Use 128x128 default sizes for source icons.
[synfig.git] / synfig-studio / images / layer_geometry_region_icon.sif
index 1b30d4b..e46ffc9 100644 (file)
 <?xml version="1.0"?>
-<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
-  <name>Synfig Studio Gradient Icon</name>
-  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
+<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
+  <name>Synfig Studio Region Icon</name>
   <meta name="grid_show" content="0"/>
-  <meta name="grid_size" content="0.259616 0.259616"/>
+  <meta name="grid_size" content="0.250000 0.250000"/>
   <meta name="grid_snap" content="1"/>
   <meta name="guide_show" content="1"/>
   <meta name="guide_snap" content="0"/>
   <meta name="onion_skin" content="0"/>
-  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+  <defs>
+    <color id="outline">
+      <r>0.097626</r>
+      <g>0.016710</g>
+      <b>0.000000</b>
+      <a>1.000000</a>
+    </color>
+    <canvas id="Layer" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.1000000015</x>
+            <y>-0.1000000015</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="blur" active="true" version="0.2">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="1"/>
+        </param>
+        <param name="size">
+          <vector>
+            <x>0.2000000030</x>
+            <y>0.2000000030</y>
+          </vector>
+        </param>
+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.8000000119</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>-0.2000000030</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.2000000030</x>
+                <y>0.8000000119</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>-0.6999999881</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>-0.1000000015</y>
+              </vector>
+            </entry>
+            <entry>
+              <vector>
+                <x>0.1000000015</x>
+                <y>0.6999999881</y>
+              </vector>
+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
+  </defs>
+  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
+      <canvas width="24" height="24" xres="2952.755900" yres="2952.755900">
         <layer type="radial_gradient" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
                 <r>0.036113</r>
                 <g>0.036189</g>
                 <b>0.036189</b>
-                <a>0.700000</a>
+                <a>0.253012</a>
               </color>
               <color pos="0.564516">
                 <r>0.012815</r>
                 <g>0.012910</g>
                 <b>0.012910</b>
-                <a>0.300000</a>
+                <a>0.144578</a>
               </color>
               <color pos="1.000000">
                 <r>1.000000</r>
           </param>
           <param name="center">
             <vector>
-              <x>0.0000000000</x>
-              <y>-1.1364002228</y>
+              <x>0.0127454400</x>
+              <y>-0.9645608664</y>
             </vector>
           </param>
           <param name="radius">
-            <real value="1.8879068686"/>
+            <real value="1.0469853812"/>
           </param>
           <param name="loop">
             <bool value="false"/>
         <layer type="stretch" active="true" version="0.1">
           <param name="amount">
             <vector>
-              <x>1.6070324183</x>
-              <y>0.2128458172</y>
+              <x>0.7031250000</x>
+              <y>0.1041666642</y>
             </vector>
           </param>
           <param name="center">
             <vector>
-              <x>0.0000000000</x>
-              <y>-3.1892864704</y>
+              <x>-0.6145833135</x>
+              <y>-0.8020833135</y>
             </vector>
           </param>
         </layer>
       </vector>
     </param>
     <param name="canvas">
-      <canvas>
-        <layer type="region" active="true" version="0.1">
+      <canvas width="24" height="24">
+        <layer type="PasteCanvas" active="true" version="0.1">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
-          <param name="color">
-            <color>
-              <r>0.531049</r>
-              <g>0.531049</g>
-              <b>0.531049</b>
-              <a>1.000000</a>
-            </color>
-          </param>
           <param name="origin">
             <vector>
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
           </param>
-          <param name="invert">
-            <bool value="false"/>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="NewBLine097&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.425905</r>
+                    <g>0.215764</g>
+                    <b>0.399293</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.2887118757</x>
+                            <y>0.9237817526</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <vector>
+                            <x>-0.1434938908</x>
+                            <y>0.0935339779</y>
+                          </vector>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.0740570854"/>
+                            </radius>
+                            <theta>
+                              <angle value="226.816406"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.7443698645</x>
+                            <y>-0.5986970663</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.2024313238"/>
+                            </radius>
+                            <theta>
+                              <angle value="-34.173679"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="2.0127133392"/>
+                            </radius>
+                            <theta>
+                              <angle value="-37.926464"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.9128090739</x>
+                            <y>0.1671222597</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3003279038"/>
+                            </radius>
+                            <theta>
+                              <angle value="48.268982"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1546408780"/>
+                            </radius>
+                            <theta>
+                              <angle value="146.333191"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="radial_gradient" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.170138</r>
+                      <g>0.353741</g>
+                      <b>0.632043</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.030257</r>
+                      <g>0.130352</g>
+                      <b>0.378676</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="center">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>1.0000000000</y>
+                  </vector>
+                </param>
+                <param name="radius">
+                  <real value="2.8284271247"/>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="PasteCanvas" active="true" version="0.1">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="canvas">
+                  <canvas>
+                    <layer type="region" active="true" version="0.1" desc="NewBLine097&#x533A;&#x57DF;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="0"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.425905</r>
+                          <g>0.215764</g>
+                          <b>0.399293</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector guid="3745D4680C89E21436590883D5B118C3">
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2887118757</x>
+                                  <y>0.9237817526</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.1434938908</x>
