Use 128x128 default sizes for source icons.
[synfig.git] / synfig-studio / images / layer_other_plant_icon.sif
index 2802975..f4fc969 100644 (file)
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   <name>Synfig Studio Plant Icon</name>
-  <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
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-              </theta>
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+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="0.5000000000"/>
+        </param>
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+          <integer value="0"/>
+        </param>
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+          <color>
+            <r>0.000000</r>
+            <g>0.000000</g>
+            <b>0.000000</b>
+            <a>1.000000</a>
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+            <y>-0.1000000015</y>
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+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
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+      </layer>
+      <layer type="blur" active="true" version="0.2">
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+        <param name="amount">
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+        </param>
+        <param name="blend_method">
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+            <y>0.2000000030</y>
+          </vector>
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+        <param name="type">
+          <integer value="1"/>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
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+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
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+          <color>
+            <r>0.000000</r>
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+            <b>0.000000</b>
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+            <y>0.0000000000</y>
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+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
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+          </dynamic_list>
+        </param>
+      </layer>
+      <layer type="polygon" active="true" version="0.1">
+        <param name="z_depth">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="amount">
+          <real value="1.0000000000"/>
+        </param>
+        <param name="blend_method">
+          <integer value="0"/>
+        </param>
+        <param name="color">
+          <color>
+            <r>1.000000</r>
+            <g>0.900000</g>
+            <b>0.600000</b>
+            <a>1.000000</a>
+          </color>
+        </param>
+        <param name="origin">
+          <vector>
+            <x>0.0000000000</x>
+            <y>0.0000000000</y>
+          </vector>
+        </param>
+        <param name="invert">
+          <bool value="false"/>
+        </param>
+        <param name="antialias">
+          <bool value="true"/>
+        </param>
+        <param name="feather">
+          <real value="0.0000000000"/>
+        </param>
+        <param name="blurtype">
+          <integer value="1"/>
+        </param>
+        <param name="winding_style">
+          <integer value="0"/>
+        </param>
+        <param name="vector_list">
+          <dynamic_list type="vector">
+            <entry>
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+                <y>0.6999999881</y>
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+            </entry>
+          </dynamic_list>
+        </param>
+      </layer>
+    </canvas>
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-  <layer type="radial_gradient" active="true" version="0.1">
+  <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
     <param name="z_depth">
       <real value="0.0000000000"/>
     </param>
     <param name="blend_method">
       <integer value="0"/>
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-          <a>0.000000</a>
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-      </gradient>
-    </param>
-    <param name="center">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
       </vector>
     </param>
-    <param name="radius">
-      <real value="1.7765365254"/>
+    <param name="canvas">
+      <canvas width="48" height="48" xres="2952.755900" yres="2952.755900">
+        <layer type="radial_gradient" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="gradient">
+            <gradient>
+              <color pos="0.021505">
+                <r>0.036113</r>
+                <g>0.036189</g>
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+              <color pos="1.000000">
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+                <b>1.000000</b>
+                <a>0.000000</a>
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+            </gradient>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0231824834</x>
+              <y>-0.3358959258</y>
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+          </param>
+          <param name="radius">
+            <real value="1.2701032027"/>
+          </param>
+          <param name="loop">
+            <bool value="false"/>
+          </param>
+          <param name="zigzag">
+            <bool value="false"/>
+          </param>
+        </layer>
+        <layer type="stretch" active="true" version="0.1">
+          <param name="amount">
+            <vector>
+              <x>0.3660714328</x>
+              <y>0.2053571492</y>
+            </vector>
+          </param>
+          <param name="center">
+            <vector>
+              <x>0.0577321723</x>
+              <y>-0.8823245168</y>
+            </vector>
+          </param>
+        </layer>
+      </canvas>
+    </param>
+    <param name="zoom">
+      <real value="0.0000000000"/>
     </param>
-    <param name="loop">
-      <bool value="false"/>
+    <param name="time_offset">
+      <time value="0s"/>
     </param>
-    <param name="zigzag">
+    <param name="children_lock">
       <bool value="false"/>
     </param>
-  </layer>
-  <layer type="stretch" active="true" version="0.1">
-    <param name="amount">
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-        <y>0.3102017045</y>
-      </vector>
-    </param>
-    <param name="center">
+    <param name="focus">
       <vector>
         <x>0.0000000000</x>
-        <y>-3.4489021301</y>
+        <y>0.0000000000</y>
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     </param>
   </layer>
       </vector>
     </param>
     <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="plant" active="true" version="0.2">
+      <canvas width="24" height="24">
+        <layer type="PasteCanvas" active="true" version="0.1">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="canvas">
+            <canvas>
+              <layer type="region" active="true" version="0.1" desc="Rectangle.112 Region">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="0"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.280124</r>
+                    <g>0.098689</g>
