Tidying. No functional change.
authordooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Mon, 21 Jan 2008 01:09:44 +0000 (01:09 +0000)
committerdooglus <dooglus@1f10aa63-cdf2-0310-b900-c93c546f37ac>
Mon, 21 Jan 2008 01:09:44 +0000 (01:09 +0000)
git-svn-id: http://svn.voria.com/code@1401 1f10aa63-cdf2-0310-b900-c93c546f37ac

synfig-core/trunk/src/synfig/canvas.cpp

index ede9501..59d54af 100644 (file)
@@ -1117,36 +1117,43 @@ synfig::optimize_layers(Context context, Canvas::Handle op_canvas, bool seen_mot
 
 #ifdef SYNFIG_OPTIMIZE_PASTE_CANVAS
                        Canvas::iterator sub_iter;
-                       // Determine if we can just remove the paste canvas
-                       // altogether
-                       if(paste_canvas->get_blend_method()==Color::BLEND_COMPOSITE && paste_canvas->get_amount()==1.0f && paste_canvas->get_zoom()==0 && paste_canvas->get_time_offset()==0 && paste_canvas->get_origin()==Point(0,0))
-                       try{
-                               for(sub_iter=sub_canvas->begin();sub_iter!=sub_canvas->end();++sub_iter)
-                               {
-                                       Layer* layer=sub_iter->get();
 
-                                       // any layers that deform end up breaking things
-                                       // so do things the old way if we run into anything like this
-                                       if(!dynamic_cast<Layer_NoDeform*>(layer))
-                                               throw int();
+                       // Determine if we can just remove the paste canvas altogether
+                       if (paste_canvas->get_blend_method()    == Color::BLEND_COMPOSITE       &&
+                               paste_canvas->get_amount()                      == 1.0f                                         &&
+                               paste_canvas->get_zoom()                        == 0                                            &&
+                               paste_canvas->get_time_offset()         == 0                                            &&
+                               paste_canvas->get_origin()                      == Point(0,0)                           )
+                               try {
+                                       for(sub_iter=sub_canvas->begin();sub_iter!=sub_canvas->end();++sub_iter)
+                                       {
+                                               Layer* layer=sub_iter->get();
 
-                                       ValueBase value(layer->get_param("blend_method"));
-                                       if(value.get_type()!=ValueBase::TYPE_INTEGER || value.get(int())!=(int)Color::BLEND_COMPOSITE)
-                                               throw int();
-                               }
+                                               // any layers that deform end up breaking things
+                                               // so do things the old way if we run into anything like this
+                                               if(!dynamic_cast<Layer_NoDeform*>(layer))
+                                                       throw int();
 
-                               // It has turned out that we don't need a paste canvas
-                               // layer, so just go ahead and add all the layers onto
-                               // the current stack and be done with it
-                               while(sub_canvas->size())
-                               {
-                                       sort_list.push_back(std::pair<float,Layer::Handle>(z_depth,sub_canvas->front()));
-                                       //op_canvas->push_back_simple(sub_canvas->front());
-                                       sub_canvas->pop_front();
+                                               ValueBase value(layer->get_param("blend_method"));
+                                               if(value.get_type()!=ValueBase::TYPE_INTEGER || value.get(int())!=(int)Color::BLEND_COMPOSITE)
+                                                       throw int();
+                                       }
+
+                                       // It has turned out that we don't need a paste canvas
+                                       // layer, so just go ahead and add all the layers onto
+                                       // the current stack and be done with it
+                                       while(sub_canvas->size())
+                                       {
+                                               sort_list.push_back(std::pair<float,Layer::Handle>(z_depth,sub_canvas->front()));
+                                               //op_canvas->push_back_simple(sub_canvas->front());
+                                               sub_canvas->pop_front();
+                                       }
+                                       continue;
                                }
-                               continue;
-                       }catch(int) { }
-#endif
+                               catch(int)
+                               { }
+#endif // SYNFIG_OPTIMIZE_PASTE_CANVAS
+
                        Layer::Handle new_layer(Layer::create("PasteCanvas"));
                        dynamic_cast<Layer_PasteCanvas*>(new_layer.get())->set_muck_with_time(false);
                        if (motion_blurred)