return ret;
}
-static inline Real densityfunc(const synfig::Point &p, const synfig::Point &c, Real R)
+synfig::Layer::Handle
+Metaballs::hit_check(synfig::Context context, const synfig::Point &point)const
+{
+ Real density(totaldensity(point));
+
+ if (density <= 0 || density > 1 || get_amount() == 0)
+ return context.hit_check(point);
+
+ synfig::Layer::Handle tmp;
+
+ if (get_blend_method()==Color::BLEND_BEHIND && (tmp=context.hit_check(point)))
+ return tmp;
+
+ if (Color::is_onto(get_blend_method()) && !(context.hit_check(point)))
+ return 0;
+
+ return const_cast<Metaballs*>(this);
+}
+
+Real
+Metaballs::densityfunc(const synfig::Point &p, const synfig::Point &c, Real R)const
{
const Real dx = p[0] - c[0];
const Real dy = p[1] - c[1];
}
Real
-Metaballs::totaldensity(const Point &pos) const
+Metaballs::totaldensity(const Point &pos)const
{
Real density = 0;
bool positive;
+ synfig::Real densityfunc(const synfig::Point &p, const synfig::Point &c, synfig::Real R)const;
+
synfig::Real totaldensity(const synfig::Point &pos)const;
public:
virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;
virtual Vocab get_param_vocab()const;
+
+ virtual synfig::Layer::Handle hit_check(synfig::Context context, const synfig::Point &point)const;
}; // END of class Metaballs
/* === E N D =============================================================== */