub_trans_c2);
-
Point window_start(window_startx,window_starty);
- Point p1((*iter)->p1->get_transform_stack().perform(sub_trans_p1)-window_start);
- Point p2((*iter)->p2->get_transform_stack().perform(sub_trans_p2)-window_start);
- Point c1((*iter)->c1->get_transform_stack().perform(sub_trans_c1)-window_start);
- Point c2((*iter)->c2->get_transform_stack().perform(sub_trans_c2)-window_start);
+ Point p1((*iter)->p1->get_trans_point()-window_start);
+ Point p2((*iter)->p2->get_trans_point()-window_start);
+ Point c1((*iter)->c1->get_trans_point()-window_start);
+ Point c2((*iter)->c2->get_trans_point()-window_start);
p1[0]/=pw;p1[1]/=ph;
p2[0]/=pw;p2[1]/=ph;
c1[0]/=pw;c1[1]/=ph;
// Gdk::Rectangle area;
Point sub_trans_point((*iter)->get_sub_trans_point());
Point sub_trans_origin((*iter)->get_sub_trans_origin());
- etl::handle<Duck> origin_duck = (*iter)->get_origin_duck();
-
- bool has_connect(false);
- if((*iter)->get_tangent() || (*iter)->get_type()&Duck::TYPE_ANGLE)
- {
- has_connect=true;
- }
- if((*iter)->get_connect_duck())
- {
- has_connect=true;
- sub_trans_origin = (*iter)->get_connect_duck()->get_sub_trans_point();
- origin_duck = (*iter)->get_connect_duck();
- }
-
if (App::restrict_radius_ducks &&
(*iter)->is_radius())
sub_trans_point[1] = sub_trans_origin[1];
}
- WorkArea* w_area = get_work_area();
- restrict_blinevertex_duck((*iter), *w_area, &sub_trans_point);
- if(origin_duck)
- restrict_blinevertex_duck(origin_duck, *w_area, &sub_trans_origin);
-
Point point((*iter)->get_transform_stack().perform(sub_trans_point));
Point origin((*iter)->get_transform_stack().perform(sub_trans_origin));
point[0]=(point[0]-window_startx)/pw;
point[1]=(point[1]-window_starty)/ph;
+ bool has_connect(false);
+ if((*iter)->get_tangent() || (*iter)->get_type()&Duck::TYPE_ANGLE)
+ {
+ has_connect=true;
+ }
+ if((*iter)->get_connect_duck())
+ {
+ has_connect=true;
+ origin=(*iter)->get_connect_duck()->get_trans_point();
+ }
+
origin[0]=(origin[0]-window_startx)/pw;
origin[1]=(origin[1]-window_starty)/ph;