Use 'ftime' instead of 'f' as the floating point time variable to make it easier...
authordooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Wed, 10 Oct 2007 03:21:31 +0000 (03:21 +0000)
committerdooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Wed, 10 Oct 2007 03:21:31 +0000 (03:21 +0000)
git-svn-id: http://svn.voria.com/code@885 1f10aa63-cdf2-0310-b900-c93c546f37ac

synfig-core/trunk/src/modules/mod_noise/noise.cpp

index 1bfa73c..309efc9 100644 (file)
@@ -98,7 +98,7 @@ Noise::color_func(const Point &point, float pixel_size,Context /*context*/)const
        time=speed*curr_time;
        Random::SmoothType smooth((!speed && Noise::smooth == Random::SMOOTH_SPLINE) ? Random::SMOOTH_FAST_SPLINE : Noise::smooth);
 
-       float t(time);
+       float ftime(time);
 
        {
                float amount=0.0f;
@@ -107,15 +107,15 @@ Noise::color_func(const Point &point, float pixel_size,Context /*context*/)const
                float alpha=0.0f;
                for(i=0;i<detail;i++)
                {
-                       amount=random(smooth,0+(detail-i)*5,x,y,t)+amount*0.5;
+                       amount=random(smooth,0+(detail-i)*5,x,y,ftime)+amount*0.5;
                        if(amount<-1)amount=-1;if(amount>1)amount=1;
 
                        if(super_sample&&pixel_size)
                        {
-                               amount2=random(smooth,0+(detail-i)*5,x2,y,t)+amount2*0.5;
+                               amount2=random(smooth,0+(detail-i)*5,x2,y,ftime)+amount2*0.5;
                                if(amount2<-1)amount2=-1;if(amount2>1)amount2=1;
 
-                               amount3=random(smooth,0+(detail-i)*5,x,y2,t)+amount3*0.5;
+                               amount3=random(smooth,0+(detail-i)*5,x,y2,ftime)+amount3*0.5;
                                if(amount3<-1)amount3=-1;if(amount3>1)amount3=1;
 
                                if(turbulent)
@@ -130,7 +130,7 @@ Noise::color_func(const Point &point, float pixel_size,Context /*context*/)const
 
                        if(do_alpha)
                        {
-                               alpha=random(smooth,3+(detail-i)*5,x,y,t)+alpha*0.5;
+                               alpha=random(smooth,3+(detail-i)*5,x,y,ftime)+alpha*0.5;
                                if(alpha<-1)alpha=-1;if(alpha>1)alpha=1;
                        }
 
@@ -142,7 +142,7 @@ Noise::color_func(const Point &point, float pixel_size,Context /*context*/)const
 
                        x*=0.5f;
                        y*=0.5f;
-                       //t*=0.5f;
+                       //ftime*=0.5f;
                }
 
                if(!turbulent)