src/modules/mod_noise/main.cpp
src/modules/mod_noise/noise.cpp
src/modules/mod_noise/noise.h
-src/modules/mod_noise/random.cpp
-src/modules/mod_noise/random.h
+src/modules/mod_noise/random_noise.cpp
+src/modules/mod_noise/random_noise.h
src/modules/mod_noise/valuenode_random.cpp
src/modules/mod_noise/valuenode_random.h
src/modules/mod_openexr/main.cpp
synfiglibdir=@SYNFIGLIB_DIR@
MAINTAINERCLEANFILES=Makefile.in
-SUBDIRS=mod_particle mod_filter mod_yuv420p mod_gif mod_gradient mod_geometry mod_noise mod_libavcodec mod_jpeg mod_openexr mod_bmp mod_ppm mod_png mod_dv mod_imagemagick mod_ffmpeg lyr_freetype lyr_std mod_mng mod_magickpp example
+SUBDIRS=mod_particle mod_filter mod_yuv420p mod_gif mod_gradient mod_geometry mod_noise mod_jpeg mod_openexr mod_bmp mod_ppm mod_png mod_dv mod_imagemagick mod_ffmpeg lyr_freetype lyr_std mod_mng mod_magickpp example
EXTRA_DIST=untemplate.nsh template.nsh example/simplecircle.h example/simplecircle.cpp example/filledrect.h example/main.cpp example/Makefile.am example/filledrect.cpp example/metaballs.cpp example/metaballs.h mod_mng/trgt_mng.h mod_mng/unmod_mng.nsh mod_mng/main.cpp mod_mng/Makefile.am mod_mng/mod_mng.nsh mod_mng/trgt_mng.cpp mptr_mplayer/main.cpp mptr_mplayer/mptr_mplayer.h mptr_mplayer/Makefile.am mptr_mplayer/mptr_mplayer.cpp mod_magickpp/trgt_magickpp.h mod_magickpp/unmod_magickpp.nsh mod_magickpp/main.cpp mod_magickpp/Makefile.am mod_magickpp/mod_magickpp.nsh mod_magickpp/trgt_magickpp.cpp
sysconf_DATA = synfig_modules.cfg
moduledir=@MODULE_DIR@
module_LTLIBRARIES = libmod_noise.la
-libmod_noise_la_SOURCES = random.cpp random.h distort.cpp distort.h noise.cpp noise.h valuenode_random.cpp valuenode_random.h main.cpp
+libmod_noise_la_SOURCES = random_noise.cpp random_noise.h distort.cpp distort.h noise.cpp noise.h valuenode_random.cpp valuenode_random.h main.cpp
libmod_noise_la_CXXFLAGS = @SYNFIG_CFLAGS@
libmod_noise_la_LIBADD = ../../synfig/libsynfig.la @SYNFIG_LIBS@
libmod_noise_la_LDFLAGS = -module -no-undefined -avoid-version
size(1,1)
{
set_blend_method(Color::BLEND_STRAIGHT);
- smooth=Random::SMOOTH_COSINE;
+ smooth=RandomNoise::SMOOTH_COSINE;
detail=4;
speed=0;
random.set_seed(time(NULL));
int i;
Time time;
time=speed*curr_time;
- Random::SmoothType temp_smooth(smooth);
- Random::SmoothType smooth((!speed && temp_smooth == Random::SMOOTH_SPLINE) ? Random::SMOOTH_FAST_SPLINE : temp_smooth);
+ RandomNoise::SmoothType temp_smooth(smooth);
+ RandomNoise::SmoothType smooth((!speed && temp_smooth == RandomNoise::SMOOTH_SPLINE) ? RandomNoise::SMOOTH_FAST_SPLINE : temp_smooth);
{
Vector vect(0,0);
.set_local_name(_("Size"))
);
ret.push_back(ParamDesc("seed")
- .set_local_name(_("Random Seed"))
+ .set_local_name(_("RandomNoise Seed"))
);
ret.push_back(ParamDesc("smooth")
.set_local_name(_("Interpolation"))
.set_description(_("What type of interpolation to use"))
.set_hint("enum")
- .add_enum_value(Random::SMOOTH_DEFAULT, "nearest", _("Nearest Neighbor"))
- .add_enum_value(Random::SMOOTH_LINEAR, "linear", _("Linear"))
- .add_enum_value(Random::SMOOTH_COSINE, "cosine", _("Cosine"))
- .add_enum_value(Random::SMOOTH_SPLINE, "spline", _("Spline"))
- .add_enum_value(Random::SMOOTH_CUBIC, "cubic", _("Cubic"))
+ .add_enum_value(RandomNoise::SMOOTH_DEFAULT, "nearest", _("Nearest Neighbor"))
+ .add_enum_value(RandomNoise::SMOOTH_LINEAR, "linear", _("Linear"))
+ .add_enum_value(RandomNoise::SMOOTH_COSINE, "cosine", _("Cosine"))
+ .add_enum_value(RandomNoise::SMOOTH_SPLINE, "spline", _("Spline"))
+ .add_enum_value(RandomNoise::SMOOTH_CUBIC, "cubic", _("Cubic"))
