--- /dev/null
+#include <stdio.h>
+/* === S Y N F I G ========================================================= */
+/*! \file activepoint.h
+** \brief Template Header
+**
+** $Id$
+**
+** \legal
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+** Copyright (c) 2007 Chris Moore
+**
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
+**
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
+** \endlegal
+*/
+/* ========================================================================= */
+
+/* === S T A R T =========================================================== */
+
+#ifndef __SYNFIG_ACTIVEPOINT_H
+#define __SYNFIG_ACTIVEPOINT_H
+
+/* === H E A D E R S ======================================================= */
+
+#include "time.h"
+#include "uniqueid.h"
+#include <ETL/handle>
+
+/* === M A C R O S ========================================================= */
+
+/* === T Y P E D E F S ===================================================== */
+
+/* === C L A S S E S & S T R U C T S ======================================= */
+
+namespace synfig {
+class GUID;
+class ValueNode;
+
+struct Activepoint : public UniqueID
+{
+private:
+ etl::loose_handle<ValueNode> parent_;
+ int index;
+
+public:
+ //! Time of the activepoint
+ Time time;
+
+ //! Priority
+ int priority;
+
+ //! Does this activepoint turn the entry on, or off?
+ bool state;
+
+ bool operator<(const Activepoint& rhs) { return time<rhs.time; }
+ bool operator<(const Time& rhs) { return time<rhs; }
+
+ Activepoint(const Time &time, const bool &state, int p=0): time(time), priority(p),state(state) { }
+ //! \todo Should priority be initialized here, or elsewhere? This avoids a valgrind warning for now.
+ Activepoint(): priority(0) { }
+
+ const Time& get_time()const { return time; }
+ void set_time(const Time& x) { time=x; }
+
+ bool get_state()const { return state; }
+ void set_state(bool x) { state=x; }
+
+ int get_priority()const { return priority; }
+ void set_priority(int x) { priority=x; }
+
+ const etl::loose_handle<ValueNode> &get_parent_value_node()const { return parent_; }
+ void set_parent_value_node(const etl::loose_handle<ValueNode> &x) { parent_=x; }
+
+ int get_parent_index()const { return index; }
+ void set_parent_index(int x) { index=x; }
+
+ GUID get_guid()const;
+}; // END of struct ValueNode_BLine::Activepoint
+
+}; // END of namespace synfig
+
+/* === E N D =============================================================== */
+
+#endif