Copyright 2002 Adrian Bentley
Copyright 2006 Yue Shi Lai
Copyright 2007 Chris Moore
+Copyright 2007 PXEGeek
Licence
* Integrated error console tab
* Clean up crazy confusing console output
* Implement palette browser feature
+* Move to icon theming so synfig icons can be customised
## Wishful Thinking ##
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+ <param name="z_depth">
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+ <param name="blurtype">
+ <integer value="1"/>
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+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
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<param name="z_depth">
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<real value="1.0000000000"/>
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<param name="blend_method">
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<param name="color">
<color>
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+ <r>0.111449</r>
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</color>
</param>
<param name="offset">
<vector>
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</vector>
</param>
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- <param name="antialias">
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- <param name="feather">
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+ <param name="size">
+ <vector>
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+ <y>0.1649046391</y>
+ </vector>
</param>
- <param name="blurtype">
+ <param name="type">
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- <bool value="true"/>
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- <param name="round_tip[0]">
- <bool value="false"/>
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- <param name="round_tip[1]">
+ <param name="invert">
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</param>
- <param name="loopyness">
- <real value="1.0000000000"/>
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</layer>
- <layer type="shade" active="true" version="0.2">
+ <layer type="rectangle" active="true" version="0.2" desc="Clip shading">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="0.7500000000"/>
+ <real value="1.0000000000"/>
</param>
<param name="blend_method">
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+ <integer value="19"/>
</param>
<param name="color">
<color>
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+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
<a>1.000000</a>
</color>
</param>
- <param name="offset">
+ <param name="point1">
<vector>
- <x>0.1000000015</x>
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+ <x>0.4867794216</x>
+ <y>-3.0829362869</y>
</vector>
</param>
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+ <param name="point2">
<vector>
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- <y>0.1000000015</y>
+ <x>2.5961568356</x>
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</vector>
</param>
- <param name="type">
- <integer value="1"/>
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+ <real value="0.0000000000"/>
</param>
<param name="invert">
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- <name>Untitled0</name>
- <layer type="circle" active="false" version="0.1" desc="Circle014">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio Circle Icon</name>
+ <desc>Copyright 2007 PXEGeek</desc>
+ <meta name="grid_show" content="0"/>
+ <meta name="grid_size" content="0.259616 0.259616"/>
+ <meta name="grid_snap" content="0"/>
+ <meta name="guide_show" content="1"/>
+ <meta name="guide_snap" content="0"/>
+ <meta name="onion_skin" content="0"/>
+ <layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="0.7900000215"/>
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</param>
<param name="blend_method">
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- <param name="radius">
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- <param name="feather">
- <real value="0.2000000000"/>
+ <integer value="0"/>
</param>
- <param name="pos">
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
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+ <a>1.000000</a>
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+ <color pos="0.564516">
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+ <color pos="1.000000">
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+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
<vector>
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- <y>-0.1000000015</y>
+ <x>0.1808688790</x>
+ <y>-0.3216028810</y>
</vector>
</param>
- <param name="invert">
+ <param name="radius">
+ <real value="1.7765365254"/>
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+ <param name="loop">
<bool value="false"/>
</param>
- <param name="falloff">
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+ <param name="zigzag">
+ <bool value="false"/>
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</layer>
- <layer type="circle" active="true" version="0.1" desc="Circle013">
- <param name="z_depth">
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- <param name="amount">
- <real value="1.0000000000"/>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
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</param>
- <param name="blend_method">
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+ <param name="src_br">
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</param>
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+ <param name="dest_tl">
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</param>
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+ <param name="dest_tr">
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</param>
- <param name="feather">
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+ <param name="dest_br">
+ <vector>
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</param>
- <param name="pos">
+ <param name="dest_bl">
<vector>
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- <y>0.0000000000</y>
+ <x>-2.7515196800</x>
+ <y>-2.7079598904</y>
</vector>
</param>
- <param name="invert">
+ <param name="clip">
<bool value="false"/>
</param>
- <param name="falloff">
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+ <param name="horizon">
+ <real value="2.0000000000"/>
</param>
</layer>
- <layer type="circle" active="true" version="0.1" desc="Circle014">
+ <layer type="circle" active="true" version="0.1" desc="Black Circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
