Fix a crash in the warp layer when the bounding_rect gets very small.
authordooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Sun, 7 Oct 2007 22:28:43 +0000 (22:28 +0000)
committerdooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Sun, 7 Oct 2007 22:28:43 +0000 (22:28 +0000)
git-svn-id: http://svn.voria.com/code@858 1f10aa63-cdf2-0310-b900-c93c546f37ac

synfig-core/trunk/src/modules/lyr_std/warp.cpp

index 24624ae..60a41c7 100644 (file)
@@ -614,6 +614,16 @@ Warp::accelerated_render(Context context,Surface *surface,int quality, const Ren
        Point min_point(bounding_rect.get_min());
        Point max_point(bounding_rect.get_max());
 
+       // we're going to divide by the different of these pairs soon;
+       // if they're the same, we'll be dividing by zero, and we don't
+       // want to do that!
+       // \todo what should we do in this case?
+       if (min_point[0] == max_point[0] || min_point[1] == max_point[1])
+       {
+               surface->set_wh(renddesc.get_w(),renddesc.get_h());
+               surface->clear();
+               return true;
+       }
 
        if(tl[0]>br[0])
        {