Partially fix 1820315: add a rename_icon.sif by PXEGeek
authorpabs <pabs@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Fri, 26 Oct 2007 02:36:35 +0000 (02:36 +0000)
committerpabs <pabs@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Fri, 26 Oct 2007 02:36:35 +0000 (02:36 +0000)
git-svn-id: http://svn.voria.com/code@985 1f10aa63-cdf2-0310-b900-c93c546f37ac

synfig-studio/trunk/images/Makefile.am
synfig-studio/trunk/images/rename_icon.sif [new file with mode: 0644]

index d008494..a439a35 100644 (file)
@@ -2,8 +2,8 @@
 SYNFIG=synfig
 EXT=@imageext@
 
-EXTRA_DIST=installer_logo.sif installer_logo_osx.sif about_dialog.sif about_icon.sif angle_icon.sif bline_icon.sif blinepoint_icon.sif bool_icon.sif canvas_icon.sif canvas_pointer_icon.sif children_icon.sif circle_icon.sif clear_redo_icon.sif clear_undo_icon.sif color_icon.sif curves_icon.sif draw_icon.sif duplicate_icon.sif eyedrop_icon.sif fill_icon.sif gradient_icon.sif group_icon.sif info_icon.sif integer_icon.sif keyframe_icon.sif keyframe_lock_icon.sif layer_icon.sif list_icon.sif logo.sif meta_data_icon.sif mirror_icon.sif navigator_icon.sif normal_icon.sif pastecanvas_icon.sif polygon_icon.sif real_icon.sif rectangle_icon.sif rotate_icon.sif saveall_icon.sif scale_icon.sif segment_icon.sif sif_icon.sif sketch_icon.sif smooth_move_icon.sif string_icon.sif swap_colors_icon.sif synfig_icon.sif time_track_icon.sif valuenode_icon.sif vector_icon.sif wallpaper.sif width_icon.sif zoom_icon.sif
-IMAGES=installer_logo.$(EXT) installer_logo_osx.$(EXT) mirror_icon.$(EXT) time_track_icon.$(EXT) curves_icon.$(EXT) pastecanvas_icon.$(EXT) group_icon.$(EXT) clear_redo_icon.$(EXT) clear_undo_icon.$(EXT) navigator_icon.$(EXT) info_icon.$(EXT) zoom_icon.$(EXT) meta_data_icon.$(EXT) children_icon.$(EXT) keyframe_icon.$(EXT) swap_colors_icon.$(EXT) rotate_icon.$(EXT) scale_icon.$(EXT) smooth_move_icon.$(EXT) width_icon.$(EXT) rectangle_icon.$(EXT) circle_icon.$(EXT) draw_icon.$(EXT) sketch_icon.$(EXT) fill_icon.$(EXT) normal_icon.$(EXT) sif_icon.$(EXT) synfig_icon.$(EXT) saveall_icon.$(EXT) bool_icon.$(EXT) integer_icon.$(EXT) angle_icon.$(EXT) segment_icon.$(EXT) blinepoint_icon.$(EXT) list_icon.$(EXT) canvas_pointer_icon.$(EXT) string_icon.$(EXT) eyedrop_icon.$(EXT) about_icon.$(EXT) about_dialog.$(EXT) canvas_icon.$(EXT) vector_icon.$(EXT) real_icon.$(EXT) color_icon.$(EXT) valuenode_icon.$(EXT) polygon_icon.$(EXT) bline_icon.$(EXT) layer_icon.$(EXT) duplicate_icon.$(EXT) gradient_icon.$(EXT) keyframe_lock_all.$(EXT) keyframe_lock_past.$(EXT) keyframe_lock_future.$(EXT) keyframe_lock_none.$(EXT)
+EXTRA_DIST=installer_logo.sif installer_logo_osx.sif about_dialog.sif about_icon.sif angle_icon.sif bline_icon.sif blinepoint_icon.sif bool_icon.sif canvas_icon.sif canvas_pointer_icon.sif children_icon.sif circle_icon.sif clear_redo_icon.sif clear_undo_icon.sif color_icon.sif curves_icon.sif draw_icon.sif duplicate_icon.sif eyedrop_icon.sif fill_icon.sif gradient_icon.sif group_icon.sif info_icon.sif integer_icon.sif keyframe_icon.sif keyframe_lock_icon.sif layer_icon.sif list_icon.sif logo.sif meta_data_icon.sif mirror_icon.sif navigator_icon.sif normal_icon.sif pastecanvas_icon.sif polygon_icon.sif real_icon.sif rectangle_icon.sif rotate_icon.sif saveall_icon.sif scale_icon.sif segment_icon.sif sif_icon.sif sketch_icon.sif smooth_move_icon.sif string_icon.sif swap_colors_icon.sif synfig_icon.sif time_track_icon.sif valuenode_icon.sif vector_icon.sif wallpaper.sif width_icon.sif zoom_icon.sif rename_icon.sif
+IMAGES=installer_logo.$(EXT) installer_logo_osx.$(EXT) mirror_icon.$(EXT) time_track_icon.$(EXT) curves_icon.$(EXT) pastecanvas_icon.$(EXT) group_icon.$(EXT) clear_redo_icon.$(EXT) clear_undo_icon.$(EXT) navigator_icon.$(EXT) info_icon.$(EXT) zoom_icon.$(EXT) meta_data_icon.$(EXT) children_icon.$(EXT) keyframe_icon.$(EXT) swap_colors_icon.$(EXT) rotate_icon.$(EXT) scale_icon.$(EXT) smooth_move_icon.$(EXT) width_icon.$(EXT) rectangle_icon.$(EXT) circle_icon.$(EXT) draw_icon.$(EXT) sketch_icon.$(EXT) fill_icon.$(EXT) normal_icon.$(EXT) sif_icon.$(EXT) synfig_icon.$(EXT) saveall_icon.$(EXT) bool_icon.$(EXT) integer_icon.$(EXT) angle_icon.$(EXT) segment_icon.$(EXT) blinepoint_icon.$(EXT) list_icon.$(EXT) canvas_pointer_icon.$(EXT) string_icon.$(EXT) eyedrop_icon.$(EXT) about_icon.$(EXT) about_dialog.$(EXT) canvas_icon.$(EXT) vector_icon.$(EXT) real_icon.$(EXT) color_icon.$(EXT) valuenode_icon.$(EXT) polygon_icon.$(EXT) bline_icon.$(EXT) layer_icon.$(EXT) duplicate_icon.$(EXT) gradient_icon.$(EXT) keyframe_lock_all.$(EXT) keyframe_lock_past.$(EXT) keyframe_lock_future.$(EXT) keyframe_lock_none.$(EXT) rename_icon.$(EXT)
 
 MAINTAINERCLEANFILES=Makefile.in
 CLEANFILES=$(IMAGES) images.nsh unimages.nsh installer_logo.bmp sif_icon.ico synfig_icon.ico icons.nsh unicons.nsh
diff --git a/synfig-studio/trunk/images/rename_icon.sif b/synfig-studio/trunk/images/rename_icon.sif
new file mode 100644 (file)
index 0000000..89e1fdc
--- /dev/null
@@ -0,0 +1,3542 @@
+<?xml version="1.0"?>
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Untitled1</name>
+  <meta name="grid_show" content="0"/>