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<param name="color">
<color>
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<a>1.000000</a>
</color>
</param>
<param name="radius">
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<param name="feather">
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<bool value="false"/>
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<param name="falloff">
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</param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
+ <layer type="circle" active="true" version="0.1" desc="White Circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
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<a>1.000000</a>
</color>
</param>
<param name="radius">
- <real value="0.7500000000"/>
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<param name="feather">
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- <param name="offset">
+ <param name="pos">
<vector>
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<y>0.0000000000</y>
<param name="invert">
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</param>
- <param name="antialias">
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- <param name="feather">
- <real value="0.0000000000"/>
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- <param name="blurtype">
+ <param name="falloff">
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</param>
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- </param>
</layer>
- <layer type="polygon" active="true" version="0.1" desc="Polygon">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Circle gradient">
<param name="z_depth">
<real value="0.0000000000"/>
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<param name="blend_method">
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+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="feather">
+ <param name="zoom">
<real value="0.0000000000"/>
</param>
- <param name="pos">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
- <param name="falloff">
- <integer value="1"/>
- </param>
</layer>
- <layer type="bevel" active="true" version="0.2">
+ <layer type="outline" active="true" version="0.2" desc="Bottle outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="0.8999999762"/>
+ <real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
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- <param name="type">
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- <param name="color1">
- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
+ <integer value="0"/>
</param>
- <param name="color2">
+ <param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<a>1.000000</a>
</color>
</param>
- <param name="angle">
- <angle value="135.000000"/>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
</param>
- <param name="depth">
- <real value="0.4000000000"/>
+ <param name="feather">
+ <real value="0.0000000000"/>
</param>
- <param name="softness">
- <real value="0.4000000000"/>
+ <param name="blurtype">
+ <integer value="1"/>
</param>
- <param name="use_luma">
- <bool value="false"/>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point" guid="17F5A6DB403E31CC886B0FABC3DB966E">
+ <c1>
+ <vector>
+ <x>-0.0249629989</x>
+ <y>-1.5477088690</y>
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+ <c2>
+ <real value="1.0000000000"/>
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+ <c3>
+ <real value="0.1242344081"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.2423649133"/>
+ </c0>
+ <c1>
+ <angle value="-172.464355"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.2423649133"/>
+ </c0>
+ <c1>
+ <angle value="-172.464355"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point" guid="087D1B405AF32C111882908F01E795F2">
+ <c1>
+ <vector>
+ <x>-1.6475610733</x>
+ <y>-1.5477088690</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
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+ <c3>
+ <real value="0.8735805750"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.2707639252"/>
+ </c0>
+ <c1>
+ <angle value="171.990723"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.2707639252"/>
+ </c0>
+ <c1>
+ <angle value="171.990723"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-2.2716372013</x>
+ <y>-1.2980784178</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
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+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.6200691240"/>
+ </c0>
+ <c1>
+ <angle value="139.899078"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.6200691240"/>
+ </c0>
+ <c1>
+ <angle value="139.899078"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-2.2716372013</x>
+ <y>1.2980784178</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
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+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.9471176863</x>
+ <y>1.6225980520</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
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+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.3245196044</x>
+ <y>1.6225980520</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.6490392089</x>
+ <y>1.2980784178</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.6490392089</x>
+ <y>-1.2980784178</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.5307216892"/>
+ </c0>
+ <c1>
+ <angle value="-131.185913"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.5307216892"/>
+ </c0>
+ <c1>
+ <angle value="-131.185913"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
</param>
- <param name="solid">
- <bool value="false"/>
+ <param name="width">
+ <real value="0.3245196095"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="sharp_cusps">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Lid">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
- <y>0.0000000000</y>
+ <y>1.2980784178</y>
</vector>
</param>
<param name="canvas">
<canvas>
- <layer type="text" active="true" version="0.2">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Lid outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-1.9471175671</x>
+ <y>2.5745220184</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>0.3494826555</x>
+ <y>-0.0216347706</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle005">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="1.1812692091"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>-0.8112990260</x>
