Angle change = get_point().angle() - old_angle;
while (change < Angle::deg(-180)) change += Angle::deg(360);
while (change > Angle::deg(180)) change -= Angle::deg(360);
- int old_halves = round_to_int(Angle::deg(rotations).get()/180);
+ //int old_halves = round_to_int(Angle::deg(rotations).get()/180);
rotations += change;
- int new_halves = round_to_int(Angle::deg(rotations).get()/180);
- if (old_halves != new_halves &&
+ //int new_halves = round_to_int(Angle::deg(rotations).get()/180);
+ /*if (old_halves != new_halves &&
(new_halves > 1 || new_halves < -1 ||
old_halves > 1 || old_halves < -1))
- synfig::info("rotation: %.2f turns", new_halves/2.0);
+ synfig::info("rotation: %.2f turns", new_halves/2.0)*/;
} else if(get_type() == Duck::TYPE_VERTEX || get_type() == Duck::TYPE_POSITION)
{
set_point((x-get_sub_trans_origin())/get_scalar());
Angle change = get_point().angle() - old_angle;
while (change < Angle::deg(-180)) change += Angle::deg(360);
while (change > Angle::deg(180)) change -= Angle::deg(360);
- int old_halves = round_to_int(Angle::deg(rotations).get()/180);
+ //int old_halves = round_to_int(Angle::deg(rotations).get()/180);
rotations += change;
- int new_halves = round_to_int(Angle::deg(rotations).get()/180);
- if (old_halves != new_halves &&
+ //int new_halves = round_to_int(Angle::deg(rotations).get()/180);
+ /*if (old_halves != new_halves &&
(new_halves > 1 || new_halves < -1 ||
old_halves > 1 || old_halves < -1))
- synfig::info("rotation: %.2f turns", new_halves/2.0);
+ synfig::info("rotation: %.2f turns", new_halves/2.0);*/
}
else set_point((x-get_sub_trans_origin())/get_scalar());
}