Disabled an optimization that was being too enthusiastic. It's not always safe to...
authordooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Wed, 23 Jan 2008 14:44:03 +0000 (14:44 +0000)
committerdooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Wed, 23 Jan 2008 14:44:03 +0000 (14:44 +0000)
git-svn-id: http://svn.voria.com/code@1425 1f10aa63-cdf2-0310-b900-c93c546f37ac

synfig-core/trunk/src/synfig/context.cpp

index 024b6d8..3bd36b7 100644 (file)
@@ -211,15 +211,18 @@ Context::accelerated_render(Surface *surface,int quality, const RendDesc &rendde
                        continue;
                }
 
-               // If this layer has Straight as the blend method and amount is 1.0
-               // then we don't want to render the context
-               if (composite && composite->get_blend_method() == Color::BLEND_STRAIGHT &&
-                       composite->get_amount() == 1.0f)
-               {
-                       Layer::Handle layer = *context;
-                       while (!context->empty()) context++; // skip the context
-                       return layer->accelerated_render(context,surface,quality,renddesc, cb);
-               }
+// the following breaks the blur layer when used with the straight blend method
+// in that case we do want to render the context, to know what to blur
+//
+//             // If this layer has Straight as the blend method and amount is 1.0
+//             // then we don't want to render the context
+//             if (composite && composite->get_blend_method() == Color::BLEND_STRAIGHT &&
+//                     composite->get_amount() == 1.0f)
+//             {
+//                     Layer::Handle layer = *context;
+//                     while (!context->empty()) context++; // skip the context
+//                     return layer->accelerated_render(context,surface,quality,renddesc, cb);
+//             }
 
                // Break out of the loop--we have found a good layer
                break;