critical_ (true),
hidden_ (false),
invisible_duck_ (false),
- is_distance_ (false),
- animation_only_ (false)
+ is_distance_ (false),
+ animation_only_ (false)
{
set_local_name(_("Blend Method"))
- .set_hint("enum")
- .add_enum_value(Color::BLEND_COMPOSITE,"composite",_("Composite"))
- .add_enum_value(Color::BLEND_STRAIGHT,"straight",_("Straight"))
- .add_enum_value(Color::BLEND_ONTO,"onto",_("Onto"))
- .add_enum_value(Color::BLEND_STRAIGHT_ONTO,"straightonto",_("StraightOnto"))
- .add_enum_value(Color::BLEND_BEHIND,"behind",_("Behind"))
- .add_enum_value(Color::BLEND_SCREEN,"screen",_("Screen"))
- .add_enum_value(Color::BLEND_OVERLAY,"overlay",_("Overlay"))
- .add_enum_value(Color::BLEND_HARD_LIGHT,"hard_light",_("Hard Light"))
- .add_enum_value(Color::BLEND_MULTIPLY,"multiply",_("Multiply"))
- .add_enum_value(Color::BLEND_DIVIDE,"divide",_("Divide"))
- .add_enum_value(Color::BLEND_ADD,"add",_("Add"))
- .add_enum_value(Color::BLEND_SUBTRACT,"subtract",_("Subtract"))
- .add_enum_value(Color::BLEND_DIFFERENCE,"difference",_("Difference"))
- .add_enum_value(Color::BLEND_BRIGHTEN,"brighten",_("Brighten"))
- .add_enum_value(Color::BLEND_DARKEN,"darken",_("Darken"))
- .add_enum_value(Color::BLEND_COLOR,"color",_("Color"))
- .add_enum_value(Color::BLEND_HUE,"hue",_("Hue"))
- .add_enum_value(Color::BLEND_SATURATION,"saturation",_("Saturation"))
- .add_enum_value(Color::BLEND_LUMINANCE,"luminance",_("Luminance"))
-// These are deprecated
- .add_enum_value(Color::BLEND_ALPHA_OVER,"alphaover",_("Alpha Over"))
- .add_enum_value(Color::BLEND_ALPHA_BRIGHTEN,"alphabrighten",_("Alpha Brighten"))
- .add_enum_value(Color::BLEND_ALPHA_DARKEN,"alphadarken",_("Alpha Darken"))
- ; // end of enums
+ .set_hint("enum") // used shortcuts: A B C D E F G H I K L M N O P R S T U V Y; free: J Q W X Z
+ .add_enum_value(Color::BLEND_COMPOSITE, "composite", _("_Composite" ))
+ .add_enum_value(Color::BLEND_STRAIGHT, "straight", _("_Straight" ))
+ .add_enum_value(Color::BLEND_ONTO, "onto", _("_Onto" ))
+ .add_enum_value(Color::BLEND_STRAIGHT_ONTO, "straightonto", _("S_traight Onto" ))
+ .add_enum_value(Color::BLEND_BEHIND, "behind", _("_Behind" ))
+ .add_enum_value(Color::BLEND_SCREEN, "screen", _("Sc_reen" ))
+ .add_enum_value(Color::BLEND_OVERLAY, "overlay", _("Overla_y" ))
+ .add_enum_value(Color::BLEND_HARD_LIGHT, "hard_light", _("_Hard Light" ))
+ .add_enum_value(Color::BLEND_MULTIPLY, "multiply", _("_Multiply" ))
+ .add_enum_value(Color::BLEND_DIVIDE, "divide", _("_Divide" ))
+ .add_enum_value(Color::BLEND_ADD, "add", _("_Add" ))
+ .add_enum_value(Color::BLEND_SUBTRACT, "subtract", _("S_ubtract" ))
+ .add_enum_value(Color::BLEND_DIFFERENCE, "difference", _("Di_fference" ))
+ .add_enum_value(Color::BLEND_BRIGHTEN, "brighten", _("Bri_ghten" ))
+ .add_enum_value(Color::BLEND_DARKEN, "darken", _("Dar_ken" ))
+ .add_enum_value(Color::BLEND_COLOR, "color", _("Co_lor" ))
+ .add_enum_value(Color::BLEND_HUE, "hue", _("Hu_e" ))
+ .add_enum_value(Color::BLEND_SATURATION, "saturation", _("Saturatio_n" ))
+ .add_enum_value(Color::BLEND_LUMINANCE, "luminance", _("Lum_inance" ))
+ // These are deprecated
+ .add_enum_value(Color::BLEND_ALPHA_OVER, "alphaover", _("Alpha O_ver" ))
+ .add_enum_value(Color::BLEND_ALPHA_BRIGHTEN, "alphabrighten", _("Al_pha Brighten" ))
+ .add_enum_value(Color::BLEND_ALPHA_DARKEN, "alphadarken", _("Al_pha Darken" ))
+ ; // end of enums
}
ParamDesc::ParamDesc(const ValueBase&, const String &a):