+                    <b>0.000023</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true" guid="C9468637E37CBD83819FE00D9CCAB158">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1158980727</x>
+                            <y>-0.1000617743</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.4822646081"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8450670107"/>
+                            </radius>
+                            <theta>
+                              <angle value="-92.122864"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8450670107"/>
+                            </radius>
+                            <theta>
+                              <angle value="-92.122864"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.1923570186</x>
+                            <y>-0.8089383841</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3145312420"/>
+                            </radius>
+                            <theta>
+                              <angle value="-39.329330"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3145312420"/>
+                            </radius>
+                            <theta>
+                              <angle value="-39.329330"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1990604699</x>
+                            <y>-0.8089383841</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3085023743"/>
+                            </radius>
+                            <theta>
+                              <angle value="21.037512"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3085023743"/>
+                            </radius>
+                            <theta>
+                              <angle value="21.037512"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2372869551</x>
+                            <y>0.0047549577</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.7014976740"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3485762767"/>
+                            </radius>
+                            <theta>
+                              <angle value="93.562347"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3485762767"/>
+                            </radius>
+                            <theta>
+                              <angle value="93.562347"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.5103808045</x>
+                            <y>0.3212899864</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.6850479245"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6401157911"/>
+                            </radius>
+                            <theta>
+                              <angle value="90.603088"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.5133259886"/>
+                            </radius>
+                            <theta>
+                              <angle value="208.514542"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1906649470</x>
+                            <y>0.2170241475</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.3231876194"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1657406574"/>
+                            </radius>
+                            <theta>
+                              <angle value="216.643890"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4340384957"/>
+                            </radius>
+                            <theta>
+                              <angle value="117.258881"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1476517618</x>
+                            <y>0.6565871239</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2719418486"/>
+                            </radius>
+                            <theta>
+                              <angle value="158.240646"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2719418486"/>
+                            </radius>
+                            <theta>
+                              <angle value="158.240646"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0575849414</x>
+                            <y>0.0739475936</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.8584530354"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.9894317843"/>
+                            </radius>
+                            <theta>
+                              <angle value="-74.649864"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.1183231037"/>
+                            </radius>
+                            <theta>
+                              <angle value="-108.434952"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.0060192998</x>
+                            <y>0.0598133206</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.2023650408"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2258257922"/>
+                            </radius>
+                            <theta>
+                              <angle value="103.761551"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2258257922"/>
+                            </radius>
+                            <theta>
+                              <angle value="103.761551"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>-0.3737659454</x>
+                            <y>0.4921329618</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3320421189"/>
+                            </radius>
+                            <theta>
+                              <angle value="-157.786774"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.8678081819"/>
+                            </radius>
+                            <theta>
+                              <angle value="-47.424812"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+              <layer type="linear_gradient" active="true" version="0.0">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="p1">
+                  <vector>
+                    <x>1.0000000000</x>
+                    <y>-0.7500000000</y>
+                  </vector>
+                </param>
+                <param name="p2">
+                  <vector>
+                    <x>-1.0000000000</x>
+                    <y>-0.2500000000</y>
+                  </vector>
+                </param>
+                <param name="gradient">
+                  <gradient>
+                    <color pos="0.000000">
+                      <r>0.541798</r>
+                      <g>0.208360</g>
+                      <b>0.002586</b>
+                      <a>1.000000</a>
+                    </color>
+                    <color pos="1.000000">
+                      <r>0.280124</r>
+                      <g>0.098689</g>
+                      <b>0.000023</b>
+                      <a>1.000000</a>
+                    </color>
+                  </gradient>
+                </param>
+                <param name="loop">
+                  <bool value="false"/>
+                </param>
+                <param name="zigzag">
+                  <bool value="false"/>
+                </param>
+              </layer>
+              <layer type="region" active="true" version="0.1" desc="NewBLine076&#x533A;&#x57DF;">
+                <param name="z_depth">
