#include "curvewarp.h"
-#include <synfig/string.h>
-#include <synfig/time.h>
#include <synfig/context.h>
#include <synfig/paramdesc.h>
-#include <synfig/renddesc.h>
#include <synfig/surface.h>
-#include <synfig/value.h>
#include <synfig/valuenode.h>
-#include <ETL/bezier>
-#include <ETL/hermite>
#include <ETL/calculus>
#endif
if (extreme)
{
- Vector tangent, perp;
+ Vector tangent;
if (t < 0.5)
{
- synfig::BLinePoint start(bline[0]);
- // Point a(start.get_vertex());
- tangent = start.get_tangent1().norm();
- diff = tangent.perp()*thickness*perp_width;
- len = (point_-origin - p1)*tangent;
+ std::vector<synfig::BLinePoint>::const_iterator iter(bline.begin());
+ tangent = iter->get_tangent1().norm();
+ len = 0;
}
else
{
- std::vector<synfig::BLinePoint>::const_iterator iter;
- iter=bline.end();
- iter--;
+ std::vector<synfig::BLinePoint>::const_iterator iter(--bline.end());
tangent = iter->get_tangent2().norm();
- diff = tangent.perp()*thickness*perp_width;
- len = (point_-origin - p1)*tangent + curve_length_;
+ len = curve_length_;
}
+ diff = tangent.perp()*thickness*perp_width;
+ len += (point_-origin - p1)*tangent;
}
else if (edge_case)
{
else
diff=tangent.perp()*thickness*perp_width;
- const Real mag(diff.inv_mag());
- supersample=supersample*mag;
- diff*=mag*mag;
- dist=(point_-origin - p1)*diff;
-
+ const Real mag(diff.inv_mag());
+ supersample=supersample*mag;
+ diff*=mag*mag;
+ dist=(point_-origin - p1)*diff;
len /= curve_length_;
-
return (start_point + (end_point - start_point) * len) + perp_ * dist;
}
bool
CurveWarp::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
{
- SuperCallback supercb(cb,0,9500,10000);
-
- if(!context.accelerated_render(surface,quality,renddesc,&supercb))
- return false;
+ SuperCallback stageone(cb,0,9000,10000);
+ SuperCallback stagetwo(cb,9000,10000,10000);
int x,y;
const Real pw(renddesc.get_pw()),ph(renddesc.get_ph());
- Point pos;
Point tl(renddesc.get_tl());
- const int w(surface->get_w());
- const int h(surface->get_h());
+ Point br(renddesc.get_br());
+ const int w(renddesc.get_w());
+ const int h(renddesc.get_h());
+
+ // find a bounding rectangle for the context we need to render
+ // todo: find a better way of doing this - this way doesn't work
+ Rect src_rect(transform(tl));
+ Point pos1, pos2;
+
+ // look along the top and bottom edges
+ pos1[0] = pos2[0] = tl[0]; pos1[1] = tl[1]; pos2[1] = br[1];
+ for (x = 0; x < w; x++, pos1[0] += pw, pos2[0] += pw)
+ {
+ src_rect.expand(transform(pos1));
+ src_rect.expand(transform(pos2));
+ }
- for(y=0,pos[1]=tl[1];y<h;y++,pos[1]+=ph)
- for(x=0,pos[0]=tl[0];x<w;x++,pos[0]+=pw)
- if (1)
- (*surface)[y][x]=context.get_color(transform(pos));
- else
- (*surface)[y][x]=context.get_color(transform(pos));
+ // look along the left and right edges
+ pos1[0] = tl[0]; pos2[0] = br[0]; pos1[1] = pos2[1] = tl[1];
+ for (y = 0; y < h; y++, pos1[1] += ph, pos2[1] += ph)
+ {
+ src_rect.expand(transform(pos1));
+ src_rect.expand(transform(pos2));
+ }
+
+ // look at each blinepoint
+ std::vector<synfig::BLinePoint>::const_iterator iter;
+ for (iter=bline.begin(); iter!=bline.end(); iter++)
+ src_rect.expand(transform(iter->get_vertex()+origin));
+
+ Point src_tl(src_rect.get_min());
+ Point src_br(src_rect.get_max());
+ int src_w = w; // todo: what should we use for src_w
+ int src_h = h; // and src_h?