);
ret.push_back(ParamDesc("detail")
.set_local_name(_("Detail"))
#include <synfig/layer_composite.h>
#include <synfig/gradient.h>
#include <synfig/time.h>
-#include "random.h"
+#include "random_noise.h"
/* === M A C R O S ========================================================= */
synfig::Vector size;
- Random random;
- Random::SmoothType smooth;
+ RandomNoise random;
+ RandomNoise::SmoothType smooth;
int detail;
synfig::Real speed;
bool turbulent;
#include "noise.h"
#include "distort.h"
-#include "random.h"
+#include "random_noise.h"
#include "valuenode_random.h"
#endif
END_LAYERS
BEGIN_VALUENODES
- VALUENODE(synfig::ValueNode_Random, "random", _("Random"), synfig::RELEASE_VERSION_0_61_08) // SVN r907
+ VALUENODE(synfig::ValueNode_Random, "random", _("RandomNoise"), synfig::RELEASE_VERSION_0_61_08) // SVN r907
END_VALUENODES
MODULE_INVENTORY_END
size(1,1),
gradient(Color::black(), Color::white())
{
- smooth=Random::SMOOTH_COSINE;
+ smooth=RandomNoise::SMOOTH_COSINE;
detail=4;
speed=0;
do_alpha=false;
int i;
Time time;
time=speed*curr_time;
- Random::SmoothType smooth((!speed && Noise::smooth == Random::SMOOTH_SPLINE) ? Random::SMOOTH_FAST_SPLINE : Noise::smooth);
+ RandomNoise::SmoothType smooth((!speed && Noise::smooth == RandomNoise::SMOOTH_SPLINE) ? RandomNoise::SMOOTH_FAST_SPLINE : Noise::smooth);
float ftime(time);
.set_local_name(_("Gradient"))
);
ret.push_back(ParamDesc("seed")
- .set_local_name(_("Random Seed"))
+ .set_local_name(_("RandomNoise Seed"))
);
ret.push_back(ParamDesc("size")
.set_local_name(_("Size"))
.set_local_name(_("Interpolation"))
.set_description(_("What type of interpolation to use"))
.set_hint("enum")
- .add_enum_value(Random::SMOOTH_DEFAULT, "nearest", _("Nearest Neighbor"))
- .add_enum_value(Random::SMOOTH_LINEAR, "linear", _("Linear"))
- .add_enum_value(Random::SMOOTH_COSINE, "cosine", _("Cosine"))
- .add_enum_value(Random::SMOOTH_SPLINE, "spline", _("Spline"))
- .add_enum_value(Random::SMOOTH_CUBIC, "cubic", _("Cubic"))
+ .add_enum_value(RandomNoise::SMOOTH_DEFAULT, "nearest", _("Nearest Neighbor"))
+ .add_enum_value(RandomNoise::SMOOTH_LINEAR, "linear", _("Linear"))
+ .add_enum_value(RandomNoise::SMOOTH_COSINE, "cosine", _("Cosine"))
+ .add_enum_value(RandomNoise::SMOOTH_SPLINE, "spline", _("Spline"))
+ .add_enum_value(RandomNoise::SMOOTH_CUBIC, "cubic", _("Cubic"))
);
ret.push_back(ParamDesc("detail")
.set_local_name(_("Detail"))
#include <synfig/layer_composite.h>
#include <synfig/gradient.h>
#include <synfig/time.h>
-#include "random.h"
+#include "random_noise.h"
/* === M A C R O S ========================================================= */
synfig::Vector size;
- Random random;
- Random::SmoothType smooth;
+ RandomNoise random;
+ RandomNoise::SmoothType smooth;
int detail;
bool do_alpha;
synfig::Gradient gradient;
+++ /dev/null
-/* === S Y N F I G ========================================================= */
-/*! \file mod_noise/random.cpp
-** \brief blehh
-**
-** $Id$
-**
-** \legal
-** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
-** Copyright (c) 2007 Chris Moore
-**
-** This package is free software; you can redistribute it and/or
-** modify it under the terms of the GNU General Public License as
-** published by the Free Software Foundation; either version 2 of
-** the License, or (at your option) any later version.
-**
-** This package is distributed in the hope that it will be useful,
-** but WITHOUT ANY WARRANTY; without even the implied warranty of
-** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-** General Public License for more details.