+                  <real value="0.0000000000"/>
+                </param>
+                <param name="amount">
+                  <real value="1.0000000000"/>
+                </param>
+                <param name="blend_method">
+                  <integer value="13"/>
+                </param>
+                <param name="color">
+                  <color>
+                    <r>0.280124</r>
+                    <g>0.098689</g>
+                    <b>0.000023</b>
+                    <a>1.000000</a>
+                  </color>
+                </param>
+                <param name="origin">
+                  <vector>
+                    <x>0.0000000000</x>
+                    <y>0.0000000000</y>
+                  </vector>
+                </param>
+                <param name="invert">
+                  <bool value="false"/>
+                </param>
+                <param name="antialias">
+                  <bool value="true"/>
+                </param>
+                <param name="feather">
+                  <real value="0.0833333358"/>
+                </param>
+                <param name="blurtype">
+                  <integer value="1"/>
+                </param>
+                <param name="winding_style">
+                  <integer value="0"/>
+                </param>
+                <param name="bline">
+                  <bline type="bline_point" loop="true">
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.1354166716</x>
+                            <y>0.0000000000</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6315789474"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6315789474"/>
+                            </radius>
+                            <theta>
+                              <angle value="-90.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0729166642</x>
+                            <y>-0.7604166865</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6093750000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-112.619858"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.6093750000"/>
+                            </radius>
+                            <theta>
+                              <angle value="-112.619858"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.0827067643</x>
+                            <y>-0.9097744226</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2105263158"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.2105263158"/>
+                            </radius>
+                            <theta>
+                              <angle value="0.000000"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2731829584</x>
+                            <y>-0.6340852380</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="false"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3011275849"/>
+                            </radius>
+                            <theta>
+                              <angle value="87.137596"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.3011275849"/>
+                            </radius>
+                            <theta>
+                              <angle value="87.137596"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                    <entry>
+                      <composite type="bline_point">
+                        <point>
+                          <vector>
+                            <x>0.2760416567</x>
+                            <y>0.0416666679</y>
+                          </vector>
+                        </point>
+                        <width>
+                          <real value="1.0000000000"/>
+                        </width>
+                        <origin>
+                          <real value="0.5000000000"/>
+                        </origin>
+                        <split>
+                          <bool value="true"/>
+                        </split>
+                        <t1>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="0.4595450366"/>
+                            </radius>
+                            <theta>
+                              <angle value="72.181107"/>
+                            </theta>
+                          </radial_composite>
+                        </t1>
+                        <t2>
+                          <radial_composite type="vector">
+                            <radius>
+                              <real value="1.0880431474"/>
+                            </radius>
+                            <theta>
+                              <angle value="35.059429"/>
+                            </theta>
+                          </radial_composite>
+                        </t2>
+                      </composite>
+                    </entry>
+                  </bline>
+                </param>
+              </layer>
+            </canvas>
+          </param>
+          <param name="zoom">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="time_offset">
+            <time value="0s"/>
+          </param>
+          <param name="children_lock">
+            <bool value="false"/>
+          </param>
+          <param name="focus">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.112 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
           <param name="blend_method">
             <integer value="0"/>
           </param>
+          <param name="color">
+            <color>
+              <r>0.195832</r>
+              <g>0.067673</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
           <param name="bline">
-            <bline type="bline_point" loop="false" guid="9834D58A55592E1D1AD1AA752CDE2E57">
+            <bline type="bline_point" loop="true" guid="C9468637E37CBD83819FE00D9CCAB158">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1158980727</x>
+                      <y>-0.1000617743</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.4822646081"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8450670107"/>
+                      </radius>
+                      <theta>
+                        <angle value="-92.122864"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8450670107"/>
+                      </radius>
+                      <theta>
+                        <angle value="-92.122864"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1923570186</x>
+                      <y>-0.8089383841</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3145312420"/>
+                      </radius>
+                      <theta>
+                        <angle value="-39.329330"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3145312420"/>
+                      </radius>
+                      <theta>
+                        <angle value="-39.329330"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1990604699</x>
+                      <y>-0.8089383841</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3085023743"/>
+                      </radius>
+                      <theta>
+                        <angle value="21.037512"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3085023743"/>
