surface->blit_to(subimage_pen,left,top,right-left,bottom-top);
}
- // fill surface with the rectangle's colour
+ // fill surface with the rectangle's color
Surface::alpha_pen surface_pen(surface->begin(),get_amount(),get_blend_method());
surface->fill(color,surface_pen,w,h);
*/
// optimisation - if the whole tile is covered by this rectangle,
- // and the rectangle is a solid colour, we don't need to render
+ // and the rectangle is a solid color, we don't need to render
// what's behind us
if (is_solid_color() && top == 0 && left == 0 && bottom == h && right == w)
{