+  <meta name="grid_size" content="0.324520 0.324520"/>
+  <meta name="grid_snap" content="1"/>
+  <meta name="guide_show" content="1"/>
+  <meta name="guide_snap" content="0"/>
+  <meta name="onion_skin" content="0"/>
+  <layer type="region" active="true" version="0.1" desc="Paper">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector guid="7958E9074ACF204A7956D1CB5E5D1BE6">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="13E96094077C885A151D0BC7F493508E">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-4.3990993500</x>
+                <y>2.2938718796</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>-4.3990993500</x>
+                <y>-6.8018569946</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>2.5564579964</x>
+                <y>-6.8018569946</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>2.5564579964</x>
+                <y>0.1537004113</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.4162864685</x>
+                <y>2.2938718796</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="region" active="true" version="0.1" desc="Corner">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="color">
+      <color>
+        <r>1.000000</r>
+        <g>1.000000</g>
+        <b>1.000000</b>
+        <a>1.000000</a>
+      </color>
+    </param>
+    <param name="offset">
+      <vector guid="1C63245CA24D77917E65CD4794E63EED">
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="invert">
+      <bool value="false"/>
+    </param>
+    <param name="antialias">
+      <bool value="true"/>
+    </param>
+    <param name="feather">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="blurtype">
+      <integer value="1"/>
+    </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
+    <param name="bline">
+      <bline type="bline_point" loop="true" guid="850AD41889A959C1C7F634FA8757D441">
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.4162864685</x>
+                <y>0.1537004113</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="true"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>2.5564579964</x>
+                <y>0.1537004113</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+        <entry>
+          <composite type="bline_point">
+            <c1>
+              <vector>
+                <x>0.4162864685</x>
+                <y>2.2938718796</y>
+              </vector>
+            </c1>
+            <c2>
+              <real value="1.0000000000"/>
+            </c2>
+            <c3>
+              <real value="0.5000000000"/>
+            </c3>
+            <c4>
+              <bool value="false"/>
+            </c4>
+            <c5>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c5>
+            <c6>
+              <radial_composite type="vector">
+                <c0>
+                  <real value="0.0000000000"/>
+                </c0>
+                <c1>
+                  <angle value="0.000000"/>
+                </c1>
+              </radial_composite>
+            </c6>
+          </composite>
+        </entry>
+      </bline>
+    </param>
+  </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-0.5000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.1830623448</x>
+        <y>3.0621335506</y>
+      </vector>
+    </param>
+  </layer>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="Everything but the paper">
+    <param name="z_depth">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="amount">
+      <real value="1.0000000000"/>
+    </param>
+    <param name="blend_method">
+      <integer value="0"/>
+    </param>
+    <param name="origin">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+    <param name="canvas">
+      <canvas>
+        <layer type="outline" active="true" version="0.2" desc="Paper">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector guid="7958E9074ACF204A7956D1CB5E5D1BE6">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="13E96094077C885A151D0BC7F493508E">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-4.3990993500</x>
+                      <y>2.2938718796</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-4.3990993500</x>
+                      <y>-6.8018569946</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.5564579964</x>
+                      <y>-6.8018569946</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.5564579964</x>
+                      <y>0.1537004113</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.4162864685</x>
+                      <y>2.2938718796</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.4867794142"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Corner">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector guid="1C63245CA24D77917E65CD4794E63EED">
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="850AD41889A959C1C7F634FA8757D441">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.4162864685</x>
+                      <y>0.1537004113</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="true"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>2.5564579964</x>
+                      <y>0.1537004113</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>0.4162864685</x>