+                      </radius>
+                      <theta>
+                        <angle value="21.037512"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.2372869551</x>
+                      <y>0.0047549577</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.7014976740"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3485762767"/>
+                      </radius>
+                      <theta>
+                        <angle value="93.562347"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3485762767"/>
+                      </radius>
+                      <theta>
+                        <angle value="93.562347"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5103808045</x>
+                      <y>0.3212899864</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.6850479245"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6401157911"/>
+                      </radius>
+                      <theta>
+                        <angle value="90.603088"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5133259886"/>
+                      </radius>
+                      <theta>
+                        <angle value="208.514542"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1906649470</x>
+                      <y>0.2170241475</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.3231876194"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1657406574"/>
+                      </radius>
+                      <theta>
+                        <angle value="216.643890"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4340384957"/>
+                      </radius>
+                      <theta>
+                        <angle value="117.258881"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1476517618</x>
+                      <y>0.6565871239</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2719418486"/>
+                      </radius>
+                      <theta>
+                        <angle value="158.240646"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2719418486"/>
+                      </radius>
+                      <theta>
+                        <angle value="158.240646"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0575849414</x>
+                      <y>0.0739475936</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.8584530354"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.9894317843"/>
+                      </radius>
+                      <theta>
+                        <angle value="-74.649864"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.1183231037"/>
+                      </radius>
+                      <theta>
+                        <angle value="-108.434952"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.0060192998</x>
+                      <y>0.0598133206</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.2023650408"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2258257922"/>
+                      </radius>
+                      <theta>
+                        <angle value="103.761551"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2258257922"/>
+                      </radius>
+                      <theta>
+                        <angle value="103.761551"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.3737659454</x>
+                      <y>0.4921329618</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3320421189"/>
+                      </radius>
+                      <theta>
+                        <angle value="-157.786774"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8678081819"/>
+                      </radius>
+                      <theta>
+                        <angle value="-47.424812"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0868055554"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.113 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.073828</r>
+              <g>0.329729</g>
+              <b>0.000262</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="84FAB1E561648B31C62AEC878C840C96">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9035457969</x>
+                      <y>0.3637002409</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5500981476"/>
+                      </radius>
+                      <theta>
+                        <angle value="-103.938988"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5500981476"/>
+                      </radius>
+                      <theta>
+                        <angle value="-103.938988"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8436305523</x>
+                      <y>-0.3551082313</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7252944449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-70.320839"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1674478988"/>
+                      </radius>
+                      <theta>
+                        <angle value="8.050320"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.1544291973</x>
+                      <y>0.1234175637</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5065431668"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.735134"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5065431668"/>
+                      </radius>
+                      <theta>
+                        <angle value="62.735134"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4062500000</x>
+                      <y>0.4843750000</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1113009737"/>
+                      </radius>
+                      <theta>
+                        <angle value="-144.304398"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.2278569655"/>
+                      </radius>
+                      <theta>
+                        <angle value="-239.199158"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.113 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.073828</r>
+              <g>0.329729</g>
+              <b>0.000262</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="5C5BFD4099201BADCD95C0FE4886EC45">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4593086541</x>
+                      <y>-0.0328022353</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3528159585"/>
+                      </radius>
+                      <theta>
+                        <angle value="-49.100399"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3528159585"/>
+                      </radius>
+                      <theta>
+                        <angle value="-49.100399"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8570479751</x>
+                      <y>-0.2453870475</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4932689151"/>
+                      </radius>
+                      <theta>
+                        <angle value="-10.537322"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1615848811"/>
+                      </radius>
+                      <theta>
+                        <angle value="67.067894"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8635196686</x>