-** \endlegal
-*/
-/* ========================================================================= */
-
-/* === H E A D E R S ======================================================= */
-
-#ifdef USING_PCH
-# include "pch.h"
-#else
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include "random.h"
-#include <synfig/quick_rng.h>
-#include <cmath>
-#include <cstdlib>
-#endif
-
-/* === M A C R O S ========================================================= */
-
-#define PI (3.1415927)
-
-/* === G L O B A L S ======================================================= */
-
-/* === P R O C E D U R E S ================================================= */
-
-/* === M E T H O D S ======================================================= */
-
-void
-Random::set_seed(int x)
-{
- seed_=x;
-}
-
-float
-Random::operator()(const int salt,const int x,const int y,const int t)const
-{
- static const unsigned int a(21870);
- static const unsigned int b(11213);
- static const unsigned int c(36979);
- static const unsigned int d(31337);
-
- quick_rng rng(
- ( static_cast<unsigned int>(x+y) * a ) ^
- ( static_cast<unsigned int>(y+t) * b ) ^
- ( static_cast<unsigned int>(t+x) * c ) ^
- ( static_cast<unsigned int>(seed_+salt) * d )
- );
-
- return rng.f() * 2.0f - 1.0f;
-}
-
-float
-Random::operator()(SmoothType smooth,int subseed,float xf,float yf,float tf)const
-{
- int x((int)floor(xf));
- int y((int)floor(yf));
- int t((int)floor(tf));
-
- switch(smooth)
- {
- case SMOOTH_CUBIC: // cubic
- {
- #define f(j,i,k) ((*this)(subseed,i,j,k))
- //Using catmull rom interpolation because it doesn't blur at all
- // ( http://www.gamedev.net/reference/articles/article1497.asp )
- //bezier curve with intermediate ctrl pts: 0.5/3(p(i+1) - p(i-1)) and similar
- float xfa [4], tfa[4];
-
- //precalculate indices (all clamped) and offset
- const int xa[] = {x-1,x,x+1,x+2};
- const int ya[] = {y-1,y,y+1,y+2};
- const int ta[] = {t-1,t,t+1,t+2};
-
- const float dx(xf-x);
- const float dy(yf-y);
- const float dt(tf-t);
-
- //figure polynomials for each point
- const float txf[] =
- {
- 0.5*dx*(dx*(dx*(-1) + 2) - 1), //-t + 2t^2 -t^3
- 0.5*(dx*(dx*(3*dx - 5)) + 2), //2 - 5t^2 + 3t^3
- 0.5*dx*(dx*(-3*dx + 4) + 1), //t + 4t^2 - 3t^3
- 0.5*dx*dx*(dx-1) //-t^2 + t^3
- };
-
- const float tyf[] =
- {
- 0.5*dy*(dy*(dy*(-1) + 2) - 1), //-t + 2t^2 -t^3
- 0.5*(dy*(dy*(3*dy - 5)) + 2), //2 - 5t^2 + 3t^3
- 0.5*dy*(dy*(-3*dy + 4) + 1), //t + 4t^2 - 3t^3
- 0.5*dy*dy*(dy-1) //-t^2 + t^3
- };
-
- const float ttf[] =
- {
- 0.5*dt*(dt*(dt*(-1) + 2) - 1), //-t + 2t^2 -t^3
- 0.5*(dt*(dt*(3*dt - 5)) + 2), //2 - 5t^2 + 3t^3
- 0.5*dt*(dt*(-3*dt + 4) + 1), //t + 4t^2 - 3t^3
- 0.5*dt*dt*(dt-1) //-t^2 + t^3
- };
-
- //evaluate polynomial for each row
- for(int i = 0; i < 4; ++i)
- {
- for(int j = 0; j < 4; ++j)
- {
- tfa[j] = f(ya[i],xa[j],ta[0])*ttf[0] + f(ya[i],xa[j],ta[1])*ttf[1] + f(ya[i],xa[j],ta[2])*ttf[2] + f(ya[i],xa[j],ta[3])*ttf[3];
- }
- xfa[i] = tfa[0]*txf[0] + tfa[1]*txf[1] + tfa[2]*txf[2] + tfa[3]*txf[3];
- }
-
- //return the cumulative column evaluation
- return xfa[0]*tyf[0] + xfa[1]*tyf[1] + xfa[2]*tyf[2] + xfa[3]*tyf[3];
-#undef f
- }
- break;
-
-
