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+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+ <x>0.2500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+ <x>-0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="64505142FFC04B2450BB112F796DDE2E">
+ <x>-0.7500000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="5AF3F811D810DDA5CFBD71153758D864">
+ <x>0.2500000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
+ <x>0.2500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="-180.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
+ <x>-0.7500000000</x>
+ <y>-0.7500000000</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.0651041665"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="false"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="0.5500000119"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.7500000000"/>
+ </param>
+ <param name="feather">
+ <real value="0.4882812491"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>-0.7500000000</x>
+ <y>0.2500000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="true"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</defs>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
</param>
<param name="origin">
<vector>
- <x>0.5312500000</x>
- <y>-0.5312500000</y>
+ <x>0.5641025901</x>
+ <y>0.1308913380</y>
</vector>
</param>
<param name="canvas" use="Item"/>
</param>
<param name="origin">
<vector>
- <x>0.0937500000</x>
- <y>0.5781250000</y>
+ <x>0.3692307770</x>
+ <y>0.3411477506</y>
</vector>
</param>
<param name="canvas" use="Item"/>
</param>
<param name="origin">
<vector>
- <x>-0.2500000000</x>
- <y>0.4062500000</y>
+ <x>0.1794871837</x>
+ <y>0.5257631540</y>
</vector>
</param>
<param name="canvas" use="Item"/>
</param>
<param name="origin">
<vector>
- <x>-0.5625000000</x>
- <y>0.1718750000</y>
+ <x>-0.4375000000</x>
+ <y>-0.4687500000</y>
</vector>
</param>
- <param name="canvas" use="Item"/>
+ <param name="canvas" use="paste-canvas"/>
<param name="zoom">
- <real value="0.0000000000"/>
+ <real value="-0.5000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
<bool value="false"/>
</param>
</layer>
- <layer type="polygon" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
- </param>
- <param name="offset">
+ <param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="polygon" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="vector_list">
+ <dynamic_list type="vector">
+ <entry>
+ <vector>
+ <x>0.0395969301</x>
+ <y>0.6133797169</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.0385383256</x>
+ <y>0.4133825302</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.2614574730</x>
+ <y>0.4149704278</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.2625160813</x>
+ <y>0.1084988564</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.0625188723</x>
+ <y>0.1074402481</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.3641025722</x>
+ <y>-0.1909676492</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.6625104547</x>
+ <y>0.1106160656</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.4625132680</x>
+ <y>0.1095574647</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.4603960514</x>
+ <y>0.6160262227</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </param>
+ </layer>
+ <layer type="shade" active="true" version="0.2">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="5.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="12"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="size">
+ <vector>
+ <x>0.0162760410</x>
+ <y>0.0162760410</y>
+ </vector>
+ </param>
+ <param name="type">
+ <integer value="1"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="feather">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="blurtype">
- <integer value="1"/>
- </param>
- <param name="winding_style">
- <integer value="0"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.6374999881</x>
- <y>-0.2781249881</y>
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- <entry>
- <vector>
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- <y>-0.2781249881</y>
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- </entry>
- <entry>
- <vector>
- <x>-0.4375000000</x>
- <y>-0.5781250000</y>
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- </entry>
- <entry>
- <vector>
- <x>-0.2374999821</x>
- <y>-0.5781250000</y>
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- </entry>
- <entry>
- <vector>
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- <y>-0.3781249821</y>
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- </entry>
- <entry>
- <vector>
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- <y>-0.6781249642</y>
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- </entry>
- <entry>
- <vector>
- <x>-0.2374999821</x>
- <y>-0.9781249762</y>
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- </entry>
- <entry>
- <vector>
- <x>-0.2374999821</x>
- <y>-0.7781249881</y>
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- </entry>
- <entry>
- <vector>
- <x>-0.6374999881</x>
- <y>-0.7781249881</y>
- </vector>
- </entry>
- </dynamic_list>
+ <param name="children_lock">
+ <bool value="false"/>
</param>
</layer>
</canvas>