Modify Ducks functionality
authorNikita Kitaev <nikitakit@gmail.com>
Sat, 28 Nov 2009 00:11:49 +0000 (16:11 -0800)
committerNikita Kitaev <nikitakit@gmail.com>
Sat, 28 Nov 2009 00:11:49 +0000 (16:11 -0800)
Move code relating to dragging of "Link to BLine" ducks out of
DuckDrag_Translate and into Duck.

synfig-studio/src/gtkmm/duck.cpp
synfig-studio/src/gtkmm/duck.h
synfig-studio/src/gtkmm/duckmatic.cpp

index e88306e..c142a5b 100644 (file)
 #include "duck.h"
 #include <ETL/misc>
 
-#include "general.h"
+#include <synfig/valuenode_bline.h>
+#include <synfig/valuenode_blinecalctangent.h>
+#include <synfig/valuenode_blinecalcvertex.h>
+#include <synfig/valuenode_blinecalcwidth.h>
+#include <synfig/valuenode_composite.h>
 
+#include "general.h"
 #endif
 
 /* === U S I N G =========================================================== */
@@ -153,6 +158,12 @@ Duck::set_trans_point(const synfig::Point &x)
        set_sub_trans_point(transform_stack_.unperform(x));
 }
 
+void
+Duck::set_trans_point(const synfig::Point &x, const synfig::Time &time)
+{
+       set_sub_trans_point(transform_stack_.unperform(x), time);
+}
+
 //! Sets the origin point.
 void
 Duck::set_origin(const synfig::Point &x)
@@ -195,13 +206,105 @@ Duck::get_sub_trans_point()const
 }
 