- case SMOOTH_FAST_SPLINE: // Fast Spline (non-animated)
- {
-#define P(x) (((x)>0)?((x)*(x)*(x)):0.0f)
-#define R(x) ( P(x+2) - 4.0f*P(x+1) + 6.0f*P(x) - 4.0f*P(x-1) )*(1.0f/6.0f)
-#define F(i,j) ((*this)(subseed,i+x,j+y)*(R((i)-a)*R(b-(j))))
-#define FT(i,j,k) ((*this)(subseed,i+x,j+y,k+t)*(R((i)-a)*R(b-(j))*R((k)-c)))
-#define Z(i,j) ret+=F(i,j)
-#define ZT(i,j,k) ret+=FT(i,j,k)
-#define X(i,j) // placeholder... To make box more symmetric
-#define XT(i,j,k) // placeholder... To make box more symmetric
-
- float a(xf-x), b(yf-y);
-
- // Interpolate
- float ret(F(0,0));
- Z(-1,-1); Z(-1, 0); Z(-1, 1); Z(-1, 2);
- Z( 0,-1); X( 0, 0); Z( 0, 1); Z( 0, 2);
- Z( 1,-1); Z( 1, 0); Z( 1, 1); Z( 1, 2);
- Z( 2,-1); Z( 2, 0); Z( 2, 1); Z( 2, 2);
-
- return ret;
- }
-
- case SMOOTH_SPLINE: // Spline (animated)
- {
- float a(xf-x), b(yf-y), c(tf-t);
-
- // Interpolate
- float ret(FT(0,0,0));
- ZT(-1,-1,-1); ZT(-1, 0,-1); ZT(-1, 1,-1); ZT(-1, 2,-1);
- ZT( 0,-1,-1); ZT( 0, 0,-1); ZT( 0, 1,-1); ZT( 0, 2,-1);
- ZT( 1,-1,-1); ZT( 1, 0,-1); ZT( 1, 1,-1); ZT( 1, 2,-1);
- ZT( 2,-1,-1); ZT( 2, 0,-1); ZT( 2, 1,-1); ZT( 2, 2,-1);
-
- ZT(-1,-1, 0); ZT(-1, 0, 0); ZT(-1, 1, 0); ZT(-1, 2, 0);
- ZT( 0,-1, 0); XT( 0, 0, 0); ZT( 0, 1, 0); ZT( 0, 2, 0);
- ZT( 1,-1, 0); ZT( 1, 0, 0); ZT( 1, 1, 0); ZT( 1, 2, 0);
- ZT( 2,-1, 0); ZT( 2, 0, 0); ZT( 2, 1, 0); ZT( 2, 2, 0);
-
- ZT(-1,-1, 1); ZT(-1, 0, 1); ZT(-1, 1, 1); ZT(-1, 2, 1);
- ZT( 0,-1, 1); ZT( 0, 0, 1); ZT( 0, 1, 1); ZT( 0, 2, 1);
- ZT( 1,-1, 1); ZT( 1, 0, 1); ZT( 1, 1, 1); ZT( 1, 2, 1);
- ZT( 2,-1, 1); ZT( 2, 0, 1); ZT( 2, 1, 1); ZT( 2, 2, 1);
-
- ZT(-1,-1, 2); ZT(-1, 0, 2); ZT(-1, 1, 2); ZT(-1, 2, 2);
- ZT( 0,-1, 2); ZT( 0, 0, 2); ZT( 0, 1, 2); ZT( 0, 2, 2);
- ZT( 1,-1, 2); ZT( 1, 0, 2); ZT( 1, 1, 2); ZT( 1, 2, 2);
- ZT( 2,-1, 2); ZT( 2, 0, 2); ZT( 2, 1, 2); ZT( 2, 2, 2);
-
- return ret;
-
-/*
-
- float dx=xf-x;
- float dy=yf-y;
- float dt=tf-t;
-
- float ret=0;
- int i,j,h;
- for(h=-1;h<=2;h++)
- for(i=-1;i<=2;i++)
- for(j=-1;j<=2;j++)
- ret+=(*this)(subseed,i+x,j+y,h+t)*(R(i-dx)*R(j-dy)*R(h-dt));
- return ret;
-*/
- }
- break;
-#undef X
-#undef Z
-#undef F
-#undef P
-#undef R
-
- case SMOOTH_COSINE:
- if((float)t==tf)
- {
- int x((int)floor(xf));
- int y((int)floor(yf));
- float a=xf-x;
- float b=yf-y;
- a=(1.0f-cos(a*PI))*0.5f;
- b=(1.0f-cos(b*PI))*0.5f;
- float c=1.0-a;
- float d=1.0-b;
- int x2=x+1,y2=y+1;
- return
- (*this)(subseed,x,y,t)*(c*d)+
- (*this)(subseed,x2,y,t)*(a*d)+
- (*this)(subseed,x,y2,t)*(c*b)+
- (*this)(subseed,x2,y2,t)*(a*b);
- }
- else
- {
- float a=xf-x;
- float b=yf-y;
- float c=tf-t;
-
- a=(1.0f-cos(a*PI))*0.5f;
- b=(1.0f-cos(b*PI))*0.5f;
-
- // We don't perform this on the time axis, otherwise we won't
- // get smooth motion
- //c=(1.0f-cos(c*PI))*0.5f;
-
- float d=1.0-a;
- float e=1.0-b;
- float f=1.0-c;
-
- int x2=x+1,y2=y+1,t2=t+1;
-
- return
- (*this)(subseed,x,y,t)*(d*e*f)+
- (*this)(subseed,x2,y,t)*(a*e*f)+
- (*this)(subseed,x,y2,t)*(d*b*f)+
- (*this)(subseed,x2,y2,t)*(a*b*f)+
- (*this)(subseed,x,y,t2)*(d*e*c)+
- (*this)(subseed,x2,y,t2)*(a*e*c)+
- (*this)(subseed,x,y2,t2)*(d*b*c)+
- (*this)(subseed,x2,y2,t2)*(a*b*c);
- }
- case SMOOTH_LINEAR:
- if((float)t==tf)
- {
