virtual ~ValueNode_Repeat_Gradient();
-// static Handle create(ValueBase::Type id=ValueBase::TYPE_GRADIENT);
-
bool set_gradient(ValueNode::Handle a);
- ValueNode::Handle get_gradient()const { return gradient_; }
-
bool set_count(ValueNode::Handle b);
- ValueNode::Handle get_count()const { return count_; }
-
bool set_width(ValueNode::Handle x);
bool set_specify_start(ValueNode::Handle a);
bool set_specify_end(ValueNode::Handle a);
bool set_start_color(ValueNode::Handle a);
bool set_end_color(ValueNode::Handle a);
-
virtual bool set_link_vfunc(int i,ValueNode::Handle x);
virtual ValueNode::LooseHandle get_link_vfunc(int i)const;