Do not resize png images. Let the system do it. Result is sharper in all cases.
[synfig.git] / synfig-studio / images / layer_transform_zoom_icon.sif
index df7d888..ab3eb48 100644 (file)
@@ -1,5 +1,5 @@
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   <name>Synfig Studio Zoom Icon</name>
   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
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-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.3994087279</x>
         <y>-0.3661246896</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.8971915245</x>
                 <y>-1.0817320347</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4025170245"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-119.744881"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4025170245"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-119.744881"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.6142770052</x>
                 <y>-1.5477088690</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3196829717"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-128.659805"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3196829717"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-128.659805"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.1316580772</x>
                 <y>-1.9304755926</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4710018128"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-147.994614"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4710018128"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-147.994614"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.8805494308</x>
                 <y>-1.1316580772</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4025170245"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-119.744881"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4025170245"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-119.744881"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.6142770052</x>
                 <y>-1.5477088690</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3196829717"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-128.659805"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.3196829717"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-128.659805"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.1316580772</x>
                 <y>-1.9304755926</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4710018128"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-147.994614"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.4710018128"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-147.994614"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="false">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.2814362049</x>
                 <y>-1.3247057199</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.0487955347"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-43.025066"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.0487955347"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-43.025066"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>2.6960089207</x>
                 <y>-2.5395739079</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.0273928156"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-37.998734"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="2.0273928156"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-37.998734"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
     <param name="feather">
       <real value="0.0000000000"/>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
         <x>-0.7788470387</x>
         <y>0.7788470387</y>
     <param name="feather">
       <real value="0.0000000000"/>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
         <x>-0.7788470387</x>
         <y>0.7788470387</y>
     <param name="feather">
       <real value="0.0000000000"/>
     </param>
-    <param name="pos">
+    <param name="origin">
       <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
         <x>-0.7788470387</x>
         <y>0.7788470387</y>
         <a>1.000000</a>
       </color>
     </param>
-    <param name="offset">
+    <param name="origin">
       <vector>
         <x>0.0000000000</x>
         <y>0.0000000000</y>
     <param name="blurtype">
       <integer value="1"/>
     </param>
+    <param name="winding_style">
+      <integer value="0"/>
+    </param>
     <param name="bline">
       <bline type="bline_point" loop="true">
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-2.5961568356</x>
                 <y>0.7788470387</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <vector>
                 <x>0.0000000000</x>
                 <y>0.0000000000</y>
               </vector>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.7788470387</x>
                 <y>-1.0384627581</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="5.1524113606"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-0.222077"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="5.1524113606"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-0.222077"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>1.0384627581</x>
                 <y>0.7788470387</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="0.0000000000"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="0.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
         <entry>
           <composite type="bline_point">
-            <c1>
+            <point>
               <vector>
                 <x>-0.8154594898</x>
                 <y>0.3328406215</y>
               </vector>
-            </c1>
-            <c2>
+            </point>
+            <width>
               <real value="1.0000000000"/>
-            </c2>
-            <c3>
+            </width>
+            <origin>
               <real value="0.5000000000"/>
-            </c3>
-            <c4>
+            </origin>
+            <split>
               <bool value="false"/>
-            </c4>
-            <c5>
+            </split>
+            <t1>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="4.1937917538"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c5>
-            <c6>
+            </t1>
+            <t2>
               <radial_composite type="vector">
-                <c0>
+                <radius>
                   <real value="4.1937917538"/>
-                </c0>
-                <c1>
+                </radius>
+                <theta>
                   <angle value="-180.000000"/>
-                </c1>
+                </theta>
               </radial_composite>
-            </c6>
+            </t2>
           </composite>
         </entry>
       </bline>
     </param>
   </layer>
+  <layer type="zoom" active="true" version="0.1">
+    <param name="amount">
+      <real value="-1.2000000000"/>
+    </param>
+    <param name="center">
+      <vector>
+        <x>0.0000000000</x>
+        <y>0.0000000000</y>
+      </vector>
+    </param>
+  </layer>
 </canvas>