+                      <y>0.3649370670</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3439935779"/>
+                      </radius>
+                      <theta>
+                        <angle value="140.398560"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3439935779"/>
+                      </radius>
+                      <theta>
+                        <angle value="140.398560"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5169488788</x>
+                      <y>0.3071631491</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4985881485"/>
+                      </radius>
+                      <theta>
+                        <angle value="-93.810448"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.8400683854"/>
+                      </radius>
+                      <theta>
+                        <angle value="-190.175522"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="region" active="true" version="0.1" desc="Rectangle.113 Region">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.073828</r>
+              <g>0.329729</g>
+              <b>0.000262</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="AE004EB2BA0A6A56F9EAA51B216424EF">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4729371667</x>
+                      <y>0.4992963672</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4514681029"/>
+                      </radius>
+                      <theta>
+                        <angle value="31.546253"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4514681029"/>
+                      </radius>
+                      <theta>
+                        <angle value="31.546253"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7251003385</x>
+                      <y>0.8116776347</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5966034941"/>
+                      </radius>
+                      <theta>
+                        <angle value="60.524101"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6708225071"/>
+                      </radius>
+                      <theta>
+                        <angle value="143.915817"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1070073694</x>
+                      <y>0.9036934972</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4408235954"/>
+                      </radius>
+                      <theta>
+                        <angle value="203.165314"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4408235954"/>
+                      </radius>
+                      <theta>
+                        <angle value="203.165314"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0889996216</x>
+                      <y>0.5706643462</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3898321856"/>
+                      </radius>
+                      <theta>
+                        <angle value="-5.390494"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7131298484"/>
+                      </radius>
+                      <theta>
+                        <angle value="-94.529091"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine065 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1014123780"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.4270833433</x>
+                      <y>0.4635416567</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.9224371687"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2872621299"/>
+                      </radius>
+                      <theta>
+                        <angle value="202.380142"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.2872621299"/>
+                      </radius>
+                      <theta>
+                        <angle value="202.380142"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8110772967</x>
+                      <y>-0.3127444386</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.5157057527"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6774686682"/>
+                      </radius>
+                      <theta>
+                        <angle value="-98.963448"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.6774686682"/>
+                      </radius>
+                      <theta>
+                        <angle value="-98.963448"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0868055554"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine066 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000013</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1014123780"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1293250471</x>
+                      <y>0.6079589725</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.5429788455"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0000000000"/>
+                      </radius>
+                      <theta>
+                        <angle value="0.000000"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7135416865</x>
+                      <y>0.8072916865</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.3261609562"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3406794492"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.875680"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.3406794492"/>
+                      </radius>
+                      <theta>
+                        <angle value="-1.875680"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1302083331"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="NewBLine067 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="0.5000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color>
+              <r>0.000000</r>
+              <g>0.000000</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.1014123780"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="false">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.5208333135</x>
+                      <y>0.2916666567</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0594418059"/>
+                      </radius>
+                      <theta>
+                        <angle value="136.076965"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.0594418059"/>
+                      </radius>
+                      <theta>
+                        <angle value="136.076965"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.8620087504</x>
+                      <y>-0.2150934935</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="0.2306306239"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4371746188"/>
+                      </radius>
+                      <theta>
+                        <angle value="-79.028412"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.4371746188"/>
+                      </radius>
+                      <theta>
+                        <angle value="-79.028412"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.1302083331"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.113 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="A8E6AC69872D68AF453C63D464A1D239">
+              <r>0.000000</r>