+                      <y>2.2938718796</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.4867794142"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="false"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="false"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="text" active="true" version="0.2" desc="b">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="text">
+            <string>b</string>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="family">
+            <string>Sans Serif</string>
+          </param>
+          <param name="style">
+            <integer value="0"/>
+          </param>
+          <param name="weight">
+            <integer value="400"/>
+          </param>
+          <param name="compress">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="vcompress">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>2.6752145290</x>
+              <y>2.6752145290</y>
+            </vector>
+          </param>
+          <param name="orient">
+            <vector>
+              <x>0.5000000000</x>
+              <y>0.5000000000</y>
+            </vector>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>-1.7238850594</x>
+              <y>-4.1266427040</y>
+            </vector>
+          </param>
+          <param name="use_kerning">
+            <bool value="true"/>
+          </param>
+          <param name="grid_fit">
+            <bool value="false"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="text" active="true" version="0.2" desc="a">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="text">
+            <string>a</string>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="family">
+            <string>Sans Serif</string>
+          </param>
+          <param name="style">
+            <integer value="0"/>
+          </param>
+          <param name="weight">
+            <integer value="400"/>
+          </param>
+          <param name="compress">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="vcompress">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="size">
+            <vector>
+              <x>2.6752145290</x>
+              <y>3.2102572918</y>
+            </vector>
+          </param>
+          <param name="orient">
+            <vector>
+              <x>0.5000000000</x>
+              <y>0.5000000000</y>
+            </vector>
+          </param>
+          <param name="pos">
+            <vector>
+              <x>-1.7238850594</x>
+              <y>-0.3813425004</y>
+            </vector>
+          </param>
+          <param name="use_kerning">
+            <bool value="true"/>
+          </param>
+          <param name="grid_fit">
+            <bool value="false"/>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Strikethrough">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="offset">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-3.3290138245</x>
+                      <y>-1.9864711761</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <c1>
+                    <vector>
+                      <x>-0.1187564358</x>
+                      <y>1.2237862349</y>
+                    </vector>
+                  </c1>
+                  <c2>
+                    <real value="1.0000000000"/>
+                  </c2>
+                  <c3>
+                    <real value="0.5000000000"/>
+                  </c3>
+                  <c4>
+                    <bool value="false"/>
+                  </c4>
+                  <c5>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c5>
+                  <c6>
+                    <radial_composite type="vector">
+                      <c0>
+                        <real value="0.0000000000"/>
+                      </c0>
+                      <c1>
+                        <angle value="0.000000"/>
+                      </c1>
+                    </radial_composite>
+                  </c6>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.4867794142"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>2.0214152336</x>
+              <y>-4.1266427040</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.021505">
+                      <r>0.012910</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.311828">
+                      <r>0.013228</r>
+                      <g>0.012910</g>
+                      <b>0.012910</b>
+                      <a>0.731343</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>0.2707099915</x>
+                    <y>-0.5653312802</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="1.7765365254"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="warp" active="true" version="0.1" desc="Warp Shadow">
+                <param name="src_tl">
+                  <vector>
+                    <x>-1.8803261518</x>
+                    <y>2.0255250931</y>
+                  </vector>
+                </param>
+                <param name="src_br">
+                  <vector>
+                    <x>1.9384056330</x>
+                    <y>-1.9093658924</y>
+                  </vector>
+                </param>
