From: dooglus Date: Mon, 9 Apr 2007 15:55:12 +0000 (+0000) Subject: Fix 1695755: Ignore adjacent points if they are in exactly the same place. X-Git-Url: https://git.pterodactylus.net/?a=commitdiff_plain;h=4879764879bcf7b63bf56eb170fbf73d11a15093;p=synfig.git Fix 1695755: Ignore adjacent points if they are in exactly the same place. Fix 1692825: Render all cusps, even the first one. Only display a cusp if tangents are split. This gives the user per-vertex control over the rendering of cusps. Fix bug: The beginning isn't rounded if the first point has a zero tangent Fix bug: Strange artifacts sometimes appear at the verticies of outlines. Fix bug: Rounded ends were missing a point. This doesn't show up with the default 50 points per rounded end, but reducing it to 5 or so shows up the problem. git-svn-id: http://svn.voria.com/code@446 1f10aa63-cdf2-0310-b900-c93c546f37ac --- diff --git a/synfig-core/trunk/src/modules/mod_geometry/outline.cpp b/synfig-core/trunk/src/modules/mod_geometry/outline.cpp index 3fa59ee..597fe82 100644 --- a/synfig-core/trunk/src/modules/mod_geometry/outline.cpp +++ b/synfig-core/trunk/src/modules/mod_geometry/outline.cpp @@ -194,9 +194,24 @@ Outline::sync() else iter=next++; + // iter next + // ---- ---- + // looped nth 1st + // !looped 1st 2nd + + Vector first_tangent=bline.front().get_tangent2(); Vector last_tangent=iter->get_tangent1(); - for(bool first=!loop;next!=end;iter=next++,first=false) + // if we are looped and drawing sharp cusps, we'll need a value for the incoming tangent + if (loop && sharp_cusps && last_tangent.is_equal_to(Vector::zero())) + { + hermite curve((iter-1)->get_vertex(), iter->get_vertex(), (iter-1)->get_tangent2(), iter->get_tangent1()); + const derivative< hermite > deriv(curve); + last_tangent=deriv(1.0-CUSP_TANGENT_ADJUST); + } + + // `first' is for making the cusps; don't do that for the first point if we're not looped + for(bool first=!loop; next!=end; iter=next++) { Vector prev_t(iter->get_tangent1()); Vector iter_t(iter->get_tangent2()); @@ -204,10 +219,16 @@ Outline::sync() bool split_flag(iter->get_split_tangent_flag()); + // if iter.t2 == 0 and next.t1 == 0, this is a straight line if(iter_t.is_equal_to(Vector::zero()) && next_t.is_equal_to(Vector::zero())) { iter_t=next_t=next->get_vertex()-iter->get_vertex(); - split_flag=true; + // split_flag=true; + + // if the two points are on top of each other, ignore this segment + // leave `first' true if was before + if (iter_t.is_equal_to(Vector::zero())) + continue; } // Setup the curve @@ -224,6 +245,9 @@ Outline::sync() const derivative< hermite > deriv(curve); + if (first) + first_tangent = deriv(CUSP_TANGENT_ADJUST); + // Make cusps as necessary if(!first && sharp_cusps && split_flag && (!prev_t.is_equal_to(iter_t) || iter_t.is_equal_to(Vector::zero())) && !last_tangent.is_equal_to(Vector::zero())) { @@ -268,7 +292,7 @@ Outline::sync() const float length(curve.length()); float dist(0); Point lastpoint; - for(float n=0.0f;n<1.0f;n+=1.0f/SAMPLES) + for(float n=0.0f;n<0.999999f;n+=1.0f/SAMPLES) { const Vector d(deriv(n>CUSP_TANGENT_ADJUST?n:CUSP_TANGENT_ADJUST).perp().norm()); const Vector p(curve(n)); @@ -285,7 +309,7 @@ Outline::sync() } } else - for(float n=0.0f;n<1.0f;n+=1.0f/SAMPLES) + for(float n=0.0f;n<0.999999f;n+=1.0f/SAMPLES) { const Vector d(deriv(n>CUSP_TANGENT_ADJUST?n:CUSP_TANGENT_ADJUST).perp().norm()); const Vector p(curve(n)); @@ -297,6 +321,8 @@ Outline::sync() last_tangent=deriv(1.0-CUSP_TANGENT_ADJUST); side_a.push_back(curve(1.0)+last_tangent.perp().norm()*next_w); side_b.push_back(curve(1.0)-last_tangent.perp().norm()*next_w); + + first=false; } if(loop) @@ -324,11 +350,8 @@ Outline::sync() -tangent*w*ROUND_END_FACTOR ); - for(float n=0.0f;n<1.0f;n+=1.0f/SAMPLES) + for(float n=0.0f;n<0.999999f;n+=1.0f/SAMPLES) side_a.push_back(curve(n)); - - // remove the last point - side_a.pop_back(); } for(;!side_b.empty();side_b.pop_back()) @@ -341,7 +364,7 @@ Outline::sync() side_a.pop_back(); const Point vertex(bline.front().get_vertex()); - const Vector tangent(bline.front().get_tangent2().norm()); + const Vector tangent(first_tangent.norm()); const float w((bline.front().get_width()*width)*0.5f+expand); hermite curve( @@ -351,11 +374,8 @@ Outline::sync() tangent*w*ROUND_END_FACTOR ); - for(float n=0.0f;n<1.0f;n+=1.0f/SAMPLES) + for(float n=0.0f;n<0.999999f;n+=1.0f/SAMPLES) side_a.push_back(curve(n)); - - // remove the last point - side_a.pop_back(); } add_polygon(side_a);