+ <y>-0.2596156895</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle005">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
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+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="1.1358186331"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>-0.8112990260</x>
+ <y>2.5745220184</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Grey side of lid">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="text">
- <string>DRAW</string>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="rectangle" active="true" version="0.2" desc="Rectangle002">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.134413</r>
+ <g>0.134413</g>
+ <b>0.134413</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="point1">
+ <vector>
+ <x>-1.7474132776</x>
+ <y>2.2283678055</y>
+ </vector>
+ </param>
+ <param name="point2">
+ <vector>
+ <x>0.1331362426</x>
+ <y>-0.1081733331</y>
+ </vector>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Circle007">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.134413</r>
+ <g>0.134413</g>
+ <b>0.134413</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="radius">
+ <real value="0.9134599204"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="pos">
+ <vector>
+ <x>-0.8112990260</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="falloff">
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>0.1622598022</x>
+ <y>0.6490392089</y>
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+ </param>
+ <param name="p2">
+ <vector>
+ <x>-1.7848578691</x>
+ <y>0.6490392089</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
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+ <b>0.001616</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.978495">
+ <r>0.134413</r>
+ <g>0.134413</g>
+ <b>0.134413</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="circle" active="true" version="0.1" desc="Lid top">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.134413</r>
+ <g>0.134413</g>
+ <b>0.134413</b>
<a>1.000000</a>
</color>
</param>
- <param name="family">
- <string>Sans Serif</string>
+ <param name="radius">
+ <real value="0.9288016699"/>
</param>
- <param name="style">
- <integer value="0"/>
+ <param name="feather">
+ <real value="0.0000000000"/>
</param>
- <param name="weight">
- <integer value="700"/>
+ <param name="pos">
+ <vector>
+ <x>-0.8112990260</x>
+ <y>2.2716372013</y>
+ </vector>
</param>
- <param name="compress">
- <real value="1.0000000000"/>
+ <param name="invert">
+ <bool value="false"/>
</param>
- <param name="vcompress">
- <real value="1.0000000000"/>
+ <param name="falloff">
+ <integer value="2"/>
</param>
- <param name="size">
+ </layer>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
<vector>
- <x>0.7954951525</x>
- <y>0.7954950929</y>
+ <x>-2.9206764698</x>
+ <y>2.2716372013</y>
</vector>
</param>
- <param name="orient">
+ <param name="src_br">
<vector>
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- <y>0.5000000000</y>
+ <x>1.1358186007</x>
+ <y>-1.9471176863</y>
</vector>
</param>
- <param name="pos">
+ <param name="dest_tl">
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>-2.9206764698</x>
+ <y>1.2980784178</y>
</vector>
</param>
- <param name="use_kerning">
- <bool value="true"/>
+ <param name="dest_tr">
+ <vector>
+ <x>1.1358186007</x>
+ <y>1.2980784178</y>
+ </vector>
</param>
- <param name="grid_fit">
- <bool value="false"/>
+ <param name="dest_br">
+ <vector>
+ <x>1.1358186007</x>
+ <y>-0.3245196044</y>
+ </vector>
</param>
- </layer>
- <layer type="rotate" active="true" version="0.1">
- <param name="origin">
+ <param name="dest_bl">
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>-2.9206764698</x>
+ <y>-0.3245196044</y>
</vector>
</param>
- <param name="amount">
- <angle value="45.000000"/>
+ <param name="clip">
+ <bool value="false"/>
+ </param>
+ <param name="horizon">
+ <real value="4.0000000000"/>
</param>
</layer>
</canvas>
<real value="0.0000000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Neck highlight">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
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</layer>
- <layer type="linear_gradient" active="true" version="0.0" desc="Shadows">
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<param name="blend_method">
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<param name="bline">
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+ </param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="Bucket Collar Outline">
+ <layer type="outline" active="true" version="0.2" desc="NewBLine005 Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>0.011238</r>
+ <g>0.065656</g>
+ <b>0.247059</b>
<a>1.000000</a>
</color>
</param>
<integer value="1"/>
</param>
<param name="bline">
- <bline type="bline_point" loop="true" guid="3767DAB229C8C6CE046DF18D9373F8A9">
+ <bline type="bline_point" loop="true" guid="5D296C73C4E24094445881529EA0F284">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.4603400230</x>
+ <y>1.2980799675</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.4603399634"/>
+ </c0>
+ <c1>
+ <angle value="-180.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="1.4603399634"/>
+ </c0>
+ <c1>
+ <angle value="-180.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-2.2716398239</x>
+ <y>1.1358199120</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.6884108607"/>
+ </c0>
+ <c1>
+ <angle value="-135.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.6884108607"/>
+ </c0>
+ <c1>
+ <angle value="-135.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
<entry>
<composite type="bline_point">
<c1>
- <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
- <x>-0.8000000119</x>
- <y>0.5000000000</y>
+ <vector>
+ <x>-2.4338970184</x>
+ <y>0.8112990260</y>
</vector>
</c1>
<c2>
- <real value="0.0099999998"/>
+ <real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
- <bool value="true"/>
+ <bool value="false"/>
</c4>
<c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
<vector>
- <x>0.0000000000</x>
- <y>0.1000000015</y>
+ <x>-2.4338970184</x>
+ <y>-1.1358186007</y>
</vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="1.0000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="-180.000000"/>
+ </c1>
+ </radial_composite>
</c5>
<c6>
- <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
- <link>
- <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
- <x>0.0000000000</x>
- <y>0.9499999881</y>
- </vector>
- </link>
- <scalar>
- <real value="-1.0000000000"/>
