Another missing file
authordarco <darco@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Thu, 8 Dec 2005 22:48:27 +0000 (22:48 +0000)
committerdarco <darco@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Thu, 8 Dec 2005 22:48:27 +0000 (22:48 +0000)
git-svn-id: http://svn.voria.com/code@92 1f10aa63-cdf2-0310-b900-c93c546f37ac

synfig-core/trunk/examples/installer-logo.sif [new file with mode: 0644]

diff --git a/synfig-core/trunk/examples/installer-logo.sif b/synfig-core/trunk/examples/installer-logo.sif
new file mode 100644 (file)
index 0000000..d273a26
--- /dev/null
@@ -0,0 +1,3156 @@
+<?xml version="1.0"?>
+<canvas version="0.1" width="300" height="401" xres="5905.511856" yres="5905.511856" view-box="-1.270746 1.698564 1.270746 -1.698564" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Voria Logo</name>
+  <defs>
+    <canvas id="WhiteBG" width="644" height="644" xres="5750.000000" yres="5750.000000" view-box="-1.499986 1.499986 1.499986 -1.499986" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <name>WhiteBG</name>
+      <layer type="PasteCanvas" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0273553673</y>
+          </vector>
+        </param>
+        <param name="canvas" use=":"/>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="shade" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.8999999762"/>
+        </param>
+        <param name="blend_method">
+          <integer value="12"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="offset">
+          <vector>
+            <x>0.0495141000</x>
+            <y>-0.0378637239</y>
+          </vector>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.1417397559</x>
+            <y>0.1417397559</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="SolidColor" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="12"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>1.000000</g>
+            <b>1.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+      </layer>
+    </canvas>
+    <canvas id="TextLogo" width="764" height="1208" xres="11811.023712" yres="11811.023712" view-box="-1.200000 1.500000 1.200000 -2.300000" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <defs>
+        <real value="0.5850000000" id="Crutch"/>
+      </defs>
+      <layer type="text" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="text">
+          <string>STUDIOS</string>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="family">
+          <string>SFAutomaton</string>
+        </param>
+        <param name="style">
+          <integer value="0"/>
+        </param>
+        <param name="weight">
+          <integer value="400"/>
+        </param>
+        <param name="compress">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="vcompress">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="size">
+          <scale type="vector" scalar="Crutch">
+            <link>
+              <vector>
+                <x>0.5153846145</x>
+                <y>0.3852432668</y>
+              </vector>
+            </link>
+          </scale>
+        </param>
+        <param name="orient">
+          <vector>
+            <x>0.5000000000</x>
+            <y>0.5000000000</y>
+          </vector>
+        </param>
+        <param name="pos">
+          <vector>
+            <x>-0.0149999997</x>
+            <y>-2.0204918385</y>
+          </vector>
+        </param>
+        <param name="use_kerning">
+          <bool value="true"/>
+        </param>
+        <param name="grid_fit">
+          <bool value="false"/>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="text" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="text">
+          <string>VORIA</string>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="family">
+          <string>SFAutomaton</string>
+        </param>
+        <param name="style">
+          <integer value="0"/>
+        </param>
+        <param name="weight">
+          <integer value="400"/>
+        </param>
+        <param name="compress">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="vcompress">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="size">
+          <scale type="vector" scalar="Crutch">
+            <link>
+              <vector>
+                <x>0.7500000000</x>
+                <y>0.6250000000</y>
+              </vector>
+            </link>
+          </scale>
+        </param>
+        <param name="orient">
+          <vector>
+            <x>0.5000000000</x>
+            <y>0.5000000000</y>
+          </vector>
+        </param>
+        <param name="pos">
+          <vector>
+            <x>0.0000000000</x>
+            <y>-1.6250000000</y>
+          </vector>
+        </param>
+        <param name="use_kerning">
+          <bool value="true"/>
+        </param>
+        <param name="grid_fit">
+          <bool value="false"/>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="super_sample" active="true" version="0.1">
+        <param name="width">
+          <integer value="2"/>
+        </param>
+        <param name="height">
+          <integer value="2"/>
+        </param>
+        <param name="scanline">
+          <bool value="false"/>
+        </param>
+        <param name="alpha_aware">
+          <bool value="true"/>
+        </param>
+      </layer>
+      <layer type="translate" active="true" version="0.1">
+        <param name="origin">
+          <vector>
+            <x>0.0192000009</x>
+            <y>-0.0665485263</y>
+          </vector>
+        </param>
+      </layer>
+      <layer type="blur" active="false" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="12"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.1000000015</x>
+            <y>0.1000000015</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="PasteCanvas" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="canvas" use=":"/>
+        <param name="zoom">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="time_offset">
+          <time value="0s"/>
+        </param>
+        <param name="children_lock">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="shade" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.7500000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="12"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="offset">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.1000000015</x>
+            <y>0.1000000015</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+      </layer>
+      <layer type="SolidColor" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="12"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>1.000000</g>
+            <b>1.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Voria Logo">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas width="644" height="644" view-box="-1.499986 1.499986 1.499986 -1.499986">
+        <layer type="region" active="true" version="0.1" desc="Colored Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.333333</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>1.2500000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-2.2500000000</x>
+                      <y>2.2500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-2.2500000000</x>
+                      <y>-2.2500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.0000000000</x>
+                      <y>-1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.2500000000</x>
+                      <y>-2.2500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>1.5000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-1.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.0000000000</x>
+                      <y>-1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>1.5000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.2500000000</x>
+                      <y>2.2500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="false" version="0.1" desc="White Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>1.2500000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-2.2500000000</x>
+                      <y>2.2500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-2.2500000000</x>
+                      <y>-2.2500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.0000000000</x>
+                      <y>-1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.2500000000</x>
+                      <y>-2.2500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>1.5000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-1.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.0000000000</x>
+                      <y>-1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>1.5000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.2500000000</x>
+                      <y>2.2500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="shade" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.3000000119"/>
+          </param>
+          <param name="blend_method">
+            <integer value="4"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>-1.3750000000</y>
+            </vector>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.7500000000</x>
+              <y>0.7500000000</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="shade" active="true" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.2500001192"/>
+          </param>
+          <param name="blend_method">
+            <integer value="6"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="size">
+            <vector>
+              <x>1.3999999762</x>
+              <y>1.3999999762</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="invert">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Sun Texture">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.2000000030"/>
+          </param>
+          <param name="blend_method">
+            <integer value="13"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas width="332" height="447" xres="4000.000000" yres="4000.000000" view-box="-1.300000 1.500000 1.300000 -2.000000">
+              <layer type="circle" active="false" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="radius">
+                  <real value="0.2500000000"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="pos">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.5000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="falloff">
+                  <integer value="1"/>
+                </param>
+              </layer>
+              <layer type="conical_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <stripes type="gradient">
+                    <color1>
+                      <color>
+                        <r>-0.000000</r>
+                        <g>-0.000000</g>
+                        <b>-0.000000</b>
+                        <a>-0.000000</a>
+                      </color>
+                    </color1>
+                    <color2>
+                      <color>
+                        <r>-0.000000</r>
+                        <g>-0.000000</g>
+                        <b>-0.000000</b>
+                        <a>1.000000</a>
+                      </color>
+                    </color2>
+                    <stripes>
+                      <integer value="10"/>
+                    </stripes>
+                    <width>
+                      <real value="0.5000000000"/>
+                    </width>
+                  </stripes>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.5000000000</y>
+                  </vector>
+                </param>
+                <param name="angle">
+                  <angle value="90.000000"/>
+                </param>
+                <param name="symmetric">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="star" active="false" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>-0.5000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="radius1">
+                  <real value="0.2500000000"/>
+                </param>
+                <param name="radius2">
+                  <real value="0.3750000000"/>
+                </param>
+                <param name="angle">
+                  <angle value="90.000000"/>
+                </param>
+                <param name="points">
+                  <integer value="10"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Logo Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>1.2500000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-2.2500000000</x>
+                      <y>2.2500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-2.2500000000</x>
+                      <y>-2.2500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-1.0000000000</x>
+                      <y>-1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>-0.2500000000</x>
+                      <y>-2.2500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>1.5000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.0000000000</x>
+                      <y>-1.5000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>-0.7500000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>0.7500000000</x>
+                      <y>0.7500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>1.0000000000</x>
+                      <y>-1.0000000000</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <vector>
+                      <x>1.5000000000</x>
+                      <y>0.0000000000</y>
+                    </vector>
+                  </c5>
+                  <c6>
+                    <vector>
+                      <x>-0.2500000000</x>
+                      <y>2.2500000000</y>
+                    </vector>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="2.0000000000"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Hatch Marks">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="B9CD34EC206EBDA66DC129C40AD08F88">
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0400000000" guid="AF726E5B1A4D1A835ABCD0C275542CAF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.7300000191</x>
+                            <y>-0.2599999905</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>-1.1250000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.3750000000</x>
+                            <y>-0.6250000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.4900000095</x>
+                            <y>-0.6999999881</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.7500000000</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.7500000000</x>
+                            <y>-0.2500000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="B9CD34EC206EBDA66DC129C40AD08F88">
+                            <x>0.0000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0400000000" guid="AF726E5B1A4D1A835ABCD0C275542CAF"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.8012820482</x>
+                            <y>-0.5311999917</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>-1.1250000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.3750000000</x>
+                            <y>-0.6250000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>-0.5833333135</x>
+                            <y>-0.3968000114</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.8846153617</x>
+                            <y>-0.4679712355</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.3538461626</x>
+                            <y>-0.0614596680</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="FEFF5BFF0971328303A9B7191AF8F425">
+                            <x>-0.5615384579</x>
+                            <y>-0.5704039931</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.2500000000</x>
+                            <y>-0.1250000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.3076923192</x>
+                            <y>-0.1280000061</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.2794871926</x>
+                            <y>-0.7752695680</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.2615384758</x>
+                            <y>-0.2612035871</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.1923076957</x>
+                            <y>-0.1536000073</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.3871794939</x>
+                            <y>-0.2170109153</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.1846153885</x>
+                            <y>-0.2612035871</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="FEFF5BFF0971328303A9B7191AF8F425">
+                            <x>-0.5615384579</x>
+                            <y>-0.5704039931</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.1538461596</x>
+                            <y>-0.3533930779</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.3076923192</x>
+                            <y>-0.1280000061</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.6999999881</x>
+                            <y>-0.9955000281</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.0769230798</x>
+                            <y>-0.3687579930</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.1923076957</x>
+                            <y>-0.1536000073</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.8846153617</x>
+                            <y>-0.4679712355</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.3538461626</x>
+                            <y>-0.0614596680</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="E36878E9187702120AE96B15EFE7FD59">
+                            <x>0.5615384579</x>
+                            <y>-0.5704039931</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>-0.1250000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.3076923192</x>
+                            <y>-0.1280000061</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.2794871926</x>
+                            <y>-0.7752695680</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.2615384758</x>
+                            <y>-0.2612035871</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.1923076957</x>
+                            <y>-0.1536000073</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.3871794939</x>
+                            <y>-0.2170109153</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.1846153885</x>
+                            <y>-0.2612035871</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="E36878E9187702120AE96B15EFE7FD59">
+                            <x>0.5615384579</x>
+                            <y>-0.5704039931</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.1538461596</x>
+                            <y>-0.3533930779</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.3076923192</x>
+                            <y>-0.1280000061</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.6999999881</x>
+                            <y>-0.9955000281</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.0769230798</x>
+                            <y>-0.3687579930</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.1923076957</x>
+                            <y>-0.1536000073</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.4713114798</x>
+                            <y>0.6239523292</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>-0.1875000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="DA616009EFE01AFC3459CD8311B8776B">
+                            <x>0.0000000000</x>
+                            <y>0.3125000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.3750000000</x>
+                            <y>-0.3750000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.3076923192</x>
+                            <y>-0.1280000061</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.3639999926</x>
+                            <y>-0.1780321598</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.1875000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.1923076957</x>
+                            <y>-0.1536000073</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.4713114798</x>
+                            <y>0.6239523292</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>-0.1875000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="DA616009EFE01AFC3459CD8311B8776B">
+                            <x>0.0000000000</x>
+                            <y>0.3125000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.3750000000</x>
+                            <y>-0.3750000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.3076923192</x>
+                            <y>-0.1280000061</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.3639999926</x>
+                            <y>-0.1780321598</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.1875000000</x>
+                            <y>-0.5000000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.1923076957</x>
+                            <y>-0.1536000073</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>-0.8125000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.2500000000</x>
+                            <y>-0.1250000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="8F4E22A3E4E43F1F544255AA5C595BB0">
+                            <x>0.0000000000</x>
+                            <y>-1.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0150000000" guid="2EDA639401BE9445B258DFEFAB7DEB21"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.1875000000</x>
+                            <y>-0.1875000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.3076923192</x>
+                            <y>-0.1280000061</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.2019230723</x>
+                            <y>-1.2694432735</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>0.1888111830</x>
+                            <y>-0.3540983498</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.1923076957</x>
+                            <y>-0.1536000073</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="false">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.2500000000</x>
+                            <y>-0.8125000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.2500000000</x>
+                            <y>-0.1250000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>1.0000000000</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector guid="8F4E22A3E4E43F1F544255AA5C595BB0">
+                            <x>0.0000000000</x>
+                            <y>-1.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0150000000" guid="2EDA639401BE9445B258DFEFAB7DEB21"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.1875000000</x>
+                            <y>-0.1875000000</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.3076923192</x>
+                            <y>-0.1280000061</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.2045454532</x>
+                            <y>-1.2720662355</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="0.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <vector>
+                            <x>-0.1730769277</x>
+                            <y>-0.3304918110</y>
+                          </vector>
+                        </c5>
+                        <c6>
+                          <vector>
+                            <x>0.1923076957</x>
+                            <y>-0.1536000073</y>
+                          </vector>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="2.0000000000"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="false"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="false"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Shine">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.8500000238"/>
+          </param>
+          <param name="blend_method">
+            <integer value="16"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1" desc="Radial Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.3750000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="0.6250000000"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="6"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.3750000000</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Shiny Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="1"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>0.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="true"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0097048784"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.0000000150</x>
+                            <y>1.0000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.3750000328"/>
+                            </c0>
+                            <c1>
+                              <angle value="179.999985"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="180.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-0.5000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.8385255008"/>
+                            </c0>
+                            <c1>
+                              <angle value="-116.565048"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.0000000000</x>
+                            <y>0.2500000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.3750000328"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.5000000000</x>
+                            <y>0.5000000000</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.8385254934"/>
+                            </c0>
+                            <c1>
+                              <angle value="116.565048"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.7500000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="90.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="colorcorrect" active="true" version="0.1">
+                <param name="hue_adjust">
+                  <angle value="0.000000"/>
+                </param>
+                <param name="brightness">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="contrast">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="exposure">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="gamma">
+                  <real value="0.4500000268"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="translate" active="true" version="0.1">
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.1250000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="shade" active="false" version="0.2">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.8000000119"/>
+          </param>
+          <param name="blend_method">
+            <integer value="12"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0500000007</x>
+              <y>-0.0500000007</y>
+            </vector>
+          </param>
+          <param name="size">
+            <vector>
+              <x>0.1000000015</x>
+              <y>0.1000000015</y>
+            </vector>
+          </param>
+          <param name="type">
+            <integer value="1"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="true"/>
+    </param>
+  </layer>
+  <layer type="SolidColor" active="false" version="0.1" desc="White Background">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="12"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+  </layer>
+  <layer type="SolidColor" active="true" version="0.1" desc="White Background">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="0.5000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="1"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>0.000000</a>
+      </color>
+    </param>
+  </layer>
+  <layer type="SolidColor" active="false" version="0.1" desc="Desaturate">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="10"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>0.000000</r>
+        <g>0.000000</g>
+        <b>0.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+  </layer>
+</canvas>