+                                  <y>0.0935339779</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0740570854"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="226.816406"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7443698645</x>
+                                  <y>-0.5986970663</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.2024313238"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-34.173679"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.0127133392"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-37.926464"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9128090739</x>
+                                  <y>0.1671222597</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3003279038"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="48.268982"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1546408780"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="146.333191"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                    </layer>
+                    <layer type="outline" active="true" version="0.2" desc="NewBLine097&#x8F6E;&#x5ED3;">
+                      <param name="z_depth">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="amount">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="blend_method">
+                        <integer value="21"/>
+                      </param>
+                      <param name="color">
+                        <color>
+                          <r>0.170138</r>
+                          <g>0.353741</g>
+                          <b>0.632043</b>
+                          <a>1.000000</a>
+                        </color>
+                      </param>
+                      <param name="origin">
+                        <vector>
+                          <x>0.0000000000</x>
+                          <y>0.0000000000</y>
+                        </vector>
+                      </param>
+                      <param name="invert">
+                        <bool value="false"/>
+                      </param>
+                      <param name="antialias">
+                        <bool value="true"/>
+                      </param>
+                      <param name="feather">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="blurtype">
+                        <integer value="1"/>
+                      </param>
+                      <param name="winding_style">
+                        <integer value="0"/>
+                      </param>
+                      <param name="bline">
+                        <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.2887118757</x>
+                                  <y>0.9237817526</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <vector>
+                                  <x>-0.1434938908</x>
+                                  <y>0.0935339779</y>
+                                </vector>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.0740570854"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="226.816406"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>-0.7443698645</x>
+                                  <y>-0.5986970663</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="false"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.2024313238"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-34.173679"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="2.0127133392"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="-37.926464"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                          <entry>
+                            <composite type="bline_point">
+                              <point>
+                                <vector>
+                                  <x>0.9128090739</x>
+                                  <y>0.1671222597</y>
+                                </vector>
+                              </point>
+                              <width>
+                                <real value="1.0000000000"/>
+                              </width>
+                              <origin>
+                                <real value="0.5000000000"/>
+                              </origin>
+                              <split>
+                                <bool value="true"/>
+                              </split>
+                              <t1>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.3003279038"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="48.268982"/>
+                                  </theta>
+                                </radial_composite>
+                              </t1>
+                              <t2>
+                                <radial_composite type="vector">
+                                  <radius>
+                                    <real value="0.1546408780"/>
+                                  </radius>
+                                  <theta>
+                                    <angle value="146.333191"/>
+                                  </theta>
+                                </radial_composite>
+                              </t2>
+                            </composite>
+                          </entry>
+                        </bline>
+                      </param>
+                      <param name="width">
+                        <real value="0.2604166662"/>
+                      </param>
+                      <param name="expand">
+                        <real value="0.0000000000"/>
+                      </param>
+                      <param name="sharp_cusps">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[0]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="round_tip[1]">
+                        <bool value="true"/>
+                      </param>
+                      <param name="loopyness">
+                        <real value="1.0000000000"/>
+                      </param>
+                      <param name="homogeneous_width">
+                        <bool value="true"/>
+                      </param>
+                    </layer>
+                  </canvas>
+                </param>
+                <param name="zoom">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="time_offset">
+                  <time value="0s"/>
+                </param>
+                <param name="children_lock">
+                  <bool value="false" static="true"/>
+                </param>
+                <param name="focus">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+              </layer>
+            </canvas>
           </param>
-          <param name="antialias">
-            <bool value="true"/>
-          </param>
-          <param name="feather">
+          <param name="zoom">
             <real value="0.0000000000"/>
           </param>
-          <param name="blurtype">
-            <integer value="1"/>
+          <param name="time_offset">
+            <time value="0s"/>
           </param>
-          <param name="winding_style">
-            <integer value="0"/>
+          <param name="children_lock">
+            <bool value="false" static="true"/>
           </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false">
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector guid="6015081E8F863E1963EAAD0A17A9CEE7">
-                      <x>-0.9317516685</x>
-                      <y>3.1153917313</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
-                      <radius>
-                        <real value="8.2885836692"/>
-                      </radius>
-                      <theta>
-                        <angle value="-142.218674"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="8.2885836692"/>
