ValueNode_Random::ValueNode_Random(const ValueBase &value):
LinkableValueNode(value.get_type())
{
+ Vocab ret(get_children_vocab());
+ set_children_vocab(ret);
random.set_seed(time(NULL));
set_link("radius",ValueNode_Const::create(Real(1)));
return 0;
}
-int
-ValueNode_Random::link_count()const
-{
- return 6;
-}
-
-String
-ValueNode_Random::link_name(int i)const
-{
- assert(i>=0 && i<link_count());
-
- switch(i)
- {
- case 0: return "link";
- case 1: return "radius";
- case 2: return "seed";
- case 3: return "speed";
- case 4: return "smooth";
- case 5: return "loop";
- }
- return String();
-}
-
-String
-ValueNode_Random::link_local_name(int i)const
-{
- assert(i>=0 && i<link_count());
-
- switch(i)
- {
- case 0: return _("Link");
- case 1: return _("Radius");
- case 2: return _("Seed");
- case 3: return _("Animation Speed");
- case 4: return _("Interpolation");
- case 5: return _("Loop Time");
- }
- return String();
-}
-
-int
-ValueNode_Random::get_link_index_from_name(const String &name)const
-{
- if(name=="link" ) return 0;
- if(name=="radius") return 1;
- if(name=="seed" ) return 2;
- if(name=="speed" ) return 3;
- if(name=="smooth") return 4;
- if(name=="loop" ) return 5;
- throw Exception::BadLinkName(name);
-}
-
bool
ValueNode_Random::check_type(ValueBase::Type type)
{
set_link(i, ValueNode_Const::create(seed));
}
}
+
+LinkableValueNode::Vocab
+ValueNode_Random::get_children_vocab_vfunc()const
+{
+ if(children_vocab.size())
+ return children_vocab;
+
+ LinkableValueNode::Vocab ret;
+
+ ret.push_back(ParamDesc(ValueBase(),"link")
+ .set_local_name(_("Link"))
+ .set_description(_("The value node source that provides the central value"))
+ );
+
+ ret.push_back(ParamDesc(ValueBase(),"radius")
+ .set_local_name(_("Radius"))
+ .set_description(_("The value of the maximum random difference"))
+ );
+
+ ret.push_back(ParamDesc(ValueBase(),"seed")
+ .set_local_name(_("Seed"))
+ .set_description(_("Seeds the random number generator"))
+ );
+
+ ret.push_back(ParamDesc(ValueBase(),"speed")
+ .set_local_name(_("Speed"))
+ .set_description(_("Defines how often a new random value is chosen (in choices per second) "))
+ );
+
+ ret.push_back(ParamDesc(ValueBase(),"smooth")
+ .set_local_name(_("Interpolation"))
+ .set_description(_("Determines how the value is interpolated from one random choice to the next"))
+ .set_hint("enum")
+ .add_enum_value(RandomNoise::SMOOTH_DEFAULT,"default",_("No interpolation"))
+ .add_enum_value(RandomNoise::SMOOTH_LINEAR,"linear",_("Linear"))
+ .add_enum_value(RandomNoise::SMOOTH_COSINE,"cosine",_("Cosine"))
+ .add_enum_value(RandomNoise::SMOOTH_SPLINE,"spline",_("Spline"))
+ .add_enum_value(RandomNoise::SMOOTH_CUBIC,"cubic",_("Cubic"))
+ );
+
+
+ ret.push_back(ParamDesc(ValueBase(),"loop")
+ .set_local_name(_("Loop Time"))
+ .set_description(_("Makes the random value repeat after the given time"))
+ );
+ return ret;
+}