- </scalar>
- </scale>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="-180.000000"/>
+ </c1>
+ </radial_composite>
</c6>
</composite>
</entry>
<entry>
<composite type="bline_point">
<c1>
- <vector guid="3D7525E1394A0BF5B19036F269C51779">
- <x>0.8000000119</x>
- <y>0.5000000000</y>
+ <vector>
+ <x>-2.1093800068</x>
+ <y>-1.4603400230</y>
</vector>
</c1>
<c2>
- <real value="0.0099999998"/>
+ <real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
- <bool value="true"/>
+ <bool value="false"/>
</c4>
<c5>
- <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
- <x>0.0000000000</x>
- <y>0.9499999881</y>
- </vector>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.5186993607"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
</c5>
<c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.5186993607"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
<vector>
- <x>0.0000000000</x>
- <y>-0.1000000015</y>
+ <x>-1.7848598957</x>
+ <y>-1.1358199120</y>
</vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="1.0000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="180.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="180.000000"/>
+ </c1>
+ </radial_composite>
</c6>
</composite>
</entry>
<composite type="bline_point">
<c1>
<vector>
- <x>0.8000000119</x>
- <y>0.3750000000</y>
+ <x>-1.7848578691</x>
+ <y>0.8112990260</y>
</vector>
</c1>
<c2>
- <real value="0.0099999998"/>
+ <real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
- <bool value="true"/>
+ <bool value="false"/>
</c4>
<c5>
- <vector>
- <x>0.0000000000</x>
- <y>-0.1000000015</y>
- </vector>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
</c5>
<c6>
- <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
- <link>
- <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
- <x>0.0000000000</x>
- <y>0.9499999881</y>
- </vector>
- </link>
- <scalar>
- <real value="-1.0000000000"/>
- </scalar>
- </scale>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
</c6>
</composite>
</entry>
<composite type="bline_point">
<c1>
<vector>
- <x>-0.8000000119</x>
- <y>0.3750000000</y>
+ <x>-0.4867799878</x>
+ <y>0.8112999797</y>
</vector>
</c1>
<c2>
- <real value="0.0099999998"/>
+ <real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
- <bool value="true"/>
+ <bool value="false"/>
</c4>
<c5>
- <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
- <x>0.0000000000</x>
- <y>0.9499999881</y>
- </vector>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
</c5>
<c6>
- <vector>
- <x>0.0000000000</x>
- <y>0.1000000015</y>
- </vector>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
</c6>
</composite>
</entry>
</bline>
</param>
<param name="width">
- <real value="2.0000000000"/>
+ <real value="0.1622598047"/>
+ </param>
+ <param name="expand">
+ <real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Paint Can">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="polygon" active="true" version="0.1" desc="Black outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.4867794216</x>
+ <y>0.3245196044</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="vector_list">
+ <dynamic_list type="vector">
+ <entry>
+ <vector>
+ <x>-2.2821619511</x>
+ <y>0.5186938047</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.5516833067</x>
+ <y>2.2716372013</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>2.3689930439</x>
+ <y>-0.8437509537</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.4867794216</x>
+ <y>-2.6610608101</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </param>
+ </layer>
+ <layer type="polygon" active="true" version="0.1" desc="White inner line">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="vector_list">
+ <dynamic_list type="vector">
+ <entry>
+ <vector>
+ <x>-1.5144248009</x>
+ <y>0.7655333877</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.9818798304</x>
+ <y>2.2799582481</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>2.5462307930</x>
+ <y>-0.4493348300</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>0.0998521820</x>
+ <y>-1.9804016352</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </param>
</layer>
- <layer type="PasteCanvas" active="true" version="0.1" desc="Top">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="canvas">
<canvas>
- <layer type="region" active="true" version="0.1" desc="CollarTop Region">
+ <layer type="polygon" active="true" version="0.1" desc="Polygon">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="offset">
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>0.2081265152</x>
+ <y>-0.1595559418</y>
</vector>
</param>
<param name="invert">
<param name="blurtype">
<integer value="1"/>
</param>
- <param name="bline">
- <bline type="bline_point" loop="true" guid="775E9F9CB5E5558FB34346B26A8DA8D6">
+ <param name="vector_list">
+ <dynamic_list type="vector">
<entry>
- <composite type="bline_point">
- <c1>
- <vector guid="1F6CA929AE42D6CB2C8B947B9DD93F14">
- <x>-0.8000000119</x>
- <y>0.5000000000</y>
- </vector>
- </c1>
- <c2>
- <real value="0.0099999998"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
- <x>0.0000000000</x>
- <y>0.9499999881</y>
- </vector>
- </c5>
- <c6>
- <vector>
- <x>0.0615384616</x>
- <y>0.9076923132</y>
- </vector>
- </c6>
- </composite>
+ <vector>
+ <x>-1.4562788010</x>
+ <y>0.8751632571</y>
+ </vector>
</entry>
<entry>
- <composite type="bline_point">
- <c1>
- <vector guid="3D7525E1394A0BF5B19036F269C51779">
- <x>0.8000000119</x>
- <y>0.5000000000</y>
- </vector>
- </c1>
- <c2>
- <real value="0.0099999998"/>
- </c2>
- <c3>
- <real value="0.5000000000"/>
- </c3>
- <c4>
- <bool value="false"/>
- </c4>
- <c5>
- <scale type="vector" guid="FA952C378995370A1966ECABF5971D47">
- <link>
- <vector guid="6A84A58F2F3C0C1E4DCE80A8013066DB">
- <x>0.0000000000</x>
- <y>0.9499999881</y>
- </vector>
- </link>
- <scalar>
- <real value="-1.0000000000"/>
- </scalar>
- </scale>
- </c5>
- <c6>
- <vector>
- <x>-0.0205128212</x>
- <y>-0.8717948794</y>
- </vector>
- </c6>
- </composite>
+ <vector>
+ <x>0.7071851492</x>
+ <y>2.1565995216</y>
+ </vector>
</entry>
- </bline>
+ <entry>
+ <vector>
+ <x>2.0718317032</x>
+ <y>-0.2232107669</y>
+ </vector>
+ </entry>
+ <entry>
+ <vector>
+ <x>-0.0250641759</x>
+ <y>-1.5046471357</y>
+ </vector>
+ </entry>
+ </dynamic_list>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>1.6445538998</x>
+ <y>0.8490541577</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.6709950566</x>
+ <y>-0.5245345235</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.133333</r>
