}
// If the start and end points are similar, then make them the same point
- if(get_auto_loop_flag() &&
- bline.size()>2&&(bline.front().get_vertex()-bline.back().get_vertex()).mag()<=radius)
+ if (get_auto_loop_flag() &&
+ bline.size() > 2 &&
+ (bline.front().get_vertex() - bline.back().get_vertex()).mag() <= radius)
{
loop_bline_flag=true;
Vector tangent;
Real width(0);
- while(bline.size()>2&&(bline.front().get_vertex()-bline.back().get_vertex()).mag()<=radius)
+ while (bline.size() > 2 &&
+ (bline.front().get_vertex() - bline.back().get_vertex()).mag() <= radius)
{
tangent=bline.back().get_tangent1();
width=bline.back().get_width();