void
synfig::BLinePoint::reverse()
{
- if(split_tangent_)
- {
- std::swap(tangent_[0],tangent_[1]);
- tangent_[0]=-tangent_[0];
- tangent_[1]=-tangent_[1];
- }
- else
- {
- tangent_[0]=-tangent_[0];
- tangent_[1]=-tangent_[1];
- }
+ std::swap(tangent_[0],tangent_[1]);
+ tangent_[0]=-tangent_[0];
+ tangent_[1]=-tangent_[1];
+}
+
+void
+synfig::BLinePoint::normalize(int i)
+{
+ //i is the number of the tangent to modify
+ //other tangent is (1-i)
+ split_tangent_=(!link_radius_ && !link_theta_);
+ if (link_radius_ && link_theta_)
+ tangent_[i]=tangent_[1-i];
+ else if (link_radius_)
+ tangent_[i]=tangent_[i].norm()*tangent_[1-i].mag();
+ else if (link_theta_)
+ tangent_[i]=tangent_[1-i].norm()*tangent_[i].mag();
+
}
float width_;
float origin_;
bool split_tangent_;
+ bool link_radius_;
+ bool link_theta_;
public:
vertex_(Point(0,0)),
width_(0.01),
origin_(0.0),
- split_tangent_(false)
+ split_tangent_(false),
+ link_radius_(true),
+ link_theta_(true)
{ tangent_[0] = Point(0,0); tangent_[1] = Point(0,0); }
const Point& get_vertex()const { return vertex_; }
const Vector& get_tangent1()const { return tangent_[0]; }
- const Vector& get_tangent2()const { return split_tangent_?tangent_[1]:tangent_[0]; }
+ const Vector& get_tangent2()const { return tangent_[1]; }
void set_tangent(const Vector& x) { tangent_[0]=tangent_[1]=x; }
- void set_tangent1(const Vector& x) { tangent_[0]=x; }
- void set_tangent2(const Vector& x) { tangent_[1]=x; }
+ void set_tangent1(const Vector& x) { tangent_[0]=x; normalize(1);}
+ void set_tangent2(const Vector& x) { tangent_[1]=x; normalize(0);}
const float& get_width()const { return width_; }
const bool& get_split_tangent_flag()const { return split_tangent_; }
- void set_split_tangent_flag(bool x=true) { split_tangent_=x; }
+ void set_split_tangent_flag(bool x=true) { link_radius_=link_theta_=!x; normalize();}
+
+ const bool& get_link_radius_flag()const { return link_radius_; }
+ void set_link_radius_flag(bool x=true) { link_radius_=x; normalize();}
+
+ const bool& get_link_theta_flag()const { return link_theta_; }
+ void set_link_theta_flag(bool x=true) { link_theta_=x; normalize();}
+
+ //normalize tangents, i.e. make sure their values correspond to the linkage
+ void normalize(int i=0);
void reverse();