+                <param name="dest_tl">
+                  <vector>
+                    <x>-2.8436625004</x>
+                    <y>-1.2998692989</y>
+                  </vector>
+                </param>
+                <param name="dest_tr">
+                  <vector>
+                    <x>2.9688537121</x>
+                    <y>2.2388386726</y>
+                  </vector>
+                </param>
+                <param name="dest_br">
+                  <vector>
+                    <x>2.9537954330</x>
+                    <y>-0.7728276849</y>
+                  </vector>
+                </param>
+                <param name="dest_bl">
+                  <vector>
+                    <x>-2.5876708031</x>
+                    <y>-2.2636024952</y>
+                  </vector>
+                </param>
+                <param name="clip">
+                  <bool value="false"/>
+                </param>
+                <param name="horizon">
+                  <real value="2.0000000000"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>2.0214152336</x>
+              <y>-4.1266427040</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>1.000000</g>
+                    <b>1.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-180.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-180.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="false" version="0.0" desc="Pencil colours Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-2.4338998795</x>
+                    <y>-1.4603400230</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>2.1093800068</x>
+                    <y>2.9206798077</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.010753">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.064516">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.129032">
+                      <r>0.706375</r>
+                      <g>0.315940</g>
+                      <b>0.001616</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.838710">
+                      <r>0.625088</r>
+                      <g>0.423825</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.892473">
+                      <r>1.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Pencil Lead">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.1906459332</x>
+                            <y>-1.2300417423</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.4999577701"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.3441763565"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.3441763565"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Bare Wood">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.718828</g>
+                    <b>0.313430</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.1958444118</x>
+                            <y>-1.2352403402</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000422001"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.3441763768"/>
+                            </c0>
+                            <c1>
+                              <angle value="135.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.3441763768"/>
+                            </c0>
+                            <c1>
+                              <angle value="135.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.718828</r>
+                    <g>0.323086</g>
+                    <b>0.100841</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.4603400230</x>
+                            <y>-0.4867799878</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.6225999594</x>
+                            <y>1.7848598957</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.4603400230</x>
+                            <y>2.4338998795</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="135.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="135.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.8112999797</x>
+                            <y>2.5961599350</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Silver Band">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.485435</r>
+                    <g>0.487383</g>
+                    <b>0.487383</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.4603400230</x>
+                            <y>2.4338998795</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.6225999594</x>
+                            <y>1.7848598957</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="135.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="135.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.1358199120</x>
+                            <y>2.9206798077</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>0.8112999797</x>
+                            <y>2.5961599350</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="Red End cap">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>1.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.9471199512</x>
+                            <y>2.1093800068</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="135.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="135.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.1358199120</x>
