Use 128x128 default sizes for source icons.
[synfig.git] / synfig-studio / images / layer_geometry_checkerboard_icon.sif
index 316735e..e246b6d 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Checkerboard Layer Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Carlos L&#xF3;pez (genete), in 2010 by Yu Chen (jcome)</desc>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Checkerboard Icon</name>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.454327 0.454327"/>
-  <meta name="grid_snap" content="0"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
+  <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>-0.0507061891</y>
+        <y>0.0000000000</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="linear_gradient" active="true" version="0.0">
+      <canvas width="24" height="24">
+        <layer type="SolidColor" active="false" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="p1">
-            <vector>
-              <x>-0.6323263645</x>
-              <y>7.7884917259</y>
-            </vector>
+          <param name="color">
+            <color>
+              <r>1.000000</r>
+              <g>1.000000</g>
+              <b>1.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine117 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.089194</r>
+              <g>0.093876</g>
+              <b>0.084642</b>
+              <a>1.000000</a>
+            </color>
           </param>
-          <param name="p2">
+          <param name="origin">
             <vector>
-              <x>-0.3517891169</x>
-              <y>-2.5961844921</y>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>0.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
+          <param name="invert">
             <bool value="false"/>
           </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="antialias">
+            <bool value="true"/>
           </param>
-        </layer>
-        <layer type="warp" active="true" version="0.1">
-          <param name="src_tl">
-            <vector>
-              <x>-2.6927909851</x>
-              <y>2.8879861832</y>
-            </vector>
+          <param name="feather">
+            <real value="0.0833333358"/>
           </param>
-          <param name="src_br">
-            <vector>
-              <x>2.6927909851</x>
-              <y>-2.3365437984</y>
-            </vector>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="dest_tl">
-            <vector>
-              <x>-2.7088961601</x>
-              <y>-2.5454537868</y>
-            </vector>
+          <param name="winding_style">
+            <integer value="0"/>
           </param>
-          <param name="dest_tr">
-            <vector>
-              <x>2.6927909851</x>
-              <y>-2.5454537868</y>
-            </vector>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8307185173</x>
+                      <y>-0.7682205439</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8204998970</x>
+                      <y>-0.7682205439</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
           </param>
-          <param name="dest_br">
-            <vector>
-              <x>3.2120192051</x>
-              <y>-3.1153881550</y>
-            </vector>
+          <param name="width">
+            <real value="0.1250000036"/>
           </param>
-          <param name="dest_bl">
-            <vector>
-              <x>-2.1896641254</x>
-              <y>-3.1153917313</y>
-            </vector>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="clip">
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
             <bool value="true"/>
           </param>
-          <param name="horizon">
-            <real value="2.0000000000"/>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
     <param name="origin">
       <vector>
         <x>0.0000000000</x>
-        <y>0.0000000000</y>
+        <y>0.0416666679</y>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="PasteCanvas" active="true" version="0.1" desc="gradient">
+      <canvas width="24" height="24">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+              <layer type="region" active="true" version="0.1" desc="Rectangle">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 </param>
                 <param name="color">
                   <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
+                    <r>0.000000</r>
+                    <g>0.013205</g>
+                    <b>0.160993</b>
                     <a>1.000000</a>
                   </color>
                 </param>
-                <param name="point1">
+                <param name="origin">
                   <vector>
-                    <x>-2.5637049675</x>
-                    <y>-2.3365411758</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="point2">
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="1"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8680555820</x>
+                            <y>-0.8680555820</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8680555820</x>
+                            <y>-0.8680555820</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.8680555820</x>
+                            <y>0.8680555820</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.8680555820</x>
+                            <y>0.8680555820</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0000000000"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
                   <vector>
-                    <x>2.5312528610</x>
-                    <y>2.7259647846</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="expand">
+                <param name="canvas">
+                  <canvas xres="2952.755900" yres="2952.755900">
+                    <layer type="region" active="true" version="0.1" desc="Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>1.000000</r>
+                          <g>1.000000</g>
+                          <b>1.000000</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7812500000</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7812500000</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7812500000</x>
+                                  <y>0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7812500000</x>
+                                  <y>0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="linear_gradient" active="true" version="0.0">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="p1">
+                        <vector>
+                          <x>1.0000000000</x>
+                          <y>-1.0416666269</y>
+                        </vector>
+                      </param>
+                      <param name="p2">
+                        <vector>
+                          <x>-1.0000000000</x>
+                          <y>0.9583333135</y>
+                        </vector>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.030257</r>
+                          <g>0.130352</g>
+                          <b>0.378676</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6738281250</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7812500000</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7812500000</x>
+                                  <y>0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6738281250</x>
+                                  <y>0.6754522920</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.030257</r>
+                          <g>0.130352</g>
+                          <b>0.378676</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7812500000</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.7812500000</x>
+                                  <y>-0.7812500000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6749135256</x>
+                                  <y>-0.6723620892</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6748999357</x>
+                                  <y>-0.6723620892</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
+                  <integer value="0"/>
                 </param>
-                <param name="p1">
+                <param name="origin">
                   <vector>
-                    <x>2.5312528610</x>
-                    <y>-2.3365411758</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="p2">
+                <param name="canvas">
+                  <canvas xres="2952.755900" yres="2952.755900">
+                    <layer type="region" active="true" version="0.1" desc="Rectangle">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6748999953</x>
+                                  <y>-0.6749004722</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6749004722</x>
+                                  <y>-0.6749004722</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.6749004722</x>
+                                  <y>0.6749004722</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.6749004722</x>
+                                  <y>0.6749004722</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="radial_gradient" active="true" version="0.1">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="13"/>
+                      </param>
+                      <param name="gradient">
+                        <gradient>
+                          <color pos="0.000000">
+                            <r>1.000000</r>
+                            <g>1.000000</g>
+                            <b>1.000000</b>
+                            <a>1.000000</a>
+                          </color>
