--- /dev/null
+/* === S Y N F I G ========================================================= */
+/*! \file curvewarp.cpp
+** \brief Implementation of the "Curve Warp" layer
+**
+** $Id$
+**
+** \legal
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007-2008 Chris Moore
+**
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
+**
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
+** \endlegal
+**
+** === N O T E S ===========================================================
+**
+** ========================================================================= */
+
+/* === H E A D E R S ======================================================= */
+
+#ifdef USING_PCH
+# include "pch.h"
+#else
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "curvewarp.h"
+
+#include <synfig/context.h>
+#include <synfig/paramdesc.h>
+#include <synfig/surface.h>
+#include <synfig/valuenode.h>
+#include <ETL/calculus>
+
+#endif
+
+/* === M A C R O S ========================================================= */
+
+#define FAKE_TANGENT_STEP 0.000001
+#define TOO_THIN 0.01
+
+/* === G L O B A L S ======================================================= */
+
+SYNFIG_LAYER_INIT(CurveWarp);
+SYNFIG_LAYER_SET_NAME(CurveWarp,"curve_warp");
+SYNFIG_LAYER_SET_LOCAL_NAME(CurveWarp,N_("Curve Warp"));
+SYNFIG_LAYER_SET_CATEGORY(CurveWarp,N_("Distortions"));
+SYNFIG_LAYER_SET_VERSION(CurveWarp,"0.0");
+SYNFIG_LAYER_SET_CVS_ID(CurveWarp,"$Id$");
+
+/* === P R O C E D U R E S ================================================= */
+
+inline float calculate_distance(const std::vector<synfig::BLinePoint>& bline)
+{
+ std::vector<synfig::BLinePoint>::const_iterator iter,next,ret;
+ std::vector<synfig::BLinePoint>::const_iterator end(bline.end());
+
+ float dist(0);
+
+ if (bline.empty()) return dist;
+
+ next=bline.begin();
+ iter=next++;
+
+ for(;next!=end;iter=next++)
+ {
+ // Setup the curve
+ etl::hermite<Vector> curve(iter->get_vertex(), next->get_vertex(), iter->get_tangent2(), next->get_tangent1());
+ dist+=curve.length();
+ }
+
+ return dist;
+}
+
+std::vector<synfig::BLinePoint>::const_iterator
+find_closest_to_bline(bool fast, const std::vector<synfig::BLinePoint>& bline,const Point& p,float& t, float& len, bool& extreme)
+{
+ std::vector<synfig::BLinePoint>::const_iterator iter,next,ret;
+ std::vector<synfig::BLinePoint>::const_iterator end(bline.end());
+
+ ret=bline.end();
+ float dist(100000000000.0);
+ next=bline.begin();
+ float best_pos(0), best_len(0);
+ etl::hermite<Vector> best_curve;
+ iter=next++;
+ Point bp;
+ float total_len(0);
+ bool first = true, last = false;
+ extreme = false;
+
+ for(;next!=end;iter=next++)
+ {
+ // Setup the curve
+ etl::hermite<Vector> curve(iter->get_vertex(), next->get_vertex(), iter->get_tangent2(), next->get_tangent1());
+ float thisdist(0);
+ last = false;
+
+ if (fast)
+ {
+#define POINT_CHECK(x) bp=curve(x); thisdist=(bp-p).mag_squared(); if(thisdist<dist) { extreme = (first&&x<0.01); ret=iter; best_len = total_len; dist=thisdist; best_curve=curve; last=true; best_pos=x;}
+ POINT_CHECK(0.0001); POINT_CHECK((1.0/6)); POINT_CHECK((2.0/6)); POINT_CHECK((3.0/6));
+ POINT_CHECK((4.0/6)); POINT_CHECK((5.0/6)); POINT_CHECK(0.9999);
