if(layer_bounds.area() <= 0.0000000000001 || !(layer_bounds && bbox))
{
if (composite &&
- composite->get_blend_method() == Color::BLEND_STRAIGHT &&
+ Color::is_straight(composite->get_blend_method()) &&
composite->get_amount() != 0.0f)
{
straight_and_empty = true;
continue;
}
-// the following breaks the blur layer when used with the straight blend method
-// in that case we do want to render the context, to know what to blur
-//
-// // If this layer has Straight as the blend method and amount is 1.0
-// // then we don't want to render the context
-// if (composite && composite->get_blend_method() == Color::BLEND_STRAIGHT &&
-// composite->get_amount() == 1.0f)
-// {
-// Layer::Handle layer = *context;
-// while (!context->empty()) context++; // skip the context
-// return layer->accelerated_render(context,surface,quality,renddesc, cb);
-// }
+ // If this layer has Straight as the blend method and amount
+ // is 1.0, and the layer doesn't depend on its context, then
+ // we don't want to render the context
+ if (composite &&
+ Color::is_straight(composite->get_blend_method()) &&
+ composite->get_amount() == 1.0f &&
+ !composite->reads_context())
+ {
+ Layer::Handle layer = *context;
+ while (!context->empty()) context++; // skip the context
+ return layer->accelerated_render(context,surface,quality,renddesc, cb);
+ }
// Break out of the loop--we have found a good layer
break;