+ Real src_pw((src_br[0] - src_tl[0]) / src_w);
+ Real src_ph((src_br[1] - src_tl[1]) / src_h);
+
+ // this is an attempt to remove artifacts around tile edges - the
+ // cubic interpolation uses at most 2 pixels either side of the
+ // target pixel, so add an extra 2 pixels around the tile on all
+ // sides
+ src_tl -= (Point(src_pw,src_ph)*2);
+ src_br += (Point(src_pw,src_ph)*2);
+ src_w += 4;
+ src_h += 4;
+ src_pw = (src_br[0] - src_tl[0]) / src_w;
+ src_ph = (src_br[1] - src_tl[1]) / src_h;
+
+ // set up a renddesc for the context to render
+ RendDesc src_desc(renddesc);
+ src_desc.clear_flags();
+ src_desc.set_tl(src_tl);
+ src_desc.set_br(src_br);
+ src_desc.set_wh(src_w, src_h);
+
+ // render the context onto a new surface
+ Surface source;
+ source.set_wh(src_w,src_h);
+ if(!context.accelerated_render(&source,quality,src_desc,&stageone))
+ return false;
+
+ float u,v;
+ Point pos, tmp;
+
+ surface->set_wh(w,h);
+ surface->clear();
+
+ if(quality<=4) // CUBIC
+ for(y=0,pos[1]=tl[1];y<h;y++,pos[1]+=ph)
+ {
+ for(x=0,pos[0]=tl[0];x<w;x++,pos[0]+=pw)
+ {
+ tmp=transform(pos);
+ u=(tmp[0]-src_tl[0])/src_pw;
+ v=(tmp[1]-src_tl[1])/src_ph;
+ if(u<0 || v<0 || u>=src_w || v>=src_h || isnan(u) || isnan(v))
+ (*surface)[y][x]=context.get_color(tmp);
+ else
+ (*surface)[y][x]=source.cubic_sample(u,v);
+ }
+ if((y&31)==0 && cb && !stagetwo.amount_complete(y,h)) return false;
+ }
+ else if (quality<=6) // INTERPOLATION_LINEAR
+ for(y=0,pos[1]=tl[1];y<h;y++,pos[1]+=ph)
+ {
+ for(x=0,pos[0]=tl[0];x<w;x++,pos[0]+=pw)
+ {
+ tmp=transform(pos);
+ u=(tmp[0]-src_tl[0])/src_pw;
+ v=(tmp[1]-src_tl[1])/src_ph;
+ if(u<0 || v<0 || u>=src_w || v>=src_h || isnan(u) || isnan(v))
+ (*surface)[y][x]=context.get_color(tmp);
+ else
+ (*surface)[y][x]=source.linear_sample(u,v);
+ }
+ if((y&31)==0 && cb && !stagetwo.amount_complete(y,h)) return false;
+ }
+ else // NEAREST_NEIGHBOR
+ for(y=0,pos[1]=tl[1];y<h;y++,pos[1]+=ph)
+ {
+ for(x=0,pos[0]=tl[0];x<w;x++,pos[0]+=pw)
+ {
+ tmp=transform(pos);
+ u=(tmp[0]-src_tl[0])/src_pw;
+ v=(tmp[1]-src_tl[1])/src_ph;
+ if(u<0 || v<0 || u>=src_w || v>=src_h || isnan(u) || isnan(v))
+ (*surface)[y][x]=context.get_color(tmp);
+ else
+ (*surface)[y][x]=source[floor_to_int(v)][floor_to_int(u)];
+ }
+ if((y&31)==0 && cb && !stagetwo.amount_complete(y,h)) return false;
+ }
// Mark our progress as finished
if(cb && !cb->amount_complete(10000,10000))