- int x((int)floor(xf));
- int y((int)floor(yf));
- float a=xf-x;
- float b=yf-y;
- float c=1.0-a;
- float d=1.0-b;
- int x2=x+1,y2=y+1;
- return
- (*this)(subseed,x,y,t)*(c*d)+
- (*this)(subseed,x2,y,t)*(a*d)+
- (*this)(subseed,x,y2,t)*(c*b)+
- (*this)(subseed,x2,y2,t)*(a*b);
- }
- else
- {
-
- float a=xf-x;
- float b=yf-y;
- float c=tf-t;
-
- float d=1.0-a;
- float e=1.0-b;
- float f=1.0-c;
-
- int x2=x+1,y2=y+1,t2=t+1;
-
- return
- (*this)(subseed,x,y,t)*(d*e*f)+
- (*this)(subseed,x2,y,t)*(a*e*f)+
- (*this)(subseed,x,y2,t)*(d*b*f)+
- (*this)(subseed,x2,y2,t)*(a*b*f)+
- (*this)(subseed,x,y,t2)*(d*e*c)+
- (*this)(subseed,x2,y,t2)*(a*e*c)+
- (*this)(subseed,x,y2,t2)*(d*b*c)+
- (*this)(subseed,x2,y2,t2)*(a*b*c);
- }
- default:
- case SMOOTH_DEFAULT:
- return (*this)(subseed,x,y,t);
- }
-}
+++ /dev/null
-/* === S Y N F I G ========================================================= */
-/*! \file mod_noise/random.h
-** \brief Template Header
-**
-** $Id$
-**
-** \legal
-** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
-** Copyright (c) 2007 Chris Moore
-**
-** This package is free software; you can redistribute it and/or
-** modify it under the terms of the GNU General Public License as
-** published by the Free Software Foundation; either version 2 of
-** the License, or (at your option) any later version.
-**
-** This package is distributed in the hope that it will be useful,
-** but WITHOUT ANY WARRANTY; without even the implied warranty of
-** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-** General Public License for more details.
-** \endlegal
-*/
-/* ========================================================================= */
-
-/* === S T A R T =========================================================== */
-
-#ifndef __SYNFIG_RANDOM_H
-#define __SYNFIG_RANDOM_H
-
-/* === H E A D E R S ======================================================= */
-
-/* === M A C R O S ========================================================= */
-
-/* === T Y P E D E F S ===================================================== */
-
-/* === C L A S S E S & S T R U C T S ======================================= */
-
-
-#define POOL_SIZE (256)
-class Random
-{
- int seed_;
-public:
-
- void set_seed(int x);
- int get_seed()const { return seed_; }
-
- enum SmoothType
- {
- SMOOTH_DEFAULT = 0,
- SMOOTH_LINEAR = 1,
- SMOOTH_COSINE = 2,
- SMOOTH_SPLINE = 3,
- SMOOTH_CUBIC = 4,
- SMOOTH_FAST_SPLINE = 5,
- };
-
- float operator()(int subseed,int x,int y=0, int t=0)const;
- float operator()(SmoothType smooth,int subseed,float x,float y=0, float t=0)const;
-};
-
-/* === E N D =============================================================== */
-
-#endif
--- /dev/null
+/* === S Y N F I G ========================================================= */
+/*! \file mod_noise/random_noise.cpp
+** \brief blehh
+**
+** $Id$
+**
+** \legal
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007 Chris Moore
+**
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
+**
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
+** \endlegal
+*/
+/* ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifdef USING_PCH
