Apply 1894520: A better encapsulate icon from genete.
authordooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Fri, 15 Feb 2008 16:14:03 +0000 (16:14 +0000)
committerdooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Fri, 15 Feb 2008 16:14:03 +0000 (16:14 +0000)
git-svn-id: http://svn.voria.com/code@1701 1f10aa63-cdf2-0310-b900-c93c546f37ac

synfig-studio/trunk/images/encapsulate_icon.sif

index 3b4ce89..5c64091 100644 (file)
         </param>
       </layer>
     </canvas>
+    <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <name>Untitled0</name>
+      <meta name="grid_show" content="1"/>
+      <meta name="grid_size" content="0.250000 0.250000"/>
+      <meta name="grid_snap" content="0"/>
+      <meta name="guide_snap" content="0"/>
+      <meta name="onion_skin" content="0"/>
+      <defs>
+        <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="0.5000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="offset">
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="blur" active="true" version="0.2">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="1"/>
+            </param>
+            <param name="size">
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.2000000030</y>
+              </vector>
+            </param>
+            <param name="type">
+              <integer value="1"/>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>0.000000</r>
+                <g>0.000000</g>
+                <b>0.000000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="offset">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.8000000119</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>-0.2000000030</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.2000000030</x>
+                    <y>0.8000000119</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+          <layer type="polygon" active="true" version="0.1">
+            <param name="z_depth">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="amount">
+              <real value="1.0000000000"/>
+            </param>
+            <param name="blend_method">
+              <integer value="0"/>
+            </param>
+            <param name="color">
+              <color>
+                <r>1.000000</r>
+                <g>0.900000</g>
+                <b>0.600000</b>
+                <a>1.000000</a>
+              </color>
+            </param>
+            <param name="offset">
+              <vector>
+                <x>0.0000000000</x>
+                <y>0.0000000000</y>
+              </vector>
+            </param>
+            <param name="invert">
+              <bool value="false"/>
+            </param>
+            <param name="antialias">
+              <bool value="true"/>
+            </param>
+            <param name="feather">
+              <real value="0.0000000000"/>
+            </param>
+            <param name="blurtype">
+              <integer value="1"/>
+            </param>
+            <param name="winding_style">
+              <integer value="0"/>
+            </param>
+            <param name="vector_list">
+              <dynamic_list type="vector">
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>-0.6999999881</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>-0.1000000015</y>
+                  </vector>
+                </entry>
+                <entry>
+                  <vector>
+                    <x>0.1000000015</x>
+                    <y>0.6999999881</y>
+                  </vector>
+                </entry>
+              </dynamic_list>
+            </param>
+          </layer>
+        </canvas>
+      </defs>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
+                          <x>-0.2500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
+                          <x>-0.2500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.8000000119"/>
+        </param>
+        <param name="blend_method">
+          <integer value="13"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="radius">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="feather">
+          <real value="0.4882812491"/>
+        </param>
+        <param name="pos">
+          <vector>
+            <x>0.3589743674</x>
+            <y>-0.1217948720</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="true"/>
+        </param>
+        <param name="falloff">
+          <integer value="2"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
+                          <x>0.7500000000</x>
+                          <y>0.6217948794</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
+                          <x>0.7500000000</x>
+                          <y>-0.3782051206</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="SolidColor" active="true" version="0.1" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas">
+          <canvas>
+            <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.850000</r>
+                  <g>0.640000</g>
+                  <b>0.200000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+            </layer>
+            <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="blend_method">
+                <integer value="0"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="offset">
+                <vector>
+                  <x>0.0000000000</x>
+                  <y>0.0000000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="false"/>
+              </param>
+              <param name="antialias">
+                <bool value="true"/>
+              </param>
+              <param name="feather">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="blurtype">
+                <integer value="1"/>
+              </param>
+              <param name="winding_style">
+                <integer value="0"/>
+              </param>
+              <param name="bline">
+                <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="64505142FFC04B2450BB112F796DDE2E">
+                          <x>-0.7500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+                          <x>0.2500000000</x>
+                          <y>0.2500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+                          <x>0.2500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="-180.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                  <entry>
+                    <composite type="bline_point">
+                      <point>
+                        <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+                          <x>-0.7500000000</x>
+                          <y>-0.7500000000</y>
+                        </vector>
+                      </point>
+                      <width>
+                        <real value="1.0000000000"/>
+                      </width>
+                      <origin>
+                        <real value="0.5000000000"/>
+                      </origin>
+                      <split>
+                        <bool value="false"/>
+                      </split>
+                      <t1>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t1>
+                      <t2>
+                        <radial_composite type="vector">
+                          <radius>
+                            <real value="0.0000000000"/>