+                          <color pos="1.000000">
+                            <r>0.170138</r>
+                            <g>0.353741</g>
+                            <b>0.632043</b>
+                            <a>1.000000</a>
+                          </color>
+                        </gradient>
+                      </param>
+                      <param name="center">
+                        <vector>
+                          <x>-1.0000000000</x>
+                          <y>1.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="radius">
+                        <real value="2.8284271247"/>
+                      </param>
+                      <param name="loop">
+                        <bool value="false"/>
+                      </param>
+                      <param name="zigzag">
+                        <bool value="false"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
                   <vector>
-                    <x>-2.5961568356</x>
-                    <y>2.6610608101</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="gradient">
-                  <gradient>
-                    <color pos="0.000000">
-                      <r>0.064115</r>
-                      <g>0.064115</g>
-                      <b>0.064115</b>
-                      <a>1.000000</a>
-                    </color>
-                    <color pos="1.000000">
-                      <r>1.000000</r>
-                      <g>1.000000</g>
-                      <b>1.000000</b>
-                      <a>1.000000</a>
-                    </color>
-                  </gradient>
-                </param>
-                <param name="loop">
-                  <bool value="false"/>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
                 </param>
-                <param name="zigzag">
-                  <bool value="false"/>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas xres="2952.755900" yres="2952.755900"/>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
             </canvas>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle">
+        <layer type="PasteCanvas" active="true" version="0.1" desc="cheker">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
-              <y>0.2596159875</y>
+              <y>0.0000000000</y>
             </vector>
           </param>
           <param name="canvas">
             <canvas>
-              <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                 <param name="blend_method">
                   <integer value="0"/>
                 </param>
-                <param name="color">
-                  <color>
-                    <r>1.000000</r>
-                    <g>1.000000</g>
-                    <b>1.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
-                <param name="point1">
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
                   <vector>
-                    <x>-2.1738083363</x>
-                    <y>-2.2583372593</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="point2">
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
                   <vector>
-                    <x>2.1705572605</x>
-                    <y>2.0811810493</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="expand">
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>-0.6748999953</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
                   <real value="0.0000000000"/>
                 </param>
-                <param name="invert">
-                  <bool value="false"/>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
                 </param>
               </layer>
-              <layer type="checker_board" active="true" version="0.1">
+              <layer type="PasteCanvas" active="true" version="0.1">
                 <param name="z_depth">
                   <real value="0.0000000000"/>
                 </param>
                   <real value="1.0000000000"/>
                 </param>
                 <param name="blend_method">
-                  <integer value="13"/>
+                  <integer value="0"/>
                 </param>
-                <param name="color">
-                  <color>
-                    <r>0.000000</r>
-                    <g>0.000000</g>
-                    <b>0.000000</b>
-                    <a>1.000000</a>
-                  </color>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>-0.6748999953</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
                 </param>
                 <param name="origin">
                   <vector>
-                    <x>-0.0106399870</x>
-                    <y>-0.0893761963</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
-                <param name="size">
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>0.3374499977</x>
+                          <y>0.3374499977</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
                   <vector>
-                    <x>1.0895347595</x>
-                    <y>1.0895347595</y>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
                   </vector>
                 </param>
               </layer>
-            </canvas>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>-0.3374499977</x>
+                          <y>-0.3374499977</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>-0.3374499977</x>
+                          <y>0.3374499977</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>0.3374499977</x>
+                          <y>-0.3374499977</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="Rectangle.119&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color guid="F01F8E77D2022BFC13996A48B4BF2269">
+                          <r>0.010398</r>
+                          <g>0.065754</g>
+                          <b>0.246800</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.0000000000</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.3374499977</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.0000000000</x>
+                                  <y>0.3374499977</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0000000000"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="0.000000"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="translate" active="true" version="0.1">
+                      <param name="origin">
+                        <vector>
+                          <x>-0.6748999953</x>
+                          <y>-0.6748999953</y>
+                        </vector>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
           </param>
           <param name="zoom">
             <real value="0.0000000000"/>
             <time value="0s"/>
           </param>
           <param name="children_lock">
-            <bool value="false"/>
+            <bool value="false" static="true"/>
           </param>
           <param name="focus">
             <vector>
             </vector>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2" desc="Outline">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>0.000000</r>
-              <g>0.000000</g>
-              <b>0.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.1315760463</y>
-            </vector>
-          </param>
-          <param name="invert">
-            <bool value="false"/>
-          </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="blurtype">
-            <integer value="1"/>
-          </param>
-          <param name="winding_style">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="true">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>-2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.7395687250"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="2.3365438879"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>-2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="0.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="-270.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>2.5961599350</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="1.5576959252"/>
-                      </radius>
-                      <theta>
-                        <angle value="180.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector>
-                      <x>-2.5961599350</x>
-                      <y>2.5961599350</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="true"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7193069002"/>
-                      </radius>
-                      <theta>
-                        <angle value="-180.424026"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="0.7788479626"/>
-                      </radius>
-                      <theta>
-                        <angle value="-90.000000"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
-          </param>
-          <param name="width">
-            <real value="0.3042371402"/>
-          </param>
-          <param name="expand">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="sharp_cusps">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[0]">
-            <bool value="true"/>
-          </param>
-          <param name="round_tip[1]">
-            <bool value="true"/>
-          </param>
-          <param name="loopyness">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="homogeneous_width">
-            <bool value="true"/>
-          </param>
-        </layer>
       </canvas>
     </param>
     <param name="zoom">
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.2000000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>