if(event.button==BUTTON_LEFT)
{
- //respond to event box...
-
-
- //Center the new position at the center of the box
-
- //OH MY GOD HACK - the space is -1* and offset (by the value of the center of the canvas)...
- Point newpos;
- {
- const Point evcenter = (event.p1+event.p2)/2;
- const Point realcenter = (get_work_area()->get_window_tl() + get_work_area()->get_window_br())/2;
- newpos = -(evcenter - realcenter) + get_work_area()->get_focus_point();
- }
-
- //The zoom will be whatever the required factor to convert current box size to desired box size
Point tl = get_work_area()->get_window_tl();
Point br = get_work_area()->get_window_br();
+ Vector window_span = br - tl, window_middle = (br+tl)/2;
+ Vector box_span = event.p2 - event.p1, box_middle = (event.p1+event.p2)/2;
+ Point newpos;
+ float zoom;
- Vector span = br - tl;
- Vector v = event.p2 - event.p1;
-
- //get the minimum zoom as long as it's greater than 1...
- v[0] = abs(v[0])/abs(span[0]);
- v[1] = abs(v[1])/abs(span[1]);
+ if(event.modifier & Gdk::CONTROL_MASK) //zoom out...
+ {
+ if (window_span[0] == 0 || window_span[1] == 0) zoom = 1;
+ else zoom = max(abs(box_span[0]/window_span[0]), abs(box_span[1]/window_span[1]));
- float zdiv = max(v[0],v[1]);
- if(zdiv > 0) //must be zoomable
+ // focus_point is -1 times the real position for some reason...
+ // center the window so the old contents fill the drawn box
+ newpos = -((window_middle - box_middle)/zoom + window_middle);
+ }
+ else // zoom in
{
- get_work_area()->set_focus_point(newpos);
- get_work_area()->set_zoom(get_work_area()->get_zoom()/zdiv);
+ if (box_span[0] == 0 || box_span[1] == 0) zoom = 1;
+ else zoom = min(abs(window_span[0]/box_span[0]), abs(window_span[1]/box_span[1]));
+
+ // center the window at the center of the box
+ newpos = -(-get_work_area()->get_focus_point() + (box_middle - window_middle));
}
+ get_work_area()->set_focus_point(newpos);
+ get_work_area()->set_zoom(get_work_area()->get_zoom()*zoom);
+
return Smach::RESULT_ACCEPT;
}
}