// Ensure that connections
// between blines are properly
// connected
- if(value_desc.parent_is_value_node() && value_next.parent_is_value_node())
- if(value_desc.get_parent_value_node()!=value_next.get_parent_value_node() &&
- value_desc.get_value_node()!=value_next.get_value_node())
+ if(value_desc.parent_is_value_node() && value_next.parent_is_value_node() &&
+ value_desc.get_parent_value_node()!=value_next.get_parent_value_node() &&
+ value_desc.get_value_node()!=value_next.get_value_node())
{
BLinePoint vertex(value_desc.get_value(get_time()).get(BLinePoint()));
BLinePoint vertex_next(value_next.get_value(get_time()).get(BLinePoint()));