+ }
+ else
+ {
+ float pos = curve.find_closest(fast, p);
+ thisdist=(curve(pos)-p).mag_squared();
+ if(thisdist<dist)
+ {
+ extreme = (first && pos == 0);
+ ret=iter;
+ dist=thisdist;
+ best_pos = pos;
+ best_curve = curve;
+ best_len = total_len;
+ last = true;
+ }
+ }
+ total_len += curve.length();
+ first = false;
+ }
+
+ t = best_pos;
+ if (fast)
+ {
+ len = best_len + best_curve.find_distance(0,best_curve.find_closest(fast, p));
+ if (last && t > .99) extreme = true;
+ }
+ else
+ {
+ len = best_len + best_curve.find_distance(0,best_pos);
+ if (last && t == 1) extreme = true;
+ }
+ return ret;
+}
+
+/* === M E T H O D S ======================================================= */
+
+inline void
+CurveWarp::sync()
+{
+ curve_length_=calculate_distance(bline);
+ perp_ = (end_point - start_point).perp().norm();
+}
+
+CurveWarp::CurveWarp():
+ origin(0,0),
+ perp_width(1),
+ start_point(-2.5,-0.5),
+ end_point(2.5,-0.3),
+ fast(true)
+{
+ bline.push_back(BLinePoint());
+ bline.push_back(BLinePoint());
+ bline[0].set_vertex(Point(-2.5,0));
+ bline[1].set_vertex(Point( 2.5,0));
+ bline[0].set_tangent(Point(1, 0.1));
+ bline[1].set_tangent(Point(1, -0.1));
+ bline[0].set_width(1.0f);
+ bline[1].set_width(1.0f);
+
+ sync();
+}
+
+inline Point
+CurveWarp::transform(const Point &point_, Real *dist, Real *along, int quality)const
+{
+ Vector tangent;
+ Vector diff;
+ Point p1;
+ Real thickness;
+ bool edge_case = false;
+ float len(0);
+ bool extreme;
+ float t;
+
+ if(bline.size()==0)
+ return Point();
+ else if(bline.size()==1)
+ {
+ tangent=bline.front().get_tangent1();
+ p1=bline.front().get_vertex();
+ thickness=bline.front().get_width();
+ t = 0.5;
+ extreme = false;
+ }
+ else
+ {
+ Point point(point_-origin);
+
+ std::vector<synfig::BLinePoint>::const_iterator iter,next;
+
+ // Figure out the BLinePoint we will be using,
+ next=find_closest_to_bline(fast,bline,point,t,len,extreme);
+
+ iter=next++;
+ if(next==bline.end()) next=bline.begin();
+
+ // Setup the curve
+ etl::hermite<Vector> curve(iter->get_vertex(), next->get_vertex(), iter->get_tangent2(), next->get_tangent1());
+
+ // Setup the derivative function
+ etl::derivative<etl::hermite<Vector> > deriv(curve);
+
+ int search_iterations(7);
+
+ if(quality<=6)search_iterations=7;
+ else if(quality<=7)search_iterations=6;
+ else if(quality<=8)search_iterations=5;
+ else search_iterations=4;
+
+ // Figure out the closest point on the curve
+ if (fast) t = curve.find_closest(fast, point,search_iterations);
+
+ // Calculate our values
+ p1=curve(t); // the closest point on the curve
+ tangent=deriv(t); // the tangent at that point
+
+ // if the point we're nearest to is at either end of the
+ // bline, our distance from the curve is the distance from the
+ // point on the curve. we need to know which side of the
+ // curve we're on, so find the average of the two tangents at
+ // this point
+ if (t<0.00001 || t>0.99999)
+ {
+ bool zero_tangent = (tangent[0] == 0 && tangent[1] == 0);
+
+ if (t<0.5)
+ {
+ if (iter->get_split_tangent_flag() || zero_tangent)
+ {
+ // fake the current tangent if we need to
+ if (zero_tangent) tangent = curve(FAKE_TANGENT_STEP) - curve(0);
