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Enable Single threaded renderer by default for the windows version.
author
Carlos Lopez
<genetita@gmail.com>
Thu, 10 Jun 2010 16:24:52 +0000
(18:24 +0200)
committer
Carlos Lopez
<genetita@gmail.com>
Thu, 10 Jun 2010 16:24:52 +0000
(18:24 +0200)
synfig-studio/src/gui/app.cpp
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diff --git
a/synfig-studio/src/gui/app.cpp
b/synfig-studio/src/gui/app.cpp
index
b50b120
..
0d0d78c
100644
(file)
--- a/
synfig-studio/src/gui/app.cpp
+++ b/
synfig-studio/src/gui/app.cpp
@@
-271,8
+271,12
@@
std::list< etl::handle< studio::Module > > module_list_;
bool studio::App::use_colorspace_gamma=true;
#ifdef SINGLE_THREADED
-bool studio::App::single_threaded=false;
-#endif
+ #ifdef WIN32
+ bool studio::App::single_threaded=true;
+ #else
+ bool studio::App::single_threaded=false;
+ #endif // WIN32
+#endif // SINGLE THREADED
bool studio::App::restrict_radius_ducks=false;
bool studio::App::resize_imported_images=false;
String studio::App::custom_filename_prefix(DEFAULT_FILENAME_PREFIX);