/*! \param context Context iterator refering to next Layer.
** \param surface Pointer to Surface to render to.
** \param quality The requested quality-level to render at.
- ** \param rend_desc The associated RendDesc.
- ** \param callback Pointer to callback object. May be NULL if there is no callback.
+ ** \param renddesc The associated RendDesc.
+ ** \param cb Pointer to callback object. May be NULL if there is no callback.
** \return \c true on success, \c false on failure
** \see Handle::accelerated_render()
*/
- virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &rend_desc, ProgressCallback *callback)const;
+ virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;
//! Checks to see if a part of the layer is directly under \a point
/*! \param context Context iterator refering to next Layer.