#include "state_draw.h"
#include "state_stroke.h"
+#include "state_normal.h"
#include "canvasview.h"
#include "workarea.h"
#include "app.h"
#endif
#include "state_eyedrop.h"
+#include "state_normal.h"
#include "workarea.h"
#include <synfig/context.h>
#include "app.h"
#endif
#include "state_fill.h"
+#include "state_normal.h"
#include "workarea.h"
#include <synfig/context.h>
#include "app.h"
#include <synfig/valuenode_dynamiclist.h>
#include "state_sketch.h"
+#include "state_normal.h"
#include "state_stroke.h"
#include "canvasview.h"
#include "workarea.h"
#include <synfigapp/action_system.h>
#include "state_width.h"
+#include "state_normal.h"
#include "canvasview.h"
#include "workarea.h"
#include "app.h"
#include "state_zoom.h"
+#include "state_normal.h"
#include "event_mouse.h"
#include "canvasview.h"
#include "workarea.h"