-                      </radius>
-                      <theta>
-                        <angle value="-142.218674"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector guid="184B2D7468FC259543FF7E2882B13CA1">
-                      <x>-2.3365437984</x>
-                      <y>-2.1337192059</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector" guid="BAE4EB6E71672877EF1B67F6B4C4AF6B">
-                      <radius>
-                        <real value="4.4920659065"/>
-                      </radius>
-                      <theta>
-                        <angle value="-20.289635"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="4.4920659065"/>
-                      </radius>
-                      <theta>
-                        <angle value="-20.289635"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-              <entry>
-                <composite type="bline_point">
-                  <point>
-                    <vector guid="5BD6271D5C61854F888054C813260923">
-                      <x>3.1153917313</x>
-                      <y>0.5440223813</y>
-                    </vector>
-                  </point>
-                  <width>
-                    <real value="1.0000000000"/>
-                  </width>
-                  <origin>
-                    <real value="0.5000000000"/>
-                  </origin>
-                  <split>
-                    <bool value="false"/>
-                  </split>
-                  <t1>
-                    <radial_composite type="vector" guid="5A85B589C0F83A7149E4458D6A65297D">
-                      <radius>
-                        <real value="6.6590191215"/>
-                      </radius>
-                      <theta>
-                        <angle value="62.105476"/>
-                      </theta>
-                    </radial_composite>
-                  </t1>
-                  <t2>
-                    <radial_composite type="vector">
-                      <radius>
-                        <real value="6.6590191215"/>
-                      </radius>
-                      <theta>
-                        <angle value="62.105476"/>
-                      </theta>
-                    </radial_composite>
-                  </t2>
-                </composite>
-              </entry>
-            </bline>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
           </param>
         </layer>
-        <layer type="outline" active="true" version="0.2">
+        <layer type="outline" active="true" version="0.2" desc="NewBLine097&#x8F6E;&#x5ED3;">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
           <param name="color">
             <color>
-              <r>0.325037</r>
-              <g>0.325037</g>
-              <b>0.325037</b>
+              <r>0.010398</r>
+              <g>0.065754</g>
+              <b>0.246800</b>
               <a>1.000000</a>
             </color>
           </param>
           <param name="origin">
-            <vector>
+            <vector guid="3745D4680C89E21436590883D5B118C3">
               <x>0.0000000000</x>
               <y>0.0000000000</y>
             </vector>
             <bool value="true"/>
           </param>
           <param name="feather">
-            <real value="0.1014123780"/>
+            <real value="0.0000000000"/>
           </param>
           <param name="blurtype">
             <integer value="1"/>
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="false">
+            <bline type="bline_point" loop="true" guid="95219DD2C910C58D1E7FDB1C00F38A7B">
               <entry>
                 <composite type="bline_point">
                   <point>
-                    <vector guid="6015081E8F863E1963EAAD0A17A9CEE7">
-                      <x>-0.9317516685</x>
-                      <y>3.1153917313</y>
+                    <vector>
+                      <x>-0.2887118757</x>
+                      <y>0.9237817526</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector" guid="28978E83862C6E6A871E7D6144BCC139">
-                      <radius>
-                        <real value="8.2885836692"/>
-                      </radius>
-                      <theta>
-                        <angle value="-142.218674"/>
-                      </theta>
-                    </radial_composite>
+                    <vector>
+                      <x>-0.1434938908</x>
+                      <y>0.0935339779</y>
+                    </vector>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="7.5222092293"/>
+                        <real value="0.0740570854"/>
                       </radius>
                       <theta>
-                        <angle value="-124.073631"/>
+                        <angle value="226.816406"/>
                       </theta>
                     </radial_composite>
                   </t2>
               <entry>
                 <composite type="bline_point">
                   <point>
-                    <vector guid="184B2D7468FC259543FF7E2882B13CA1">
-                      <x>-2.3365437984</x>
-                      <y>-2.1337192059</y>
+                    <vector>
+                      <x>-0.7443698645</x>
+                      <y>-0.5986970663</y>
                     </vector>
                   </point>
                   <width>
                     <bool value="false"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector" guid="BAE4EB6E71672877EF1B67F6B4C4AF6B">
+                    <radial_composite type="vector">
                       <radius>
-                        <real value="4.4920659065"/>
+                        <real value="2.2024313238"/>
                       </radius>
                       <theta>
-                        <angle value="-20.289635"/>
+                        <angle value="-34.173679"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="4.2870497244"/>
+                        <real value="2.0127133392"/>
                       </radius>
                       <theta>
-                        <angle value="-43.389694"/>
+                        <angle value="-37.926464"/>
                       </theta>
                     </radial_composite>
                   </t2>
               <entry>
                 <composite type="bline_point">
                   <point>
-                    <vector guid="5BD6271D5C61854F888054C813260923">
-                      <x>3.1153917313</x>
-                      <y>0.5440223813</y>
+                    <vector>
+                      <x>0.9128090739</x>
+                      <y>0.1671222597</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
-                    <radial_composite type="vector" guid="5A85B589C0F83A7149E4458D6A65297D">
+                    <radial_composite type="vector">
                       <radius>
-                        <real value="6.6590191215"/>
+                        <real value="0.3003279038"/>
                       </radius>
                       <theta>
-                        <angle value="62.105476"/>
+                        <angle value="48.268982"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="2.4109151065"/>
+                        <real value="0.1546408780"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="146.333191"/>
                       </theta>
                     </radial_composite>
                   </t2>
             </bline>
           </param>
           <param name="width">
-            <real value="0.1521185669"/>
+            <real value="0.0874999986"/>
           </param>
           <param name="expand">
             <real value="0.0000000000"/>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>