 void
+Duck::set_sub_trans_point(const synfig::Point &x, const synfig::Time &time)
+{
+       set_point((x-get_sub_trans_origin())/get_scalar());
+       if (get_type() == Duck::TYPE_TANGENT ||
+               get_type() == Duck::TYPE_ANGLE)
+       {
+               Angle old_angle = get_point().angle();
+               Angle change = get_point().angle() - old_angle;
+               while (change < Angle::deg(-180)) change += Angle::deg(360);
+               while (change > Angle::deg(180)) change -= Angle::deg(360);
+               int old_halves = round_to_int(Angle::deg(rotations).get()/180);
+               rotations += change;
+               int new_halves = round_to_int(Angle::deg(rotations).get()/180);
+               if (old_halves != new_halves &&
+                       (new_halves > 1 || new_halves < -1 ||
+                        old_halves > 1 || old_halves < -1))
+                       synfig::info("rotation: %.2f turns", new_halves/2.0);
+       } else if(get_type() == Duck::TYPE_VERTEX || get_type() == Duck::TYPE_POSITION)
+       {
+
+               ValueNode_BLineCalcVertex::Handle bline_vertex;
+               ValueNode_Composite::Handle composite;
+
+               if ((bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(get_value_desc().get_value_node())) ||
+                       ((composite = ValueNode_Composite::Handle::cast_dynamic(get_value_desc().get_value_node())) &&
+                        composite->get_type() == ValueBase::TYPE_BLINEPOINT &&
+                        (bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(composite->get_link("point")))))
+               {
+                       synfig::Point closest_point = get_point();
+                       synfig::Real radius = 0.0;
+                       ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline")));
+                       synfig::find_closest_point(
+                               (*bline)(time),
+                               get_point(),
+                               radius,
+                               bline->get_loop(),
+                               &closest_point);
+                       set_point(closest_point);
+               }
+       }
+}
+
+//! Updates width and tangent ducks that change when the origin moves
+void
+Duck::update(const synfig::Time &time)
+{
+       if((get_type() == Duck::TYPE_TANGENT || get_type() == Duck::TYPE_WIDTH) && origin_duck)
+       {
+               ValueNode_BLineCalcVertex::Handle bline_vertex;
+               ValueNode_Composite::Handle composite;
+               if ((bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(origin_duck->get_value_desc().get_value_node())) ||
+                       ((composite = ValueNode_Composite::Handle::cast_dynamic(origin_duck->get_value_desc().get_value_node())) &&
+                        composite->get_type() == ValueBase::TYPE_BLINEPOINT &&
+                        (bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(composite->get_link("point")))))
+               {
+                       synfig::Real radius = 0.0;
+                       ValueNode_BLine::Handle bline(ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline"))));
+                       Real amount = synfig::find_closest_point((*bline)(time), origin_duck->get_point(), radius, bline->get_loop());
+
+                       int vertex_amount_index(bline_vertex->get_link_index_from_name("amount"));
+                       ValueNode::Handle vertex_amount_value_node(bline_vertex->get_link(vertex_amount_index));
+
+
+                       if (ValueNode_BLineCalcTangent::Handle bline_tangent = ValueNode_BLineCalcTangent::Handle::cast_dynamic(get_value_desc().get_value_node()))
+                       {
+                               switch (bline_tangent->get_type())
+                               {
+                               case ValueBase::TYPE_ANGLE:
+                               {
+                                       Angle angle((*bline_tangent)(time, amount).get(Angle()));
+                                       set_point(Point(Angle::cos(angle).get(), Angle::sin(angle).get()));
+                                       break;
+                               }
+                               case ValueBase::TYPE_REAL:
+                                       set_point(Point((*bline_tangent)(time, amount).get(Real()), 0));
+                                       break;
+                               case ValueBase::TYPE_VECTOR:
+                                       set_point((*bline_tangent)(time, amount).get(Vector()));
+                                       break;
+                               default:
+                                       break;
+                               }
+                       }
+                       else if (ValueNode_BLineCalcWidth::Handle bline_width = ValueNode_BLineCalcWidth::Handle::cast_dynamic(get_value_desc().get_value_node()))
+                                       set_point(Point((*bline_width)(time, amount).get(Real()), 0));
+               }
+
+       }
+}
+
+
+void
 Duck::set_sub_trans_point(const synfig::Point &x)
 {
+       set_point((x-get_sub_trans_origin())/get_scalar());
        if (get_type() == Duck::TYPE_TANGENT ||
                get_type() == Duck::TYPE_ANGLE)
        {
                Angle old_angle = get_point().angle();
-               set_point((x-get_sub_trans_origin())/get_scalar());
                Angle change = get_point().angle() - old_angle;
                while (change < Angle::deg(-180)) change += Angle::deg(360);
                while (change > Angle::deg(180)) change -= Angle::deg(360);
@@ -213,8 +316,6 @@ Duck::set_sub_trans_point(const synfig::Point &x)
                         old_halves > 1 || old_halves < -1))
                        synfig::info("rotation: %.2f turns", new_halves/2.0);
        }
-       else
-               set_point((x-get_sub_trans_origin())/get_scalar());
 }
 
 synfig::Point
index 9ba7b00..952a40a 100644 (file)
@@ -221,11 +221,15 @@ public:
        synfig::Point get_trans_point()const;
 
        void set_trans_point(const synfig::Point &x);
+       void set_trans_point(const synfig::Point &x, const synfig::Time &time);
 
        synfig::Point get_sub_trans_point()const;
        void set_sub_trans_point(const synfig::Point &x);
+       void set_sub_trans_point(const synfig::Point &x, const synfig::Time &time);
        synfig::Point get_sub_trans_origin()const;
 
+       void update(const synfig::Time &time);
+
        //! Sets the origin point.
        void set_origin(const synfig::Point &x);
 
index 0d88982..a6af395 100644 (file)
@@ -551,95 +551,21 @@ DuckDrag_Translate::duck_drag(Duckmatic* duckmatic, const synfig::Vector& vector
 