+ <g>0.133333</g>
+ <b>0.133333</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.333333">
+ <r>0.880142</r>
+ <g>0.880142</g>
+ <b>0.880142</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="0.666667">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.133333</r>
+ <g>0.133333</g>
+ <b>0.133333</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
</param>
</layer>
- <layer type="circle" active="true" version="0.1">
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false"/>
+ </param>
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Handle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="canvas">
+ <canvas>
+ <layer type="circle" active="true" version="0.1" desc="Pivot">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
+ <integer value="0"/>
</param>
<param name="color">
<color>
</color>
</param>
<param name="radius">
- <real value="0.7500000000"/>
+ <real value="0.4231217885"/>
</param>
<param name="feather">
- <real value="0.6000000000"/>
+ <real value="0.0000000000"/>
</param>
<param name="pos">
- <vector>
- <x>-0.5000000000</x>
- <y>0.7500000000</y>
+ <vector guid="52FFEACAD8AA6FEFAE77A5DBF488A57A">
+ <x>0.1497782767</x>
+ <y>0.6656812429</y>
</vector>
</param>
<param name="invert">
- <bool value="true"/>
+ <bool value="false"/>
</param>
<param name="falloff">
- <integer value="1"/>
+ <integer value="2"/>
+ </param>
+ </layer>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.000000</r>
+ <g>0.000000</g>
+ <b>0.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
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<entry>
<composite type="bline_point">
<c1>
<vector>
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+ <radial_composite type="vector">
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<vector>
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+ <radial_composite type="vector">
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<param name="sharp_cusps">
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<param name="round_tip[0]">
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<param name="round_tip[1]">
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<param name="loopyness">
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+ <param name="homogeneous_width">
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</canvas>
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<param name="time_offset">
- <time value="0f"/>
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- <param name="use_kerning">
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- <param name="grid_fit">
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</param>
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<param name="z_depth">
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<real value="1.0000000000"/>
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<param name="blend_method">
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<vector>
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<gradient>
<color pos="0.000000">
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<color pos="1.000000">
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</color>
</gradient>
</param>
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</param>
</layer>
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<param name="z_depth">
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</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
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<param name="color">
<color>
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- <param name="antialias">
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+ <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
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- <layer type="zoom" active="true" version="0.1">
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+ <param name="z_depth">
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+ <param name="z_depth">
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+ <angle value="-90.000000"/>
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+ </radial_composite>
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+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
+ <integer value="0"/>
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+ <g>0.065656</g>
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</param>
+ <param name="antialias">
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+ <param name="feather">
+ <real value="0.0000000000"/>
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+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
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+ <vector>
+ <x>-0.1622599959</x>
+ <y>-0.4867799878</y>
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+ <real value="0.5000000000"/>
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+ <c4>
+ <bool value="true"/>
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+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.4867799878"/>
+ </c0>
+ <c1>
+ <angle value="-90.000000"/>
+ </c1>
+ </radial_composite>
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+ <c6>
+ <radial_composite type="vector">
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+ <real value="0.4867799878"/>
+ </c0>
+ <c1>
+ <angle value="-180.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
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+ <vector>
+ <x>-0.9735599756</x>
+ <y>-0.4867799878</y>
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+ <c3>
+ <real value="0.5000000000"/>
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+ <bool value="true"/>
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+ <c5>
+ <radial_composite type="vector">
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+ <real value="0.4867799878"/>
+ </c0>
+ <c1>
+ <angle value="-180.000000"/>
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <angle value="-180.000000"/>
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+ </radial_composite>
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+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <composite type="bline_point">
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+ <y>0.4867799878</y>
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+ <bool value="true"/>
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+ <real value="0.4867799878"/>
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+ <c1>