+# include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "random_noise.h"
+#include <synfig/quick_rng.h>
+#include <cmath>
+#include <cstdlib>
+#endif
+
+/* === M A C R O S ========================================================= */
+
+#define PI (3.1415927)
+
+/* === G L O B A L S ======================================================= */
+
+/* === P R O C E D U R E S ================================================= */
+
+/* === M E T H O D S ======================================================= */
+
+void
+RandomNoise::set_seed(int x)
+{
+ seed_=x;
+}
+
+float
+RandomNoise::operator()(const int salt,const int x,const int y,const int t)const
+{
+ static const unsigned int a(21870);
+ static const unsigned int b(11213);
+ static const unsigned int c(36979);
+ static const unsigned int d(31337);
+
+ quick_rng rng(
+ ( static_cast<unsigned int>(x+y) * a ) ^
+ ( static_cast<unsigned int>(y+t) * b ) ^
+ ( static_cast<unsigned int>(t+x) * c ) ^
+ ( static_cast<unsigned int>(seed_+salt) * d )
+ );
+
+ return rng.f() * 2.0f - 1.0f;
+}
+
+float
+RandomNoise::operator()(SmoothType smooth,int subseed,float xf,float yf,float tf)const
+{
+ int x((int)floor(xf));
+ int y((int)floor(yf));
+ int t((int)floor(tf));
+
+ switch(smooth)
+ {
+ case SMOOTH_CUBIC: // cubic
+ {
+ #define f(j,i,k) ((*this)(subseed,i,j,k))
+ //Using catmull rom interpolation because it doesn't blur at all
+ // ( http://www.gamedev.net/reference/articles/article1497.asp )
+ //bezier curve with intermediate ctrl pts: 0.5/3(p(i+1) - p(i-1)) and similar
+ float xfa [4], tfa[4];
+
+ //precalculate indices (all clamped) and offset
+ const int xa[] = {x-1,x,x+1,x+2};
+ const int ya[] = {y-1,y,y+1,y+2};
+ const int ta[] = {t-1,t,t+1,t+2};
+
+ const float dx(xf-x);
+ const float dy(yf-y);
+ const float dt(tf-t);
+
+ //figure polynomials for each point
+ const float txf[] =
+ {
+ 0.5*dx*(dx*(dx*(-1) + 2) - 1), //-t + 2t^2 -t^3
+ 0.5*(dx*(dx*(3*dx - 5)) + 2), //2 - 5t^2 + 3t^3
+ 0.5*dx*(dx*(-3*dx + 4) + 1), //t + 4t^2 - 3t^3
+ 0.5*dx*dx*(dx-1) //-t^2 + t^3
+ };
+
+ const float tyf[] =
+ {
+ 0.5*dy*(dy*(dy*(-1) + 2) - 1), //-t + 2t^2 -t^3
+ 0.5*(dy*(dy*(3*dy - 5)) + 2), //2 - 5t^2 + 3t^3
+ 0.5*dy*(dy*(-3*dy + 4) + 1), //t + 4t^2 - 3t^3
+ 0.5*dy*dy*(dy-1) //-t^2 + t^3
+ };
+
+ const float ttf[] =
+ {
+ 0.5*dt*(dt*(dt*(-1) + 2) - 1), //-t + 2t^2 -t^3
+ 0.5*(dt*(dt*(3*dt - 5)) + 2), //2 - 5t^2 + 3t^3
+ 0.5*dt*(dt*(-3*dt + 4) + 1), //t + 4t^2 - 3t^3
+ 0.5*dt*dt*(dt-1) //-t^2 + t^3
+ };
+
+ //evaluate polynomial for each row
+ for(int i = 0; i < 4; ++i)
+ {
+ for(int j = 0; j < 4; ++j)
+ {
+ tfa[j] = f(ya[i],xa[j],ta[0])*ttf[0] + f(ya[i],xa[j],ta[1])*ttf[1] + f(ya[i],xa[j],ta[2])*ttf[2] + f(ya[i],xa[j],ta[3])*ttf[3];
+ }
+ xfa[i] = tfa[0]*txf[0] + tfa[1]*txf[1] + tfa[2]*txf[2] + tfa[3]*txf[3];
+ }
+
+ //return the cumulative column evaluation
+ return xfa[0]*tyf[0] + xfa[1]*tyf[1] + xfa[2]*tyf[2] + xfa[3]*tyf[3];
+#undef f
+ }
+ break;
+
+
+ case SMOOTH_FAST_SPLINE: // Fast Spline (non-animated)
+ {
+#define P(x) (((x)>0)?((x)*(x)*(x)):0.0f)
+#define R(x) ( P(x+2) - 4.0f*P(x+1) + 6.0f*P(x) - 4.0f*P(x-1) )*(1.0f/6.0f)
+#define F(i,j) ((*this)(subseed,i+x,j+y)*(R((i)-a)*R(b-(j))))
