Added copyright lines for files I've edited this year.
[synfig.git] / synfig-core / trunk / src / synfig / context.cpp
index 247dac1..38e0f67 100644 (file)
@@ -6,6 +6,7 @@
 **
 **     \legal
 **     Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
+**     Copyright (c) 2008 Chris Moore
 **
 **     This package is free software; you can redistribute it and/or
 **     modify it under the terms of the GNU General Public License as
@@ -31,6 +32,7 @@
 
 #include "context.h"
 #include "layer.h"
+#include "layer_composite.h"
 #include "string.h"
 #include "vector.h"
 #include "color.h"
@@ -48,8 +50,8 @@ using namespace synfig;
 
 /* === M A C R O S ========================================================= */
 
-//#define SYNFIG_PROFILE_LAYERS
-//#define SYNFIG_DEBUG_LAYERS
+// #define SYNFIG_PROFILE_LAYERS
+// #define SYNFIG_DEBUG_LAYERS
 
 /* === G L O B A L S ======================================================= */
 
@@ -77,8 +79,7 @@ _print_profile_report()
        synfig::info("Total Time: %f seconds", total_time);
        synfig::info("<<<< End of Profile Report");
 }
-
-#endif
+#endif // SYNFIG_PROFILE_LAYERS
 
 /* === P R O C E D U R E S ================================================= */
 
@@ -165,7 +166,7 @@ Context::get_full_bounding_rect()const
 bool
 Context::accelerated_render(Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb) const
 {
-       #ifdef SYNFIG_PROFILE_LAYERS
+#ifdef SYNFIG_PROFILE_LAYERS
        String layer_name(curr_layer);
 
        //sum the pre-work done by layer above us... (curr_layer is layer above us...)
@@ -175,63 +176,112 @@ Context::accelerated_render(Surface *surface,int quality, const RendDesc &rendde
                //if(run_table.count(curr_layer))run_table[curr_layer]++;
                //      else run_table[curr_layer]=1;
        }
-       #endif
+#endif // SYNFIG_PROFILE_LAYERS
 
        const Rect bbox(renddesc.get_rect());
 
+       // this is going to be set to true if this layer contributes
+       // nothing, but it's a straight blend with non-zero amount, and so
+       // it has an effect anyway
+       bool straight_and_empty = false;
+       etl::handle<Layer_Composite> composite;
        Context context(*this);
+
        for(;!(context)->empty();++context)
        {
-               // If we are not active
-               // then move on to next layer
+               // If we are not active then move on to next layer
                if(!(*context)->active())
                        continue;
 
                const Rect layer_bounds((*context)->get_bounding_rect());
-
-               // If the box area is less than zero
-               // then move on to next layer
-               if(layer_bounds.area()<=0.0000000000001)
-                       continue;
-
-               // If the boxes do not intersect
-               // then move on to next layer
-               if(!(layer_bounds && bbox))
+               composite = etl::handle<Layer_Composite>::cast_dynamic(*context);
+
+               // If the box area is less than zero or the boxes do not
+               // intersect then move on to next layer, unless the layer is
+               // using a straight blend and has a non-zero amount, in which
+               // case it will still affect the result
+               if(layer_bounds.area() <= 0.0000000000001 || !(layer_bounds && bbox))
+               {
+                       if (composite &&
+                               Color::is_straight(composite->get_blend_method()) &&
+                               composite->get_amount() != 0.0f)
+                       {
+                               straight_and_empty = true;
+                               break;
+                       }
                        continue;
+               }
+
+               // If this layer has Straight as the blend method and amount
+               // is 1.0, and the layer doesn't depend on its context, then
+               // we don't want to render the context
+               if (composite &&
+                       composite->get_blend_method() == Color::BLEND_STRAIGHT &&
+                       composite->get_amount() == 1.0f &&
+                       !composite->reads_context())
+               {
+                       Layer::Handle layer = *context;
+                       while (!context->empty()) context++; // skip the context
+                       return layer->accelerated_render(context,surface,quality,renddesc, cb);
+               }
 
                // Break out of the loop--we have found a good layer
                break;
        }
 
        // If this layer isn't defined, return alpha
-       if((context)->empty())
+       if (context->empty() || (straight_and_empty && composite->get_amount() == 1.0f))
        {
 #ifdef SYNFIG_DEBUG_LAYERS
                synfig::info("Context::accelerated_render(): Hit end of list");
-#endif
+#endif // SYNFIG_DEBUG_LAYERS
                surface->set_wh(renddesc.get_w(),renddesc.get_h());
                surface->clear();
-               #ifdef SYNFIG_PROFILE_LAYERS
+#ifdef SYNFIG_PROFILE_LAYERS
                profile_timer.reset();
-               #endif
+#endif // SYNFIG_PROFILE_LAYERS
                return true;
        }
 