+                          </radius>
+                          <theta>
+                            <angle value="0.000000"/>
+                          </theta>
+                        </radial_composite>
+                      </t2>
+                    </composite>
+                  </entry>
+                </bline>
+              </param>
+              <param name="width">
+                <real value="0.0651041665"/>
+              </param>
+              <param name="expand">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="sharp_cusps">
+                <bool value="false"/>
+              </param>
+              <param name="round_tip[0]">
+                <bool value="true"/>
+              </param>
+              <param name="round_tip[1]">
+                <bool value="true"/>
+              </param>
+              <param name="loopyness">
+                <real value="1.0000000000"/>
+              </param>
+              <param name="homogeneous_width">
+                <bool value="true"/>
+              </param>
+            </layer>
+            <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+              <param name="z_depth">
+                <real value="0.0000000000"/>
+              </param>
+              <param name="amount">
+                <real value="0.5500000119"/>
+              </param>
+              <param name="blend_method">
+                <integer value="13"/>
+              </param>
+              <param name="color">
+                <color>
+                  <r>0.000000</r>
+                  <g>0.000000</g>
+                  <b>0.000000</b>
+                  <a>1.000000</a>
+                </color>
+              </param>
+              <param name="radius">
+                <real value="0.7500000000"/>
+              </param>
+              <param name="feather">
+                <real value="0.4882812491"/>
+              </param>
+              <param name="pos">
+                <vector>
+                  <x>-0.7500000000</x>
+                  <y>0.2500000000</y>
+                </vector>
+              </param>
+              <param name="invert">
+                <bool value="true"/>
+              </param>
+              <param name="falloff">
+                <integer value="2"/>
+              </param>
+            </layer>
+          </canvas>
+        </param>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+      </layer>
+    </canvas>
   </defs>
   <layer type="PasteCanvas" active="true" version="0.1">
     <param name="z_depth">
     </param>
     <param name="origin">
       <vector>
-        <x>0.5312500000</x>
-        <y>-0.5312500000</y>
+        <x>0.5641025901</x>
+        <y>0.1308913380</y>
       </vector>
     </param>
     <param name="canvas" use="Item"/>
     </param>
     <param name="origin">
       <vector>
-        <x>0.0937500000</x>
-        <y>0.5781250000</y>
+        <x>0.3692307770</x>
+        <y>0.3411477506</y>
       </vector>
     </param>
     <param name="canvas" use="Item"/>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.2500000000</x>
-        <y>0.4062500000</y>
+        <x>0.1794871837</x>
+        <y>0.5257631540</y>
       </vector>
     </param>
     <param name="canvas" use="Item"/>
     </param>
     <param name="origin">
       <vector>
-        <x>-0.5625000000</x>
-        <y>0.1718750000</y>
+        <x>-0.4375000000</x>
+        <y>-0.4687500000</y>
       </vector>
     </param>
-    <param name="canvas" use="Item"/>
+    <param name="canvas" use="paste-canvas"/>
     <param name="zoom">
-      <real value="0.0000000000"/>
+      <real value="-0.5000000000"/>
     </param>
     <param name="time_offset">
       <time value="0s"/>
       <bool value="false"/>
     </param>
   </layer>
-  <layer type="polygon" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
     </param>
-    <param name="color">
-      <color>
-        <r>0.000000</r>
-        <g>0.000000</g>
-        <b>0.000000</b>
-        <a>1.000000</a>
-      </color>
-    </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="invert">
-      <bool value="false"/>
-    </param>
-    <param name="antialias">
-      <bool value="true"/>
+    <param name="canvas">
+      <canvas>
+        <layer type="polygon" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="vector_list">
+            <dynamic_list type="vector">
+              <entry>
+                <vector>
+                  <x>0.0395969301</x>
+                  <y>0.6133797169</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>0.0385383256</x>
+                  <y>0.4133825302</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.2614574730</x>
+                  <y>0.4149704278</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.2625160813</x>
+                  <y>0.1084988564</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.0625188723</x>
+                  <y>0.1074402481</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.3641025722</x>
+                  <y>-0.1909676492</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.6625104547</x>
+                  <y>0.1106160656</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.4625132680</x>
+                  <y>0.1095574647</y>
+                </vector>
+              </entry>
+              <entry>
+                <vector>
+                  <x>-0.4603960514</x>
+                  <y>0.6160262227</y>
+                </vector>
+              </entry>
+            </dynamic_list>
+          </param>
+        </layer>
+        <layer type="shade" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="5.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="12"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.0162760410</x>
+              <y>0.0162760410</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
     </param>
-    <param name="feather">
+    <param name="zoom">
       <real value="0.0000000000"/>
     </param>
-    <param name="blurtype">
-      <integer value="1"/>
-    </param>
-    <param name="winding_style">
-      <integer value="0"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="vector_list">
-      <dynamic_list type="vector">
-        <entry>
-          <vector>
-            <x>-0.6374999881</x>
-            <y>-0.2781249881</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.4375000000</x>
-            <y>-0.2781249881</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.4375000000</x>
-            <y>-0.5781250000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2374999821</x>
-            <y>-0.5781250000</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2374999821</x>
-            <y>-0.3781249821</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>0.0625000224</x>
-            <y>-0.6781249642</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2374999821</x>
-            <y>-0.9781249762</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.2374999821</x>
-            <y>-0.7781249881</y>
-          </vector>
-        </entry>
-        <entry>
-          <vector>
-            <x>-0.6374999881</x>
-            <y>-0.7781249881</y>
-          </vector>
-        </entry>
-      </dynamic_list>
+    <param name="children_lock">
+      <bool value="false"/>
     </param>
   </layer>
 </canvas>