+              <g>0.186042</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="AE004EB2BA0A6A56F9EAA51B216424EF">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.4729371667</x>
+                      <y>0.4992963672</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4514681029"/>
+                      </radius>
+                      <theta>
+                        <angle value="31.546253"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4514681029"/>
+                      </radius>
+                      <theta>
+                        <angle value="31.546253"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.7251003385</x>
+                      <y>0.8116776347</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5966034941"/>
+                      </radius>
+                      <theta>
+                        <angle value="60.524101"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.6708225071"/>
+                      </radius>
+                      <theta>
+                        <angle value="143.915817"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.1070073694</x>
+                      <y>0.9036934972</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4408235954"/>
+                      </radius>
+                      <theta>
+                        <angle value="203.165314"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.4408235954"/>
+                      </radius>
+                      <theta>
+                        <angle value="203.165314"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>0.0889996216</x>
+                      <y>0.5706643462</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.3898321856"/>
+                      </radius>
+                      <theta>
+                        <angle value="-5.390494"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7131298484"/>
+                      </radius>
+                      <theta>
+                        <angle value="-94.529091"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+            </bline>
+          </param>
+          <param name="width">
+            <real value="0.0868055554"/>
+          </param>
+          <param name="expand">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="sharp_cusps">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[0]">
+            <bool value="true"/>
+          </param>
+          <param name="round_tip[1]">
+            <bool value="true"/>
+          </param>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="homogeneous_width">
+            <bool value="true"/>
+          </param>
+        </layer>
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.113 Outline">
+          <param name="z_depth">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="amount">
+            <real value="1.0000000000"/>
+          </param>
+          <param name="blend_method">
+            <integer value="0"/>
+          </param>
+          <param name="color">
+            <color guid="A8E6AC69872D68AF453C63D464A1D239">
+              <r>0.000000</r>
+              <g>0.186042</g>
+              <b>0.000000</b>
+              <a>1.000000</a>
+            </color>
+          </param>
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
+            <real value="0.0000000000"/>
+          </param>
+          <param name="blurtype">
+            <integer value="1"/>
+          </param>
+          <param name="winding_style">
+            <integer value="0"/>
+          </param>
+          <param name="bline">
+            <bline type="bline_point" loop="true" guid="84FAB1E561648B31C62AEC878C840C96">
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.9035457969</x>
+                      <y>0.3637002409</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="false"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5500981476"/>
+                      </radius>
+                      <theta>
+                        <angle value="-103.938988"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.5500981476"/>
+                      </radius>
+                      <theta>
+                        <angle value="-103.938988"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
+              <entry>
+                <composite type="bline_point">
+                  <point>
+                    <vector>
+                      <x>-0.8436305523</x>
+                      <y>-0.3551082313</y>
+                    </vector>
+                  </point>
+                  <width>
+                    <real value="1.0000000000"/>
+                  </width>
+                  <origin>
+                    <real value="0.5000000000"/>
+                  </origin>
+                  <split>
+                    <bool value="true"/>
+                  </split>
+                  <t1>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="0.7252944449"/>
+                      </radius>
+                      <theta>
+                        <angle value="-70.320839"/>
+                      </theta>
+                    </radial_composite>
+                  </t1>
+                  <t2>
+                    <radial_composite type="vector">
+                      <radius>
+                        <real value="1.1674478988"/>
+                      </radius>
+                      <theta>
+                        <angle value="8.050320"/>
+                      </theta>
+                    </radial_composite>
+                  </t2>
+                </composite>
+              </entry>
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-1.7831057310</y>
+                      <x>-0.1544291973</x>
+                      <y>0.1234175637</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.5065431668"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="62.735134"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.5065431668"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="62.735134"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.9735599756</y>
+                      <x>-0.4062500000</x>
+                      <y>0.4843750000</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="1.1113009737"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-144.304398"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="1.2278569655"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-239.199158"/>
                       </theta>
                     </radial_composite>
                   </t2>
               </entry>
             </bline>
           </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.497006">
-                <r>1.000000</r>
-                <g>0.899507</g>
-                <b>0.600345</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="split_angle">
-            <angle value="30.000000" guid="B5EEED8F8E40B9EE39925C89F0EFA23A"/>
+          <param name="width">
+            <real value="0.0868055554"/>
           </param>
-          <param name="gravity">
-            <vector guid="4E4E2C4E055A5A20AEE524E41AB3C3D0">
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="velocity">
-            <real value="4.0000000000" guid="706C0C53619F41BACC29395C5170E242"/>
-          </param>