+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <c1>
+ <angle value="-90.000000"/>
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+ </bline>
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+ <param name="width">
+ <real value="0.1947117657"/>
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+ <param name="expand">
+ <real value="0.0000000000"/>
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+ <param name="sharp_cusps">
+ <bool value="true"/>
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+ <param name="round_tip[0]">
+ <bool value="true"/>
+ </param>
+ <param name="round_tip[1]">
+ <bool value="true"/>
+ </param>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
+ </param>
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- <layer type="rotate" active="true" version="0.1">
- <param name="origin">
+ <layer type="linear_gradient" active="true" version="0.0">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="19"/>
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+ <param name="p1">
+ <vector>
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+ <param name="p2">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
- <param name="amount">
- <angle value="-45.000000"/>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
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+ <g>0.065656</g>
+ <b>0.247059</b>
+ <a>0.000000</a>
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+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
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+ </param>
+ <param name="loop">
+ <bool value="false"/>
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+ <param name="zigzag">
+ <bool value="false"/>
</param>
</layer>
</canvas>
<real value="0.0000000000"/>
</param>
<param name="time_offset">
- <time value="0f"/>
+ <time value="0s"/>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
</layer>
- <layer type="super_sample" active="true" version="0.1">
- <param name="width">
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- <param name="height">
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- <param name="scanline">
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- <param name="alpha_aware">
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- <name>Untitled1</name>
- <layer type="polygon" active="true" version="0.1">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio Polygon Icon</name>
+ <desc>Copyright 2007 PXEGeek</desc>
+ <meta name="grid_show" content="0"/>
+ <meta name="grid_size" content="0.259616 0.259616"/>
+ <meta name="grid_snap" content="0"/>
+ <meta name="guide_show" content="1"/>
+ <meta name="guide_snap" content="0"/>
+ <meta name="onion_skin" content="0"/>
+ <layer type="radial_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
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- <color>
- <r>0.000000</r>
- <g>0.500000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.021505">
+ <r>0.012910</r>
+ <g>0.012910</g>
+ <b>0.012910</b>
+ <a>1.000000</a>
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+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>0.000000</a>
+ </color>
+ </gradient>
</param>
- <param name="offset">
+ <param name="center">
<vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
+ <x>0.1808688790</x>
+ <y>-0.3216028810</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="antialias">
- <bool value="true"/>
- </param>
- <param name="feather">
- <real value="0.0000000000"/>
+ <param name="radius">
+ <real value="1.7765365254"/>
</param>
- <param name="blurtype">
- <integer value="1"/>
+ <param name="loop">
+ <bool value="false"/>
</param>
- <param name="vector_list">
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- <entry>
- <vector>
- <x>0.0000000000</x>
- <y>0.6999999881</y>
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- </dynamic_list>
+ <param name="zigzag">
+ <bool value="false"/>
</param>
</layer>
- <layer type="circle" active="true" version="0.1">
- <param name="z_depth">
- <real value="0.0000000000"/>
- </param>
- <param name="amount">
- <real value="0.9499999881"/>
+ <layer type="warp" active="true" version="0.1">
+ <param name="src_tl">
+ <vector>
+ <x>-1.8803261518</x>
+ <y>2.0255250931</y>
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</param>
- <param name="blend_method">
- <integer value="13"/>
+ <param name="src_br">
+ <vector>
+ <x>1.9384056330</x>
+ <y>-1.9093658924</y>
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</param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
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+ <param name="dest_tl">
+ <vector>
+ <x>-2.7515196800</x>
+ <y>-1.2269309759</y>
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</param>
- <param name="radius">
- <real value="1.1045361017"/>
+ <param name="dest_tr">
+ <vector>
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+ <y>-1.2269309759</y>
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</param>
- <param name="feather">
- <real value="1.1000000164"/>
+ <param name="dest_br">
+ <vector>
+ <x>2.7515196800</x>
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</param>
- <param name="pos">
+ <param name="dest_bl">
<vector>
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- <y>0.5000000000</y>
+ <x>-2.7515196800</x>
+ <y>-2.7079598904</y>
</vector>
</param>
- <param name="invert">
- <bool value="true"/>
+ <param name="clip">
+ <bool value="false"/>
</param>
- <param name="falloff">
- <integer value="2"/>
+ <param name="horizon">
+ <real value="2.0000000000"/>
</param>
</layer>
- <layer type="bevel" active="true" version="0.2">
+ <layer type="region" active="true" version="0.1" desc="black polygon">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="0.7500000000"/>
+ <real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="13"/>
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- <param name="type">
- <integer value="1"/>
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- <color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
- <a>1.000000</a>
- </color>
+ <integer value="0"/>
</param>
- <param name="color2">
+ <param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<a>1.000000</a>
</color>
</param>
- <param name="angle">
- <angle value="135.000000"/>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
- <param name="depth">
- <real value="0.2000000000"/>
+ <param name="invert">
+ <bool value="false"/>
</param>
- <param name="softness">
