Updating Windows build script to include mod_svg
authorChris Norman <pxegeek@users.sourceforge.net>
Sat, 29 Aug 2009 04:07:52 +0000 (21:07 -0700)
committerChris Norman <pxegeek@users.sourceforge.net>
Sat, 29 Aug 2009 04:07:52 +0000 (21:07 -0700)
synfig-core/win32inst.nsi.in

index 172cfbb..d8608a9 100644 (file)
@@ -153,6 +153,7 @@ SectionGroup "Layers"
 !include "@srcdir@\src\modules\mod_noise\mod_noise.nsh"
 !include "@srcdir@\src\modules\mod_particle\mod_particle.nsh"
 !include "@srcdir@\src\modules\mod_geometry\mod_geometry.nsh"
+!include "@srcdir@\src\modules\mod_svg\mod_svg.nsh"
 !include "@srcdir@\src\modules\lyr_freetype\lyr_freetype.nsh"
 SectionGroupEnd
 SectionGroup "Render Targets"
@@ -178,6 +179,7 @@ SectionGroup "un.Layers"
 !include "@srcdir@\src\modules\mod_noise\unmod_noise.nsh"
 !include "@srcdir@\src\modules\mod_particle\unmod_particle.nsh"
 !include "@srcdir@\src\modules\mod_geometry\unmod_geometry.nsh"
+!include "@srcdir@\src\modules\mod_svg\unmod_svg.nsh"
 SectionGroupEnd
 SectionGroup "un.Render Targets"
 !include "@srcdir@\src\modules\mod_bmp\unmod_bmp.nsh"