static Color
blendfunc_ALPHA_BRIGHTEN(Color &a,Color &b,float amount)
{
- if(a.get_a()<b.get_a()*amount)
+ // \todo can this be right, multiplying amount by *b*'s alpha?
+ // compare with blendfunc_BRIGHTEN where it is multiplied by *a*'s
+ if(a.get_a() < b.get_a()*amount)
return a.set_a(a.get_a()*amount);
return b;
}
static Color
blendfunc_ALPHA_DARKEN(Color &a,Color &b,float amount)
{
- if(a.get_a()*amount>b.get_a())
+ if(a.get_a()*amount > b.get_a())
return a.set_a(a.get_a()*amount);
return b;
}