- <real value="0.2000000000"/>
+ <param name="antialias">
+ <bool value="true"/>
</param>
- <param name="use_luma">
- <bool value="false"/>
+ <param name="feather">
+ <real value="0.0000000000"/>
</param>
- <param name="solid">
- <bool value="false"/>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true" guid="B3AD0768095C15B9FF9CB17CFD225A50">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.0000000000</x>
+ <y>2.5961568356</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0452818027"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0452818027"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-2.3407971859</x>
+ <y>0.4787994027</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.3033983707</x>
+ <y>-2.2077972889</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.4895981550</x>
+ <y>-2.2077972889</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>2.3008971214</x>
+ <y>0.4920994043</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
</param>
</layer>
- <layer type="polygon" active="true" version="0.1">
+ <layer type="region" active="true" version="0.1" desc="White Polygon">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="12"/>
+ <integer value="1"/>
</param>
<param name="color">
<color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
- <param name="vector_list">
- <dynamic_list type="vector">
- <entry>
- <vector>
- <x>-0.8000000119</x>
- <y>0.2000000030</y>
- </vector>
- </entry>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
<entry>
- <vector>
- <x>-0.8000000119</x>
- <y>-0.8000000119</y>
- </vector>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.0000000000</x>
+ <y>2.2875971794</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0452818027"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0452818027"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
</entry>
<entry>
- <vector>
- <x>0.8000000119</x>
- <y>-0.8000000119</y>
- </vector>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-2.0747973919</x>
+ <y>0.4388994575</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
</entry>
<entry>
- <vector>
- <x>0.3000000119</x>
- <y>-0.3000000119</y>
- </vector>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.1171985865</x>
+ <y>-1.9816975594</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
</entry>
<entry>
- <vector>
- <x>0.8000000119</x>
- <y>0.2000000030</y>
- </vector>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.3432983160</x>
+ <y>-1.9550975561</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
</entry>
<entry>
- <vector>
- <x>0.0000000000</x>
- <y>0.8000000119</y>
- </vector>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>2.0747973919</x>
+ <y>0.4388994575</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
</entry>
- </dynamic_list>
+ </bline>
</param>
</layer>
- <layer type="zoom" active="true" version="0.1">
- <param name="amount">
- <real value="0.1000000015"/>
- </param>
- <param name="center">
- <vector>
- <x>0.6000000238</x>
- <y>-0.8999999762</y>
- </vector>
- </param>
- </layer>
- <layer type="shade" active="true" version="0.2">
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Polygon gradient">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="0.7500000000"/>
+ <real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="12"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
+ <integer value="0"/>
</param>
- <param name="offset">
+ <param name="origin">
<vector>
- <x>0.1000000015</x>
- <y>-0.1000000015</y>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
</vector>
</param>
- <param name="size">
- <vector>
- <x>0.1000000015</x>
- <y>0.1000000015</y>
- </vector>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="Gradient Region">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.428529</r>
+ <g>0.428529</g>
+ <b>0.428529</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="offset">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>0.0000000000</x>
+ <y>2.0215976238</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0452818027"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0452818027"/>
+ </c0>
+ <c1>
+ <angle value="90.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.8619977236</x>
+ <y>0.3989995122</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-0.9708988070</x>
+ <y>-1.7821978331</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.1836985350</x>
+ <y>-1.7821978331</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>1.8619977236</x>
+ <y>0.3457995653</y>
+ </vector>
+ </c1>
+ <c2>
+ <real value="1.0000000000"/>
+ </c2>
+ <c3>
+ <real value="0.5000000000"/>
+ </c3>
+ <c4>
+ <bool value="false"/>
+ </c4>
+ <c5>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c5>
+ <c6>
+ <radial_composite type="vector">
+ <c0>
+ <real value="0.0000000000"/>
+ </c0>
+ <c1>
+ <angle value="0.000000"/>
+ </c1>
+ </radial_composite>
+ </c6>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="p1">
+ <vector>
+ <x>2.5355694294</x>
+ <y>-3.3529567719</y>
+ </vector>
+ </param>
+ <param name="p2">
+ <vector>
+ <x>-0.6339452267</x>
+ <y>0.8150724769</y>
+ </vector>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.064115</r>
+ <g>0.064115</g>
+ <b>0.064115</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>1.000000</r>
+ <g>1.000000</g>
+ <b>1.000000</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
+ </param>
+ <param name="zoom">
+ <real value="0.0000000000"/>
</param>
- <param name="type">
- <integer value="1"/>
+ <param name="time_offset">
+ <time value="0s"/>
</param>
- <param name="invert">
+ <param name="children_lock">
<bool value="false"/>
</param>
</layer>
<?xml version="1.0"?>
-<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
- <name>Untitled0</name>
- <layer type="rectangle" active="true" version="0.2">
+<canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+ <name>Synfig Studio Rectangle Icon</name>
+ <desc>Copyright 2007 PXEGeek</desc>
+ <meta name="grid_show" content="0"/>
+ <meta name="grid_size" content="0.259616 0.259616"/>
+ <meta name="grid_snap" content="0"/>
+ <meta name="guide_show" content="1"/>
+ <meta name="guide_snap" content="0"/>
+ <meta name="onion_skin" content="0"/>
+ <layer type="linear_gradient" active="true" version="0.0">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
- <real value="0.5500000119"/>
+ <real value="1.0000000000"/>
</param>
<param name="blend_method">
- <integer value="1"/>
- </param>
- <param name="color">
- <color>
- <r>0.000000</r>
- <g>0.000000</g>
- <b>0.000000</b>