        // drag the vertex and position ducks first
        for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++)
-       {
-               etl::handle<Duck> duck(*iter);
-               if(duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION)
-               {
-                       duck->set_trans_point(positions[i]+vect);
-
-                       ValueNode_BLineCalcVertex::Handle bline_vertex;
-                       ValueNode_Composite::Handle composite;
-
-                       if ((bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node())) ||
-                               ((composite = ValueNode_Composite::Handle::cast_dynamic(duck->get_value_desc().get_value_node())) &&
-                                composite->get_type() == ValueBase::TYPE_BLINEPOINT &&
-                                (bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(composite->get_link("point")))))
-                       {
-                               synfig::Point closest_point = duck->get_point();
-                               synfig::Real radius = 0.0;
-                               ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline")));
-                               synfig::find_closest_point(
-                                       (*bline)(time),
-                                       duck->get_point(),
-                                       radius,
-                                       bline->get_loop(),
-                                       &closest_point);
-                               duck->set_point(closest_point);
-                       }
-               }
-       }
+               if((*iter)->get_type() == Duck::TYPE_VERTEX || (*iter)->get_type() == Duck::TYPE_POSITION)
+                       (*iter)->set_trans_point(positions[i]+vect, time);
 
        // then drag the others
        for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++)
                if ((*iter)->get_type() != Duck::TYPE_VERTEX && (*iter)->get_type() != Duck::TYPE_POSITION)
-                       (*iter)->set_trans_point(positions[i]+vect);
+                       (*iter)->set_trans_point(positions[i]+vect, time);
 
        // then patch up the tangents for the vertices we've moved
        DuckList duck_list(duckmatic->get_duck_list());
-       for (iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter)
+       for (iter=duck_list.begin(); iter!=duck_list.end(); ++iter)
        {
-               etl::handle<Duck> duck(*iter);
-               if (duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION)
+               if ((*iter)->get_type() == Duck::TYPE_TANGENT || (*iter)->get_type() == Duck::TYPE_WIDTH)
                {
-                       ValueNode_BLineCalcVertex::Handle bline_vertex;
-                       ValueNode_Composite::Handle composite;
-
-                       if ((bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node())) ||
-                               ((composite = ValueNode_Composite::Handle::cast_dynamic(duck->get_value_desc().get_value_node())) &&
-                                composite->get_type() == ValueBase::TYPE_BLINEPOINT &&
-                                (bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(composite->get_link("point")))))
-                       {
-                               synfig::Real radius = 0.0;
-                               ValueNode_BLine::Handle bline(ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline"))));
-                               Real amount = synfig::find_closest_point((*bline)(time), duck->get_point(), radius, bline->get_loop());
-
-                               int vertex_amount_index(bline_vertex->get_link_index_from_name("amount"));
-                               ValueNode::Handle vertex_amount_value_node(bline_vertex->get_link(vertex_amount_index));
-
-                               DuckList::iterator iter;
-                               for (iter=duck_list.begin(); iter!=duck_list.end(); iter++)
-                               {
-                                       ValueNode::Handle duck_value_node((*iter)->get_value_desc().get_value_node());
-                                       if (ValueNode_BLineCalcTangent::Handle bline_tangent = ValueNode_BLineCalcTangent::Handle::cast_dynamic(duck_value_node))
-                                       {
-                                               if (bline_tangent->get_link(bline_tangent->get_link_index_from_name("amount")) == vertex_amount_value_node)
-                                               {
-                                                       switch (bline_tangent->get_type())
-                                                       {
-                                                       case ValueBase::TYPE_ANGLE:
-                                                       {
-                                                               Angle angle((*bline_tangent)(time, amount).get(Angle()));
-                                                               (*iter)->set_point(Point(Angle::cos(angle).get(), Angle::sin(angle).get()));
-                                                               break;
-                                                       }
-                                                       case ValueBase::TYPE_REAL:
-                                                               (*iter)->set_point(Point((*bline_tangent)(time, amount).get(Real()), 0));
-                                                               break;
-                                                       case ValueBase::TYPE_VECTOR:
-                                                               (*iter)->set_point((*bline_tangent)(time, amount).get(Vector()));
-                                                               break;
-                                                       default:
-                                                               break;
-                                                       }
-                                               }
-                                       }
-                                       else if (ValueNode_BLineCalcWidth::Handle bline_width = ValueNode_BLineCalcWidth::Handle::cast_dynamic(duck_value_node))
-                                       {
-                                               if (bline_width->get_link(bline_width->get_link_index_from_name("amount")) == vertex_amount_value_node)
-                                                       (*iter)->set_point(Point((*bline_width)(time, amount).get(Real()), 0));
-                                       }
-                               }
-                       }
+                       (*iter)->update(time);
                }
        }