layer_blur_icon.sif \
layer_blur_radial_icon.sif \
layer_blur_motion_icon.sif \
+ layer_distortion_curvewarp_icon.sif \
+ layer_distortion_insideout_icon.sif \
+ layer_distortion_noise_icon.sif \
+ layer_distortion_spherize_icon.sif \
+ layer_distortion_stretch_icon.sif \
+ layer_distortion_twirl_icon.sif \
+ layer_distortion_warp_icon.sif \
action_set_layer_description_icon.sif \
action_add_to_group_icon.sif \
action_remove_from_group_icon.sif
layer_blur_icon.$(EXT) \
layer_blur_radial_icon.$(EXT) \
layer_blur_motion_icon.$(EXT) \
+ layer_distortion_curvewarp_icon.$(EXT) \
+ layer_distortion_insideout_icon.$(EXT) \
+ layer_distortion_noise_icon.$(EXT) \
+ layer_distortion_spherize_icon.$(EXT) \
+ layer_distortion_stretch_icon.$(EXT) \
+ layer_distortion_twirl_icon.$(EXT) \
+ layer_distortion_warp_icon.$(EXT) \
action_set_layer_description_icon.$(EXT) \
action_add_to_group_icon.$(EXT) \
action_remove_from_group_icon.$(EXT) \
--- /dev/null
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+ <name>Synfig Studio Curve Wrap Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
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--- /dev/null
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--- /dev/null
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+ <name>Synfig Studio Distortion Twirl Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
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--- /dev/null
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+ <name>Synfig Studio Distortion Warp Icon</name>
+ <desc>Placed in the Public Domain in 2010 by Bertrand Grégoire (berteh)</desc>
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+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>2.1056759357</x>
+ <y>1.9066644907</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1622598047"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="wing005 Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>-0.0069373939</x>
+ <y>-0.1597209573</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-2.4015407562</x>
+ <y>-1.4587239027</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.6587502360</x>
+ <y>-1.9995899200</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ <param name="width">
+ <real value="0.1622598047"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+</canvas>
INIT_STOCK_ICON(layer_blur,"layer_blur_icon."IMAGE_EXT,_("Blur Layer"));
INIT_STOCK_ICON(layer_blur_motion,"layer_blur_motion_icon."IMAGE_EXT,_("Motion Blur Layer"));
INIT_STOCK_ICON(layer_blur_radial,"layer_blur_radial_icon."IMAGE_EXT,_("Radial Blur Layer"));
+ INIT_STOCK_ICON(layer_distortion_curvewarp,"layer_distortion_curvewarp_icon."IMAGE_EXT,_("Curve Warp Layer"));
+ INIT_STOCK_ICON(layer_distortion_insideout,"layer_distortion_insideout_icon."IMAGE_EXT,_("Inside Out Layer"));
+ INIT_STOCK_ICON(layer_distortion_noise,"layer_distortion_noise_icon."IMAGE_EXT,_("Noise Distort Layer"));
+ INIT_STOCK_ICON(layer_distortion_spherize,"layer_distortion_spherize_icon."IMAGE_EXT,_("Spherize Layer"));
+ INIT_STOCK_ICON(layer_distortion_stretch,"layer_distortion_stretch_icon."IMAGE_EXT,_("Stretch Layer"));
+ INIT_STOCK_ICON(layer_distortion_twirl,"layer_distortion_twirl_icon."IMAGE_EXT,_("Twirl Layer"));
+ INIT_STOCK_ICON(layer_distortion_warp,"layer_distortion_warp_icon."IMAGE_EXT,_("Warp Layer"));
INIT_STOCK_ICON(plant,"plant_icon."IMAGE_EXT,"");
return Gtk::StockID("synfig-layer_blur_radial");
else if(layer=="MotionBlur") // in the future should be "motion_blur"
return Gtk::StockID("synfig-layer_blur_motion");
+ else if(layer=="curve_warp")
+ return Gtk::StockID("synfig-layer_distortion_curvewarp");
+ else if(layer=="inside_out")
+ return Gtk::StockID("synfig-layer_distortion_insideout");
+ else if(layer=="noise_distort")
+ return Gtk::StockID("synfig-layer_distortion_noise");
+ else if(layer=="spherize")
+ return Gtk::StockID("synfig-layer_distortion_spherize");
+ else if(layer=="stretch")
+ return Gtk::StockID("synfig-layer_distortion_stretch");
+ else if(layer=="twirl")
+ return Gtk::StockID("synfig-layer_distortion_twirl");
+ else if(layer=="warp")
+ return Gtk::StockID("synfig-layer_distortion_warp");
else
return Gtk::StockID("synfig-layer");
}