{
MachineContext *context;
public:
- DefaultStateContext(MachineContext *context):context(context) { printf("Enterted Default State\n"); }
+ DefaultStateContext(MachineContext *context):context(context) { printf("Entered Default State\n"); }
~DefaultStateContext() { printf("Left Default State\n"); }
Smach::event_result event1_handler(const Smach::event& x)
{
MachineContext *context;
public:
- State1Context(MachineContext *context):context(context) { printf("Enterted State 1\n"); }
+ State1Context(MachineContext *context):context(context) { printf("Entered State 1\n"); }
~State1Context() { printf("Left State 1\n"); }
Smach::event_result event1_handler(const Smach::event& x)
{
MachineContext *context;
public:
- State2Context(MachineContext *context):context(context) { printf("Enterted State 2\n"); }
+ State2Context(MachineContext *context):context(context) { printf("Entered State 2\n"); }
~State2Context() { printf("Left State 2\n"); }
Smach::event_result event1_handler(const Smach::event& x)
canvas_view(canvas_view),
is_working(*canvas_view)
{
- synfig::info("Enterted Eyedrop State");
+ synfig::info("Entered Eyedrop State");
canvas_view->work_area->set_cursor(Gdk::Cursor(Gdk::CROSSHAIR));
App::toolbox->refresh();
canvas_view(canvas_view),
is_working(*canvas_view)
{
- synfig::info("Enterted Fill State");
+ synfig::info("Entered Fill State");
canvas_view->work_area->set_cursor(Gdk::CROSSHAIR);
App::toolbox->refresh();
StateNormal_Context::StateNormal_Context(CanvasView *canvas_view):
canvas_view(canvas_view)
{
- synfig::info("Enterted Normal State");
+ synfig::info("Entered Normal State");
}
StateNormal_Context::~StateNormal_Context()