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+ <radial_composite type="vector">
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+ <param name="amount">
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+ <param name="feather">
+ <real value="0.0000000000"/>
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+ <param name="blurtype">
+ <integer value="1"/>
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+ <param name="winding_style">
+ <integer value="0"/>
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+ <bline type="bline_point" loop="true">
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+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <radial_composite type="vector">
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+ <theta>
+ <angle value="-133.137772"/>
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+ <radial_composite type="vector">
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+ </radial_composite>
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+ <entry>
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+ <angle value="170.613220"/>
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+ </radial_composite>
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+ <param name="zoom">
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+ <param name="time_offset">
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+ <param name="children_lock">
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+ <param name="focus">
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+ <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.1000000015"/>
+ </param>
+ <param name="blend_method">
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+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
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+ <param name="radius">
+ <real value="0.3960437756"/>
+ </param>
+ <param name="feather">
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+ <param name="origin">
+ <vector>
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+ <y>-0.0338541567</y>
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+ <param name="invert">
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+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="translate" active="true" version="0.1">
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.3906250000</y>
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+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="pos">
+ <param name="time_offset">
+ <time value="0s"/>
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+ <param name="children_lock">
+ <bool value="false"/>
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+ <param name="focus">
<vector>
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- <y>0.6999999881</y>
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</vector>
</param>
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- <bool value="true"/>
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- <param name="falloff">
- <integer value="2"/>
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+ <layer type="translate" active="true" version="0.1">
+ <param name="origin">
+ <vector>
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+ <y>-0.3255208433</y>
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