-          <param name="perp_velocity">
-            <real value="0.0000000000" guid="85C0A2AB52B95AC0CAD0CFF306FBC857"/>
-          </param>
-          <param name="size">
-            <real value="0.8437509846"/>
-          </param>
-          <param name="size_as_alpha">
-            <bool value="false"/>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="reverse">
+          <param name="sharp_cusps">
             <bool value="true"/>
           </param>
-          <param name="step">
-            <real value="0.0100000000"/>
-          </param>
-          <param name="seed">
-            <integer value="1206387924" guid="6DDC99C760E22881DBB2C13322F7B9C2"/>
-          </param>
-          <param name="splits">
-            <integer value="4" guid="2C11548A069A666AEDB13B1AE1F50FEE"/>
-          </param>
-          <param name="sprouts">
-            <integer value="1" guid="BF2C2D992511F17034A16DD2DAF1F8AD"/>
+          <param name="round_tip[0]">
+            <bool value="true"/>
           </param>
-          <param name="random_factor">
-            <real value="0.0000000000" guid="2957584CD13382F47089E4F71D955E5C"/>
+          <param name="round_tip[1]">
+            <bool value="true"/>
           </param>
-          <param name="drag">
-            <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
+          <param name="loopyness">
+            <real value="1.0000000000"/>
           </param>
-          <param name="use_width">
+          <param name="homogeneous_width">
             <bool value="true"/>
           </param>
         </layer>
-        <layer type="SolidColor" active="true" version="0.1">
+        <layer type="outline" active="true" version="0.2" desc="Rectangle.113 Outline">
           <param name="z_depth">
             <real value="0.0000000000"/>
           </param>
             <real value="1.0000000000"/>
           </param>
           <param name="blend_method">
-            <integer value="13"/>
+            <integer value="0"/>
           </param>
           <param name="color">
-            <color>
+            <color guid="A8E6AC69872D68AF453C63D464A1D239">
               <r>0.000000</r>
-              <g>0.000000</g>
+              <g>0.186042</g>
               <b>0.000000</b>
               <a>1.000000</a>
             </color>
           </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="plant" active="true" version="0.2">
-          <param name="z_depth">
+          <param name="origin">
+            <vector>
+              <x>0.0000000000</x>
+              <y>0.0000000000</y>
+            </vector>
+          </param>
+          <param name="invert">
+            <bool value="false"/>
+          </param>
+          <param name="antialias">
+            <bool value="true"/>
+          </param>
+          <param name="feather">
             <real value="0.0000000000"/>
           </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
+          <param name="blurtype">
+            <integer value="1"/>
           </param>
-          <param name="blend_method">
+          <param name="winding_style">
             <integer value="0"/>
           </param>
           <param name="bline">
-            <bline type="bline_point" loop="false" guid="9834D58A55592E1D1AD1AA752CDE2E57">
+            <bline type="bline_point" loop="true" guid="5C5BFD4099201BADCD95C0FE4886EC45">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-1.7831057310</y>
+                      <x>0.4593086541</x>
+                      <y>-0.0328022353</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.3528159585"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-49.100399"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.3528159585"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-49.100399"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.9735599756</y>
+                      <x>0.8570479751</x>
+                      <y>-0.2453870475</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="0.4932689151"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-10.537322"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="1.1615848811"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="67.067894"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 </composite>
               </entry>
-            </bline>
-          </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="0.497006">
-                <r>1.000000</r>
-                <g>0.899507</g>
-                <b>0.600345</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>0.000000</r>
-                <g>0.000000</g>
-                <b>0.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="split_angle">
-            <angle value="30.000000" guid="B5EEED8F8E40B9EE39925C89F0EFA23A"/>
-          </param>
-          <param name="gravity">
-            <vector guid="4E4E2C4E055A5A20AEE524E41AB3C3D0">
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="velocity">
-            <real value="4.0000000000" guid="706C0C53619F41BACC29395C5170E242"/>
-          </param>
-          <param name="perp_velocity">
-            <real value="0.0000000000" guid="85C0A2AB52B95AC0CAD0CFF306FBC857"/>
-          </param>
-          <param name="size">
-            <real value="0.5192313751"/>
-          </param>
-          <param name="size_as_alpha">
-            <bool value="false"/>
-          </param>
-          <param name="reverse">
-            <bool value="true"/>
-          </param>
-          <param name="step">
-            <real value="0.0100000000"/>
-          </param>
-          <param name="seed">
-            <integer value="1206387924" guid="6DDC99C760E22881DBB2C13322F7B9C2"/>
-          </param>
-          <param name="splits">
-            <integer value="4" guid="2C11548A069A666AEDB13B1AE1F50FEE"/>
-          </param>
-          <param name="sprouts">
-            <integer value="1" guid="BF2C2D992511F17034A16DD2DAF1F8AD"/>
-          </param>
-          <param name="random_factor">
-            <real value="0.0000000000" guid="2957584CD13382F47089E4F71D955E5C"/>
-          </param>
-          <param name="drag">
-            <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
-          </param>
-          <param name="use_width">
-            <bool value="true"/>
-          </param>
-        </layer>
-        <layer type="SolidColor" active="true" version="0.1">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="color">
-            <color>
-              <r>1.000000</r>
-              <g>1.000000</g>
-              <b>1.000000</b>
-              <a>1.000000</a>
-            </color>
-          </param>
-        </layer>
-      </canvas>
-    </param>
-    <param name="zoom">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="time_offset">
-      <time value="0s"/>
-    </param>
-    <param name="children_lock">
-      <bool value="false"/>
-    </param>
-    <param name="focus">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
-  <layer type="PasteCanvas" active="true" version="0.1">
-    <param name="z_depth">
-      <real value="0.0000000000"/>
-    </param>
-    <param name="amount">