 #ifdef SYNFIG_DEBUG_LAYERS
        synfig::info("Context::accelerated_render(): Descending into %s",(*context)->get_name().c_str());
-#endif
+#endif // SYNFIG_DEBUG_LAYERS
 
        try {
                RWLock::ReaderLock lock((*context)->get_rw_lock());
 
-       #ifdef SYNFIG_PROFILE_LAYERS
-
+#ifdef SYNFIG_PROFILE_LAYERS
        //go down one layer :P
        depth++;
        curr_layer=(*context)->get_name();      //make sure the layer inside is referring to the correct layer outside
        profile_timer.reset();                                                                          // +
-       bool ret((*context)->accelerated_render(context+1,surface,quality,renddesc, cb));
+#endif // SYNFIG_PROFILE_LAYERS
 
+       bool ret;
+
+       // this layer doesn't draw anything onto the canvas we're
+       // rendering, but it uses straight blending, so we need to render
+       // the stuff under us and then blit transparent pixels over it
+       // using the appropriate 'amount'
+       if (straight_and_empty)
+       {
+               if ((ret = Context((context+1)).accelerated_render(surface,quality,renddesc,cb)))
+               {
+                       Surface clearsurface;
+                       clearsurface.set_wh(renddesc.get_w(),renddesc.get_h());
+                       clearsurface.clear();
+
+                       Surface::alpha_pen apen(surface->begin());
+                       apen.set_alpha(composite->get_amount());
+                       apen.set_blend_method(composite->get_blend_method());
+
+                       clearsurface.blit_to(apen);
+               }
+       }
+       else
+               ret = (*context)->accelerated_render(context+1,surface,quality,renddesc, cb);
+
+#ifdef SYNFIG_PROFILE_LAYERS
        //post work for the previous layer
        time_table[curr_layer]+=profile_timer();                                                        //-
        if(run_table.count(curr_layer))run_table[curr_layer]++;
@@ -243,21 +293,19 @@ Context::accelerated_render(Surface *surface,int quality, const RendDesc &rendde
        //print out the table it we're done...
        if(depth==0) _print_profile_report(),time_table.clear(),run_table.clear();
        profile_timer.reset();                                                                                          //+
-       return ret;
-       #else
-       return (*context)->accelerated_render(context+1,surface,quality,renddesc, cb);
-       #endif
+#endif // SYNFIG_PROFILE_LAYERS
 
+       return ret;
        }
        catch(std::bad_alloc)
        {
                synfig::error("Context::accelerated_render(): Layer \"%s\" threw a bad_alloc exception!",(*context)->get_name().c_str());
 #ifdef _DEBUG
                return false;
-#else
+#else  // _DEBUG
                ++context;
                return context.accelerated_render(surface, quality, renddesc, cb);
-#endif
+#endif // _DEBUG
        }
        catch(...)
        {
@@ -272,9 +320,13 @@ Context::set_time(Time time)const
        Context context(*this);
        while(!(context)->empty())
        {
-               // If this layer is active, then go
-               // ahead and break out of the loop
-               if((*context)->active() && !(*context)->dirty_time_.is_equal(time))
+               // If this layer is active, and
+               // it either isn't already set to the given time or
+               //           it's a time loop layer,
+               // then break out of the loop and set its time
+               if((*context)->active() &&
+                  (!(*context)->dirty_time_.is_equal(time) ||
+                       (*context)->get_name() == "timeloop"))
                        break;
 
                // Otherwise, we want to keep searching
@@ -286,7 +338,7 @@ Context::set_time(Time time)const
        // If this layer isn't defined, just return
        if((context)->empty()) return;
 
-       // Set up a wrter lock
+       // Set up a writer lock
        RWLock::WriterLock lock((*context)->get_rw_lock());
 
        //synfig::info("%s: dirty_time=%f",(*context)->get_name().c_str(),(float)(*context)->dirty_time_);
@@ -308,7 +360,7 @@ Context::set_time(Time time)const
 }
 
 void
-Context::set_time(Time time,const Vector &pos)const
+Context::set_time(Time time,const Vector &/*pos*/)const
 {
        set_time(time);
 /*