- <a>1.000000</a>
- </color>
+ <integer value="0"/>
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<real value="1.0000000000"/>
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<param name="blend_method">
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<real value="1.0000000000"/>
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<param name="blend_method">
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- <param name="feather">
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+ <param name="amount">
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</param>
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<param name="time_offset">
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<param name="z_depth">
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</param>
<param name="amount">
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<param name="blend_method">
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+ <param name="round_tip[0]">
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+ <bool value="false"/>
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+ <real value="1.0000000000"/>
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+ <param name="homogeneous_width">
+ <bool value="true"/>
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+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
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+ <param name="blend_method">
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+ <param name="feather">
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+ <param name="blurtype">
+ <integer value="1"/>
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+ <param name="bline">
+ <bline type="bline_point" loop="false">
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+ <radial_composite type="vector">
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+ <angle value="0.000000"/>
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+ </entry>
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+ <param name="homogeneous_width">
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+ <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="invert">
+ <bool value="false"/>
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+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <c1>
+ <vector>
+ <x>-1.9471199512</x>
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+ <angle value="0.000000"/>
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+ </radial_composite>
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+ <vector>
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+ <param name="sharp_cusps">
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+ <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
+ <param name="z_depth">
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+ <bool value="true"/>
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+ <param name="feather">
+ <real value="0.0000000000"/>
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+ <param name="blurtype">
+ <integer value="1"/>
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+ <bline type="bline_point" loop="false">
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+ <param name="sharp_cusps">
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+ <param name="loopyness">
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+ <param name="homogeneous_width">
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+ <param name="time_offset">
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+ <param name="children_lock">
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+ <layer type="polygon" active="true" version="0.1" desc="White Arrow">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <layer type="polygon" active="true" version="0.1" desc="Blue Arrow">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
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+ <param name="invert">
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+ <param name="antialias">
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+ <param name="feather">
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- <name>Untitled0</name>
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+ <name>Synfig Studio Sketch Icon</name>
+ <desc>Copyright 2007 PXEGeek</desc>
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+ <meta name="grid_size" content="0.162260 0.162260"/>
+ <meta name="grid_snap" content="0"/>
+ <meta name="guide_show" content="1"/>
+ <meta name="guide_snap" content="0"/>
+ <meta name="onion_skin" content="0"/>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
<param name="z_depth">
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</param>
<real value="1.0000000000"/>
</param>
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- <real value="1.7500000000"/>
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- <param name="feather">
- <real value="0.0000000000"/>
+ <integer value="0"/>
</param>
- <param name="pos">
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<vector>
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+ <y>-0.4867799878</y>
</vector>
</param>
- <param name="invert">
- <bool value="false"/>
- </param>
- <param name="falloff">
- <integer value="1"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="radial_gradient" active="true" version="0.1" desc="Shadow">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="zigzag">
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- <layer type="bevel" active="true" version="0.2">
- <param name="z_depth">
+ <param name="zoom">
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</param>
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- <param name="use_luma">
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+ <param name="time_offset">
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</param>
- <param name="solid">
+ <param name="children_lock">
<bool value="false"/>
</param>
</layer>
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+ <layer type="PasteCanvas" active="true" version="0.1" desc="Pencil">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
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+ <y>-0.4867799878</y>
</vector>
</param>
<param name="canvas">
<canvas>
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+ <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
- <param name="text">
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