+
+ // calculate the other tangent
+ Vector other_tangent(iter->get_tangent1());
+ if (other_tangent[0] == 0 && other_tangent[1] == 0)
+ {
+ // find the previous blinepoint
+ std::vector<synfig::BLinePoint>::const_iterator prev;
+ if (iter != bline.begin()) (prev = iter)--;
+ else prev = iter;
+
+ etl::hermite<Vector> other_curve(prev->get_vertex(), iter->get_vertex(), prev->get_tangent2(), iter->get_tangent1());
+ other_tangent = other_curve(1) - other_curve(1-FAKE_TANGENT_STEP);
+ }
+
+ // normalise and sum the two tangents
+ tangent=(other_tangent.norm()+tangent.norm());
+ edge_case=true;
+ }
+ }
+ else
+ {
+ if (next->get_split_tangent_flag() || zero_tangent)
+ {
+ // fake the current tangent if we need to
+ if (zero_tangent) tangent = curve(1) - curve(1-FAKE_TANGENT_STEP);
+
+ // calculate the other tangent
+ Vector other_tangent(next->get_tangent2());
+ if (other_tangent[0] == 0 && other_tangent[1] == 0)
+ {
+ // find the next blinepoint
+ std::vector<synfig::BLinePoint>::const_iterator next2(next);
+ if (++next2 == bline.end())
+ next2 = next;
+
+ etl::hermite<Vector> other_curve(next->get_vertex(), next2->get_vertex(), next->get_tangent2(), next2->get_tangent1());
+ other_tangent = other_curve(FAKE_TANGENT_STEP) - other_curve(0);
+ }
+
+ // normalise and sum the two tangents
+ tangent=(other_tangent.norm()+tangent.norm());
+ edge_case=true;
+ }
+ }
+ }
+ tangent = tangent.norm();
+
+ // the width of the bline at the closest point on the curve
+ thickness=(next->get_width()-iter->get_width())*t+iter->get_width();
+ }
+
+ if (thickness < TOO_THIN && thickness > -TOO_THIN)
+ {
+ if (thickness > 0) thickness = TOO_THIN;
+ else thickness = -TOO_THIN;
+ }
+
+ if (extreme)
+ {
+ Vector tangent;
+
+ if (t < 0.5)
+ {
+ std::vector<synfig::BLinePoint>::const_iterator iter(bline.begin());
+ tangent = iter->get_tangent1().norm();
+ len = 0;
+ }
+ else
+ {
+ std::vector<synfig::BLinePoint>::const_iterator iter(--bline.end());
+ tangent = iter->get_tangent2().norm();
+ len = curve_length_;
+ }
+ len += (point_-origin - p1)*tangent;
+ diff = tangent.perp();
+ }
+ else if (edge_case)
+ {
+ diff=(p1-(point_-origin));
+ if(diff*tangent.perp()<0) diff=-diff;
+ diff=diff.norm();
+ }
+ else
+ diff=tangent.perp();
+
+ // diff is a unit vector perpendicular to the bline
+ const Real unscaled_distance((point_-origin - p1)*diff);
+ if (dist) *dist = unscaled_distance;
+ if (along) *along = len;
+ return ((start_point + (end_point - start_point) * len / curve_length_) +
+ perp_ * unscaled_distance/(thickness*perp_width));
+}
+
+synfig::Layer::Handle
+CurveWarp::hit_check(synfig::Context context, const synfig::Point &point)const
+{
+ return context.hit_check(transform(point));
+}
+
+bool
+CurveWarp::set_param(const String & param, const ValueBase &value)
+{
+ IMPORT(origin);
+ IMPORT(start_point);
+ IMPORT(end_point);
+ IMPORT(fast);
+ IMPORT(perp_width);
+
+ if(param=="bline" && value.get_type()==ValueBase::TYPE_LIST)
+ {
+ bline=value;
+ sync();
+
+ return true;
+ }
+
+ IMPORT_AS(origin,"offset");
+
+ return false;
+}
+
+ValueBase
+CurveWarp::get_param(const String & param)const
+{
+ EXPORT(origin);
+ EXPORT(start_point);
