virtual ParamList get_param_list()const;
//! Sets the \a time for the selected Layer and those under it
- /*! \param context Context iterator refering to next Layer.
+ /*! \param context Context iterator referring to next Layer.
** \param time writeme
** \see Handle::set_time()
*/
virtual void set_time(Context context, Time time)const;
//! Sets the \a time for the selected Layer and those under it for a specific \a point
- /*! \param context Context iterator refering to next Layer.
+ /*! \param context Context iterator referring to next Layer.
** \param time writeme
** \param point writeme
** \see Handle::set_time()
virtual void set_time(Context context, Time time, const Point &point)const;
//! Gets the color of the Canvas at \a pos
- /*! \param context Context iterator refering to next Layer.
+ /*! \param context Context iterator referring to next Layer.
** \param pos Point which indicates where the Color should come from
** \see Handle::get_color()
*/
virtual Color get_color(Context context, const Point &pos)const;
//! Renders the Canvas to the given Surface in an accelerated manner
- /*! \param context Context iterator refering to next Layer.
+ /*! \param context Context iterator referring to next Layer.
** \param surface Pointer to Surface to render to.
** \param quality The requested quality-level to render at.
** \param renddesc The associated RendDesc.
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;
//! Checks to see if a part of the layer is directly under \a point
- /*! \param context Context iterator refering to next Layer.
+ /*! \param context Context iterator referring to next Layer.
** \param point The point to check
** \return The handle of the layer under \a point. If there is not
** a layer under \a point, then returns an empty handle. */