float z_depth;
//! True if zdepth is not affected when in animation mode
- //bool z_depth_static;
typedef std::map<String, bool> Sparams;
Sparams static_params;
virtual bool set_param_static(const String ¶m, const bool x);
virtual bool get_param_static(const String ¶m) const;
+ virtual void fill_static(Vocab vocab);
//! Sets a list of parameters
virtual bool set_param_list(const ParamList &);