ACCEL("<Actions>//state-smooth_move", "<Mod1>v");
ACCEL("<Actions>//state-scale", "<Mod1>s");
ACCEL("<Actions>//state-rotate", "<Mod1>t");
+ ACCEL("<Actions>//state-mirror", "<Mod1>m");
- ACCEL("<Actions>//state-bline", "<Mod1>b");
ACCEL("<Actions>//state-circle", "<Mod1>c");
ACCEL("<Actions>//state-rectangle", "<Mod1>r");
+ ACCEL("<Actions>//state-star", "<Mod1>q");
ACCEL("<Actions>//state-gradient", "<Mod1>g");
+ ACCEL("<Actions>//state-polygon", "<Mod1>p");
- ACCEL("<Actions>//state-eyedrop", "<Mod1>e");
+ ACCEL("<Actions>//state-bline", "<Mod1>b");
+ ACCEL("<Actions>//state-text", "<Mod1>x");
ACCEL("<Actions>//state-fill", "<Mod1>f");
+ ACCEL("<Actions>//state-eyedrop", "<Mod1>e");
ACCEL("<Actions>//state-zoom", "<Mod1>z");
- ACCEL("<Actions>//state-polygon", "<Mod1>p");
ACCEL("<Actions>//state-draw", "<Mod1>w");
ACCEL("<Actions>//state-sketch", "<Mod1>k");
ACCEL("<Actions>//state-width", "<Mod1>t");
- ACCEL("<Actions>//state-mirror", "<Mod1>m");
-
- ACCEL("<Actions>//state-text", "<Mod1>x");
- ACCEL("<Actions>//state-star", "<Mod1>q");
ACCEL("<Actions>//canvas-zoom-fit","<Control><Shift>z");