Context iter;
std::vector< std::pair<float,Layer::Handle> > sort_list;
- int i, motion_blur_i; // motion_blur_i is for resolving which layer comes first in the event of a z_depth tie
- float motion_blur_z_depth; // the z_depth of the least deep motion blur layer in this context
+ int i, motion_blur_i=0; // motion_blur_i is for resolving which layer comes first in the event of a z_depth tie
+ float motion_blur_z_depth=0; // the z_depth of the least deep motion blur layer in this context
bool seen_motion_blur_locally = false;
- bool motion_blurred; // the final result - is this layer blurred or not?
+ bool motion_blurred; // the final result - is this layer blurred or not?
// If the parent didn't cause us to already be motion blurred,
// check whether there's a motion blur in this context,