From: dooglus Date: Sat, 8 Sep 2007 23:12:50 +0000 (+0000) Subject: Use an enumeration type rather than unnamed integers to specify the different types... X-Git-Url: https://git.pterodactylus.net/?a=commitdiff_plain;h=14c4d99cbeedaba4c2f13bf8256458e326a8ecf3;p=synfig.git Use an enumeration type rather than unnamed integers to specify the different types of random numbers. git-svn-id: http://svn.voria.com/code@636 1f10aa63-cdf2-0310-b900-c93c546f37ac --- diff --git a/synfig-core/trunk/src/modules/mod_particle/plant.cpp b/synfig-core/trunk/src/modules/mod_particle/plant.cpp index 2a93935..fe9a8b3 100644 --- a/synfig-core/trunk/src/modules/mod_particle/plant.cpp +++ b/synfig-core/trunk/src/modules/mod_particle/plant.cpp @@ -131,10 +131,10 @@ Plant::branch(int n,int depth,float t, float stunt_growth, synfig::Point positio synfig::Real sin_v=synfig::Angle::cos(split_angle).get(); synfig::Real cos_v=synfig::Angle::sin(split_angle).get(); - synfig::Vector velocity1(vel[0]*sin_v - vel[1]*cos_v + random_factor*random(2, 30+n+depth, t*splits, 0.0f, 0.0f), - vel[0]*cos_v + vel[1]*sin_v + random_factor*random(2, 32+n+depth, t*splits, 0.0f, 0.0f)); - synfig::Vector velocity2(vel[0]*sin_v + vel[1]*cos_v + random_factor*random(2, 31+n+depth, t*splits, 0.0f, 0.0f), - -vel[0]*cos_v + vel[1]*sin_v + random_factor*random(2, 33+n+depth, t*splits, 0.0f, 0.0f)); + synfig::Vector velocity1(vel[0]*sin_v - vel[1]*cos_v + random_factor*random(Random::SMOOTH_COSINE, 30+n+depth, t*splits, 0.0f, 0.0f), + vel[0]*cos_v + vel[1]*sin_v + random_factor*random(Random::SMOOTH_COSINE, 32+n+depth, t*splits, 0.0f, 0.0f)); + synfig::Vector velocity2(vel[0]*sin_v + vel[1]*cos_v + random_factor*random(Random::SMOOTH_COSINE, 31+n+depth, t*splits, 0.0f, 0.0f), + -vel[0]*cos_v + vel[1]*sin_v + random_factor*random(Random::SMOOTH_COSINE, 33+n+depth, t*splits, 0.0f, 0.0f)); Plant::branch(n,depth+1,t,stunt_growth,position,velocity1); Plant::branch(n,depth+1,t,stunt_growth,position,velocity2); @@ -223,13 +223,13 @@ Plant::sync()const bounding_rect.expand(point); - Real stunt_growth(random(2,i,f+seg,0.0f,0.0f)/2.0+0.5); + Real stunt_growth(random(Random::SMOOTH_COSINE,i,f+seg,0.0f,0.0f)/2.0+0.5); stunt_growth*=stunt_growth; Vector branch_velocity(deriv(f).norm()*velocity); - branch_velocity[0]+=random_factor*random(2,1,f*splits,0.0f,0.0f); - branch_velocity[1]+=random_factor*random(2,2,f*splits,0.0f,0.0f); + branch_velocity[0]+=random_factor*random(Random::SMOOTH_COSINE,1,f*splits,0.0f,0.0f); + branch_velocity[1]+=random_factor*random(Random::SMOOTH_COSINE,2,f*splits,0.0f,0.0f); if(i%b==0) branch( diff --git a/synfig-core/trunk/src/modules/mod_particle/random.cpp b/synfig-core/trunk/src/modules/mod_particle/random.cpp index ad2e896..c72c763 100644 --- a/synfig-core/trunk/src/modules/mod_particle/random.cpp +++ b/synfig-core/trunk/src/modules/mod_particle/random.cpp @@ -70,7 +70,7 @@ Random::operator()(const int salt,const int x,const int y,const int t)const } float -Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const +Random::operator()(SmoothType smooth,int subseed,float xf,float yf,float tf)const { int x((int)floor(xf)); int y((int)floor(yf)); @@ -78,10 +78,11 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const switch(smooth) { - case 4: // cubic + case SMOOTH_CUBIC: // cubic { #define f(j,i,k) ((*this)(subseed,i,j,k)) //Using catmull rom interpolation because it doesn't blur at all + // ( http://www.gamedev.net/reference/articles/article1497.asp ) //bezier curve with intermediate ctrl pts: 0.5/3(p(i+1) - p(i-1)) and similar float xfa [4], tfa[4]; @@ -138,7 +139,7 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const break; - case 5: // Fast Spline (non-animated) + case SMOOTH_FAST_SPLINE: // Fast Spline (non-animated) { #define P(x) (((x)>0)?((x)*(x)*(x)):0.0f) #define R(x) ( P(x+2) - 4.0f*P(x+1) + 6.0f*P(x) - 4.0f*P(x-1) )*(1.0f/6.0f) @@ -161,7 +162,7 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const return ret; } - case 3: // Spline (animated) + case SMOOTH_SPLINE: // Spline (animated) { float a(xf-x), b(yf-y), c(tf-t); @@ -211,7 +212,7 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const #undef P #undef R - case 2: // Cosine + case SMOOTH_COSINE: if((float)t==tf) { int x((int)floor(xf)); @@ -258,7 +259,7 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const (*this)(subseed,x,y2,t2)*(d*b*c)+ (*this)(subseed,x2,y2,t2)*(a*b*c); } - case 1: // Linear + case SMOOTH_LINEAR: if((float)t==tf) { int x((int)floor(xf)); @@ -298,7 +299,7 @@ Random::operator()(int smooth,int subseed,float xf,float yf,float tf)const (*this)(subseed,x2,y2,t2)*(a*b*c); } default: - case 0: + case SMOOTH_DEFAULT: return (*this)(subseed,x,y,t); } } diff --git a/synfig-core/trunk/src/modules/mod_particle/random.h b/synfig-core/trunk/src/modules/mod_particle/random.h index 672fb9a..5ab0632 100644 --- a/synfig-core/trunk/src/modules/mod_particle/random.h +++ b/synfig-core/trunk/src/modules/mod_particle/random.h @@ -48,8 +48,18 @@ public: void set_seed(int x); int get_seed()const { return seed_; } - float operator()(int subseed,int x,int y=0, int t=0)const; - float operator()(int smooth,int subseed,float x,float y=0, float t=0)const; + enum SmoothType + { + SMOOTH_DEFAULT = 0, + SMOOTH_LINEAR = 1, + SMOOTH_COSINE = 2, + SMOOTH_SPLINE = 3, + SMOOTH_CUBIC = 4, + SMOOTH_FAST_SPLINE = 5, + }; + + float operator()(int salt,int x,int y=0, int t=0)const; + float operator()(SmoothType smooth,int subseed,float x,float y=0, float t=0)const; }; /* === E N D =============================================================== */