+#define FT(i,j,k) ((*this)(subseed,i+x,j+y,k+t)*(R((i)-a)*R(b-(j))*R((k)-c)))
+#define Z(i,j) ret+=F(i,j)
+#define ZT(i,j,k) ret+=FT(i,j,k)
+#define X(i,j) // placeholder... To make box more symmetric
+#define XT(i,j,k) // placeholder... To make box more symmetric
+
+ float a(xf-x), b(yf-y);
+
+ // Interpolate
+ float ret(F(0,0));
+ Z(-1,-1); Z(-1, 0); Z(-1, 1); Z(-1, 2);
+ Z( 0,-1); X( 0, 0); Z( 0, 1); Z( 0, 2);
+ Z( 1,-1); Z( 1, 0); Z( 1, 1); Z( 1, 2);
+ Z( 2,-1); Z( 2, 0); Z( 2, 1); Z( 2, 2);
+
+ return ret;
+ }
+
+ case SMOOTH_SPLINE: // Spline (animated)
+ {
+ float a(xf-x), b(yf-y), c(tf-t);
+
+ // Interpolate
+ float ret(FT(0,0,0));
+ ZT(-1,-1,-1); ZT(-1, 0,-1); ZT(-1, 1,-1); ZT(-1, 2,-1);
+ ZT( 0,-1,-1); ZT( 0, 0,-1); ZT( 0, 1,-1); ZT( 0, 2,-1);
+ ZT( 1,-1,-1); ZT( 1, 0,-1); ZT( 1, 1,-1); ZT( 1, 2,-1);
+ ZT( 2,-1,-1); ZT( 2, 0,-1); ZT( 2, 1,-1); ZT( 2, 2,-1);
+
+ ZT(-1,-1, 0); ZT(-1, 0, 0); ZT(-1, 1, 0); ZT(-1, 2, 0);
+ ZT( 0,-1, 0); XT( 0, 0, 0); ZT( 0, 1, 0); ZT( 0, 2, 0);
+ ZT( 1,-1, 0); ZT( 1, 0, 0); ZT( 1, 1, 0); ZT( 1, 2, 0);
+ ZT( 2,-1, 0); ZT( 2, 0, 0); ZT( 2, 1, 0); ZT( 2, 2, 0);
+
+ ZT(-1,-1, 1); ZT(-1, 0, 1); ZT(-1, 1, 1); ZT(-1, 2, 1);
+ ZT( 0,-1, 1); ZT( 0, 0, 1); ZT( 0, 1, 1); ZT( 0, 2, 1);
+ ZT( 1,-1, 1); ZT( 1, 0, 1); ZT( 1, 1, 1); ZT( 1, 2, 1);
+ ZT( 2,-1, 1); ZT( 2, 0, 1); ZT( 2, 1, 1); ZT( 2, 2, 1);
+
+ ZT(-1,-1, 2); ZT(-1, 0, 2); ZT(-1, 1, 2); ZT(-1, 2, 2);
+ ZT( 0,-1, 2); ZT( 0, 0, 2); ZT( 0, 1, 2); ZT( 0, 2, 2);
+ ZT( 1,-1, 2); ZT( 1, 0, 2); ZT( 1, 1, 2); ZT( 1, 2, 2);
+ ZT( 2,-1, 2); ZT( 2, 0, 2); ZT( 2, 1, 2); ZT( 2, 2, 2);
+
+ return ret;
+
+/*
+
+ float dx=xf-x;
+ float dy=yf-y;
+ float dt=tf-t;
+
+ float ret=0;
+ int i,j,h;
+ for(h=-1;h<=2;h++)
+ for(i=-1;i<=2;i++)
+ for(j=-1;j<=2;j++)
+ ret+=(*this)(subseed,i+x,j+y,h+t)*(R(i-dx)*R(j-dy)*R(h-dt));
+ return ret;
+*/
+ }
+ break;
+#undef X
+#undef Z
+#undef F
+#undef P
+#undef R
+
+ case SMOOTH_COSINE:
+ if((float)t==tf)
+ {
+ int x((int)floor(xf));
+ int y((int)floor(yf));
+ float a=xf-x;
+ float b=yf-y;
+ a=(1.0f-cos(a*PI))*0.5f;
+ b=(1.0f-cos(b*PI))*0.5f;
+ float c=1.0-a;
+ float d=1.0-b;
+ int x2=x+1,y2=y+1;
+ return
+ (*this)(subseed,x,y,t)*(c*d)+
+ (*this)(subseed,x2,y,t)*(a*d)+
+ (*this)(subseed,x,y2,t)*(c*b)+
+ (*this)(subseed,x2,y2,t)*(a*b);
+ }
+ else
+ {
+ float a=xf-x;
+ float b=yf-y;
+ float c=tf-t;
+
+ a=(1.0f-cos(a*PI))*0.5f;
+ b=(1.0f-cos(b*PI))*0.5f;
+
+ // We don't perform this on the time axis, otherwise we won't
+ // get smooth motion
+ //c=(1.0f-cos(c*PI))*0.5f;
+
+ float d=1.0-a;
+ float e=1.0-b;
+ float f=1.0-c;
+
+ int x2=x+1,y2=y+1,t2=t+1;
+
+ return
+ (*this)(subseed,x,y,t)*(d*e*f)+
+ (*this)(subseed,x2,y,t)*(a*e*f)+
+ (*this)(subseed,x,y2,t)*(d*b*f)+
+ (*this)(subseed,x2,y2,t)*(a*b*f)+
+ (*this)(subseed,x,y,t2)*(d*e*c)+
+ (*this)(subseed,x2,y,t2)*(a*e*c)+
+ (*this)(subseed,x,y2,t2)*(d*b*c)+
+ (*this)(subseed,x2,y2,t2)*(a*b*c);
+ }
+ case SMOOTH_LINEAR:
+ if((float)t==tf)
+ {
+ int x((int)floor(xf));
+ int y((int)floor(yf));
+ float a=xf-x;
+ float b=yf-y;
+ float c=1.0-a;
+ float d=1.0-b;
+ int x2=x+1,y2=y+1;
+ return
+ (*this)(subseed,x,y,t)*(c*d)+
+ (*this)(subseed,x2,y,t)*(a*d)+
+ (*this)(subseed,x,y2,t)*(c*b)+