+ EXPORT(end_point);
+ EXPORT(bline);
+ EXPORT(fast);
+ EXPORT(perp_width);
+
+ EXPORT_NAME();
+ EXPORT_VERSION();
+
+ return ValueBase();
+}
+
+Layer::Vocab
+CurveWarp::get_param_vocab()const
+{
+ Layer::Vocab ret;
+
+ ret.push_back(ParamDesc("origin")
+ .set_local_name(_("Origin")));
+
+ ret.push_back(ParamDesc("perp_width")
+ .set_local_name(_("Width"))
+ .set_origin("start_point"));
+
+ ret.push_back(ParamDesc("start_point")
+ .set_local_name(_("Start Point"))
+ .set_connect("end_point"));
+
+ ret.push_back(ParamDesc("end_point")
+ .set_local_name(_("End Point")));
+
+ ret.push_back(ParamDesc("bline")
+ .set_local_name(_("Vertices"))
+ .set_origin("origin")
+ .set_hint("width")
+ .set_description(_("A list of BLine Points")));
+
+ ret.push_back(ParamDesc("fast")
+ .set_local_name(_("Fast")));
+
+ return ret;
+}
+
+Color
+CurveWarp::get_color(Context context, const Point &point)const
+{
+ return context.get_color(transform(point));
+}
+
+bool
+CurveWarp::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
+{
+ SuperCallback stageone(cb,0,9000,10000);
+ SuperCallback stagetwo(cb,9000,10000,10000);
+
+ int x,y;
+
+ const Real pw(renddesc.get_pw()),ph(renddesc.get_ph());
+ Point tl(renddesc.get_tl());
+ Point br(renddesc.get_br());
+ const int w(renddesc.get_w());
+ const int h(renddesc.get_h());
+
+ // find a bounding rectangle for the context we need to render
+ // todo: find a better way of doing this - this way doesn't work
+ Rect src_rect(transform(tl));
+ Point pos1, pos2;
+ Real dist, along;
+ Real min_dist(999999), max_dist(-999999), min_along(999999), max_along(-999999);
+
+#define UPDATE_DIST \
+ if (dist < min_dist) min_dist = dist; \
+ if (dist > max_dist) max_dist = dist; \
+ if (along < min_along) min_along = along; \
+ if (along > max_along) max_along = along
+
+ // look along the top and bottom edges
+ pos1[0] = pos2[0] = tl[0]; pos1[1] = tl[1]; pos2[1] = br[1];
+ for (x = 0; x < w; x++, pos1[0] += pw, pos2[0] += pw)
+ {
+ src_rect.expand(transform(pos1, &dist, &along)); UPDATE_DIST;
+ src_rect.expand(transform(pos2, &dist, &along)); UPDATE_DIST;
+ }
+
+ // look along the left and right edges
+ pos1[0] = tl[0]; pos2[0] = br[0]; pos1[1] = pos2[1] = tl[1];
+ for (y = 0; y < h; y++, pos1[1] += ph, pos2[1] += ph)
+ {
+ src_rect.expand(transform(pos1, &dist, &along)); UPDATE_DIST;
+ src_rect.expand(transform(pos2, &dist, &along)); UPDATE_DIST;
+ }
+
+ // look along the diagonals
+ const int max_wh(std::max(w,h));
+ const Real inc_x((br[0]-tl[0])/max_wh),inc_y((br[1]-tl[1])/max_wh);
+ pos1[0] = pos2[0] = tl[0]; pos1[1] = tl[1]; pos2[1] = br[1];
+ for (x = 0; x < max_wh; x++, pos1[0] += inc_x, pos2[0] = pos1[0], pos1[1]+=inc_y, pos2[1]-=inc_y)
+ {
+ src_rect.expand(transform(pos1, &dist, &along)); UPDATE_DIST;
+ src_rect.expand(transform(pos2, &dist, &along)); UPDATE_DIST;
+ }
+
+#if 0
+ // look at each blinepoint
+ std::vector<synfig::BLinePoint>::const_iterator iter;
+ for (iter=bline.begin(); iter!=bline.end(); iter++)
+ src_rect.expand(transform(iter->get_vertex()+origin, &dist, &along)); UPDATE_DIST;
+#endif
+
+ Point src_tl(src_rect.get_min());
+ Point src_br(src_rect.get_max());
+
+ Vector ab((end_point - start_point).norm());
+ Angle::tan ab_angle(ab[1], ab[0]);
+
+ Real used_length = max_along - min_along;
+ Real render_width = max_dist - min_dist;
+
+ int src_w = (abs(used_length*Angle::cos(ab_angle).get()) +
+ abs(render_width*Angle::sin(ab_angle).get())) / abs(pw);
+ int src_h = (abs(used_length*Angle::sin(ab_angle).get()) +
+ abs(render_width*Angle::cos(ab_angle).get())) / abs(ph);
+
+ Real src_pw((src_br[0] - src_tl[0]) / src_w);
+ Real src_ph((src_br[1] - src_tl[1]) / src_h);
+
+ if (src_pw > abs(pw))
+ {
+ src_w = int((src_br[0] - src_tl[0]) / abs(pw));
+ src_pw = (src_br[0] - src_tl[0]) / src_w;
+ }
+
+ if (src_ph > abs(ph))
+ {
+ src_h = int((src_br[1] - src_tl[1]) / abs(ph));
+ src_ph = (src_br[1] - src_tl[1]) / src_h;
+ }
+
+#define MAXPIX 10000
+ if (src_w > MAXPIX) src_w = MAXPIX;
+ if (src_h > MAXPIX) src_h = MAXPIX;
+
+ // this is an attempt to remove artifacts around tile edges - the
+ // cubic interpolation uses at most 2 pixels either side of the
+ // target pixel, so add an extra 2 pixels around the tile on all
+ // sides
+ src_tl -= (Point(src_pw,src_ph)*2);
+ src_br += (Point(src_pw,src_ph)*2);
+ src_w += 4;
+ src_h += 4;
+ src_pw = (src_br[0] - src_tl[0]) / src_w;
+ src_ph = (src_br[1] - src_tl[1]) / src_h;
+
+ // set up a renddesc for the context to render
+ RendDesc src_desc(renddesc);
+ src_desc.clear_flags();
+ src_desc.set_tl(src_tl);
+ src_desc.set_br(src_br);
+ src_desc.set_wh(src_w, src_h);
+
+ // render the context onto a new surface
+ Surface source;
+ source.set_wh(src_w,src_h);
+ if(!context.accelerated_render(&source,quality,src_desc,&stageone))
+ return false;
+
+ float u,v;
+ Point pos, tmp;
+
+ surface->set_wh(w,h);
+ surface->clear();
+
+ if(quality<=4) // CUBIC
+ for(y=0,pos[1]=tl[1];y<h;y++,pos[1]+=ph)
+ {
+ for(x=0,pos[0]=tl[0];x<w;x++,pos[0]+=pw)
+ {
+ tmp=transform(pos);
+ u=(tmp[0]-src_tl[0])/src_pw;
+ v=(tmp[1]-src_tl[1])/src_ph;
+ if(u<0 || v<0 || u>=src_w || v>=src_h || isnan(u) || isnan(v))
+ (*surface)[y][x]=context.get_color(tmp);
+ else
+ (*surface)[y][x]=source.cubic_sample(u,v);
+ }
+ if((y&31)==0 && cb && !stagetwo.amount_complete(y,h)) return false;
+ }
+ else if (quality<=6) // INTERPOLATION_LINEAR
+ for(y=0,pos[1]=tl[1];y<h;y++,pos[1]+=ph)
+ {
+ for(x=0,pos[0]=tl[0];x<w;x++,pos[0]+=pw)
+ {
+ tmp=transform(pos);
+ u=(tmp[0]-src_tl[0])/src_pw;
+ v=(tmp[1]-src_tl[1])/src_ph;
+ if(u<0 || v<0 || u>=src_w || v>=src_h || isnan(u) || isnan(v))
+ (*surface)[y][x]=context.get_color(tmp);
+ else
+ (*surface)[y][x]=source.linear_sample(u,v);
+ }
+ if((y&31)==0 && cb && !stagetwo.amount_complete(y,h)) return false;
+ }
+ else // NEAREST_NEIGHBOR
+ for(y=0,pos[1]=tl[1];y<h;y++,pos[1]+=ph)
+ {
+ for(x=0,pos[0]=tl[0];x<w;x++,pos[0]+=pw)
+ {
+ tmp=transform(pos);
+ u=(tmp[0]-src_tl[0])/src_pw;
+ v=(tmp[1]-src_tl[1])/src_ph;
+ if(u<0 || v<0 || u>=src_w || v>=src_h || isnan(u) || isnan(v))
+ (*surface)[y][x]=context.get_color(tmp);
+ else
+ (*surface)[y][x]=source[floor_to_int(v)][floor_to_int(u)];
+ }
+ if((y&31)==0 && cb && !stagetwo.amount_complete(y,h)) return false;
+ }
+
+ // Mark our progress as finished
+ if(cb && !cb->amount_complete(10000,10000))
+ return false;
+
+ return true;
+}