Use LinkableValueNode members functions when possible in the derived valuenodes.
[synfig.git] / synfig-core / src / modules / mod_noise / valuenode_random.cpp
index 1ae09a4..093f25c 100644 (file)
@@ -55,6 +55,8 @@ using namespace synfig;
 ValueNode_Random::ValueNode_Random(const ValueBase &value):
        LinkableValueNode(value.get_type())
 {
+       Vocab ret(get_children_vocab());
+       set_children_vocab(ret);
        random.set_seed(time(NULL));
 
        set_link("radius",ValueNode_Const::create(Real(1)));
@@ -89,8 +91,6 @@ ValueNode_Random::ValueNode_Random(const ValueBase &value):
        default:
                throw Exception::BadType(ValueBase::type_local_name(get_type()));
        }
-
-       DCAST_HACK_ENABLE();
 }
 
 LinkableValueNode*
@@ -216,58 +216,6 @@ ValueNode_Random::get_link_vfunc(int i)const
        return 0;
 }
 
-int
-ValueNode_Random::link_count()const
-{
-       return 6;
-}
-
-String
-ValueNode_Random::link_name(int i)const
-{
-       assert(i>=0 && i<link_count());
-
-       switch(i)
-       {
-       case 0: return "link";
-       case 1: return "radius";
-       case 2: return "seed";
-       case 3: return "speed";
-       case 4: return "smooth";
-       case 5: return "loop";
-       }
-       return String();
-}
-
-String
-ValueNode_Random::link_local_name(int i)const
-{
-       assert(i>=0 && i<link_count());
-
-       switch(i)
-       {
-       case 0: return _("Link");
-       case 1: return _("Radius");
-       case 2: return _("Seed");
-       case 3: return _("Animation Speed");
-       case 4: return _("Interpolation");
-       case 5: return _("Loop Time");
-       }
-       return String();
-}
-
-int
-ValueNode_Random::get_link_index_from_name(const String &name)const
-{
-       if(name=="link"  ) return 0;
-       if(name=="radius") return 1;
-       if(name=="seed"  ) return 2;
-       if(name=="speed" ) return 3;
-       if(name=="smooth") return 4;
-       if(name=="loop"  ) return 5;
-       throw Exception::BadLinkName(name);
-}
-
 bool
 ValueNode_Random::check_type(ValueBase::Type type)
 {
@@ -302,3 +250,50 @@ ValueNode_Random::randomize_seed()
                set_link(i, ValueNode_Const::create(seed));
        }
 }
+
+LinkableValueNode::Vocab
+ValueNode_Random::get_children_vocab_vfunc()const
+{
+       if(children_vocab.size())
+               return children_vocab;
+
+       LinkableValueNode::Vocab ret;
+
+       ret.push_back(ParamDesc(ValueBase(),"link")
+               .set_local_name(_("Link"))
+               .set_description(_("The value node source that provides the central value"))
+       );
+
+       ret.push_back(ParamDesc(ValueBase(),"radius")
+               .set_local_name(_("Radius"))
+               .set_description(_("The value of the maximum random difference"))
+       );
+
+       ret.push_back(ParamDesc(ValueBase(),"seed")
+               .set_local_name(_("Seed"))
+               .set_description(_("Seeds the random number generator"))
+       );
+
+       ret.push_back(ParamDesc(ValueBase(),"speed")
+               .set_local_name(_("Speed"))
+               .set_description(_("Defines how often a new random value is chosen (in choices per second) "))
+       );
+
+       ret.push_back(ParamDesc(ValueBase(),"smooth")
+               .set_local_name(_("Interpolation"))
+               .set_description(_("Determines how the value is interpolated from one random choice to the next"))
+               .set_hint("enum")
+               .add_enum_value(RandomNoise::SMOOTH_DEFAULT,"default",_("No interpolation"))
+               .add_enum_value(RandomNoise::SMOOTH_LINEAR,"linear",_("Linear"))
+               .add_enum_value(RandomNoise::SMOOTH_COSINE,"cosine",_("Cosine"))
+               .add_enum_value(RandomNoise::SMOOTH_SPLINE,"spline",_("Spline"))
+               .add_enum_value(RandomNoise::SMOOTH_CUBIC,"cubic",_("Cubic"))
+       );
+
+
+       ret.push_back(ParamDesc(ValueBase(),"loop")
+               .set_local_name(_("Loop Time"))
+               .set_description(_("Makes the random value repeat after the given time"))
+       );
+       return ret;
+}