+ (*this)(subseed,x2,y2,t)*(a*b);
+ }
+ else
+ {
+
+ float a=xf-x;
+ float b=yf-y;
+ float c=tf-t;
+
+ float d=1.0-a;
+ float e=1.0-b;
+ float f=1.0-c;
+
+ int x2=x+1,y2=y+1,t2=t+1;
+
+ return
+ (*this)(subseed,x,y,t)*(d*e*f)+
+ (*this)(subseed,x2,y,t)*(a*e*f)+
+ (*this)(subseed,x,y2,t)*(d*b*f)+
+ (*this)(subseed,x2,y2,t)*(a*b*f)+
+ (*this)(subseed,x,y,t2)*(d*e*c)+
+ (*this)(subseed,x2,y,t2)*(a*e*c)+
+ (*this)(subseed,x,y2,t2)*(d*b*c)+
+ (*this)(subseed,x2,y2,t2)*(a*b*c);
+ }
+ default:
+ case SMOOTH_DEFAULT:
+ return (*this)(subseed,x,y,t);
+ }
+}
--- /dev/null
+/* === S Y N F I G ========================================================= */
+/*! \file mod_noise/random_noise.h
+** \brief Template Header
+**
+** $Id$
+**
+** \legal
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007 Chris Moore
+**
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
+**
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
+** \endlegal
+*/
+/* ========================================================================= */
+
+/* === S T A R T =========================================================== */
+
+#ifndef __SYNFIG_RANDOM_H
+#define __SYNFIG_RANDOM_H
+
+/* === H E A D E R S ======================================================= */
+
+/* === M A C R O S ========================================================= */
+
+/* === T Y P E D E F S ===================================================== */
+
+/* === C L A S S E S & S T R U C T S ======================================= */
+
+
+#define POOL_SIZE (256)
+class RandomNoise
+{
+ int seed_;
+public:
+
+ void set_seed(int x);
+ int get_seed()const { return seed_; }
+
+ enum SmoothType
+ {
+ SMOOTH_DEFAULT = 0,
+ SMOOTH_LINEAR = 1,
+ SMOOTH_COSINE = 2,
+ SMOOTH_SPLINE = 3,
+ SMOOTH_CUBIC = 4,
+ SMOOTH_FAST_SPLINE = 5,
+ };
+
+ float operator()(int subseed,int x,int y=0, int t=0)const;
+ float operator()(SmoothType smooth,int subseed,float x,float y=0, float t=0)const;
+};
+
+/* === E N D =============================================================== */
+
+#endif
set_link("radius",ValueNode_Const::create(Real(1)));
set_link("seed",ValueNode_Const::create(random.get_seed()));
set_link("speed",ValueNode_Const::create(Real(1)));
- set_link("smooth",ValueNode_Const::create(int(Random::SMOOTH_CUBIC)));
+ set_link("smooth",ValueNode_Const::create(int(RandomNoise::SMOOTH_CUBIC)));
switch(get_type())
{
ValueBase
ValueNode_Random::operator()(Time t)const
{
- typedef const Random::SmoothType Smooth;
+ typedef const RandomNoise::SmoothType Smooth;
Real radius = (*radius_)(t).get(Real());
int seed = (*seed_)(t).get(int());
String
ValueNode_Random::get_local_name()const
{
- return _("Random");
+ return _("RandomNoise");
}
bool
/* === H E A D E R S ======================================================= */
#include "synfig/valuenode.h"
-#include "random.h"
+#include "random_noise.h"
/* === M A C R O S ========================================================= */
ValueNode::RHandle speed_;
ValueNode::RHandle smooth_;
- mutable Random random;
- Random::SmoothType smooth;
+ mutable RandomNoise random;
+ RandomNoise::SmoothType smooth;
ValueNode_Random(const ValueBase &value);
public: