Canvas::~Canvas()
{
- bool keep_going = true;
-
// we were having a crash where pastecanvas layers were still
// refering to a canvas after it had been destroyed; this code
// will stop the pastecanvas layers from refering to the canvas
// before the canvas is destroyed
// the set_sub_canvas(0) ends up deleting the parent-child link,
- // which modifies the set we're iterating through, invalidating
- // the set iterator. the outer while loop makes sure that we
- // recreate the set iterator each time the set itself is modified
- while (keep_going)
+ // which deletes the current element from the set we're iterating
+ // through, so we have to make sure we've incremented the iterator
+ // before we mess with the pastecanvas
+ std::set<Node*>::iterator iter = parent_set.begin();
+ while (iter != parent_set.end())
{
- keep_going = false; // only keep going if we find a pastecanvas parent to clear
- for (std::set<Node*>::iterator iter = parent_set.begin(); iter != parent_set.end(); iter++)
- {
- Layer_PasteCanvas* paste_canvas = dynamic_cast<Layer_PasteCanvas*>(*iter);
- if(paste_canvas)
- {
- paste_canvas->set_sub_canvas(0);
- keep_going = true;
- break; // out of the for loop to the while loop
- }
- else
- warning("destroyed canvas has a parent that is not a pastecanvas - please report if repeatable");
- }
+ Layer_PasteCanvas* paste_canvas = dynamic_cast<Layer_PasteCanvas*>(*iter);
+ iter++;
+ if(paste_canvas)
+ paste_canvas->set_sub_canvas(0);
+ else
+ warning("destroyed canvas has a parent that is not a pastecanvas - please report if repeatable");
}
//if(is_inline() && parent_) assert(0);