ACCEL("<Actions>//state-normal", "<Mod1>a");
ACCEL("<Actions>//state-smooth_move", "<Mod1>v");
- ACCEL("<Actions>//state-scale", "<Mod1>d");
- ACCEL("<Actions>//state-rotate", "<Mod1>s");
+ ACCEL("<Actions>//state-scale", "<Mod1>s");
+ ACCEL("<Actions>//state-rotate", "<Mod1>t");
ACCEL("<Actions>//state-bline", "<Mod1>b");
ACCEL("<Actions>//state-circle", "<Mod1>c");
studio_init_cb.task(_("Init ModMirror...")); module_list_.push_back(new ModMirror()); module_list_.back()->start();
/* row 2 */
- state_manager->add_state(&state_bline);
state_manager->add_state(&state_circle);
state_manager->add_state(&state_rectangle);
+ state_manager->add_state(&state_star);
state_manager->add_state(&state_gradient);
if(!getenv("SYNFIG_DISABLE_POLYGON")) state_manager->add_state(&state_polygon); // Enabled - for working without ducks
/* row 3 */
- if(!getenv("SYNFIG_DISABLE_DRAW" )) state_manager->add_state(&state_draw); // Enabled for now. Let's see whether they're good enough yet.
- if(!getenv("SYNFIG_DISABLE_SKETCH" )) state_manager->add_state(&state_sketch);
+ state_manager->add_state(&state_bline);
+ state_manager->add_state(&state_text);
state_manager->add_state(&state_fill);
state_manager->add_state(&state_eyedrop);
state_manager->add_state(&state_zoom);
- state_manager->add_state(&state_text);
- state_manager->add_state(&state_star);
+ if(!getenv("SYNFIG_DISABLE_DRAW" )) state_manager->add_state(&state_draw); // Enabled for now. Let's see whether they're good enough yet.
+ if(!getenv("SYNFIG_DISABLE_SKETCH" )) state_manager->add_state(&state_sketch);
// Disabled by default - it doesn't work properly?
if(getenv("SYNFIG_ENABLE_WIDTH" )) state_manager->add_state(&state_width);