+                            <y>2.9206798077</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="6"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.1622599959</x>
+                    <y>-0.1622599959</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-0.9735599756</x>
+                    <y>0.6490399837</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="0.639785">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="4"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>-0.6490399837</x>
+                    <y>0.4867799878</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-1.1358199120</x>
+                    <y>0.9735599756</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.000000</r>
+                      <g>0.000000</g>
+                      <b>0.000000</b>
+                      <a>0.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>1.000000</r>
+                      <g>1.000000</g>
+                      <b>1.000000</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.000000</r>
+                    <g>0.000000</g>
+                    <b>0.000000</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="offset">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="DADC79DC78ADBC212E94CB27F2608754">
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>2.5961599350</x>
+                            <y>2.7584199905</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-180.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="-180.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-1.2980799675</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-1.4603400230</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.5961599350</x>
+                            <y>-1.6225999594</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.4338998795</x>
+                            <y>-1.1358200312</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>-2.1093800068</x>
+                            <y>-0.3245199919</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>1.7848598957</x>
+                            <y>3.5697197914</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.0000000000"/>
+                            </c0>
+                            <c1>
+                              <angle value="0.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <c1>
+                          <vector>
+                            <x>2.4338998795</x>
+                            <y>3.4074599743</y>
+                          </vector>
+                        </c1>
+                        <c2>
+                          <real value="1.0000000000"/>
+                        </c2>
+                        <c3>
+                          <real value="0.5000000000"/>
+                        </c3>
+                        <c4>
+                          <bool value="false"/>
+                        </c4>
+                        <c5>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c5>
+                        <c6>
+                          <radial_composite type="vector">
+                            <c0>
+                              <real value="0.6884108607"/>
+                            </c0>
+                            <c1>
+                              <angle value="-45.000000"/>
+                            </c1>
+                          </radial_composite>
+                        </c6>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+                <param name="width">
+                  <real value="0.1622598047"/>
+                </param>
+                <param name="expand">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="sharp_cusps">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[0]">
+                  <bool value="true"/>
+                </param>
+                <param name="round_tip[1]">
+                  <bool value="true"/>
+                </param>
+                <param name="loopyness">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="homogeneous_width">
+                  <bool value="true"/>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="zoom" active="true" version="0.1">
+          <param name="amount">
+            <real value="-0.5000000000"/>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.1830623448</x>
+              <y>3.0621335506</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="colorcorrect" active="true" version="0.1">
+          <param name="hue_adjust">
+            <angle value="0.000000"/>
+          </param>
+          <param name="brightness">
+            <real value="-0.4000000000"/>
+          </param>
+          <param name="contrast">
+            <real value="1.2000000000"/>
+          </param>
+          <param name="exposure">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="gamma">
+            <real value="1.0000000000"/>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
+    </param>
+    <param name="time_offset">
+      <time value="0s"/>
+    </param>
+    <param name="children_lock">
+      <bool value="false"/>
+    </param>
+  </layer>
+</canvas>