/* === S Y N F I G ========================================================= */
/*! \file filledrect.h
-** \brief Template Header
+** \brief Header file for implementation of the "Rectangle" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file metaballs.h
-** \brief Declares information for defining Metaballs.
+** \brief Header file for implementation of the "Metaballs" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file simplecircle.h
-** \brief Template Header
+** \brief Header file for implementation of the "Simple Circle" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file lyr_freetype.h
-** \brief Template Header
+** \brief Header file for implementation of the "Text" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file bevel.h
-** \brief Template Header
+** \brief Header file for implementation of the "Bevel" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file clamp.h
-** \brief Template Header
+** \brief Header file for implementation of the "Clamp" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file import.h
-** \brief Template Header
+** \brief Header file for implementation of the "Import Image" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file insideout.h
-** \brief Template Header
+** \brief Header file for implementation of the "Inside Out" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file julia.h
-** \brief Template Header
+** \brief Header file for implementation of the "Julia Set" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file mandelbrot.h
-** \brief Template Header
+** \brief Header file for implementation of the "Mandelbrot Set" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file rotate.h
-** \brief Template Header
+** \brief Header file for implementation of the "Rotate" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file shade.h
-** \brief Template Header
+** \brief Header file for implementation of the "Shade" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file sphere_distort.h
-** \brief Sphere Distort Header
+** \brief Header file for implementation of the "Spherize" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file stretch.h
-** \brief Template Header
+** \brief Header file for implementation of the "Stretch" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file supersample.h
-** \brief Template Header
+** \brief Header file for implementation of the "Super Sample" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file timeloop.h
-** \brief Template Header
+** \brief Header file for implementation of the "Time Loop" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file translate.h
-** \brief Template Header
+** \brief Header file for implementation of the "Translate" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file twirl.h
-** \brief Template Header
+** \brief Header file for implementation of the "Twirl" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file warp.h
-** \brief Template Header
+** \brief Header file for implementation of the "Warp" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file xorpattern.h
-** \brief Template Header
+** \brief Header file for implementation of the "XOR Pattern" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file zoom.h
-** \brief writeme
+** \brief Header file for implementation of the "Zoom" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file mod_filter/blur.h
-** \brief Template Header
+** \brief Header file for implementation of the "Blur" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file colorcorrect.h
-** \brief Template Header
+** \brief Header file for implementation of the "Color Correct" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file halftone2.h
-** \brief Template Header
+** \brief Header file for implementation of the "Halftone 2" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file halftone3.h
-** \brief Template Header
+** \brief Header file for implementation of the "Halftone 3" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file lumakey.h
-** \brief Checkerboard Layer
+** \brief Header file for implementation of the "Luma Key" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file radialblur.h
-** \brief Template Header
+** \brief Header file for implementation of the "Radial Blur" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file checkerboard.h
-** \brief Checkerboard Layer
+** \brief Header file for implementation of the "Checkerboard" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file circle.h
-** \brief Template Header
+** \brief Header file for implementation of the "Circle" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file outline.h
-** \brief Template Header
+** \brief Header file for implementation of the "Outline" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file rectangle.h
-** \brief Template Header
+** \brief Header file for implementation of the "Rectangle" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file region.h
-** \brief Header File
+** \brief Header file for implementation of the "Region" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file star.h
-** \brief Template Header
+** \brief Header file for implementation of the "Star" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file conicalgradient.h
-** \brief Template Header
+** \brief Header file for implementation of the "Conical Gradient" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file curvegradient.h
-** \brief Template Header
+** \brief Header file for implementation of the "Curve Gradient" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file lineargradient.h
-** \brief Template Header
+** \brief Header file for implementation of the "Linear Gradient" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file radialgradient.h
-** \brief Template Header
+** \brief Header file for implementation of the "Radial Gradient" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file spiralgradient.h
-** \brief Template Header
+** \brief Header file for implementation of the "Spiral Gradient" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file distort.h
-** \brief Template Header
+** \brief Header file for implementation of the "Noise Distort" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file noise.h
-** \brief Template Header
+** \brief Header file for implementation of the "Noise Gradient" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file plant.h
-** \brief Template Header
+** \brief Header file for implementation of the "Plant" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file layer_motionblur.h
-** \brief Template Header
+** \brief Header file for implementation of the "Motion Blur" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file layer_pastecanvas.h
-** \brief Template Header
+** \brief Header file for implementation of the "Paste Canvas" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file layer_polygon.h
-** \brief Template Header
+** \brief Header file for implementation of the "Polygon" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file layer_shape.h
-** \brief Template Header
+** \brief Header file for implementation of the "Shape" layer
**
** $Id$
**
/* === S Y N F I G ========================================================= */
/*! \file layer_solidcolor.h
-** \brief Template Header
+** \brief Header file for implementation of the "Solid Color" layer
**
** $Id$
**