-      <real value="1.0000000000"/>
-    </param>
-    <param name="blend_method">
-      <integer value="0"/>
-    </param>
-    <param name="origin">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-    <param name="canvas">
-      <canvas width="200" height="200" view-box="-3.245196 3.245196 3.245196 -3.245196">
-        <layer type="plant" active="true" version="0.2">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
-          </param>
-          <param name="amount">
-            <real value="1.0000000000"/>
-          </param>
-          <param name="blend_method">
-            <integer value="0"/>
-          </param>
-          <param name="bline">
-            <bline type="bline_point" loop="false" guid="9834D58A55592E1D1AD1AA752CDE2E57">
               <entry>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-1.7831057310</y>
+                      <x>0.8635196686</x>
+                      <y>0.3649370670</y>
                     </vector>
                   </point>
                   <width>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.3439935779"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="140.398560"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.4815173149"/>
+                        <real value="0.3439935779"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="140.398560"/>
                       </theta>
                     </radial_composite>
                   </t2>
                 <composite type="bline_point">
                   <point>
                     <vector>
-                      <x>0.0000000000</x>
-                      <y>-0.9735599756</y>
+                      <x>0.5169488788</x>
+                      <y>0.3071631491</y>
                     </vector>
                   </point>
                   <width>
                     <real value="0.5000000000"/>
                   </origin>
                   <split>
-                    <bool value="false"/>
+                    <bool value="true"/>
                   </split>
                   <t1>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="0.4985881485"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-93.810448"/>
                       </theta>
                     </radial_composite>
                   </t1>
                   <t2>
                     <radial_composite type="vector">
                       <radius>
-                        <real value="0.9735599756"/>
+                        <real value="0.8400683854"/>
                       </radius>
                       <theta>
-                        <angle value="90.000000"/>
+                        <angle value="-190.175522"/>
                       </theta>
                     </radial_composite>
                   </t2>
               </entry>
             </bline>
           </param>
-          <param name="origin">
-            <vector>
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>1.000000</r>
-                <g>0.899507</g>
-                <b>0.600345</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="split_angle">
-            <angle value="30.000000" guid="B5EEED8F8E40B9EE39925C89F0EFA23A"/>
-          </param>
-          <param name="gravity">
-            <vector guid="4E4E2C4E055A5A20AEE524E41AB3C3D0">
-              <x>0.0000000000</x>
-              <y>0.0000000000</y>
-            </vector>
-          </param>
-          <param name="velocity">
-            <real value="4.0000000000" guid="706C0C53619F41BACC29395C5170E242"/>
+          <param name="width">
+            <real value="0.0868055554"/>
           </param>
-          <param name="perp_velocity">
-            <real value="0.0000000000" guid="85C0A2AB52B95AC0CAD0CFF306FBC857"/>
-          </param>
-          <param name="size">
-            <real value="0.2596156876"/>
-          </param>
-          <param name="size_as_alpha">
-            <bool value="false"/>
+          <param name="expand">
+            <real value="0.0000000000"/>
           </param>
-          <param name="reverse">
+          <param name="sharp_cusps">
             <bool value="true"/>
           </param>
-          <param name="step">
-            <real value="0.0100000000"/>
-          </param>
-          <param name="seed">
-            <integer value="1206387924" guid="6DDC99C760E22881DBB2C13322F7B9C2"/>
-          </param>
-          <param name="splits">
-            <integer value="4" guid="2C11548A069A666AEDB13B1AE1F50FEE"/>
-          </param>
-          <param name="sprouts">
-            <integer value="1" guid="BF2C2D992511F17034A16DD2DAF1F8AD"/>
-          </param>
-          <param name="random_factor">
-            <real value="0.0000000000" guid="2957584CD13382F47089E4F71D955E5C"/>
-          </param>
-          <param name="drag">
-            <real value="0.0000000000" guid="A0B3D05F2896473570C5E6CABCC9365A"/>
-          </param>
-          <param name="use_width">
+          <param name="round_tip[0]">
             <bool value="true"/>
           </param>
-        </layer>
-        <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
-          <param name="z_depth">
-            <real value="0.0000000000"/>
+          <param name="round_tip[1]">
+            <bool value="true"/>
           </param>
-          <param name="amount">
+          <param name="loopyness">
             <real value="1.0000000000"/>
           </param>
-          <param name="blend_method">
-            <integer value="13"/>
-          </param>
-          <param name="p1">
-            <vector>
-              <x>2.1613876820</x>
-              <y>-2.2716398239</y>
-            </vector>
-          </param>
-          <param name="p2">
-            <vector>
-              <x>-1.6225999594</x>
-              <y>2.5961599350</y>
-            </vector>
-          </param>
-          <param name="gradient">
-            <gradient>
-              <color pos="0.000000">
-                <r>0.064115</r>
-                <g>0.064115</g>
-                <b>0.064115</b>
-                <a>1.000000</a>
-              </color>
-              <color pos="1.000000">
-                <r>1.000000</r>
-                <g>1.000000</g>
-                <b>1.000000</b>
-                <a>1.000000</a>
-              </color>
-            </gradient>
-          </param>
-          <param name="loop">
-            <bool value="false"/>
-          </param>
-          <param name="zigzag">
-            <bool value="false"/>
+          <param name="homogeneous_width">
+            <bool value="true"/>
           </param>
         </layer>
       </canvas>
       <time value="0s"/>
     </param>
     <param name="children_lock">
-      <bool value="false"/>
+      <bool value="false" static="true"/>
     </param>
     <param name="focus">
       <vector>
       </vector>
     </param>
   </layer>
-  <layer type="zoom" active="true" version="0.1">
-    <param name="amount">
-      <real value="-1.0600000000"/>
-    </param>
-    <param name="center">
-      <vector>
-        <x>0.0000000000</x>
-        <y>0.0000000000</y>
-      </vector>
-    </param>
-  </layer>
 </canvas>